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| //-------------------------------------------------------------- | |
| // rAthena Battle Configuration File | |
| // Originally Translated by Peter Kieser <pfak@telus.net> | |
| // Made in to plainer English by Ancyker | |
| //-------------------------------------------------------------- | |
| // Note 1: Value is a config switch (on/off, yes/no or 1/0) | |
| // Note 2: Value is in percents (100 means 100%) | |
| // Note 3: Value is a bit field. If no description is given, | |
| // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) | |
| //-------------------------------------------------------------- | |
| // Players' maximum HP rate? (Default is 100) | |
| hp_rate: 100 | |
| // Players' maximum SP rate? (Default is 100) | |
| sp_rate: 100 | |
| // Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1) | |
| // (It is 'yes' on official servers) | |
| left_cardfix_to_right: yes | |
| // The amount of HP a player will respawn with, 0 is default. | |
| // (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) | |
| restart_hp_rate: 0 | |
| // The amount of SP a player will respawn with, 0 is default. | |
| // (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.) | |
| restart_sp_rate: 0 | |
| // Can a normal player by-pass the skill tree? (Note 1) | |
| player_skillfree: no | |
| // When set to yes, forces skill points gained from 1st class to be put into 1st class | |
| // skills, and forces novice skill points to be put into the basic skill. (Note 1) | |
| player_skillup_limit: yes | |
| // Quest skills can be learned? (Note 1) | |
| // Setting this to yes can open an exploit on your server! | |
| quest_skill_learn: no | |
| // When skills are reset, quest skills are reset as well? (Note 1) | |
| // Setting this to yes can open an exploit on your server! | |
| // NOTE: If you have quest_skill_learn set to yes, quest skills are always reset. | |
| quest_skill_reset: no | |
| // You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1) | |
| basic_skill_check: yes | |
| // When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds) | |
| // That is, when you go to a map and don't move, how long before the monsters will notice you. | |
| // If you attack a monster, it will attack you back regardless of this setting. | |
| player_invincible_time: 5000 | |
| // The time interval for HP to restore naturally. (in milliseconds) | |
| natural_healhp_interval: 6000 | |
| // The time interval for SP to restore naturally. (in milliseconds) | |
| natural_healsp_interval: 8000 | |
| // Automatic healing skill's time interval. (in milliseconds) | |
| natural_heal_skill_interval: 10000 | |
| // The maximum weight for a character to carry when the character stops healing naturally. (in %) | |
| natural_heal_weight_rate: 50 | |
| // Maximum atk speed. (Default 190, Highest allowed 199) | |
| max_aspd: 190 | |
| // Same as max_aspd, but for 3rd classes. (Default 193, Highest allowed 199) | |
| max_third_aspd: 193 | |
| // Max ASPD for extended class (Kagerou/Oboro and Rebellion). (Default 193, Highest allowed 199) | |
| max_extended_aspd: 193 | |
| // Maximum walk speed rate (200 would be capped to twice the normal speed) | |
| max_walk_speed: 300 | |
| // Maximum HP. (Default is 1000000) | |
| max_hp: 1000000 | |
| // Maximum SP. (Default is 1000000) | |
| max_sp: 1000000 | |
| // Maximum params/stats for each class. (str, agi, vit, int, dex, and luk) | |
| // 'max_parameter' for novice, non-trans, non-baby, and non-3rd classes | |
| // 'max_trans_parameter' for trans classes (non-3rd trans classes) | |
| // 'max_third_parameter' for 3rd classes (regular/non-trans) except baby 3rd clasess | |
| // 'max_third_trans_parameter' for 3rd trans classes | |
| // 'max_baby_parameter' for baby classes except baby 3rd classes | |
| // 'max_baby_third_parameter' for baby 3rd classes only | |
| // 'max_extended_parameter' for extended 2nd class (Kagerou/Oboro and Rebellion) | |
| // For mor specific/advanced option, see 'db/[pre-]re/job_params_db.txt' | |
| max_parameter: 99 | |
| max_trans_parameter: 99 | |
| max_third_parameter: 130 | |
| max_third_trans_parameter: 130 | |
| max_baby_parameter: 80 | |
| max_baby_third_parameter: 117 | |
| max_extended_parameter: 125 | |
| max_summoner_parameter: 120 | |
| // Status points bonus for transcendent class | |
| transcendent_status_points: 52 | |
| // Max armor def/mdef | |
| // NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL) | |
| // NOTE: does not affects skills and status effects like Mental Strength | |
| // If weapon_defense_type is non-zero, it won't apply to max def. | |
| // If magic_defense_type is non-zero, it won't apply to max mdef. | |
| max_def: 99 | |
| // Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def, | |
| // the remaining is converted to vit def/int mdef using this multiplier | |
| // (eg: if set to 10, every armor point above the max becomes 10 vit defense points) | |
| over_def_bonus: 0 | |
| // Max weight carts can hold. | |
| max_cart_weight: 8000 | |
| // Prevent logout of players after being hit for how long (in ms, 0 disables)? | |
| prevent_logout: 10000 | |
| // When should the server prevent a player from logging out? Have no effect if prevent_logout is disabled. (Note 3) | |
