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| //===== rAthena Documentation ================================ | |
| //= Status Change Documentation | |
| //===== By: ================================================== | |
| //= rAthena Dev Team | |
| //===== Last Updated: ======================================== | |
| //= 20171207 | |
| //===== Description: ========================================= | |
| //= List of all Status Changes and theirs val1, val2, val3, and | |
| //= val4 usage in source. Providing easier guide to use | |
| //= sc_start, sc_start2, and sc_start4 in scripting. | |
| //= NOTE: | |
| //= - If sc_start/2/4 values based on val1~val4 information, | |
| //= it's a wise decision to use flag SCSTART_LOADED(4). But, | |
| //= some SCs with iteration check maybe will fail to give | |
| //= iteration check if flag SCSTART_LOADED is given. | |
| //===== Format: ========================================= | |
| //= <SC_Name> (<Default_EFST>) | |
| //= desc: <any description or info related this status> | |
| //= val1: <usage for> | |
| //= val2: <usage for> | |
| //= val3: <usage for> | |
| //= val4: <usage for> | |
| //============================================================ | |
| SC_STONE () | |
| desc: DEF -50%; if HP>25% lose 1% HP/5 sec; MDEF +25%; change element to Earth Lv 1; ignore Steal & Lex Aeterna; can't move/attack/pick item/use item/use skill/sit/logout | |
| val1: | |
| val2: Caster's object ID | |
| val3: Incubation time | |
| val4: Remaining tick | |
| SC_FREEZE () | |
| desc: DEF -50%; FLEE = 0; MDEF +25%; ignore Steal, Lex Aeterna, Storm Gust, Falling Ice Pillar; change element to Water Lv 1; can't move/attack/pick item/use item/sit/logout | |
| val1: | |
| SC_STUN () | |
| desc: FLEE = 0; can't move/attack/pick item/use item/use skill/sit/logout | |
| val1: | |
| SC_SLEEP () | |
| desc: FLEE = 0; enemy CRIT x2; can't move/attack/pick item/use item/use skill/sit/logout | |
| val1: | |
| SC_POISON () | |
| desc: DEF -25%; if HP>25% lose 1.5% + 2 HP/sec; SP Regeneration is disabled | |
| val1: Skill Level | |
| val2: Caster's object ID | |
| val3: | |
| val4: Remaining tick | |
| SC_CURSE () | |
| desc: ATK-25%; LUK = 0; Movement speed -300 | |
| val1: | |
| SC_SILENCE () | |
| desc: Can't use active skills | |
| val1: | |
| SC_CONFUSION () | |
| desc: Move randomly; Set DEF to (STR+(INT*50)) | |
| val1: | |
| SC_BLIND () | |
| desc: HIT -25%; FLEE -25%; Black out the outter part of the screen | |
| val1: | |
| SC_BLEEDING (EFST_BLOODING) | |
| desc: HP Regeneration is disabled; SP Regeneration is disabled; Lose HP overtime | |
| val1: Skill Level | |
| val2: Caster's object ID (for mob_log_damage) | |
| val3: | |
| val4: Remaining tick | |
| SC_DPOISON () | |
