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| //-------------------------------------------------------------- | |
| // rAthena Battle Configuration File | |
| // Originally Translated by Peter Kieser <pfak@telus.net> | |
| // Made in to plainer English by Ancyker | |
| //-------------------------------------------------------------- | |
| // Note 1: Value is a config switch (on/off, yes/no or 1/0) | |
| // Note 2: Value is in percents (100 means 100%) | |
| // Note 3: Value is a bit field. If no description is given, | |
| // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) | |
| //-------------------------------------------------------------- | |
| // Minimum delay between whisper/global/party/guild messages (in ms) | |
| // Messages that break this threshold are silently omitted. | |
| min_chat_delay: 0 | |
| // Valid range of dyes and styles on the client. | |
| min_hair_style: 0 | |
| max_hair_style: 27 | |
| min_hair_color: 0 | |
| max_hair_color: 8 | |
| min_cloth_color: 0 | |
| max_cloth_color: 4 | |
| min_body_style: 0 | |
| max_body_style: 1 | |
| // When set to yes, the damage field in packets sent from woe maps will be set | |
| // to -1, making it impossible for GMs, Bots and Hexed clients to know the | |
| // actual damage caused by attacks. (Note 1) | |
| hide_woe_damage: no | |
| // "hair style" number that identifies pet. | |
| // NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs. | |
| // This value is always higher than the max hair-style available in said client. | |
| // Known values to work (all 2005 clients): | |
| // older sakexes: 20 | |
| // sakexe 0614: 24 | |
| // sakexe 0628 (and later): 100 | |
| pet_hair_style: 100 | |
| // Visible area size (how many squares away from a player they can see) | |
| area_size: 14 | |
| // Maximum walk path (how many cells a player can walk going to cursor) | |
| max_walk_path: 17 | |
| // Maximum allowed 'level' value that can be sent in unit packets. | |
| // Use together with the aura_lv setting to tell when exactly to show the aura. | |
| // NOTE: You also need to adjust the client if you want this to work. | |
| // NOTE: Default is 99. Values above 127 will probably behave incorrectly. | |
| // NOTE: If you don't know what this does, don't change it!!! | |
| max_lv: 99 | |
| // Level required to display an aura. | |
| // NOTE: This assumes that sending max_lv to the client will display the aura. | |
| // NOTE: aura_lv must not be less than max_lv. | |
| // Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149 | |
| // will be sent as being all level 98, and only characters with level | |
| // 150 or more will be reported as having level 99 and show an aura. | |
| aura_lv: 99 | |
| // Units types affected by max_lv and aura_lv settings. (Note 3) | |
| // Note: If an unit type, which normally does not show an aura, is | |
| // set it will obtain an aura when it meets the level requirement. | |
| // Default: 0 (none) | |
| client_limit_unit_lv: 0 | |
| // Will tuxedo and wedding dresses be shown when worn? (Note 1) | |
| wedding_modifydisplay: no | |
| // Save Clothes color. (This will degrade performance) (Note 1) | |
| save_clothcolor: yes | |
| // Save body styles. (Note 1) | |
| save_body_style: yes | |
| // Do not display cloth colors for the wedding class? | |
| // Note: Both save_clothcolor and wedding_modifydisplay have to be enabled | |
| // for this option to take effect. Set this to yes if your cloth palettes | |
| // pack doesn't has wedding palettes (or has less than the other jobs) | |
| wedding_ignorepalette: no | |
| // Do not display cloth colors for the Xmas costume? | |
| // Set this to yes if your cloth palettes pack doesn't have Xmas palettes (or has less than the other jobs) | |
| xmas_ignorepalette: no | |
| // Do not display cloth colors for the Summer costume? | |
| // Set this to yes if your cloth palettes pack doesn't have Summer palettes (or has less than the other jobs) | |
| summer_ignorepalette: no | |
| // Do not display cloth colors for the Hanbok costume? | |
| // Set this to yes if your cloth palettes pack doesn't have Hanbok palettes (or has less than the other jobs) | |
| hanbok_ignorepalette: no | |
| // Do not display cloth colors for the Oktoberfest costume? | |
| // Set this to yes if your cloth palettes pack doesn't have Oktoberfest palettes (or has less than the other jobs) | |
| oktoberfest_ignorepalette: no | |
| // Set this to 1 if your clients have langtype problems and can't display motd properly | |
| motd_type: 0 | |
| // Show rAthena version to users when the login? | |
| display_version: yes | |
| // When affected with the "Hallucination" status effect, send the effect to client? (Note 1) | |
| // NOTE: Set to 'no' if the client lags due to the "Wavy" screen effect. | |
| display_hallucination: yes | |
| // Set this to 1 if your client supports status change timers and you want to use them | |
| // Clients from 2009 onward support this | |
| display_status_timers: yes | |
| // Randomizes the dice emoticon server-side, to prevent clients from forging | |
| // packets for the desired number. (Note 1) | |
| client_reshuffle_dice: yes | |
| // Sorts the character and guild storage before it is sent to the client. | |
| // Official servers do not sort storage. (Note 1) | |
| // NOTE: Enabling this option degrades performance. | |
| client_sort_storage: no | |
| // Do we allow to change guilde emblem during woe_time? | |
| emblem_woe_change: yes | |
| // How many transparent pixel can be found in emblem before detected as invalid? (Note 2) | |
| emblem_transparency_limit: 80 | |
| // Update enemy position while in invisible state? (Note 1) | |
| // NOTE: Set to 'no' will make client won't update enemy position unless the players have "Intravision" effect. | |
| // So that will help client handling WPE - Maya Purple Hack stuff. | |
| // But it will screw 'the game animation display' while players in invisible state. | |
| update_enemy_position: yes | |
| // When a player teleports, changes maps, or logs in, will they face the direction they were facing before warped? | |
| // Official: Disabled, players always face North. | |
| spawn_direction: no | |
| // Show the MVP EXP reward message for clients 2013-12-23cRagexe and newer? (Note 1) | |
| // kRO removed the packet and this re-enables the message. | |
| // Official: Disabled. | |
| mvp_exp_reward_message: no | |
| // Send ping timer | |
| // Interval in seconds for each timer invoke. | |
| ping_timer_inverval: 30 | |
| // Send packets timeout in seconds before ping packet can be sent. | |
| ping_time: 20 | |
| // Show skill scale for clients 2015-12-23 and newer? (Note 1) | |
| // Official: yes | |
| show_skill_scale: yes | |
| // Should the connection be dropped on server side after a player disconnection request was received? (Note 1) | |
| // Note: Enabling this is known to cause problems on clients that make use of REST API calls. | |
| // Official: no | |
| drop_connection_on_quit: no |