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Create an active ID system for tagging objects, layout for grand data design for solar system modeling #1
We will try to produce an object id schema system to keep track of objects and bodies. Some will be generated from within this libarary, others will be populated from MetaSim either directly or proxy from other reference engines. Top level positions/coordinates take precedent. Other parameters are meta, and might be equally synonmous with other reference engines. This is just a sketch of data that would be important.
Yep, we might even need three or four tiers of "types." Thanks to the way Mongo's collections work, this should be less data intensive too! So take Betelgeuse for example:
And of course stars have tons of other luminosity properties, but with the way Mongo stores stuff you wouldn't record any of that for non-star objects.
What will be really awesome is getting a really decent schema, getting our engine part another few paradigms ahead, and then ETL some realworld data into the system! There is so much data right now, the Minor Planet Center, SDSS, Simbad, plenty of stuff to pluck and render on the fly. And then your Clojureterrain can run procedural generation for unmappable exoplanets! It will be awesome!