| desc: DEF -25%; if HP>25% lose 10/15% HP/sec | |
| val1: Skill Level | |
| val2: Caster's object ID (for mob_log_damage) | |
| val3: | |
| val4: Remaining tick | |
| SC_PROVOKE (EFST_PROVOKE) | |
| desc: Decrease DEF by (5+(5*Skill Lv))%; Increase ATK by (2+(3*Skill lv))% | |
| val1: | |
| SC_ENDURE (EFST_ENDURE) | |
| desc: Increase MDEF by (Skill Lv); Doesn't get flinched when attacked | |
| val1: | |
| SC_TWOHANDQUICKEN (EFST_TWOHANDQUICKEN) | |
| desc: ASPD +30% | |
| val1: | |
| SC_CONCENTRATE (EFST_CONCENTRATION) | |
| desc: Increase AGI by (2+Skill Lv)%; Increase DEX by (2+Skill Lv)%; Reveal hidden enemies in 3x3 area around caster | |
| val1: | |
| SC_HIDING (EFST_HIDING) | |
| desc: Set OPTION_HIDE | |
| val1: | |
| SC_CLOAKING (EFST_CLOAKING) | |
| desc: Set OPTION_CLOAK | |
| val1: | |
| SC_ENCPOISON (EFST_ENCHANTPOISON) | |
| desc: Change weapon element to ELE_POISON; Poisoning chance is (2.5+0.5%) | |
| val1: | |
| SC_POISONREACT (EFST_POISONREACT) | |
| desc: Increase ATK by (100+30*Skill Lv))%; Counter physical attack with Envenoms skill | |
| val1: | |
| SC_QUAGMIRE (EFST_QUAGMIRE) | |
| desc: Removes Increase AGI, Twhohand Quicken, Wind Walk, Adrenaline Rush, Attention Concentrate, Cart Boost, True Sight, Magnetic Field & Onehand Quicken skill effect; Movement Speed -50; Decrease AGI & DEX by (10*Skill Lv) but can't below 75% for players and 50% for mobs | |
| val1: | |
| SC_ANGELUS (EFST_ANGELUS) | |
| desc: Increase DEF by (5*Skill Lv)% | |
| val1: | |
| SC_BLESSING (EFST_BLESSING) | |
| desc: Increase STR, DEX & INT by (Skill Lv); Removes Stone and Curse status. If used on mobs will reduce their DEX and INT by 50% | |
| val1: | |
| SC_SIGNUMCRUCIS (EFST_CRUCIS) | |
| desc: Decrease DEF of Undead and Demon mobs by (10+(4*Skill Lv))% on screen | |
| val1: | |
| SC_INCREASEAGI (EFST_INC_AGI) | |
| desc: Increase AGI and walkspeed, AL_INCAGI effect | |
| val1: (hardcoded) | |
| SC_DECREASEAGI (EFST_DEC_AGI) | |
| desc: Decrease AGI and walkspeed, AL_DECAGI effect | |
| val1: (hardcoded) | |
| SC_SLOWPOISON (EFST_SLOWPOISON) | |
| desc: Stop the HP reduction of SC_POISON | |
| val1: | |
| SC_IMPOSITIO (EFST_IMPOSITIO) | |
| desc: Increase ATK by (5*Skill Lv) | |
| val1: | |
| SC_SUFFRAGIUM (EFST_SUFFRAGIUM) | |
| desc: Cast time decreased by (15*Skill Lv)% | |
| val1: | |
| SC_ASPERSIO (EFST_ASPERSIO) | |
| desc: Change weapon element to ELE_HOLY | |
| val1: | |
| SC_BENEDICTIO (EFST_BENEDICTIO) | |
| desc: Change armor element to ELE_HOLY | |
| val1: | |
| SC_KYRIE (EFST_KYRIE) | |
| desc: Remove SC_ASSUMPTIO skill effect; Block damage with a total of (MaxHP*(Skill Lv*2+10)/100) or ((Skill Lv/2)+5) times | |
| val1: | |
| SC_MAGNIFICAT (EFST_MAGNIFICAT) | |
| desc: SP Regeneration speed x2 | |
| val1: | |
