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| //-------------------------------------------------------------- | |
| // rAthena Battle Configuration File | |
| // Originally Translated by Peter Kieser <pfak@telus.net> | |
| // Made in to plainer English by Ancyker | |
| //-------------------------------------------------------------- | |
| // Note 1: Value is a config switch (on/off, yes/no or 1/0) | |
| // Note 2: Value is in percents (100 means 100%) | |
| // Note 3: Value is a bit field. If no description is given, | |
| // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental) | |
| //-------------------------------------------------------------- | |
| // The highest value at which an item can be sold via the merchant vend skill. (in zeny) | |
| vending_max_value: 1000000000 | |
| // Whether to allow buying from vending chars that are at their max. zeny limit. | |
| // If set to yes, the rest of the zeny above the char's capacity will disappear. | |
| vending_over_max: yes | |
| // Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%) | |
| // When a tax is applied, the item's full price is charged to the buyer, but | |
| // the vender will not get the whole price paid (they get 100% - this tax). | |
| vending_tax: 500 | |
| // Minimum total of purchase until taxes are applied. | |
| // Officially there is no tax for anything less than 100 million zeny. | |
| // 0 will apply taxes to all transactions. | |
| vending_tax_min: 100000000 | |
| // Show the buyer's name when successfully vended an item | |
| buyer_name: yes | |
| // Forging success rate. (Note 2) | |
| weapon_produce_rate: 100 | |
| // Prepare Potion success rate. (Note 2) | |
| potion_produce_rate: 100 | |
| // Do produced items have the maker's name on them? (Note 3) | |
| // 0x01: Produced Weapons | |
| // 0x02: Produced Potions | |
| // 0x04: Produced Arrows | |
| // 0x08: Produced Holy Water/Ancilla | |
| // 0x10: Produced Deadly Potions | |
| // 0x80: Other produced items. | |
| produce_item_name_input: 0x03 | |
| // Is a monster summoned via dead branch aggressive? (Note 1) | |
| dead_branch_active: yes | |
| // Should summoned monsters check the player's base level? (dead branches) (Note 1) | |
| // On officials this is no - monsters summoned from dead/bloody branches can be ANY level. | |
| // Change to 'yes' to only summon monsters less than or equal to the player's base level. | |
| random_monster_checklv: no | |
| // Can any player equip any item regardless of the gender restrictions | |
| // NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting. | |
| ignore_items_gender: yes | |
| // On map change it will check for items not tagged as "available" and | |
| // auto-delete them from inventory/cart/storage. | |
| // NOTE: An item is not available if it was not loaded from the item_db or | |
| // specified as unavailable in db/item_avail.txt | |
| // 0x1: Inventory | |
| // 0x2: Cart | |
| // 0x4: Storage | |
| item_check: 0x0 | |
| // How much time must pass between item uses? | |
| // Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms | |
| // On officials this is 0, but it's set to 100ms as a measure against bots/macros. | |
| item_use_interval: 100 | |
| // How much time must pass between cash food uses? Default: 60000 (1 min) | |
| cashfood_use_interval: 60000 | |
| // Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card). | |
| // For example, if left at 50. An item can give bNoMagicDamage,40; | |
| // which reduces magic damage by 40%, but does not blocks status changes. | |
| gtb_sc_immunity: 50 | |
| // Enable autospell card effects to stack? | |
| // NOTE: Different cards that grant the same skill will both | |
| // always work independently of each other regardless of setting. | |
| autospell_stacking: no | |
| // Allow the consumption of usable items that are disabled by item_noequip.txt? (Note 1) | |
| // no = can't be consumed | |
| // yes = consumed with no effect | |
| allow_consume_restricted_item: no | |
| // Allow equipping items that are disabled by item_noequip.txt? (Note 1) | |
| // no = can't be equipped and will be unequipped when entering the map | |
| // yes = can be equipped but gives no effect | |
| // If the equip is compounded with restricted card(s), it ignores this check but still gives no effect. | |
| allow_equip_restricted_item: yes | |
| // Allow changing of equipment while interacting with NPCs? (Note 1) | |
| // Default: yes | |
| item_enabled_npc: yes | |
| // Allow map_flooritem to check if item is droppable? (Note 1) | |
| // If yes, undroppable items will be destroyed instead of appearing on the map when a player's inventory is full. | |
| // Default: yes | |
| item_flooritem_check: yes | |
| // Set default bound type for item_flag &8 (see db/[pre-]re/item_flag.txt | |
| // 0 - None | |
| // 1 - Account | |
| // 2 - Guild | |
| // 3 - Party | |
| // 4 - Character | |
| default_bind_on_equip: 4 | |
| // Allow selling of bound/sell restricted items as Itemshop currency? (Note 3) | |
| // 0x0 = Bound/sell restricted items are unable to be sold to Itemshops/Shops | |
| // 0x1 = Bound items are able to be sold to Itemshops | |
| // 0x2 = Sell restricted items are able to be sold to Itemshops | |
| // 0x4 = Bound items are able to be sold to Shops, | |
| // because most of trade restricted items are still able to be sold to Shops | |
| // 0x8 = Only Guild Leader can sell BOUND_GUILD items to Shops or Itemshops (if 0x1 or 0x4 set) | |
| allow_bound_sell: 0x0 | |
| // Turn on event refine chance (see db/{pre-}re/refine_db.yml) | |
| // no = normal refine chances in effect (official/default value) | |
| // yes = event refine chances in effect | |
| event_refine_chance: no | |
| // Hide n last characters of player's name with asterisk (*) when the player | |
| // obtained an item with special broadcast flag. | |
| // Note: Players with short names can be fully converted to asterisks if this | |
| // config value is set high. | |
| broadcast_hide_name: 2 | |
| // Enable to sell rental item to NPC shop? (Note 1) | |
| rental_transaction: yes | |
| // Minimum purchase price of items at a normal Shop | |
| // Officially items cannot be purchased for less than 1 Zeny | |
| min_shop_buy: 1 | |
| // Minimum sell price of items at a normal shop | |
| // Officially items can be sold for 0 Zeny | |
| min_shop_sell: 0 |