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Commits on Aug 2, 2010
Commits on Jul 16, 2010
  1. Preparation for beta - final features added, code cleanup done, docum…

    authored
    …entation etc added.
    
    Added better touchscreen control for game over/high scores screen.
    Added highlighting of taps that player can move to.
    Reduced redundant code in control logic for bar switching in playstate.
    Added better comments throughout the code, especially in measuresconfig (describing the meaning of those measures).
    Added license, credits, and readme information.
Commits on Jul 15, 2010
  1. generated shrunken graphics, added resource class to provide images b…

    authored
    …ased on build, worked out measures for shrunken graphics.
Commits on Jul 14, 2010
  1. created measuresconfig, which holds all the measurements, especially …

    authored
    …the ones that need to change when the screen size changes.
Commits on Jul 13, 2010
Commits on Jul 12, 2010
  1. added two more animations: player being slid down the bar, and player…

    authored
    … celebrating the level clear. also, fixed bugs in controls.
Commits on Jul 9, 2010
  1. added mug drop animation, fixed up patron animation, added nice game …

    authored
    …over screen with high scores
Commits on Jul 8, 2010
  1. Added screens: scoring table, which comes up at start of game, and ge…

    authored
    …t ready screen, which comes up right before starting a levels. Made levels reset after dropping a mug, or getting thrown out. reorganized freeze code so that several things can be animated, and so that animations can occur after getting thrown out, after dropping a mug, and after clearing the level. Changed level success condition to be clearing all patrons on screen, and added initial deploying of maximum number of patrons at start of level. started working on mug dropping animation.
    
    # Please enter the commit message for your changes. Lines starting
    # with '#' will be ignored, and an empty message aborts the commit.
    # On branch master
    # Changes to be committed:
    #   (use "git reset HEAD <file>..." to unstage)
    #
    #	new file:   build/assets/icons-mug.png
    #	new file:   build/assets/icons-patron1.png
    #	new file:   build/assets/icons-patron2.png
    #	new file:   build/assets/icons-patron3.png
    #	new file:   build/assets/icons-patron4.png
    #	new file:   build/assets/icons-tip.png
    #	new file:   build/assets/sprites-getready.png
    #	new file:   build/assets/strip.png
    #	modified:   build/psds/sprites.psd
    #	modified:   src/BeerMug.as
    #	modified:   src/DeveloperHappyHour.as
    #	modified:   src/GameOverState.as
    #	modified:   src/LevelClearedState.as
    #	modified:   src/LevelSettings.as
    #	modified:   src/Patron.as
    #	modified:   src/PlayState.as
    #	modified:   src/Player.as
    #	new file:   src/PrepareState.as
    #	new file:   src/ScoreShowState.as
    #	modified:   src/StartGameState.as
    #
Commits on Jul 7, 2010
  1. found a number of animation bugs that had to be fixed, including swit…

    authored
    …ching while running and pulling the tap.
  2. updating version number

    authored
  3. player animations are all created now. in process of adding them, fix…

    authored
    …ed up positions timings etc.
Commits on Jul 6, 2010
Commits on Jul 4, 2010
  1. @jessefreeman

    Started adding original beer tapper graphics to the game. Also cleane…

    jessefreeman authored
    …d up Android ant build a little to support fullscreen mode, landscape mode and the game's icon. Finally added PSDs to help with generating game artwork.
Commits on Jul 1, 2010
Commits on Jun 30, 2010
  1. added ability for player to run down bar and pick up empty mugs. crea…

    authored
    …ted object to contain level settings for advancing through levels.
  2. created some start and end states, added life counter and life losing…

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    …, added level clearing, added freeze moment.
Commits on Jun 29, 2010
  1. added callbacks for BarThing events (spec. hitting either edge); adde…

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    …d in display counting these events.
  2. added randomly inserted patrons, which have the behavior of beign pus…

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    …hed back by mugs then chucking empty mugs back. collision detection is involved, as are callbacks. the numbers will need tweaking, also.
Commits on Jun 28, 2010
  1. added two bars, added moving between bars; created BarThing as superc…

    authored
    …lass of Patron and BeerMug - it is a thing that is bound by the bar.
  2. created representation of a bar (the area of which is displayed) in w…

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    …hich mugs track - ie they start and end inside area of bar rect. moved things into playstate, and furthermore into update.
  3. player added, player can throw mugs, mugs are recycled. counter shows…

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    … how many mugs are in existance.
  4. initial commit

    authored
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