| SC_GLORIA (EFST_GLORIA) | |
| desc: LUK +30 | |
| val1: | |
| SC_AETERNA (EFST_LEXAETERNA) | |
| desc: Damaged received x2 | |
| val1: | |
| SC_ADRENALINE (EFST_ADRENALINE) | |
| desc: ASPD of Axe & Mace weapons x2 | |
| val1: | |
| SC_WEAPONPERFECTION (EFST_WEAPONPERFECT) | |
| desc: Ignore damage reduction to any monster size | |
| val1: | |
| SC_OVERTHRUST (EFST_OVERTHRUST) | |
| desc: Increase ATK by (5*Skill Lv)%; Add a 0.1% of breaking the equipped weapon [except Axes, Maces & Unbreakable weapons] | |
| val1: | |
| SC_MAXIMIZEPOWER (EFST_MAXIMIZE) | |
| desc: SP Regeneration is disabled; Damage dealt is always the max damage | |
| val1: | |
| SC_TRICKDEAD (EFST_TRICKDEAD) | |
| desc: HP & SP Regeneration is disabled; Remove SC_DANCING | |
| val1: | |
| SC_LOUD (EFST_SHOUT) | |
| desc: STR +4 | |
| val1: | |
| SC_ENERGYCOAT (EFST_ENERGYCOAT) | |
| desc: Reduce damage received according to current MaxSP % | |
| val1: | |
| SC_BROKENARMOR (EFST_BROKENARMOR) | |
| desc: Shows EFST_BROKENARMOR status icon if the armor is broken | |
| val1: | |
| SC_BROKENWEAPON (EFST_BROKENWEAPON) | |
| desc: Shows EFST_BROKENWEAPON status icon if the armor is broken | |
| val1: | |
| SC_HALLUCINATION (EFST_ILLUSION) | |
| desc: The screen goes wavy and you see crazy numbers for all damage that is processed around you, but they are all fake. Even other players see those numbers at you. | |
| val1: | |
| SC_WEIGHT50 (EFST_WEIGHTOVER50) | |
| desc: Shows EFST_WEIGHTOVER50 status icon if Weight >= 50% | |
| val1: | |
| SC_WEIGHT90 (EFST_WEIGHTOVER90) | |
| desc: Shows EFST_WEIGHTOVER90 status icon if Weight >= 90% | |
| val1: | |
| SC_ASPDPOTION0 (EFST_ATTHASTE_POTION1) | |
| desc: Increase ASPD, won't be stacked with SC_ASPDPOTION1, SC_ASPDPOTION2, SC_ASPDPOTION3 | |
| val1: +ASPD (Renewal) | |
| val2: +% ASPD (Pre-Renewal) | |
| SC_ASPDPOTION1 (EFST_ATTHASTE_POTION2) | |
| desc: Increase ASPD, won't be stacked with SC_ASPDPOTION0, SC_ASPDPOTION2, SC_ASPDPOTION3 | |
| val1: +ASPD (Renewal) | |
| val2: +% ASPD (Pre-Renewal) | |
| SC_ASPDPOTION2 (EFST_ATTHASTE_POTION3) | |
| desc: Increase ASPD, won't be stacked with SC_ASPDPOTION0, SC_ASPDPOTION1, SC_ASPDPOTION3 | |
| val1: +ASPD (Renewal) | |
| val2: +% ASPD (Pre-Renewal) | |
| SC_ASPDPOTION3 (EFST_ATTHASTE_INFINITY) | |
| desc: Increase ASPD, won't be stacked with SC_ASPDPOTION0, SC_ASPDPOTION1, SC_ASPDPOTION2 | |
| val1: + ASPD (Renewal) | |
| val2: +% ASPD (Pre-Renewal) | |
| SC_SPEEDUP0 (EFST_MOVHASTE_HORSE) | |
| desc: Increase/change walkspeed rate. This effect won't be stacked with bonus bSpeedRate | |
| val1: +% Walkspeed | |
| SC_SPEEDUP1 (EFST_MOVHASTE_POTION) | |
| desc: Increase/change walkspeed rate. This effect won't be stacked with bonus bSpeedRate | |
