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| # This file is a part of rAthena. | |
| # Copyright(C) 2021 rAthena Development Team | |
| # https://rathena.org - https://github.com/rathena | |
| # | |
| # This program is free software: you can redistribute it and/or modify | |
| # it under the terms of the GNU General Public License as published by | |
| # the Free Software Foundation, either version 3 of the License, or | |
| # (at your option) any later version. | |
| # | |
| # This program is distributed in the hope that it will be useful, | |
| # but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| # GNU General Public License for more details. | |
| # | |
| # You should have received a copy of the GNU General Public License | |
| # along with this program. If not, see <http://www.gnu.org/licenses/>. | |
| # | |
| ########################################################################### | |
| # Skill Database | |
| ########################################################################### | |
| # | |
| # Skill Settings | |
| # | |
| ########################################################################### | |
| # - Id Unique skill ID. | |
| # Name Skill Aegis name. | |
| # Description Skill description. | |
| # MaxLevel Max skill level. | |
| # Type Skill type. (Default: None) | |
| # TargetType Skill target type. (Default: Passive) | |
| # DamageFlags: Skill damage properties. | |
| # Flags: Skill information flags. | |
| # Range: Skill range. (Default: 0) | |
| # - Level Skill level. | |
| # Size Range at specific skill level. | |
| # Hit Skill hit type. (Default: Normal) | |
| # HitCount: Skill hit count. (Default: 0) | |
| # - Level Skill level. | |
| # Count Number of hits at specific skill level. | |
| # Element: Skill element. (Default: Neutral) | |
| # - Level Skill level. | |
| # Element Element at specific skill level. | |
| # SplashArea: Skill splash area of effect. (Default: 0) | |
| # - Level Skill level. | |
| # Area Splash area at specific skill level. | |
| # ActiveInstance: Maximum amount of active skill instances that can be on the ground. (Default: 0) | |
| # - Level Skill level. | |
| # Max Active instances at specific skill level. | |
| # Knockback: Amount of tiles the skill knockbacks. (Default: 0) | |
| # - Level Skill level. | |
| # Amount Knockback count at specific skill level. | |
| # GiveAp: Gives AP on successful skill cast. (Default: 0) | |
| # - Level Skill level. | |
| # Amount AP gained at specific skill level. | |
| # CopyFlags: Determines if the skill is copyable. (Optional) | |
| # Skill: Type of skill that can copy. | |
| # RemoveRequirement: Remove a requirement type. (Optional) | |
| # NoNearNPC: Determines if the skill can be used near a NPC. (Optional) | |
| # AdditionalRange Number of cells from an NPC where the skill can be cast. (Optional) | |
| # Type: Type of NPC. | |
| # CastCancel Cancel cast when hit. (Default: false) | |
| # CastDefenseReduction Defense reduction rate during skill cast. (Default: 0) | |
| # CastTime: Time to cast the skill in milliseconds. (Default: 0) | |
| # - Level Skill level. | |
| # Time Cast time at specific skill level in milliseconds. | |
| # AfterCastActDelay: Time the character cannot use skills in milliseconds. (Default: 0) | |
| # - Level Skill level. | |
| # Time After cast action delay at specific skill level in milliseconds. | |
| # AfterCastWalkDelay: Time before the character can move again in milliseconds. (Default: 0) | |
| # - Level Skill level. | |
| # Time After cast walk delay at specific skill level in milliseconds. | |
| # Duration1: Duration of the skill in milliseconds. (Default: 0) | |
| # - Level Skill level. | |
| # Time Skill duration at specific skill level in milliseconds. | |
| # Duration2: Duration of the skill in milliseconds. (Default: 0) | |
| # - Level Skill level. | |
| # Time Skill duration at specific skill level in milliseconds. | |
| # Cooldown: Time before the character can use the same skill again in milliseconds. (Default: 0) | |
| # - Level Skill level. | |
| # Time Cooldown at specific skill level in milliseconds. | |
| # FixedCastTime: Time that is fixed during cast of the skill in milliseconds. (Default: 0) | |
| # - Level Skill level. | |
| # Time After cast action delay at specific skill level in milliseconds. | |
| # CastTimeFlags: Effects of the skill's cast time. (Optional) | |
| # CastDelayFlags: Effects of the skill's delay. (Optional) | |
| # Requires: List of requirements to cast the skill. (Optional) | |
| # HpCost: HP required to cast. (Default: 0) | |
| # - Level Skill level. | |
| # Amount HP required at specific skill level. | |
| # SpCost: SP required to cast. (Default: 0) | |
| # - Level Skill level. | |
| # Amount SP required at specific skill level. | |
| # ApCost: AP required to cast. (Default: 0) | |
| # - Level Skill level. | |
| # Amount AP required at specific skill level. | |
| # HpRateCost: HP rate required to cast. If positive, uses current HP, else uses Max HP. (Default: 0) | |
| # - Level Skill level. | |
| # Amount HP rate required at specific skill level. | |
| # SpRateCost: SP rate required to cast. If positive, uses current SP, else uses Max SP. (Default: 0) | |
| # - Level Skill level. | |
| # Amount SP rate required at specific skill level. | |
| # ApRateCost: AP rate required to cast. If positive, uses current AP, else uses Max AP. (Default: 0) | |
| # - Level Skill level. | |
| # Amount AP rate required at specific skill level. | |
| # MaxHpTrigger: Maximum amount of HP to cast the skill. (Default: 0) | |
| # - Level Skill level. | |
| # Amount Maximum HP trigger required at specific skill level. | |
| # ZenyCost: Zeny required to cast. (Default: 0) | |
| # - Level Skill level. | |
| # Amount Zeny required at specific skill level. | |
| # Weapon: Weapon required to cast. (Default: All) | |
| # Ammo: Ammo required to cast. (Default: None) | |
| # AmmoAmount: Ammo amount required to cast. (Default: 0) | |
| # - Level Skill level. | |
| # Amount Ammo amount required at specific skill level. | |
| # State Special state required to cast. (Default: None) | |
| # Status: Status change required to cast. (Default: nullptr) | |
| # SphereCost: Spirit sphere required to cast. (Default: 0) | |
| # - Level Skill level. | |
| # Amount Spirit sphere required at specific skill level. | |
| # ItemCost: Item required to cast. (Default: 0) | |
| # - Item Item name. | |
| # Amount Item amount. | |
| # Level Skill level. Makes the skill item check become level dependent if supplied. (Default: applies to all levels) | |
| # Equipment: Equipped item required to cast. (Default: nullptr) | |
| # Unit: Skill unit values. (Optional) | |
| # Id Skill unit ID. | |
| # AlternateId: Alternate skill unit ID. (Default: 0) | |
| # Layout: Skill unit layout. (Default: 0) | |
| # - Level Skill level. | |
| # Size Unit layout at specific skill level. | |
| # Range: Skill unit range. (Default: 0) | |
| # - Level Skill level. | |
| # Size Unit range at specific skill level. | |
| # Interval Skill unit interval in milliseconds. (Default: 0) | |
| # Target Skill unit target type. (Default: All) | |
| # Flag: Skill unit flags. (Default: None) | |
| # Status Status Change that is associated to the skill. (Optional) | |
| ########################################################################### | |
| Header: | |
| Type: SKILL_DB | |
| Version: 3 | |
| Footer: | |
| Imports: | |
| - Path: db/pre-re/skill_db.yml | |
| Mode: Prerenewal | |
| - Path: db/re/skill_db.yml | |
| Mode: Renewal | |
| - Path: db/import/skill_db.yml |