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Commits on Oct 23, 2012
  1. Some simple collision handlers

    Ross Andrews committed Oct 23, 2012
Commits on Oct 22, 2012
  1. Better enemy path specification

    Ross Andrews committed Oct 22, 2012
Commits on Oct 20, 2012
  1. Added enemies that walk patterns

    Ross Andrews committed Oct 20, 2012
  2. We probably won't have more than 10 messages per board, so let's use …

    …digits for them and uppercase letters for enemies.
    Ross Andrews committed Oct 20, 2012
Commits on Sep 16, 2012
  1. Message boxes.

    Ross Andrews committed Sep 16, 2012
Commits on Sep 4, 2012
  1. Added particle system on level exit.

    Ross Andrews committed Sep 4, 2012
Commits on Sep 2, 2012
  1. New mixin for handlers, goal blocker now fades out when all gems are …

    …taken.
    Ross Andrews committed Sep 2, 2012
  2. Cleaner mixin code

    Ross Andrews committed Sep 2, 2012
  3. A "goal" that gradually fills up as you collect gems

    Ross Andrews committed Sep 2, 2012
  4. Abstracted some of the drawing code.

    Ross Andrews committed Sep 2, 2012
Commits on Sep 1, 2012
  1. Player now starts at a settable location.

    Ross Andrews committed Sep 1, 2012
  2. A puff effect when we grab gems.

    Ross Andrews committed Sep 1, 2012
  3. Can now remove objects in collision handlers

    Ross Andrews committed Sep 1, 2012
Commits on Aug 19, 2012
  1. Crates stop when pushed into gems.

    Ross Andrews committed Aug 19, 2012
Commits on Aug 12, 2012
  1. Entity manager, handles collision events.

    Ross Andrews committed Aug 12, 2012
  2. Added gems

    Ross Andrews committed Aug 12, 2012
  3. More tweaks from writing the article

    Ross Andrews committed Aug 12, 2012
Commits on Aug 6, 2012
  1. Crates feel right now.

    Ross Andrews committed Aug 6, 2012
Commits on Aug 5, 2012
  1. The last and final word on player movement.

    Ross Andrews committed Aug 5, 2012
Commits on Aug 4, 2012
  1. Some acceleration on movement.

    Ross Andrews committed Aug 4, 2012
  2. Nudge-only movement.

    Ross Andrews committed Aug 4, 2012
  3. Better nudging tenchique for a puzzle game.

    Ross Andrews committed Aug 4, 2012
Commits on Aug 3, 2012
  1. Extracted stuff into Level class, made player gravitate to grid-align…

    …ed movement.
    Ross Andrews committed Aug 3, 2012
Commits on Aug 2, 2012
  1. Changed the movement constants some, now tracking player position and…

    … direction.
    Ross Andrews committed Aug 2, 2012
Commits on Jul 28, 2012
  1. Max speed.

    Ross Andrews committed Jul 28, 2012
Commits on Jul 27, 2012
  1. Initial commit

    Ross Andrews committed Jul 27, 2012