An implementation of Peter Shirley's Ray Tracing in One Weekend.
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A ray tracer in rust. Based on Peter Shirley's Ray Tracing in One Weekend.


September 21, 2017 | 1

I posted the link to this repo on /r/rust and folks suggested that I run in release mode (I was running in debug mode the whole time). This significantly improved the runtime.

There's also a progressbar while rendering/saving now, thanks to coder543's Pull Request.

A 480x320 image at 1000 samples took around 23 minutes to render.

PS: Hence proved. Rust has an awesome community.

September 21, 2017 | 0

Multi-threaded implementation using Rayon. 480x320 image at 100 samples took around 46 minutes to render.

September 10, 2017

Single-threaded implementation complete. 1200x800 image at 10 samples took nearly 6 hours to render.


Image generated after running 504 random spheres at 1000 samples.
CPU: Intel Xeon E5-1650 v2: 6 cores/12 threads.

One Weekend