Thread 7 (Thread 0x7f6ef182c700 (LWP 2549)): #0 0x00007f6efdb232fd in pthread_cond_wait@@GLIBC_2.3.2 () from /usr/lib/libpthread.so.0 No symbol table info available. #1 0x00005582f21be5af in SDL_CondWait () No symbol table info available. #2 0x00005582f209f4b0 in custom_update_thread ( thread_data=0x5582f2714f18 ) at custom_update.c:228 event = {type = 0 '\000', active = {type = 0 '\000', gain = 0 '\000', state = 0 '\000'}, key = {type = 0 '\000', which = 0 '\000', state = 0 '\000', keysym = {scancode = 0 '\000', sym = 3456741120, mod = (KMOD_LSHIFT | KMOD_LCTRL | KMOD_RCTRL | KMOD_LMETA | KMOD_RMETA | KMOD_NUM | KMOD_CAPS | KMOD_RESERVED | unknown: 1185087528), unicode = 1456}}, motion = {type = 0 '\000', which = 0 '\000', state = 0 '\000', x = 0, y = 0, xrel = -20736, yrel = -12791}, button = {type = 0 '\000', which = 0 '\000', button = 0 '\000', state = 0 '\000', x = 0, y = 0}, jaxis = {type = 0 '\000', which = 0 '\000', axis = 0 '\000', value = 0}, jball = { type = 0 '\000', which = 0 '\000', ball = 0 '\000', xrel = 0, yrel = 0}, jhat = {type = 0 '\000', which = 0 '\000', hat = 0 '\000', value = 0 '\000'}, jbutton = {type = 0 '\000', which = 0 '\000', button = 0 '\000', state = 0 '\000'}, resize = { type = 0 '\000', w = 0, h = -838226176}, expose = { type = 0 '\000'}, quit = {type = 0 '\000'}, user = { type = 0 '\000', code = 0, data1 = 0x46a3bce9ce09af00, data2 = 0x5582f6b305b0}, syswm = {type = 0 '\000', msg = 0x46a3bce9ce09af00}} data = 0x5582f2714f18 result = 0 __FUNCTION__ = "custom_update_thread" #3 0x00005582f21a3ddb in SDL_RunThread () No symbol table info available. #4 0x00005582f21bdcfa in RunThread () No symbol table info available. #5 0x00007f6efdb1d03c in start_thread () from /usr/lib/libpthread.so.0 No symbol table info available. #6 0x00007f6ef8db895f in clone () from /usr/lib/libc.so.6 No symbol table info available. Thread 6 (Thread 0x7f6ef202d700 (LWP 2547)): #0 0x00007f6efdb232fd in pthread_cond_wait@@GLIBC_2.3.2 () from /usr/lib/libpthread.so.0 No symbol table info available. #1 0x00005582f21be5af in SDL_CondWait () No symbol table info available. #2 0x00005582f209f4b0 in custom_update_thread ( thread_data=0x5582f2713ee0 ) at custom_update.c:228 event = {type = 0 '\000', active = {type = 0 '\000', gain = 0 '\000', state = 0 '\000'}, key = {type = 0 '\000', which = 0 '\000', state = 0 '\000', keysym = {scancode = 0 '\000', sym = 3456741120, mod = (KMOD_LSHIFT | KMOD_LCTRL | KMOD_RCTRL | KMOD_LMETA | KMOD_RMETA | KMOD_NUM | KMOD_CAPS | KMOD_RESERVED | unknown: 1185087528), unicode = 1456}}, motion = {type = 0 '\000', which = 0 '\000', state = 0 '\000', x = 0, y = 0, xrel = -20736, yrel = -12791}, button = {type = 0 '\000', which = 0 '\000', button = 0 '\000', state = 0 '\000', x = 0, y = 0}, jaxis = {type = 0 '\000', which = 0 '\000', axis = 0 '\000', value = 0}, jball = { type = 0 '\000', which = 0 '\000', ball = 0 '\000', xrel = 0, yrel = 0}, jhat = {type = 0 '\000', which = 0 '\000', hat = 0 '\000', value = 0 '\000'}, jbutton = {type = 0 '\000', which = 0 '\000', button = 0 '\000', state = 0 '\000'}, resize = { type = 0 '\000', w = 0, h = -838226176}, expose = { type = 0 '\000'}, quit = {type = 0 '\000'}, user = { type = 0 '\000', code = 0, data1 = 0x46a3bce9ce09af00, data2 = 0x5582f6b305b0}, syswm = {type = 0 '\000', msg = 0x46a3bce9ce09af00}} data = 0x5582f2713ee0 result = 0 __FUNCTION__ = "custom_update_thread" #3 