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| //-------------------------------------------------------------- | |
| // rAthena Battle Configuration File | |
| // Originally Translated by Peter Kieser <pfak@telus.net> | |
| // Made in to plainer English by Ancyker | |
| //-------------------------------------------------------------- | |
| // Note 1: Value is a config switch (on/off, yes/no or 1/0) | |
| // Note 2: Value is in percents (100 means 100%) | |
| // Note 3: Value is a bit field. If no description is given, | |
| // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental) | |
| //-------------------------------------------------------------- | |
| // PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player. | |
| // When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items. | |
| // There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack. | |
| // Normal pvp counter and rank display are disabled as well. | |
| // Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a | |
| // manner penalty of 5 each time they kill another player (see manner_system | |
| // config to adjust how this will affect players) | |
| pk_mode: 0 | |
| // Displays a message when the player enters a pk zone. | |
| // Only during pk_mode (Note 1) | |
| pk_mode_mes: yes | |
| // Manner/karma system configuration. Specifies how does negative manner | |
| // (red no chat bubble) affects players (add as needed): | |
| // 0: No penalties. | |
| // 1: Disables chatting (includes whispers, party/guild msgs, etc) | |
| // 2: Disables skill usage | |
| // 4: Disables commands usage | |
| // 8: Disables item usage/picking/dropping | |
| // 16: Disables room creation (chatrooms and vending shops) | |
| manner_system: 15 | |
| // For PK Server Mode. Change this to define the minimum level players can start PK-ing | |
| pk_min_level: 55 | |
| // For PK Server Mode. It specifies the maximum level difference between | |
| // players to let them attack each other. 0 disables said limit. | |
| pk_level_range: 0 | |
| // For PK servers. Damage adjustment settings, these follow the same logic | |
| // as their WoE counterparts (see guild.conf) | |
| pk_short_attack_damage_rate: 80 | |
| pk_long_attack_damage_rate: 70 | |
| pk_weapon_attack_damage_rate: 60 | |
| pk_magic_attack_damage_rate: 60 | |
| pk_misc_attack_damage_rate: 60 | |
| // Display skill usage in console? (for debug only) (default: off) (Note 3) | |
| skill_log: off | |
| // Display battle log? (for debug only) (default: off) (Note 1) | |
| battle_log: off | |
| // Display other stuff? (for debug only) (default: off) (Note 1) | |
| etc_log: off | |
| // Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1) | |
| // It will also run on start-up a warp-check to print out which warp points lead directly on | |
| // top of on-touch npcs (which can lead to infinite loopback warping situations) | |
| warp_point_debug: no | |
| // Choose if server begin with night (yes) or day (no) | |
| night_at_start: no | |
| // Define duration in msec of the day (default: 7200000 = 2 hours) | |
| // Set to 0 to disable day cycle (but not @day GM command). | |
| // Except 0, minimum is 60000 (1 minute) | |
| day_duration: 0 | |
| // Define duration in msec of the night (default: 1800000 = 30 min) | |
| // Set to 0 to disable night cycle (but not @night GM command). | |
| // Except 0, minimum is 60000 (1 minute) | |
| night_duration: 0 | |
| // Using duel on pvp-maps | |
| duel_allow_pvp: no | |
| // Using duel on gvg-maps | |
| duel_allow_gvg: no | |
| // Allow using teleport/warp when dueling | |
| duel_allow_teleport: no | |
| // Autoleave duel when die | |
| duel_autoleave_when_die: yes | |
| // Delay between using @duel in minutes | |
| duel_time_interval: 60 | |
| // Restrict duel usage to same map | |
| duel_only_on_same_map: no | |
| // Determines max number of characters that can stack within a single cell. | |
| // Official - Only affects the walking routines of characters, including monsters. | |
| // If a unit stops walking and is on a cell with more than stack limit | |
| // characters on it, it will walk to the closest free cell. | |
| // Set to 0 for no cell stacking checks and free movement. | |
| // Custom - This variation will make every full cell to be considered a wall. | |
| // NOTE: For the custom setting to take effect you have to use a server compiled | |
| // with Cell Stack Limit support (see src/map/map.hpp) | |
| official_cell_stack_limit: 1 | |
| custom_cell_stack_limit: 1 | |
| // Allow autotrade only in maps with autotrade flag? | |
| // Set this to "no" to allow autotrade where no "autotrade" mapflag is set. | |
| // Set this to "yes" to only allow autotrade on maps with "autotrade" mapflag. | |
| at_mapflag: no | |
| // Set this to the amount of minutes autotrade chars will be kicked from the server. | |
| at_timeout: 0 | |
| // Makes player cannot be attacked when autotrade? (turns player's state.monster_ignore) (Note 1) | |
| at_monsterignore: no | |
| // Should autotrade trigger OnPCLogout script events? (Note 1) | |
| at_logout_event: yes | |
| // Auction system, fee per hour. Default is 12000 | |
| auction_feeperhour: 12000 | |
| // Auction maximum sell price | |
| auction_maximumprice: 500000000 | |
| // Minimum delay between each store search query in seconds. | |
| searchstore_querydelay: 10 | |
| // Maximum amount of results a store search query may yield, before | |
| // it is canceled. | |
| searchstore_maxresults: 30 | |
| // Whether or not gaining and loosing of cash points is displayed (Note 1). | |
| // Default: no | |
| cashshop_show_points: no | |
| // Whether or not mail box status is displayed upon login. | |
| // Default: 0 | |
| // 0 = No | |
| // 1 = Yes | |
| // 2 = Yes, when there are unread mails | |
| mail_show_status: 0 | |
| // Amount of mails a user can send a day. | |
| // Default: 100 | |
| // 0 = Unlimited | |
| mail_daily_count: 100 | |
| // Fee for transferring zeny via mail (Note 2) | |
| // NOTE: this rate is hardcoded in the client, you need to diff your client accordingly if you change this value. | |
| // Default: 2(2%) | |
| // 0 = No fee | |
| mail_zeny_fee: 2 | |
| // Amount of zeny to pay for each attached item | |
| // NOTE: this fee is hardcoded in the client, you need to diff your client accordingly if you change this value. | |
| // Default: 2500 | |
| // 0 = No fee | |
| mail_attachment_price: 2500 | |
| // Maximum weight in total that can be attached to a mail | |
| // NOTE: this limit is hardcoded in the client, you need to diff your client accordingly if you change this value. | |
| // Default: 2000 | |
| // 0 = No weight limit | |
| mail_attachment_weight: 2000 | |
| // Is monster transformation disabled during Guild Wars? | |
| // If set to yes, monster transforming is automatically removed/disabled when enterting castles during WoE times | |
| mon_trans_disable_in_gvg: no | |
| // Is item's price at item/point shop discountable? | |
| // 0 = No (Default) | |
| // 1 = Item shops | |
| // 2 = Point shops | |
| // 3 = Item & point shops | |
| discount_item_point_shop: 0 | |
| // Don't display message "login-serv has been asked to %s the player '%.*s'." (Note 1) | |
| disp_servervip_msg: no | |
| // Delay to allow user resend new mail (default & minimum is 1000) | |
| mail_delay: 1000 | |
| // Hides items from the player's favorite tab from being sold to a NPC. (Note 1) | |
| hide_fav_sell: no |