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Releases: randovania/randovania

v10.3.2

05 Nov 19:45
v10.3.2
e7edf15

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  • Changed: The Multiworld Session is more responsive in sessions with many worlds.
  • Changed: In a Multiworld Session with many worlds, the server now responds faster when exporting a world.

Metroid Prime

  • Fixed: Artifact Temple teleporter not working when room is reloaded and the warp cutscene is skipped.

v10.3.1

01 Nov 19:45
v10.3.1
0579ca9

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  • Added: The Multiworld Session will now display when a world has been beaten. This is supported for the following games:
    • Another Metroid 2 Remake
    • Metroid Dread
    • Metroid Prime
    • Metroid: Samus Returns
  • Added: 1 more joke hint.
  • Changed: Centered the text at the top of the Hints preset settings.
  • Changed: Cleaned up how Specific Pickup Hints are shown in the preset settings.
  • Changed: Places that describe a preset with Specific Pickup Hints have slightly better grammar in some cases.
  • Changed: The "Item Pool" tab is now called "Pickup Pool".
  • Changed: Random starting items is now Random starting pickups.
  • Changed: Minor pickups will not show in the credits anymore if you randomly started with them.
  • Fixed: Admins can now abort a Multiworld generation again.
  • Fixed: You can now abort a Multiworld generation again should you have been disconnected during the generation process.
  • Fixed: HTTPS errors due to invalid certificates in certain platforms.
  • Fixed: Eliminated some bias when picking hint features.

Another Metroid 2 Remake

  • Changed: When using Door Lock Rando with the Types mode, both sides will now always have the same door type.
  • Changed: Renamed the "a beam upgrade" pickup category to "a beam".

Factorio

  • Fixed: A typo on the "Changes" preset page.

Metroid Dread

Logic Database

Artaria
  • Added: Extra requirements to break the blobs in Arbitrary Enky Room, to improve the quality of generated games.
  • Fixed: Screw Attack Room: Using a Shinespark to reach Start Point 2 from the door to Transport to Burenia was missing a requirement on having activated the Rotatable.

Metroid Fusion

  • Added: 4 new hint location features: guarded by a Tank-Mimic, near a Geron, in a room with extreme temperatures, and activating a B.S.L. Systems Console.
  • Added: 1 new pickup hint feature: Ice Related.
  • Removed: "Multiple Pickups" as a hint feature.
  • Fixed: "Security Shaft East" was missing from "Climbable Surface" feature hint.
  • Fixed: Starting Pickups will now also show up in the credits spoiler.

