…entation etc added. Added better touchscreen control for game over/high scores screen. Added highlighting of taps that player can move to. Reduced redundant code in control logic for bar switching in playstate. Added better comments throughout the code, especially in measuresconfig (describing the meaning of those measures). Added license, credits, and readme information.
…ased on build, worked out measures for shrunken graphics.
…the ones that need to change when the screen size changes.
… celebrating the level clear. also, fixed bugs in controls.
…over screen with high scores
…t ready screen, which comes up right before starting a levels. Made levels reset after dropping a mug, or getting thrown out. reorganized freeze code so that several things can be animated, and so that animations can occur after getting thrown out, after dropping a mug, and after clearing the level. Changed level success condition to be clearing all patrons on screen, and added initial deploying of maximum number of patrons at start of level. started working on mug dropping animation. # Please enter the commit message for your changes. Lines starting # with '#' will be ignored, and an empty message aborts the commit. # On branch master # Changes to be committed: # (use "git reset HEAD <file>..." to unstage) # # new file: build/assets/icons-mug.png # new file: build/assets/icons-patron1.png # new file: build/assets/icons-patron2.png # new file: build/assets/icons-patron3.png # new file: build/assets/icons-patron4.png # new file: build/assets/icons-tip.png # new file: build/assets/sprites-getready.png # new file: build/assets/strip.png # modified: build/psds/sprites.psd # modified: src/BeerMug.as # modified: src/DeveloperHappyHour.as # modified: src/GameOverState.as # modified: src/LevelClearedState.as # modified: src/LevelSettings.as # modified: src/Patron.as # modified: src/PlayState.as # modified: src/Player.as # new file: src/PrepareState.as # new file: src/ScoreShowState.as # modified: src/StartGameState.as #
…ching while running and pulling the tap.
…ed up positions timings etc.
…ed y of returning mugs.
…d up Android ant build a little to support fullscreen mode, landscape mode and the game's icon. Finally added PSDs to help with generating game artwork.
…ted object to contain level settings for advancing through levels.
…, added level clearing, added freeze moment.
…d in display counting these events.
…hed back by mugs then chucking empty mugs back. collision detection is involved, as are callbacks. the numbers will need tweaking, also.
…lass of Patron and BeerMug - it is a thing that is bound by the bar.
…hich mugs track - ie they start and end inside area of bar rect. moved things into playstate, and furthermore into update.
… how many mugs are in existance.