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| //===== rAthena Script ======================================= | |
| //= HD Refiners | |
| //===== Description: ========================================= | |
| //= [Official Conversion] | |
| //= Refiners that use HD ores to refine equipment. Upon | |
| //= failure, the equipment is not destroyed; rather, its | |
| //= refine level decreases by 1. The success rate is identical | |
| //= to that for Enriched ores. | |
| //= - "Blacksmith Mighty Hammer" only refines from +7~9. | |
| //= - "Basta" only refines from +10 and up. | |
| //===== Changelog: =========================================== | |
| //= 1.0 First version. [Euphy] | |
| //= 1.1 Removed re-roll behavior. [Secret] | |
| //============================================================ | |
| // Blacksmith Mighty Hammer (+7~9) :: cash_smelting79 | |
| //============================================================ | |
| - script ::MightyHammer -1,{ | |
| disable_items; | |
| mes "[Blacksmith Mighty Hammer]"; | |
| mes "Unlike others, I am a blacksmith who refines a very limited number of items."; | |
| mes "I refine only items that are ^CC0000+7 to +9^000000."; | |
| next; | |
| mes "[Blacksmith Mighty Hammer]"; | |
| mes "My specialty is that even if my refining fails, the refine level decreases by 1 without losing the gear. Isn't it great?"; | |
| next; | |
| mes "[Blacksmith Mighty Hammer]"; | |
| mes "So lets kick this into overdrive, what d' ya say? What item do you want to refine?"; | |
| next; | |
| setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW; | |
| for ( .@i = 1; .@i <= 10; ++.@i ) | |
| .@menu$ = .@menu$ + ( getequipisequiped(.@indices[.@i]) ? getequipname(.@indices[.@i]) : F_getpositionname(.@indices[.@i]) + "-[Not equipped]" ) + ":"; | |
| .@part = .@indices[ select(.@menu$) ]; | |
| if (!getequipisequiped(.@part)) { | |
| mes "[Blacksmith Mighty Hammer]"; | |
| switch(.@part) { | |
| case 1: | |
| mes "I'm a blacksmith, not a hairstylist."; | |
| break; | |
| case 2: | |
| mes "With my hammer, I will make you a star of the sky."; | |
| break; | |
| case 3: | |
| case 4: | |
| mes "Making artificial hands is not my specialty."; | |
| break; | |
| case 5: | |
| mes "Bring out the item so I can refine it!"; | |
| break; | |
| case 6: | |
| mes "Where is this foot odor coming from?"; | |
| break; | |
| case 7: | |
| case 8: | |
| mes "Where is the accessory?"; | |
| break; | |
| case 9: | |
| mes "What do you want me to refine?"; | |
| break; | |
| case 10: | |
| mes "Huh? What do you want me to do?"; | |
| break; | |
| } | |
| close; | |
| } | |
| if (!getequipisenableref(.@part)) { | |
| mes "[Blacksmith Mighty Hammer]"; | |
| mes "This item can't be refined."; | |
| close; | |
| } | |
| switch( getequiprefinerycnt(.@part) ) { | |
| case 7: | |
| .@blacksmith_blessing_count = 1; | |
| break; | |
| case 8: | |
| .@blacksmith_blessing_count = 2; | |
| break; | |
| case 9: | |
| .@blacksmith_blessing_count = 4; | |
| break; | |
| default: | |
| mes "[Blacksmith Mighty Hammer]"; | |
| mes "I only handle items with refine levels from +7 to +9."; | |
| close; | |
| } | |
| .@refineitemid = getequipid(.@part); // save id of the item | |
| .@refinerycnt = getequiprefinerycnt(.@part); //save refinery count | |
| setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3); | |
| .@price = getequiprefinecost(.@part, REFINE_COST_HD, REFINE_ZENY_COST); | |
| .@material = getequiprefinecost(.@part, REFINE_COST_HD, REFINE_MATERIAL_ID); | |
| mes "[Blacksmith Mighty Hammer]"; | |
| mes "In order to refine the gear you selected you need ^ff9999" + getitemname(.@material) + "^000000 and 20,000 zeny as a fee."; | |
| mes "Do you have them ready?"; | |
| next; | |
| if (select("Yes:No") == 2) { | |
| mes "[Blacksmith Mighty Hammer]"; | |