Logic Database

Main Deck
  • Added: Operations Deck: Reaching the top door via a Ludicrous Walljump and Ludicrous Jump Extend via Morphing.
Sector 2 (TRO)
  • Added: Cathedral: Reaching the top part of the room from the bottom via Ludicrous Walljump and Ludicrous Jump Extend via Morphing.
  • Added: Overgrown Entrance: Reaching the Tunnel from the bottom with Hi-Jump, Ludicrous Jump Bomb Jump and Ludicrous Walljump.
  • Added: Level 1 Security Room: A way to reach the top left door from the top right door with Screw Attack, Ludicrous Walljump and Ludicrous Jump Extend via Morphing.
  • Added: Puyo Palace: From Cathedral to top floor, a Ludicrous chain of Walljump, bomb, pause buffer morph Jump Extend back, to Walljump into Jump Bomb Jump, repeated a couple times to ascend up the left side.
  • Changed: Crumble City: Collecting the upper Pickup now requires either Morph Ball or Beginner Movement to avoid softlocking.
Sector 3 (PYR)
  • Added: Alcove: Reaching the top right door from the bottom right tunnel by ball jumping out of tunnel edge with either Spring Ball or Bombs and Advanced Walljumps.
  • Added: Alcove: From the bottom right of the room, reaching the top right door with Ludicrous Walljump and Ludicrous Jump Extend via Morphing.
  • Fixed: Alcove: Going from the bottom right of the room to the center with regular Bombs, now requires either Intermediate Mid-Air Morph, Beginner Mid-Air Morph with a jump upgrade, Springball or Intermediate Stand On Frozen Enemy.
  • Added: Namihe's Lair: Advanced Walljump and Damage Boost to escape the Pickup area by getting hit by the Namihe's projectile.
  • Added: Namihe's Lair: Expert Shinespark from Checkpoint Crossing Entrance to the Pickup.
Sector 4 (AQA)
  • Added: Reservoir East: A Method from the room center to reach the right door using Hi-Jump, Expert Damage Boost and Expert Walljump. This is done by damage boosting off of a reformed Scizer's projectile to then Expert Walljump up to the monkey bars. If you have regular bombs, an Advanced Mid-Air Morph to break the bomb blocks and Walljump back up are also needed.
  • Added: Pump Control: An Expert Jump Bomb Jump and Walljump up into the Pickup exit tunnel.
Sector 5 (ARC)
  • Changed: Nightmare Hub: Flooded Access to Ruined Break Room, raised Jump Bomb Jump from Intermediate to Advanced.
  • Changed: Gerubus Gully: Raised the Jump Bomb Jump to the Pickup from Intermediate to Advanced. In addition, you now also need to kill the Gerubus or have Combat Beginner.
  • Changed: Gerubus Gully: Getting the Pickup with Screw Attack now requires either Bombs or Ludicrous Movement. This is due to the fact that the game processes item acquisition on every other frame with it coming down to luck whether you collect the item on the correct frame to escape before the Bomb Block respawns.
  • Added: Gerubus Gully: Getting the Pickup with a Shinespark now requires either Bombs or Ludicrous Movement. See the explanation above as to why.
  • Added: Gerubus Gully: Getting the Pickup with Powerbombs now requires either Bombs, 2 Power Bomb or Ludicrous Movement. See the explanation above as to why.
  • Changed: Gerubus Gully: Raised Shinespark to Pickup trick difficulty from Beginner to Intermediate.

Metroid Prime

  • Fixed: Crash when entering Metroid Prime Lair while in Scan Visor
  • Fixed: Rare crash that can happen in any room
  • Fixed: Sheegoth intro cutscene not repositioning the player at the end if cutscene was not skipped in Chapel of the Elders
  • Fixed: Artifact Temple totem hitbox persisting after Meta Ridley death cutscene
  • Fixed: Sun Tower Access boxes being reloaded after performing Early Wild (inconsistent with vanilla)
  • Fixed: Incorrect Energy Core platform behavior if cutscene skipped on wrong frame
  • Fixed: Chozo music stopping upon entering Training Chamber
  • Fixed: Appearance of "Remove Bars in Great Tree Hall" patch
  • Changed: Charge and Charge Combo projectiles reflected from DLR doors no longer hurt the player
  • Changed: Adjusted timing of the jingle and text after acquiring the item at each of the 4 vanilla Power Bomb Expansion locations
  • Changed: Adjusted fit of main menu text to accommodate larger seed hashes
  • Changed: Adjusted fit of DLR Blast Shields over doors
  • Changed: Research Core cutscene camera angle will now be consistent regardless of the height of the placed pickup
  • Changed: The Elite Pirate in Dynamo Access will now appear on the first pass rather than only after Plasma Beam has been obtained. This makes the behaviour easier to understand and fixes cases where a game becomes logically impossible.