0x00005582f21a3ddb in SDL_RunThread () No symbol table info available. #4 0x00005582f21bdcfa in RunThread () No symbol table info available. #5 0x00007f6efdb1d03c in start_thread () from /usr/lib/libpthread.so.0 No symbol table info available. #6 0x00007f6ef8db895f in clone () from /usr/lib/libc.so.6 No symbol table info available. Thread 5 (Thread 0x7f6ef3596700 (LWP 2545)): #0 0x00007f6efdb232fd in pthread_cond_wait@@GLIBC_2.3.2 () from /usr/lib/libpthread.so.0 No symbol table info available. #1 0x00005582f21be5af in SDL_CondWait () No symbol table info available. #2 0x00005582f201f8f2 in queue_pop_blocking (queue=0x5582f46ade80) at queue.c:263 node = 0x0 item = 0x5582f21be32f __FUNCTION__ = "queue_pop_blocking" #3 0x00005582f2066efb in load_enhanced_actor_thread ( done=0x5582f268b090 ) at textures.c:2138 files = {pants_tex = "./meshes/pants11", '\000' , pants_mask = '\000' , boots_tex = "./meshes/boots10", '\000' , boots_mask = '\000' , torso_tex = "./meshes/torso1_black", '\000' , arms_tex = "./meshes/arms1_black", '\000' , torso_mask = '\000' , arms_mask = '\000' , hands_tex = "./meshes/hands_tan", '\000' , head_tex = "./meshes/head_orchanmtan", '\000' , hands_mask = '\000' , head_mask = '\000' , head_base = "./meshes/head_orchanmtan", '\000' , body_base = "./meshes/torso_skinom_tan", '\000' , arms_base = "./meshes/arms_skinom_tan", '\000' , legs_base = '\000' , boots_base = '\000' , hair_tex = "./meshes/hair_browndark", '\000' , eyes_tex = "./meshes/eyes_brown", '\000' , weapon_tex = "./meshes/sword13", '\000' , shield_tex = "./meshes/quiver1_fire", '\000' , helmet_tex = "./meshes/helmet6", '\000' , neck_tex = "./meshes/medallion05", '\000' , cape_tex = "./meshes/cape1_orange", '\000' , hands_tex_save = "./meshes/hands_tan", '\000' } image = {offsets = {0 }, sizes = {262144, 0 }, image = 0x7f6ee4124e20 "\377\377\377\377\377\377\377\377", width = 512, height = 512, mipmaps = 1, format = ift_dxt5, alpha = 1 '\001'} actor = 0x7f6ef3db1db8 buffer = 0x7f6ef2b94010 "<" hash = 323012383 __FUNCTION__ = "load_enhanced_actor_thread" #4 0x00005582f21a3ddb in SDL_RunThread () No symbol table info available. #5 0x00005582f21bdcfa in RunThread () No symbol table info available. #6 0x00007f6efdb1d03c in start_thread () from /usr/lib/libpthread.so.0 No symbol table info available. #7 0x00007f6ef8db895f in clone () from /usr/lib/libc.so.6 No symbol table info available. Thread 4 (Thread 0x7f6ef3d97700 (LWP 2544)): #0 0x00007f6efdb232fd in pthread_cond_wait@@GLIBC_2.3.2 () from /usr/lib/libpthread.so.0 No symbol table info available. #1 0x00005582f21be5af in SDL_CondWait () No symbol table info available. #2 0x00005582f201f8f2 in queue_pop_blocking (queue=0x5582f46ade80) at queue.c:263 node = 0x0 item = 0x5582f21be32f __FUNCTION__ = "queue_pop_blocking" #3 0x00005582f2066efb in load_enhanced_actor_thread ( done=0x5582f268b090 ) at textures.c:2138 files = {pants_tex = "./meshes/pants8", '\000' , pants_mask = '\000' , boots_tex = "./meshes/boots5", '\000' , boots_mask = '\000' , torso_tex = "./meshes/torso11", '\000' , arms_tex = "./meshes/arms11", '\000' , torso_mask = '\000' , arms_mask = '\000' , hands_tex = "./meshes/hands_draegonigreen", '\000' , head_tex = "./meshes/head_draegonimgreen", '\000' , hands_mask = '\000' , head_mask = '\000' , head_base = "./meshes/head_draegonimgreen", '\000' , body_base = "./meshes/torso_skindm_green", '\000' , arms_base = "./meshes/arms_skindm_green", '\000' , legs_base = '\000' , boots_base = '\000' , hair_tex = "./meshes/hair_blond", '\000' , eyes_tex = "./meshes/eyes_brown", '\000' , weapon_tex = "./meshes/sword7", '\000' , shield_tex = "./meshes/quiver1_fire", '\000' , helmet_tex = "./meshes/helmet6", '\000' , neck_tex = "./meshes/medallion05", '\000' , cape_tex = "./meshes/cape1_orange", '\000' , hands_tex_save = "./meshes/hands_draegonigreen", '\000' } image = {offsets = {0 }, sizes = {262144, 0 }, image = 0x7f6eec0d83f0 "\300\214\001\354n\177", width = 512, height = 512, mipmaps = 1, format = ift_dxt5, alpha = 1 '\001'} actor = 0x7f6ef3d9c2c8 buffer = 0x7f6ef2c95010 "5:(\343#- \357#- \357#- \357#- \357#- \357#- \357#- \357#* \357#* \357#* \357#* \357#*\031\357#*\031\357#*\031\357#*\031\357#* \357#* \357#* \357#* \357#* \357#* \357#* \357#* \357#*\031\357#*\031\357#*\031\357#*\031\357#* \357#* \357#* \357#* \357#* \357#* \357#* \357#* \357#- \357#- \357#- \357#- \357#- \357#- \357#- \357#- \357#* \357#* \357#* \357#* \357*1 \357*1", ... hash = 4003951657 __FUNCTION__ = "load_enhanced_actor_thread" #4 0x00005582f21a3ddb in SDL_RunThread () No symbol table info available. #5 0x00005582f21bdcfa in RunThread () No symbol table info available. #6 0x00007f6efdb1d03c in start_thread () from /usr/lib/libpthread.so.0 No symbol table info available. #7 0x00007f6ef8db895f in clone () from /usr/lib/libc.so.6 No symbol table info available. Thread 3 (Thread 0x7f6ee3fff700 (LWP 2553)): #0 0x00007f6efdb27190 in nanosleep () from /usr/lib/libpthread.so.0 No symbol table info available. #1 0x00005582f21c0476 in SDL_Delay () No symbol table info available. #2 0x00005582f21c04ba in RunTimer () No symbol table info available. #3 0x00005582f21a3ddb in SDL_RunThread () No symbol table info available. #4 0x00005582f21bdcfa in RunThread () No symbol table info available. #5 0x00007f6efdb1d03c in start_thread () from /usr/lib/libpthread.so.0 No symbol table info available. #6 0x00007f6ef8db895f in clone () from /usr/lib/libc.so.6 No symbol table info available. Thread 2 (Thread 0x7f6ee33b2700 (LWP 2556)): #0 0x00007f6ef8db029b in select () from /usr/lib/libc.so.6 No symbol table info available. #1 0x00005582f21e8cc1 in SDLNet_CheckSockets () No symbol table info available. #2 0x00005582f1ffef91 in get_message_from_server ( thread_args=0x5582f267d4c0 ) at multiplayer.c:2331 received = 65 queue = 0x5582f723a760 done = 0x5582f267d4d0 #3 0x00005582f21a3ddb in SDL_RunThread () No symbol table info available. #4 0x00005582f21bdcfa in RunThread () No symbol table info available. #5 0x00007f6efdb1d03c in start_thread () from /usr/lib/libpthread.so.0 No symbol table info available. #6 0x00007f6ef8db895f in clone () from /usr/lib/libc.so.6 No symbol table info available. Thread 1 (Thread 0x7f6efdf27640 (LWP 2537)): #0 0x00007f6ef8cf77c0 in raise () from /usr/lib/libc.so.6 No symbol table info available. #1 0x00007f6ef8cf8de9 in abort () from /usr/lib/libc.so.6 No symbol table info available. #2 0x00007f6ef8cf005c in __assert_fail_base () from /usr/lib/libc.so.6 No symbol table info available. #3 0x00007f6ef8cf00d3 in __assert_fail () from /usr/lib/libc.so.6 No symbol table info available. #4 0x00005582f213a4e8 in ec::Particle::draw (this=0x5582f72ce7c0, usec=16645) at eye_candy/eye_candy.cpp:1139 burn = 1 tempalpha = 0.387206018 tempsize = nan(0x400000) __PRETTY_FUNCTION__ = "void