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<?php namespace App;
class DamageCalculator
{
private $playerAttack;
private $againstPokemon;
private $randomness;
public function __construct(Attack $playerAttack, Pokemon $against, $randomness)
{
$this->playerAttack = $playerAttack;
$this->againstPokemon = $against;
$this->randomness = $randomness;
}
public function calculate()
{
$playerPokemon = $this->playerAttack->getPokemon();
$typeModifierCalc = new TypeModifierCalculator($this->playerAttack, $this->againstPokemon, $this->randomness);
$playerTypeModifier = $typeModifierCalc->calculate();
$strength = 10 * $playerPokemon->getAttack() * $this->playerAttack->getPower();
$attackRatio = (((($strength / $this->againstPokemon->getDefense()) / 50) + 2) * 1);
$attackRatioWithMultiplier = ($attackRatio * $playerTypeModifier->getMultiplier() / 10);
$causedDamage = ceil(($attackRatioWithMultiplier * rand(217, 255)) / 255);
return new Damage($causedDamage, $playerTypeModifier);
}
}