Logic Database

  • Changed: Going through Open Passages doesn't require to shoot a beam anymore.
Chozo Ruins
  • Fixed: Ruined Shrine: Removed unnecessary dangerous requirements.
Phazon Mines
  • Changed: Fighting an Elite Pirate/Phazon Elite now has consistent requirements in Dynamo Access, Elite Control and Elite Research.
  • Changed: Adjusted the Requirements to fight and Elite Pirate/Phazon Elite to be more accurate.
  • Fixed: Metroid Quarantine A: Jumping to the Spider Track Bridge from the Door to Quarantine Access A now requires you to be able to shoot Ice Beam in order to freeze Metroids as opposed to just having it in your inventory.
  • Fixed: Metroid Quarantine A: Now correctly checks for the barrier to be lowered when going from Quarantine Access A to Front of Spider Track (Bridge).
  • Fixed: Metroid Quarantine A: Now correctly checks for the Enabled Backwards Lower Mines going from Front of Spider Track (Wall) to Quarantine Access A.
Phendrana Drifts
  • Added: Chozo Ice Temple: Documentation for reaching the Chozo Statue NSJ.
  • Fixed: Chozo Ice Temple: Removed unnecessary dangerous requirements.
  • Fixed: Control Tower: Removed unnecessary dangerous requirements.

Metroid Prime 2: Echoes

  • Fixed: Expansions with negative value now properly remove items in-game.
  • Changed: Keybearer hints now randomly refer to a pickup feature, rather than targeting the same feature every time.
  • Changed: Some hint features are now only used for lore hints, not for keybearer hints.
  • Added: Some additional pickup features, used only for keybearer hints.

Logic Database

Agon Wastes
  • Fixed: Security Station B: Removed unnecessary dangerous requirements and simplified connections.
Dark Agon Wastes
  • Fixed: Portal Site: Removed unnecessary dangerous requirements.
Temple Grounds
  • Fixed: GFMC: Removed unnecessary dangerous requirements.
Torvus Bog
  • Fixed: Torvus Temple: Removed unnecessary dangerous requirements.
  • Fixed: Training Chamber: Removed unnecessary dangerous requirements.
Sanctuary Fortress
  • Fixed: Sanctuary Entrance: Now accounts for being able to reload the room to use the cannon.
Sky Temple Grounds
  • Fixed: Sky Temple Gateway: Removed unnecessary dangerous requirements.

Metroid: Samus Returns

  • Added: Support for .cci rom files to use the same file for exporting and playing via Azahar.
  • Added: Featural hint support, where hints may refer to various Features of a pickup or of a location. Read the Hints section for more details.
  • Changed: Renamed the "Movement" Pickup category to "Jump Upgade". This was only used if a game in a Multiworld was hinting a Samus Returns pickup.
  • Changed: Dropped support for Citra and switched to Azahar.
  • Fixed: Reserve Tanks won't be hinted anymore.
  • Removed: The Missile Related, Morph Ball Related, Beam Related and Key pickup features. These were only used if a game in a Multiworld was hinting a Samus Returns pickup.

v10.2.0

02 Oct 09:44
v10.2.0
904f595

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  • Added: A warning when trying to generate a Multiworld game if a preset requires all Pickups to be obtainable.
  • Added: Command line arguments for gathering statistics about a collection of generated games. These commands are intended for advanced uses only.
  • Changed: Gave the window for viewing a Multiworld Session some slight visual readjustment
  • Changed: Slightly increased the font size used in the status bar.
  • Changed: Increased how long text in the status bar can be before it wraps.
  • Changed: Gave the "Stop" button in the status bar an icon.

Metroid Dread

  • Added: The preset summary now lists when Flash Shift can be used without Main Flash Shift when having Flash Shift Upgrades.
  • Added: The preset summary now lists when Power Bombs can be used without the Main Power Bomb when having Power Bomb Tanks.
  • Changed: The preset summary lists when Power Bomb limitations is disabled instead of when it's enabled.
  • Fixed: 2 Typos in the transporters preset page.

Logic Database

  • Changed: Reworked Central Unit combat logic to reflect the increasing difficulty of later areas.
Elun
  • Changed: Minor adjustment aimed at releasing the X parasites safer for the generator, no changes to requirements in practice.