| mes "I will wait until you are ready."; | |
| close; | |
| } | |
| if (getequippercentrefinery(.@part) < 100) { | |
| mes "[Blacksmith Mighty Hammer]"; | |
| mes "It looks like this item will likely fail to be refined."; | |
| mes "Well, even if it fails, it only decreases by 1 refine level."; | |
| mes "Would you like to continue refining?"; | |
| next; | |
| if (countitem(6635) < .@blacksmith_blessing_count) | |
| setarray .@menu$[1], "Yes", "Not yet"; | |
| else { | |
| mes "[Blacksmith Mighty Hammer]"; | |
| mes "Ah! is it the ^0000ffBlacksmith Blessing^000000?"; | |
| mes "With the Blacksmith Blessing, the equipment won't vanish if the refine is failed!"; | |
| next; | |
| mes "[Blacksmith Mighty Hammer]"; | |
| .@weapon_lvl = getequipweaponlv(.@part); | |
| if (.@weapon_lvl < 1 || .@weapon_lvl > 4) | |
| mes "For +" + getequiprefinerycnt(.@part) + " equipment, refine with^316AC5 " + .@blacksmith_blessing_count + " unit(s) Blacksmith Blessing^000000 can prevent the equipment to be vanished. Do you want use it to refine?"; | |
| else | |
| mes "For +" + getequiprefinerycnt(.@part) + " weapon, refine with^316AC5 " + .@blacksmith_blessing_count + " unit(s) Blacksmith Blessing^000000 can prevent the equipment to be vanished. Do you want use it to refine?"; | |
| next; | |
| setarray .@menu$[0], "Use it to refine", "Refine directly without it", "Don't refine yet"; | |
| } | |
| switch( select(.@menu$[0], .@menu$[1], .@menu$[2]) ) { | |
| case 1: | |
| .@bless_who = 1; | |
| break; | |
| case 2: | |
| break; | |
| case 3: | |
| mes "[Blacksmith Mighty Hammer]"; | |
| mes "Only those who overcome fear of failure will obtain a masterpiece."; | |
| close; | |
| } | |
| } | |
| if ((.@bless_who && countitem(6635) < .@blacksmith_blessing_count) || countitem(.@material) == 0 || Zeny < .@price) { | |
| mes "[Blacksmith Mighty Hammer]"; | |
| mes "Didn't you just say you had everything ready?"; | |
| close; | |
| } | |
| if (.@bless_who) | |
| delitem 6635, .@blacksmith_blessing_count; | |
| delitem .@material,1; | |
| Zeny = Zeny - .@price; | |
| // anti-hack | |
| if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) || | |
| callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt)) { | |
| mes "[Blacksmith Mighty Hammer]"; | |
| emotion ET_FRET; | |
| mes "Wait a second..."; | |
| mes "Do you think I'm stupid?!"; | |
| mes "You switched the item while I wasn't looking! Get out of here!"; | |
| close; | |
| } | |
| mes "[Blacksmith Mighty Hammer]"; | |
| mes "Tac! Tac! Tac!"; | |
| if (getequippercentrefinery(.@part, true) > rand(100)) { | |
| successrefitem .@part; | |
| next; | |
| emotion ET_BEST; | |
| mes "[Blacksmith Mighty Hammer]"; | |
| mes "The sound refreshes my mind everytime I hear it."; | |
| mes "Here, have it. Refine succeeded flawlessly!"; | |
| close; | |
| } | |
| if (.@bless_who == 1) { | |
| specialeffect EF_HOLYHIT; | |
| next; | |
| emotion ET_HUK; | |
| mes "[Blacksmith Mighty Hammer]"; | |
| mes "What?!!"; | |
| next; | |
| mes "[Blacksmith Mighty Hammer]"; | |
| mes "Aiya! I am faceless now. HmHm."; | |
| close; | |
| } | |
| downrefitem .@part; | |
| next; | |
| emotion ET_HUK; | |
| mes "[Blacksmith Mighty Hammer]"; | |
| mes "Oops!!"; | |
| next; | |
| mes "[Blacksmith Mighty Hammer]"; | |
| mes "I am sure a person like you would never blame me for a decrease in refine level by 1. Hmm."; | |
| close; | |
| } | |
| prt_in,59,54,3 duplicate(MightyHammer) Mighty Hammer#prt 4_M_DWARF | |
| morocc_in,65,30,3 duplicate(MightyHammer) Mighty Hammer#morocc 4_M_DWARF | |
| payon,148,176,3 duplicate(MightyHammer) Mighty Hammer#pay 4_M_DWARF | |
| alberta_in,16,56,3 duplicate(MightyHammer) Mighty Hammer#alb 4_M_DWARF | |
| yuno_in01,171,18,3 duplicate(MightyHammer) Mighty Hammer#yuno 4_M_DWARF | |
