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Adding reference about ExecJS for CoffeeScript

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1 parent fdf2f51 commit 72fea6d2ebd9a40d78f0d6ad0fdbdf80298458e9 @guilleiguaran guilleiguaran committed Sep 1, 2011
Showing with 4 additions and 2 deletions.
  1. +4 −2 railties/guides/source/asset_pipeline.textile
@@ -89,10 +89,12 @@ In previous versions of Rails, all assets were located in subdirectories of +pub
This is not to say that assets can (or should) no longer be placed in +public+; they still can be and will be served as static files by the application or web server. You would only use +app/assets+ if you wish your files to undergo some pre-processing before they are served.
-When a scaffold or controller is generated for the application, Rails also generates a JavaScript file (or CoffeeScript file if the +coffee-script+ gem is in the +Gemfile+) and a Cascading Style Sheet file (or SCSS file if +sass-rails+ is in the +Gemfile+) for that controller.
+When a scaffold or controller is generated for the application, Rails also generates a JavaScript file (or CoffeeScript file if the +coffee-rails+ gem is in the +Gemfile+) and a Cascading Style Sheet file (or SCSS file if +sass-rails+ is in the +Gemfile+) for that controller.
For example, if a +ProjectsController+ is generated, there will be a new file at +app/assets/javascripts/projects.js.coffee+ and another at +app/assets/stylesheets/projects.css.scss+. You should put any JavaScript or CSS unique to a controller inside their respective asset files, as these files can then be loaded just for these controllers with lines such as +<%= javascript_include_tag params[:controller] %>+ or +<%= stylesheet_link_tag params[:controller] %>+.
+NOTE: You will need a "ExecJS":https://github.com/sstephenson/execjs#readme - supported runtime in order to use CoffeeScript. If you are using Mac OS X or Windows you have a JavaScript runtime installed in your operating system. Check "ExecJS":https://github.com/sstephenson/execjs#readme documentation to know all supported JavaScript runtimes.
+
h4. Asset Organization
Assets can be placed inside an application in one of three locations: +app/assets+, +lib/assets+ or +vendor/assets+.
@@ -440,7 +442,7 @@ config.assets.js_compressor = :uglifier
The +config.assets.compress+ must be set to +true+ to enable JavaScript compression
-NOTE: You will need a "ExecJS":https://github.com/sstephenson/execjs#readme - supported runtime in order to use +uglifier+. If you are using Mac OS X or Windows you have a JavaScript engine in your operating system. Check "ExecJS":https://github.com/sstephenson/execjs#readme documentation to know all supported JavaScript runtimes.
+NOTE: You will need a "ExecJS":https://github.com/sstephenson/execjs#readme - supported runtime in order to use +uglifier+. If you are using Mac OS X or Windows you have installed a JavaScript runtime in your operating system. Check "ExecJS":https://github.com/sstephenson/execjs#readme documentation to know all supported JavaScript runtimes.
h4. Using Your Own Compressor

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