| // Official servers prevent players from logging out after attacking, casting skills, and taking damage. | |
| // 0 = Players can always logout | |
| // 1 = Prevent logout on login | |
| // 2 = Prevent logout after attacking | |
| // 4 = Prevent logout after casting skill | |
| // 8 = Prevent logout after being hit | |
| prevent_logout_trigger: 14 | |
| // Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card) | |
| show_hp_sp_drain: no | |
| // Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card) | |
| show_hp_sp_gain: yes | |
| // If set, when A accepts B as a friend, B will also be added to A's friend | |
| // list, otherwise, only A appears in B's friend list. | |
| // NOTE: this setting enables friend auto-adding and auto-deletion. | |
| friend_auto_add: yes | |
| // Are simultaneous trade/party/guild invite requests automatically rejected? | |
| invite_request_check: yes | |
| // Players' will drop a 'Skull' when killed? | |
| // Note: The 'Skull' item (ID 7420) is trade restricted by default. Please check | |
| // the item_trade database to adjust accordingly. | |
| // 0 = Disabled | |
| // 1 = Dropped only in PvP maps | |
| // 2 = Dropped in all situations | |
| bone_drop: 0 | |
| // Do mounted (on Peco) characters increase their size? | |
| // 0 = no | |
| // 1 = only Normal Classes on Peco have Big Size | |
| // 2 = only Baby Classes on Peco have Medium Size | |
| // 3 = both Normal Classes on Peco have Big Size | |
| // and Baby Classes on Peco have Medium Size | |
| character_size: 0 | |
| // Idle characters can receive autoloot? | |
| // Set to the time in seconds where an idle character will stop receiving | |
| // items from Autoloot (0: disabled). | |
| idle_no_autoloot: 0 | |
| // Minimum distance a vending/chat room must be from a NPC in order to be placed. | |
| // Default: 3 (0: disabled). | |
| min_npc_vendchat_distance: 3 | |
| // How much should rental mounts increase a player's movement speed? | |
| // Default is 25. 100 = 100% Increase. | |
| rental_mount_speed_boost: 25 | |
| //=================================== | |
| // VIP system | |
| //=================================== | |
| // Storage slot increase. Setting to 0 will disable. | |
| // Give more storage slots above the MIN_STORAGE limit. | |
| // Note: MIN_STORAGE + vip_storage_increase cannot exceed MAX_STORAGE. | |
| // Default: 300 | |
| vip_storage_increase: 300 | |
| // Base experience rate increase. Setting to 0 will disable. (Note 2) | |
| // Default: 50 | |
| vip_base_exp_increase: 50 | |
| // Job experience rate increase. Setting to 0 will disable. (Note 2) | |
| // Default: 50 | |
| vip_job_exp_increase: 50 | |
| // Experience penalty rate multiplier for VIP accounts. | |
| // Default: 100 (100 = 1% penalty) | |
| vip_exp_penalty_base: 100 | |
| vip_exp_penalty_job: 100 | |
| // Zeny penalty for VIP accounts. | |
| // Zeny loss only happens if the player dies from another player. | |
| // Default: 0 (100 = 1% penalty) | |
| vip_zeny_penalty: 0 | |
| // Battle Manual experience increase. Setting to 0 will disable. | |
| // - Regular/Thick Battle Manual: 50+(50/X) = 75% | |
| // - HE Battle Manual: 100+(100/X) = 150% | |
| // - Battle Manual x3: 200+(200/X) = 300% | |
| // Note: X is the config value. | |
| // Default: 2 | |
| vip_bm_increase: 2 | |
| // Item drop increase. Setting to 0 will disable. | |
| // Note: 50 = 50% item_drop increase. | |
| // For item_rate = 200: 200 * 50 / 100 = 100 bonus rate added to the 200 base giving total rate of 300. | |
| // Default: 50 | |
| vip_drop_increase: 50 | |
| // Gemstone requirement. | |
| // Can the VIP Group ignore Gemstone requirement for skills? | |
| // 0 = Disable | |
| // 1 = Behave like Mistress Card | |
| // 2 = Remove all gemstone requirements (default) | |
| vip_gemstone: 2 | |
| // Will display rate information (EXP, Drop, and Death penalty message)? (Note 1) | |
| vip_disp_rate: yes | |
| // Revive dead player while warping? (Note 1) | |
| revive_onwarp: yes | |
| // Minimum base level to receives Taekwon Ranker Bonus | |
| // - 3x Maximum HP and SP | |
| // - All Taekwon skills | |
| taekwon_ranker_min_lv: 90 | |
| // Fame points gained | |
| // Taekwon Mission completed | |
| fame_taekwon_mission: 1 | |
| // Refined own forged weapon to +10 | |
| fame_refine_lv1: 1 | |
| fame_refine_lv2: 25 | |
| fame_refine_lv3: 10000 | |
| // Success to forge a lv3 weapon with 3 additional ingredients | |
| fame_forge: 10 | |
| // Success to prepare 'n' Condensed Potions in a row | |
| fame_pharmacy_3: 1 | |
| fame_pharmacy_5: 3 | |
| fame_pharmacy_7: 10 | |
| fame_pharmacy_10: 50 | |
| // How the server should measure the character's idle time? (Note 3) | |
| // 0x001 - Walk Request | |
| // 0x002 - UseSkillToID Request (Targetted skill use attempt) | |
| // 0x004 - UseSkillToPos Request (AoE skill use attempt) | |
| // 0x008 - UseItem Request (Including equip/unequip) | |
| // 0x010 - Attack Request | |
| // 0x020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc) | |
| // 0x040 - Sit/Standup Request | |
| // 0x080 - Emotion Request | |
| // 0x100 - DropItem Request | |
| // 0x200 - @/#Command Request | |
| // Please note that at least 1 option has to be enabled. | |
| // Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()). | |
| // Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F | |
| idletime_option: 0x1F |