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| // Skill Damage Adjustment Database | |
| // | |
| // Structure of Database: | |
| // SkillName,Caster,Map,Damage against Players{,Damage against Mobs{,Damage against Bosses{,Damage against Other}}} | |
| // | |
| // Caster: The groups for which the adjustment takes effect. (bitmask) | |
| // BL_PC = Player | |
| // BL_MOB = Monster | |
| // BL_PET = Pet | |
| // BL_HOM = Homunculus | |
| // BL_MER = Mercenary | |
| // BL_ELEM = Elemental | |
| // | |
| // Map: | |
| // 1 - Normal (the maps that aren't classified as these maps below) | |
| // 2 - PVP | |
| // 4 - GVG | |
| // 8 - Battlegrounds | |
| // 16 - 'skill_damage' mapflag | |
| // Restricted zones - they're configured by 'restricted <number>' mapflag | |
| // 32 - Zone 1 | |
| // 64 - Zone 2 | |
| // 128 - Zone 3 | |
| // 256 - Zone 4 | |
| // 512 - Zone 5 | |
| // 1024 - Zone 6 | |
| // 2048 - Zone 7 | |
| // | |
| // Notes: | |
| // Damage is a percentage between -100 and 100000. | |
| // Negative values decrease damage and positive values increase it (0 = no change). | |
| // | |
| // Examples: | |
| // MC_MAMMONITE,BL_PC,1,50 // In normal maps, players deal +50% damage to other players with Mammonite. | |
| // MO_EXTREMITYFIST,BL_PC,6,-50 // In PVP and GVG, players deal -50% (half) damage to other players with Asura Strike. | |
| // AB_ADORAMUS,BL_PC,6,50,0,10,15 // In PVP and GVG, players deal +50% damage to other players, +0% to mobs, +10% to bosses, and +15% to other with Adoramus. |