| val1: +% Walkspeed | |
| SC_ATKPOTION (EFST_PLUSATTACKPOWER) | |
| desc: Increase Atk | |
| val1: +Atk | |
| SC_MATKPOTION (EFST_PLUSMAGICPOWER) | |
| desc: Increase MAtk | |
| val1: +MAtk | |
| SC_WEDDING () | |
| desc: Set Movement Speed to 100; Call clif_changelook; Set OPTION_WEDDING | |
| val1: | |
| SC_SLOWDOWN () | |
| desc: Reduce walkspeed rate | |
| val1: -% Walkspeed | |
| SC_ANKLE (EFST_ANKLESNARE) | |
| desc: Set DEF to (AGI*50); Can't move | |
| val1: | |
| SC_KEEPING () | |
| desc: Set DEF to 90 | |
| val1: | |
| SC_BARRIER (EFST_BARRIER) | |
| desc: Set DEF to 100 | |
| val1: | |
| SC_STRIPWEAPON (EFST_NOEQUIPWEAPON) | |
| desc: Unequip weapon; On mob ATK -25% | |
| val1: | |
| SC_STRIPSHIELD (EFST_NOEQUIPSHIELD) | |
| desc: Unequip shield; On mob DEF -15% | |
| val1: | |
| SC_STRIPARMOR (EFST_NOEQUIPARMOR) | |
| desc: Unequip armor; On mob VIT -40% | |
| val1: | |
| SC_STRIPHELM (EFST_NOEQUIPHELM) | |
| desc: Unequip helm; On mob INT -40% | |
| val1: | |
| SC_CP_WEAPON (EFST_PROTECTWEAPON) | |
| desc: Protects equipped weapon from damage and strip skill | |
| val1: | |
| SC_CP_SHIELD (EFST_PROTECTSHIELD) | |
| desc: Protects equipped shield from damage and strip skill | |
| val1: | |
| SC_CP_ARMOR (EFST_PROTECTARMOR) | |
| desc: Protects equipped armor from damage and strip skill | |
| val1: | |
| SC_CP_HELM (EFST_PROTECTHELM) | |
| desc: Protects equipped helm from damage and strip skill | |
| val1: | |
| SC_AUTOGUARD (EFST_AUTOGUARD) | |
| desc: Blocks short and long range physical attacks at a certain chance, and stops the caster for 0.3 seconds if it's activated | |
| val1: | |
| SC_REFLECTSHIELD (EFST_REFLECTSHIELD) | |
| desc: Reflects (10+(3*Skill Lv))% of short ranged physical attack back to the attacker | |
| val1: | |
| SC_SPLASHER (EFST_SPLASHER) | |
| desc: This skill will only work once the target's HP is 1/3 or less of its Max HP. When struck by this skill, the target will explode and damage other enemies in it's vicinity | |
| val1: | |
| SC_PROVIDENCE (EFST_PROVIDENCE) | |
| desc: Increase party members' resistance to RC_Demon and Ele_Holy monsters | |
| val1: | |
| SC_DEFENDER (EFST_DEFENDER) | |
| desc: Decrease (5+(15*Skill Lv))% damage taken from long range attack; Decrease (25+(5*Skill Lv)) ASPD | |
| val1: | |
| SC_MAGICROD (EFST_MAGICROD) | |
| desc: Gain (Skill Lv*20)% of SP consumed by the skill used from enemy; Damage received becomes 0; Drain 20% of enemy's Max SP | |
| val1: | |
| SC_SPELLBREAKER () | |
| desc: Gain SP used by enemy to cast the spell, and interrupt the magic cast. At lv 5, gain 1% from enemy max hp. | |
| val1: | |
| SC_AUTOSPELL (EFST_AUTOSPELL) | |
| desc: Auto cast several learned magic spells by using 2/3 of SP cost of the skill, but only when attacking with physical attacks. | |