Metroid Fusion

  • Added: Option that allows quick-morphing via the SELECT button.
  • Added: 5 more joke hints.
  • Added: A reference on where to play the randomizer in the credits.
  • Changed: Infant Metroid hints have been reformatted for easier readability.
  • Changed: Fixed formatting of locations in the credits that were incorrectly displayed if too long
  • Changed: "guarded by a boss" feature hint has been reworked to "on a Core-x Parasite" for more clarity.
  • Changed: Adjusted Credits to have the patching, Randovania and original team separated more clearly.
  • Changed: B.O.X has been moved slightly to the left to avoid bumping immediately into him in a future setting.
  • Changed: Main Deck Central Reactor Core: Moved the Door leading to Silo Tunnel back by a tile to prevent getting stuck in a future setting.
  • Changed: Sector 1 Charge Core Upper Access: Moved the Door leading to Crab Rave back by a tile to prevent getting stuck in a future setting.
  • Changed: Sector 1 Tourian Eastern Hub: Removed the shot blocks and remodelled the space leading to Animorphs to prevent getting stuck in a future setting.
  • Changed: Sector 1 Twin Junctions Save Room: Moved the Door leading to Walljump Tutorial back by a tile to prevent getting stuck in a future setting.
  • Changed: Sector 3 Security Access: Moved the Door leading to the Security Room back by a tile to prevent getting stuck in a future setting.
  • Changed: Sector 4 Pump Control Save Room: Moved the Door leading to Breeding Tank Acecss back by a tile to prevent getting stuck in a future setting.
  • Changed: Flooded Tower: Moved the Door leading to Mini-Fridge back by a tile to prevent getting stuck in a future setting.
  • Changed: Geron's Crossing: Moved the Doors leading to the bottom side of Entrance Lobby and Vault back by a tile to prevent getting stuck in a future setting.
  • Changed: Warehouse: Moved the Door leading to Zozoro's Wine Cellar back by a tile to prevent getting stuck in a future setting.
  • Fixed: Typo in a joke hint.

Logic Database

Main Deck:
  • Added: Operations Deck: Ludicrous JBJ to reach Operations Room using only Morph and Bombs.
Sector 1 (SRX)
  • Added: Ridley Arena: Ludicrous JBJ to escape, having no Space Jump.
Sector 2 (TRO)
  • Changed: Zoro Zig-Zag: Ludicrous JBJ from bottom door to break bomb blocks reduced to Expert.
  • Changed: Cultivation Station: Advanced JBJ to bomb top floor blocks from beneath reduced to Intermediate.
  • Changed: Puyo Corridor: Expert JBJ from right to left reduced to Advanced.
  • Changed: Cathedral: Ludicrous JBJ to escape from bottom to top section reduced to Expert, accompanying ttv clip replaced by YouTube link having better input display.
  • Changed: Data Courtyard: Advanced JBJ to break left block from beneath reduced to Intermediate.
  • Added: Zazabi Arena: Ludicrous JBJ to escape, having no jump upgrades (besides bombs).
Sector 3 (PYR)
  • Changed: Namihe's Lair: Expert JBJs, to both get the item and escape, reduced to Advanced.
  • Changed: Processing Access: Expert JBJ off sova to top door reduced to Advanced.
  • Changed: Glass Tube to Sector 5: Expert JBJ to break block reduced to Intermediate, via easier method.
Sector 4 (AQA)
  • Changed: Security Bypass: Expert JBJ to break top floor bomb blocks from beneath reduced to Advanced.
  • Added: Security Bypass: Expert JBJ to race to the top floor before bomb blocks reform.
Sector 5 (ARC)
  • Changed: Crow's Nest: Ludicrous JBJ to break 2 reforming bomb blocks and jump through reduced to Expert.
Sector 6 (NOC)
  • Changed: Entrance Lobby: Expert JBJ to bomb floor from beneath reduced to Advanced.
  • Changed: Zozoro Wine Cellar: Expert JBJ to item reduced to Advanced.
  • Changed: Twin Caverns West: Expert JBJ to tunnel reduced to Advanced.