| ein_in01,22,82,3 duplicate(MightyHammer) Mighty Hammer#ein 4_M_DWARF | |
| lhz_in02,280,19,3 duplicate(MightyHammer) Mighty Hammer#lhz 4_M_DWARF | |
| // iRO NPC locations: | |
| // payon,174,133,4 duplicate(MightyHammer) Mighty Hammer#im 4_M_DWARF | |
| // Basta (+10 and up) :: cash_smelting | |
| //============================================================ | |
| - script ::Basta -1,{ | |
| disable_items; | |
| mes "[Basta]"; | |
| mes "I'm the best Blacksmith in the whole world, Basta."; | |
| mes "But I don't provide a normal refine service."; | |
| mes "I only refine equipment ^CC0000over +10^000000."; | |
| next; | |
| mes "[Basta]"; | |
| mes "Which equipment do you want to refine?"; | |
| next; | |
| setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW; | |
| for ( .@i = 1; .@i <= 10; ++.@i ) | |
| .@menu$ = .@menu$ + ( getequipisequiped(.@indices[.@i]) ? getequipname(.@indices[.@i]) : F_getpositionname(.@indices[.@i]) + "-[Unequipped]" ) + ":"; | |
| .@part = .@indices[ select(.@menu$) ]; | |
| if (!getequipisequiped(.@part)) { | |
| mes "[Basta]"; | |
| switch(.@part) { | |
| case 1: | |
| mes "Is your head an equipment?"; | |
| break; | |
| case 2: | |
| mes "What do you want me to do?"; | |
| break; | |
| case 3: | |
| case 4: | |
| mes "Making artificial hands is not my specialty."; | |
| break; | |
| case 5: | |
| mes "Do you even know what a robe is?"; | |
| break; | |
| case 6: | |
| mes "If you want to refine your feet, don't come to me, try running a marathon."; | |
| break; | |
| case 7: | |
| case 8: | |
| mes "Where is the accessory?"; | |
| break; | |
| case 9: | |
| mes "Well... I don't see any equipment worth refining."; | |
| break; | |
| case 10: | |
| mes "I can't make you smart. Go see a school teacher for that."; | |
| break; | |
| } | |
| close; | |
| } | |
| if (!getequipisenableref(.@part)) { | |
| mes "[Basta]"; | |
| mes "Even I cannot refine this item. There's no way."; | |
| close; | |
| } | |
| .@refine_count = getequiprefinerycnt(.@part); | |
| if (.@refine_count < 10) { | |
| mes "[Basta]"; | |
| mes "Haven't I told you? I only refine equipments that are +10 and above."; | |
| close; | |
| } | |
| else if (.@refine_count == 10) | |
| .@blacksmith_blessing_count = 7; | |
| else if (.@refine_count == 11) | |
| .@blacksmith_blessing_count = 11; | |
| else if (.@refine_count == 20) { | |
| mes "[Basta]"; | |
| mes "This weapon is perfect, no need to refine it anymore~"; | |
| close; | |
| } | |
| .@refineitemid = getequipid(.@part); // save id of the item | |
| .@refinerycnt = getequiprefinerycnt(.@part); //save refinery count | |
| setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3); | |
| .@price = getequiprefinecost(.@part, REFINE_COST_OVER10_HD, REFINE_ZENY_COST); | |
| .@material = getequiprefinecost(.@part, REFINE_COST_OVER10_HD, REFINE_MATERIAL_ID); | |
| .@weapon_lvl = getequipweaponlv(.@part); | |
| if (.@weapon_lvl < 1 || .@weapon_lvl > 4) | |
| .@type$ = "armor"; | |
| else | |
| .@type$ = "weapon"; | |
| mes "[Basta]"; | |
| mes "Hmm... is this the one you want to refine?"; | |
| mes "To refine this equipment, I need 1 ^ff9999" + getitemname(.@material) + "^000000 and " + callfunc("F_InsertComma",.@price) + " zeny as a fee."; | |
| mes "Do you really want to refine this?"; | |
| next; | |
| if (select("Yes:No") == 2) { | |
| mes "[Basta]"; | |
| mes "Okay. If that's what you want..."; | |
| close; | |
| } | |
| if (getequippercentrefinery(.@part, true) < 100) { | |
| mes "[Basta]"; | |
| mes "This " + .@type$ + " has already been refined pretty high."; | |
| mes "If you try to refine it more, the refine level could decrease."; | |
| next; | |
| mes "[Basta]"; | |
| mes "I am different from the blacksmiths in others places."; | |
| mes "It is impossible that the refine level will drop by, say, 3 or 4... that sounds scary."; | |