| val1: | |
| SC_SIGHTTRASHER () | |
| desc: (not exist) | |
| val1: | |
| SC_AUTOBERSERK (EFST_AUTOBERSERK) | |
| desc: If HP<25%, set SC_PROVOKE lv 10 on self | |
| val1: | |
| SC_SPEARQUICKEN (EFST_SPEARQUICKEN) | |
| desc: When using spear, +ASPD (20+(1*Skill Lv))%, +CRIT (3+(10*Skill Lv)), +FLEE (2*Skill Lv) | |
| val1: | |
| SC_AUTOCOUNTER (EFST_AUTOCOUNTER) | |
| desc: Hitrate +20%; If attacked by close range, automatically retaliate with crit*2 | |
| val1: | |
| SC_SIGHT () | |
| desc: Reveal hidden enemy on 3*3 range; Set OPTION_SIGHT | |
| val1: | |
| SC_SAFETYWALL () | |
| desc: Block short ranged attack; Set OPTION_RUWACH | |
| val1: | |
| SC_RUWACH () | |
| desc: Reveal hidden target and deal little damages if enemy is under SC_HIDING/SC_CLOAKING/SC_CAMOUFLAGE/SC_CLOAKINGEXCEED; Set OPTION_RUWACH | |
| val1: | |
| SC_EXTREMITYFIST (EFST_EXTREMITYFIST) | |
| desc: Stop SP Regeneration by setting RGN_SP | |
| val1: | |
| SC_EXPLOSIONSPIRITS (EFST_EXPLOSIONSPIRITS) | |
| desc: Stop SP Regeneration by setting RGN_SP; +Crit | |
| val1: | |
| SC_COMBO () | |
| desc: | |
| val1: | |
| SC_BLADESTOP_WAIT () | |
| desc: | |
| val1: | |
| SC_BLADESTOP (EFST_BLADESTOP) | |
| desc: Stops player and target; Set OPT3_BLADESTOP | |
| val1: | |
| SC_FIREWEAPON (EFST_PROPERTYFIRE) | |
| desc: Change weapon element to Fire element | |
| val1: | |
| SC_WATERWEAPON (EFST_PROPERTYWATER) | |
| desc: Change weapon element to Water element | |
| val1: | |
| SC_WINDWEAPON (EFST_PROPERTYWIND) | |
| desc: Change weapon element to Wind element | |
| val1: | |
| SC_EARTHWEAPON (EFST_PROPERTYGROUND) | |
| desc: Change weapon element to Earth element | |
| val1: | |
| SC_VOLCANO (EFST_GROUNDMAGIC) | |
| desc: +watk of ELE_FIRE user | |
| val1: | |
| SC_DELUGE (EFST_GROUNDMAGIC) | |
| desc: +Max HP of ELE_WATER user | |
| val1: | |
| SC_VIOLENTGALE (EFST_GROUNDMAGIC) | |
| desc: +FLEE of ELE_WIND user | |
| val1: | |
| SC_WATK_ELEMENT () | |
| desc: Adds a percent of damage as an element | |
| val1: | |
| SC_ARMOR () | |
| desc: Reduce damage received by 80 from long ranged weapon/misc attacks | |
| val1: | |
| SC_ARMOR_ELEMENT () | |
| desc: Adjust element resistance by percentage | |
| val1: Water resistance | |
| val2: Earth resistance | |
| val3: Fire resistance | |
| val4: Wind resistance | |
| SC_NOCHAT () | |
| desc: Can't chat, pick item, drop item | |
| val1: | |
| SC_BABY (EFST_PROTECTEXP) | |
| desc: | |
| val1: | |
| SC_AURABLADE (EFST_AURABLADE) | |
| desc: Set OPT3_AURABLADE; Add damage by (20*Skill Lv) which ignore caster's accuracy rate/target's DEF | |
| val1: | |
| SC_PARRYING (EFST_PARRYING) | |
| desc: Block using a 2H-Sword with chance (20+(3*Skill Lv))% | |
| val1: | |