Metroid Prime

  • Changed: Improved chance of successfully generating a game when shuffling everything on One-Way Anywhere elevator randomization.
  • Changed: Disallowed shuffling the Essence Dead cutscene elevator on One-Way with Cycles and with Replacement, unless Skip Final Bosses is enabled, as otherwise that would leave no path to the Credits.

Logic Database

Chozo Ruins
  • Changed: Hall of the Elders: The Bomb Jump to skip Spider Ball and Space Jump is now Expert instead of Ludicrous.
  • Changed: Save Station 3: The Wall Boost to skip Morph Ball Bombs is now Expert instead of Ludicrous.
  • Changed: Sunchamber: Fighting Flaahgra using Wavebuster instead of Morph Ball Bombs is now Combat Intermediate instead of Advanced.
Phendrana Drifts
  • Removed: Frozen Pike: Logic for scaling the room from Pike Access to Transport Access without Morph Ball has been removed.
  • Changed: Phendrana Canyon: The Combat Dash to obtain the item without Space Jump, Scan Visor, and Boost Ball no longer requires Damage Boosting and the Combat/Scan Dash has been changed from Advanced to Expert.
  • Changed: Qurantine Cave: The Grapple Beam escape from the bottom of the room without Space Jump is now intermediate instead of advanced. With Space Jump it is now beginner instead of trickless.
Tallon Overworld
  • Changed: Life Grove Tunnel: The Complex Bomb Jump to escape the half-pipe without Boost Ball is now Expert instead of Ludicrous.

v10.1.0

02 Sep 22:17
6f49212

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  • Added: 7 Joke hints.
  • Fixed: Hidden Pickups are not shown anymore in the "Pickup Hint Features" tab of a game.
  • Fixed: A crash in Flatpak, should the default language not be set up correctly.

AM2R

  • Added: 2 Joke hints.
  • Fixed: Joke hints are now always surrounded by asterisks.
  • Changed: Renamed the "Misc" pickup category to "Bonus Upgrade".
  • Changed: Health Drops, Speed Booster Upgrades, Flashlight and Blindfolds are not hinted as an Expansion anymore.
  • Removed: Removed the "Key", "Energy Tank", "Morph Ball Related", "Beam Related" and "Missile Related" pickup categories from being hinted.

Metroid Dread

  • Changed: In Multiworld, don't send items to the game while it's not in-game.

Logic Database

Artaria
  • Fixed: It is now logical to get back to the lower door in Grapple Beam Room without Grapple Beam, making it logical to escape without Grapple Beam when doors are randomized.
Burenia
  • Added: A video for breaking the uppermost blob in Burenia Hub to Dairon with a pseudo-wave.
Cataris
  • Fixed: An oversight where one would be expected to Ledge Warp out of the Diffusion Beam Room after collecting the Diffusion Beam, but in order to do so, one would need any bombs. And that bomb would be in that room.
Ghavoran
  • Changed: Flipper Room: The Morph Ball Launcher now connects to the door to Navigation Station and is trivial, instead ot connecting to the door to Elun Transport Access and requiring that the Flipper has been rotated.
  • Changed: Flipper Room: Spinning the Flipper with the ledge warp from below now connects from the door to Elun Transport Access instead of from the Tunnel to Spider Magnet Elevator. It is now also logical to perform the ledge warp from below when Transport Randomizer is disabled.
Ferenia
  • Added: More ways to reach Space Jump Room Access from Underwater Bottom in Space Jump Room.

Metroid: Samus Returns

  • Changed: In Multiworld, don't send items to the game while it's not in-game.