ec::Particle::draw(Uint64)" texture = 21890 #5 0x00005582f2133f15 in ec::Effect::build_particle_buffer ( this=0x5582fa8f56c0, time_diff=16645) at eye_candy/eye_candy.cpp:176 p = 0x5582f72ce7c0 iter = {_M_node = 0x5582f76b87c0} center = {x = 138.220642, y = 1, z = -53.7799797} size = 2560 #6 0x00005582f2141038 in ec::EyeCandy::idle (this=0x5582f2716f40 ) at eye_candy/eye_candy.cpp:2302 e = 0x5582fa8f56c0 cur_time = 1514998558554262 cluster = 1 change_LOD = 10 change_LOD2 = 10 particle_cleanout_rate = 0.000634551048 counter = 0.390107751 i = 32 count = 39 #7 0x00005582f2111af7 in ec_idle () at eye_candy_wrapper.cpp:449 ec_errors = {, std::allocator >, std::allocator, std::allocator > > >> = { _M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, } s_rx = -0.707106769 c_rx = 0.707106769 s_rz = 0.844839334 c_rz = 0.535020113 new_camera_x = -132.555878 new_camera_y = -50.1925964 new_camera_z = -7.70513916 new_time = 1514998558554245 cluster = 1 #8 0x00005582f1fa9959 in display_game_handler (win=0x5582f4407310) at gamewin.c:1283 main_count = 699533 times_FPS_below_3 = 0 fps = {56, 53, 54, 55, 55} shadows_were_disabled = 0 eye_candy_was_disabled = 0 str = "\300A\332A", '\000' , "\001\000\000\000\000\000\000\000\253\262|\365n\177\000\000p\341j\364\202U\000\000\071\263|\365n\177\000\000\000E\000\000\000\000\000\000p,\214\365n\177\000\000\001B\326A\000\000\000\000@v\362\375n\177\000\000\020\261xX\377\177\000\000\257\353\372\361\202U\000\000X\001\000\000\031\002\000\000\020s@\364\202U\000\000\000\340\321A\000\000\000\000\n\000\000\000@\000\000\000@\261xX\377\177\000\000e~\372\361\202U\000\000X\001\000\000\031\002\000\000\020s@\364\202U\000\000\000\000\000\000\000\000\000\000\016\027\221\365n\177\000\000\000\000\200?" i = 0 any_reflection = 0 mouse_rate = 5 #9 0x00005582f1f95f66 in draw_window (win=0x5582f4407310) at elwindows.c:1269 ret_val = 0 W = 0x0 #10 0x00005582f1f96962 in display_window (win_id=1) at elwindows.c:1456 No locals. #11 0x00005582f1f9285f in display_windows (level=1) at elwindows.c:116 id = -2 next_id = -9999 i = 1 #12 0x00005582f1f84cae in draw_scene () at draw_scene.c:132 No locals. #13 0x00005582f1fe7a84 in start_rendering () at main.c:220 event = {type = 4 '\004', active = {type = 4 '\004', gain = 0 '\000', state = 2 '\002'}, key = {type = 4 '\004', which = 0 '\000', state = 2 '\002', keysym = {scancode = 25 '\031', sym = 4, mod = KMOD_NONE, unicode = 0}}, motion = {type = 4 '\004', which = 0 '\000', state = 2 '\002', x = 537, y = 344, xrel = 4, yrel = 0}, button = {type = 4 '\004', which = 0 '\000', button = 2 '\002', state = 0 '\000', x = 537, y = 344}, jaxis = { type = 4 '\004', which = 0 '\000', axis = 2 '\002', value = 537}, jball = {type = 4 '\004', which = 0 '\000', ball = 2 '\002', xrel = 537, yrel = 344}, jhat = {type = 4 '\004', which = 0 '\000', hat = 2 '\002', value = 0 '\000'}, jbutton = { type = 4 '\004', which = 0 '\000', button = 2 '\002', state = 0 '\000'}, resize = {type = 4 '\004', w = 22544921, h = 4}, expose = {type = 4 '\004'}, quit = {type = 4 '\004'}, user = {type = 4 '\004', code = 22544921, data1 = 0x4, data2 = 0x0}, syswm = {type = 4 '\004', msg = 0x4}} done = 0 network_thread_data = {0x5582f723a760, 0x5582f267d4d0 } last_frame_and_command_update = 13941612 network_thread = 0x5583022b16a0 message_queue = 0x5582f723a760 #14 0x00005582f1fe82df in main (argc=1, argv=0x7fff5878b398) at main.c:469 No locals.