Experimental GZDoom fork that tries out daring and cutting edge features.
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bzip2 - Upgrade bzip2 to version 1.0.6. Dec 16, 2016
cmake Do not write g_pch.cpp if it's already up-to-date Apr 19, 2018
docs Deleted MPL text from docs Apr 8, 2018
dumb Normalize line endings Mar 1, 2016
game-music-emu Revert "Removed workaround for MSVC 2017 compiler bug" Apr 7, 2018
gdtoa - we are using C++11 now, so all those old VC 2005 project files are … Mar 1, 2016
jpeg - removed obsolete readme. Apr 30, 2018
lzma - updated LZMA library to version 18.05 May 4, 2018
soundfont - added a small default sound font that needs to be installed with th… May 13, 2017
specs - added new linedef properties to UDMF spec May 20, 2018
src Merge branch 'master' of https://github.com/coelckers/gzdoom Jun 7, 2018
tools - fixed a warning caused by the LZMA-SDK update. Jan 21, 2018
unused - moved the "unused" folder to the repo's top level. Apr 23, 2018
wadsrc Merge branch 'master' of https://github.com/coelckers/gzdoom Jun 5, 2018
wadsrc_bm - do the same for brightmaps, Doom's original ones also don't really … Jan 1, 2017
wadsrc_extra - new rocket smoke sprites by Talon1024. Jan 28, 2018
wadsrc_lights - added light definition for megasphere. Feb 27, 2018
zlib Updated zlib to 1.2.11 Apr 3, 2018
.appveyor.yml Merge branch 'master' of https://github.com/coelckers/gzdoom Apr 29, 2018
.gitattributes - define zdoom.rc as a proper Windows text file, stop Git from misman… May 17, 2018
.gitignore Ignore .DS_Store for macOS Feb 22, 2018
.travis.yml - updated Travis configuration May 5, 2018
CMakeLists.txt Merge branch 'master' of https://github.com/coelckers/gzdoom May 18, 2018
README.md Merge remote-tracking branch 'origin/hardware_cull' Jun 2, 2018


QZDoom Logo

Welcome to QZDoom!

Build Status Build Status

QZDoom is a fork of GZDoom sporting features that have not yet been included in GZDoom's mainline.

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3


How to build QZDoom

To build QZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

Follow the same instructions as with GZDoom, except substituting "coelckers/gzdoom" with "raa-eruanna/qzdoom" in order to link this repository in your build environment.