Metroid Fusion

  • Added: The title screen will now display the Randovania and patcher version, as well as the Seed Hash.
  • Added: 5 joke hints.
  • Added: Racetime integration with category https://racetime.gg/mfr-rdv
  • Fixed: Incorrect exporting behaviour, if the option to hide text of pickups was enabled.
  • Fixed: Unable to export a randomized game, in case the input file could not be read.
  • Removed: The "Anti-Softlock" option and instead made the following permanent changes:
    • Sector 2 Ripper Tower: The Crumble Block is moved one tile up to make it easier to Screw Attack the Bomb Block.
    • Sector 2 Crumble City: On the far left of the tunnel, the Shot Block has been changed into a Crumble Block.
    • Sector 2 Cultivation Station: The Bomb Block leading into the space with the Zoros has been changed into a Shot Block.
    • Sector 4 Reservoir East: The initial Bomb Block and the Shot Blocks leading up to the lower Pickup now never respawn.
    • Sector 4 Security Bypass: Collision in the dead-end puzzles has been changed to allow not softlocking when exploring without Bombs or Power Bombs.
    • Sector 6 Zozoro Wine Cellar: The Bomb Block that guards the item always respawns.

Logic Database

Main Deck:
  • Changed: Yakuza Arena: Going up to the exit now requires either Yakuza to be killed or Beginner Knowledge.
Sector 1 (SRX)
  • Fixed: Atmospheric Stabilizer Northeast - Fixed an edge case where a Shinespark trick from another room could be required even with obtaining Speedbooster in the same room
  • Changed: Atmospheric Stabilizer Northeast - Changed the Shinespark trick from Advanced to Expert
Sector 2 (TRO)
  • Changed: Ripper Tower: Due to removal of the "Anti-Softlock" option, breaking the block with Screw Attack now requires Beginner Knowledge instead of Intermediate.
Sector 4 (AQA)
  • Changed: Reservoir East: Due to removal of the "Anti-Softlock" option, collecting the Pickup with only Power Bombs now always requires 2 Power Bombs.
  • Fixed: Security Access - Fixed a trick video appearing incorrectly on the website.
  • Added: Breeding Tank - Added an Advanced Movement trick with Space Jump to cross the tank
  • Added: Breeding Tank - Added the Underwater Wall Jump trick videos
Sector 6 (NOC)
  • Changed: Geron's Crossing: Going through the Super Missile Geron after defeating Varia Core-X now additionally requires Intermediate Knowledge.
  • Changed: Clogged Cavern: Going through the Speed Booster Blocks after defeating Varia Core-X now additionally requires Intermediate Knowledge.

Metroid Prime

Logic Database

Tallon Overworld
  • Changed: Climbing Reactor Core with Bomb Jumps is now classified as Complex Bomb Jump(s) (Ludicrous).
Magmoor Caverns
  • Changed: Twin Fires Tunnels - removed the L-Jump requirement for the Expert Bomb Jump towards Twin Fires.
  • Fixed: Twin Fire Tunnels - corrected the damage required to escape the lava with Bombs only towards Tallon Transport West from 60 to 110.

Metroid Prime 2: Echoes

  • Added: 14 joke hints.

Logic Database

Dark Agon Wastes
  • Changed: Minor adjustment aimed at making Amorbis safer for the generator, no changes to requirements in practice.
Sanctuary Fortress
  • Changed: Minor adjustment aimed at making Aerie safer for the generator, no changes to requirements in practice.

v10.0.1

03 Aug 20:25
9fe96af

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Generator

  • Fixed: Random transports in mode "One-way, anywhere", only supported in Metroid Prime and Metroid Prime 2 Echoes, being unable to generate.

v10.0.0

01 Aug 13:36
v10.0.0
38e342d

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  • Major - Added: Metroid Fusion has been added with full single player support. Includes random starting locations, some toggleable patches, and more.
  • Added: 10 more joke hints.
  • Changed: In the Multiworld Session window, renamed "Generate without spoiler" to "Generate for Race".
  • Fixed: An error when the computer shuts down unexpectedly or crashes during a multiworld that corrupts some files and prevents Randovania from starting.

