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Commits on Aug 2, 2010
Commits on Jul 16, 2010
  1. Preparation for beta - final features added, code cleanup done, docum…

    raptros committed Jul 16, 2010
    …entation etc added.
    
    Added better touchscreen control for game over/high scores screen.
    Added highlighting of taps that player can move to.
    Reduced redundant code in control logic for bar switching in playstate.
    Added better comments throughout the code, especially in measuresconfig (describing the meaning of those measures).
    Added license, credits, and readme information.
Commits on Jul 15, 2010
  1. moved in newer photoshop script

    raptros committed Jul 15, 2010
  2. generated shrunken graphics, added resource class to provide images b…

    raptros committed Jul 15, 2010
    …ased on build, worked out measures for shrunken graphics.
Commits on Jul 14, 2010
  1. created measuresconfig, which holds all the measurements, especially …

    raptros committed Jul 14, 2010
    …the ones that need to change when the screen size changes.
Commits on Jul 13, 2010
Commits on Jul 12, 2010
  1. added two more animations: player being slid down the bar, and player…

    raptros committed Jul 12, 2010
    … celebrating the level clear. also, fixed bugs in controls.
Commits on Jul 9, 2010
  1. added mug drop animation, fixed up patron animation, added nice game …

    raptros committed Jul 9, 2010
    …over screen with high scores
Commits on Jul 8, 2010
  1. Added screens: scoring table, which comes up at start of game, and ge…

    raptros committed Jul 8, 2010
    …t ready screen, which comes up right before starting a levels. Made levels reset after dropping a mug, or getting thrown out. reorganized freeze code so that several things can be animated, and so that animations can occur after getting thrown out, after dropping a mug, and after clearing the level. Changed level success condition to be clearing all patrons on screen, and added initial deploying of maximum number of patrons at start of level. started working on mug dropping animation.
    
    # Please enter the commit message for your changes. Lines starting
    # with '#' will be ignored, and an empty message aborts the commit.
    # On branch master
    # Changes to be committed:
    #   (use "git reset HEAD <file>..." to unstage)
    #
    #	new file:   build/assets/icons-mug.png
    #	new file:   build/assets/icons-patron1.png
    #	new file:   build/assets/icons-patron2.png
    #	new file:   build/assets/icons-patron3.png
    #	new file:   build/assets/icons-patron4.png
    #	new file:   build/assets/icons-tip.png
    #	new file:   build/assets/sprites-getready.png
    #	new file:   build/assets/strip.png
    #	modified:   build/psds/sprites.psd
    #	modified:   src/BeerMug.as
    #	modified:   src/DeveloperHappyHour.as
    #	modified:   src/GameOverState.as
    #	modified:   src/LevelClearedState.as
    #	modified:   src/LevelSettings.as
    #	modified:   src/Patron.as
    #	modified:   src/PlayState.as
    #	modified:   src/Player.as
    #	new file:   src/PrepareState.as
    #	new file:   src/ScoreShowState.as
    #	modified:   src/StartGameState.as
    #
Commits on Jul 7, 2010
  1. found a number of animation bugs that had to be fixed, including swit…

    raptros committed Jul 7, 2010
    …ching while running and pulling the tap.
  2. updating version number

    raptros committed Jul 7, 2010
  3. player animations are all created now. in process of adding them, fix…

    raptros committed Jul 7, 2010
    …ed up positions timings etc.
Commits on Jul 6, 2010
  1. added the graphic for money, and made it position properly. also, fix…

    raptros committed Jul 6, 2010
    …ed y of returning mugs.
Commits on Jul 4, 2010
  1. Started adding original beer tapper graphics to the game. Also cleane…

    jessefreeman committed Jul 4, 2010
    …d up Android ant build a little to support fullscreen mode, landscape mode and the game's icon. Finally added PSDs to help with generating game artwork.
Commits on Jul 1, 2010
Commits on Jun 30, 2010
  1. added ability for player to run down bar and pick up empty mugs. crea…

    raptros committed Jun 30, 2010
    …ted object to contain level settings for advancing through levels.
  2. created some start and end states, added life counter and life losing…

    raptros committed Jun 30, 2010
    …, added level clearing, added freeze moment.
Commits on Jun 29, 2010
  1. added callbacks for BarThing events (spec. hitting either edge); adde…

    raptros committed Jun 29, 2010
    …d in display counting these events.
  2. added randomly inserted patrons, which have the behavior of beign pus…

    raptros committed Jun 29, 2010
    …hed back by mugs then chucking empty mugs back. collision detection is involved, as are callbacks. the numbers will need tweaking, also.
Commits on Jun 28, 2010
  1. added two bars, added moving between bars; created BarThing as superc…

    raptros committed Jun 28, 2010
    …lass of Patron and BeerMug - it is a thing that is bound by the bar.
  2. created representation of a bar (the area of which is displayed) in w…

    raptros committed Jun 28, 2010
    …hich mugs track - ie they start and end inside area of bar rect. moved things into playstate, and furthermore into update.
  3. player added, player can throw mugs, mugs are recycled. counter shows…

    raptros committed Jun 28, 2010
    … how many mugs are in existance.
  4. initial commit

    raptros committed Jun 28, 2010