| mes "Here it can only decrease by 1 level."; | |
| next; | |
| if (.@blacksmith_blessing_count == 0 || countitem(6635) < .@blacksmith_blessing_count) { | |
| mes "[Basta]"; | |
| mes "Compared to other blacksmiths, the risk is smaller."; | |
| mes "I've given all precautions. Do you want to try it?"; | |
| next; | |
| setarray .@menu$[1], "Yes", "No"; | |
| } | |
| else { | |
| mes "[Basta]"; | |
| mes "Woh~ is it the ^316AC5Blacksmith Blessing^000000? It is difficult to get it~ But, you has get it!"; | |
| next; | |
| mes "[Basta]"; | |
| mes "For +" + .@refine_count + " " + .@type$ + " need ^316AC5" + .@blacksmith_blessing_count + " unit(s) Blacksmith Blessing^000000 can prevent the equipment is vanished. Do you want to refine with Blacksmith Blessing?"; | |
| next; | |
| setarray .@menu$[0], "Refine with Blacksmith Blessing", "Refine without Blacksmith Blessing", "Don't refine yet"; | |
| } | |
| switch( select(.@menu$[0], .@menu$[1], .@menu$[2]) ) { | |
| case 1: | |
| .@bless_who = 1; | |
| break; | |
| case 2: | |
| break; | |
| case 3: | |
| mes "[Basta]"; | |
| mes "Well~"; | |
| mes "Not challenging at all could also be a kind of wisdom in life."; | |
| close; | |
| } | |
| } | |
| if ((.@bless_who && countitem(6635) < .@blacksmith_blessing_count) || countitem(.@material) == 0 || Zeny < .@price) { | |
| mes "[Basta]"; | |
| mes "Hmm... You didn't bring all the materials needed."; | |
| mes "Come back when you have them all."; | |
| close; | |
| } | |
| if (.@bless_who) | |
| delitem 6635, .@blacksmith_blessing_count; | |
| delitem .@material,1; | |
| Zeny = Zeny - .@price; | |
| // anti-hack | |
| if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) || | |
| callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt)) { | |
| mes "[Basta]"; | |
| emotion ET_FRET; | |
| mes "Wait a second..."; | |
| mes "Do you think I'm stupid?!"; | |
| mes "You switched the item while I wasn't looking! Get out of here!"; | |
| close; | |
| } | |
| mes "Pow! Pow! Pow! Pow!"; | |
| if (getequippercentrefinery(.@part, true) > rand(100)) { | |
| successrefitem .@part; | |
| next; | |
| emotion ET_BEST; | |
| mes "[Basta]"; | |
| mes "Great! Nicely done!!"; | |
| mes "I really am the best blacksmith in the whole wide world!"; | |
| close; | |
| } | |
| if (.@bless_who == 1) { | |
| specialeffect EF_HOLYHIT; | |
| next; | |
| emotion (!rand(5))?ET_MONEY:ET_HUK; | |
| mes "[Basta]"; | |
| mes "Aaaaaaaaaaak!!!"; | |
| next; | |
| mes "[Basta]"; | |
| mes "Refining is failed!"; | |
| mes "The best blacksmith in the world like me..."; | |
| mes "doesn't guarantee 100% success~"; | |
| } | |
| else { | |
| downrefitem .@part; | |
| next; | |
| emotion (!rand(5))?ET_MONEY:ET_HUK; | |
| mes "[Basta]"; | |
| mes "Aaaaaaaaaaak!!!"; | |
| next; | |
| mes "[Basta]"; | |
| mes "Damn it!"; | |
| mes "Refining failed and refine level has decreased!"; | |
| mes "Even the best blacksmith in the world doesn't guarantee 100% success!"; | |
| } | |
| mes "Too bad."; | |
| next; | |
| mes "[Basta]"; | |
| mes "I'll do better next time! Don't worry!"; | |
| close; | |
| } | |
| prt_in,57,54,3 duplicate(Basta) Basta#prt 4_M_DWARF | |
| morocc_in,68,30,3 duplicate(Basta) Basta#morocc 4_M_DWARF | |
| payon,148,174,3 duplicate(Basta) Basta#payon 4_M_DWARF | |
| alberta_in,18,56,3 duplicate(Basta) Basta#alberta 4_M_DWARF | |
| yuno_in01,173,18,3 duplicate(Basta) Basta#yuno 4_M_DWARF | |
| ein_in01,24,82,3 duplicate(Basta) Basta#einbroch 4_M_DWARF | |
| lhz_in02,280,17,3 duplicate(Basta) Basta#lighthalzen 4_M_DWARF | |
| // Refine UI makes these NPCs useless | |
| - script RefineUI_Init -1,{ | |
| end; | |
| OnInit: | |
| if (getbattleflag("feature.refineui") == 3) { | |
| unloadnpc "Basta"; | |
| unloadnpc "MightyHammer"; | |
| } | |
| end; | |
| } |