Generator

  • Added: The generator will now check for the count of major pickups when major/minor split is enabled.

Metroid Dread

  • Fixed: A crash when attempting to fire Proto EMMI's Omega Blaster while having 0 maximum missiles.

Metroid: Samus Returns

  • Added: 10 more joke hints.
  • Fixed: Starting with extra Metroid DNA now counts toward the goal.
  • Fixed: Exported games will now take up to 80% less storage space when music shuffle is enabled.
  • Fixed: Shuffled music tracks now play at the correct volume in game.

v9.3.1

05 Jul 20:28
v9.3.1
e60b72f

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AM2R

  • Fixed: Exporting games now work.

v9.3.0

02 Jul 20:51
v9.3.0
cd92288

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Generator

  • Fixed: Some cases where weights from certain actions would not be calculated correctly.
  • Fixed: Pre placed pickups now avoid using locations configured as non-progression.

Metroid Dread

Logic Database

Ghavoran
  • Fixed: The door between EMMI Zone Exit Southeast and Blue EMMI Introduction is now considered as a Plasma Beam Door on both sides.

Metroid Prime

  • Added: Experimental option to pre-place Artifacts and/or Phazon Suit before generation.

Metroid Prime 2: Echoes

  • Added: "Captain" is now included as a possible word for the seed hash.

v9.2.0

02 Jun 18:16
8c1c08a

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  • Added: 1 more Joke hint.
  • Fixed: A rare division-by-zero error during generation when placing hints.
  • Fixed: An error where turning off specific location hints would still consume that locations pickup as a viable hint target for regular hints.
  • Fixed: The experimental option called Logical Pickup Placement is now respected by the resolver. It also now checks for items configured to be placed in their vanilla location.
  • Added: The preset summary now displays a count of excluded locations, if there are any.

Resolver

  • Fixed: Bug that could lead to timeouts or longer resolving time in some cases.

Metroid Dread

  • Added: A 4 line non-progressive tracker layout.

Logic Database

  • Changed: All instances of the Cross Bomb Skip trick that were previously rated as Beginner or Intermediate are now rated one level higher.
  • Changed: All instances of the Single Wall Jump trick are now rated one level higher.
Artaria
  • Changed: A small adjustment that should decrease the frequency of placing Morph Ball in the first accessible location in standard presets.

Metroid Prime

  • Added: Blast Shield Lock-On preset option.
  • Added: Patch to fix Kerry Ann Odem's name in the credits on game version(s) where it is incorrectly spelled.
  • Fixed: Main Plaza vault ledge door is now affected by door lock rando.
  • Fixed: Elite Research Phazon Elite getting stuck on frame perfect cutscene skip.
  • Fixed: Minor music transition fixes.
  • Fixed: Chaos option export error when submerging rooms.
  • Changed: [PAL] Remove extra door lock in Central Dynamo.
  • Changed: [PAL] Load Hunter Metroid in Frost Cave.

Metroid Prime 2: Echoes

  • Changed: "Cheater's delight" pickups are now less likely to be hinted.

Logic Database

Sky Temple Grounds
  • Added: Half pipe hint feature on War Ritual Grounds.

Metroid: Samus Returns

  • Changed: Display the number of remaining DNA in the DNA message before entering the final boss.
  • Fixed: If Metroid Queen is the final boss and you don't have all DNA, the DNA message now appears.
  • Fixed: For tanks with non required main option, the jingle of the tank item is played instead of the jingle of the main object.

v9.1.1

06 May 19:44
v9.1.1
82d14ad

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  • Fixed: Duplicating a session now also duplicates the admin settings for Co-op and "Everyone can claim worlds".

Cave Story

  • Fixed: A regression introduced in 9.1.0 that made all received pickups in multiworld behave as Nothings.