From 8c31036bcf2425d68bad56cdc9b435ba538e51fb Mon Sep 17 00:00:00 2001 From: Andrew Brampton Date: Thu, 15 Mar 2018 20:19:08 -0700 Subject: [PATCH] Updated README.md to use the correct/new path to the examples. --- README.md | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index d31820e..3a6b39f 100644 --- a/README.md +++ b/README.md @@ -17,7 +17,7 @@ The nice thing about go-gl is that you can install multiple profiles and write d 2- [**Glow**](https://github.com/go-gl/glow) - Go binding generator for OpenGL -```bash +```shell go get github.com/go-gl/glow cd $GOPATH/src/github.com/go-gl/glow go build @@ -31,7 +31,7 @@ go install ./gl `go get -u github.com/go-gl/glfw/v3.2/glfw` 4- [**MathGL**](https://github.com/go-gl/mathgl) - A pure Go 3D math library -`go get github.com/go-gl/mathgl` +`go get github.com/go-gl/mathgl/...` This package is the equivalent of the GLM library and probably has all the functionality but after some differences. I didnt dive too deep into it, but I am getting different matrices when running the same sample in C++ with glm vs Go with mgl32. @@ -39,9 +39,11 @@ I didnt dive too deep into it, but I am getting different matrices when running To test that the installation is working, try the examples from go-gl. -`go get github.com/go-gl/examples` - -Run the `gl41core-cube` example by executing `go run cube.go` +```shell +go get github.com/go-gl/example +cd $GOPATH/src/github.com/go-gl/example +go run gl41core-cube/cube.go +``` #### learnopengl.com tutorial