| SC_CONCENTRATION (EFST_LKCONCENTRATION) | |
| desc: Lv 1 Endurace effect; +WATK; +HIT; -DEF | |
| val1: | |
| val2: 5*val1; // Batk/Watk Increase | |
| val3: 10*val1; // Hit Increase | |
| val4: 5*val1; // Def reduction | |
| SC_TENSIONRELAX (EFST_TENSIONRELAX) | |
| desc: Increase HP regeneration rate while sitting | |
| val1: | |
| val2: 12; // SP cost | |
| val3: tick/val4; | |
| val4: 10000; // Decrease at 10secs intervals. | |
| SC_BERSERK (EFST_BERSERK) | |
| desc: Stop HP+SP Regen; Can't use skill; Can't chat; -FLEE; +Max HP; +Movement Speed; +ATK; Set OPT3_BERSERK; -5%HP per 10 second; Set DEF+MDEF to 0 | |
| val1: | |
| val2: HP Penalty (5% of Max HP) | |
| val3: Skill duration | |
| val4: Interval of HP Penalty | |
| SC_FURY () | |
| desc: | |
| val1: | |
| SC_GOSPEL (EFST_GOSPEL) | |
| desc: Can't move; Gives a random status to party member and also enemy. | |
| val1: | |
| SC_ASSUMPTIO (RE: EFST_ASSUMPTIO2. Pre-RE: EFST_ASSUMPTIO) | |
| desc: HP_ASSUMPTIO's effect | |
| val1: Level // * 2 Bonus heal % (in RENEWAL) | |
| SC_BASILICA () | |
| desc: Can't move; Can't use skill except the Basilica caster to cancel the basilica itself; Clear the skill area; Knockback enemy except Boss | |
| val1: | |
| SC_GUILDAURA () | |
| desc: | |
| val1: | |
| SC_MAGICPOWER (EFST_MAGICPOWER) | |
| desc: +MATK by (Skill Lv*5)% for the next magic skill that is cast | |
| val1: | |
| SC_EDP (EFST_EDP) | |
| desc: +WATK by (100+(Skill Lv*80)) | |
| val1: Skill Lv | |
| val2: Chance to Poison enemy (val1+2)% | |
| val3: Damage increased by (50*(val1+1)) | |
| SC_TRUESIGHT (EFST_TRUESIGHT) | |
| desc: All stat +5; Damage +(2*Skill Lv)%; Crit +(Skill Lv); Hit +(3*Skill Lv)% | |
| val1: Skill Lv | |
| val2: Crit | |
| val3: Hit | |
| SC_WINDWALK (EFST_WINDWALK) | |
| desc: +Flee; +Movement speed | |
| val1: Skill Lv | |
| val2: Flee | |
| SC_MELTDOWN (EFST_MELTDOWN) | |
| desc: Breaks target's weapon and armor at a certain chance | |
| val1: Skill Lv | |
| val2: Chance to break weapon (100*Skill Lv) | |
| val3: Change to break armor (70*Skill Lv) | |
| SC_CARTBOOST (EFST_CARTBOOST) | |
| desc: | |
| val1: | |
| SC_CHASEWALK (EFST_CHASEWALK) | |
| desc: | |
| val1: | |
| SC_REJECTSWORD (EFST_SWORDREJECT) | |
| desc: | |
| val1: | |
| SC_MARIONETTE (EFST_MARIONETTE_MASTER) | |
| desc: | |
| val1: | |
| SC_MARIONETTE2 (EFST_MARIONETTE) | |
| desc: | |
| val1: | |
| SC_CHANGEUNDEAD () | |
| desc: | |
| val1: | |
| SC_JOINTBEAT () | |
| desc: | |
| val1: | |
| SC_MINDBREAKER (EFST_MINDBREAKER) | |
| desc: | |
| val1: | |
| SC_MEMORIZE (EFST_MEMORIZE) | |
| desc: | |
| val1: | |
| SC_FOGWALL (EFST_FOGWALL) | |
| desc: | |
| val1: | |
| SC_SPIDERWEB (EFST_SPIDERWEB) | |
| desc: | |
| val1: | |
| SC_DEVOTION (EFST_DEVOTION) | |
| desc: | |
| val1: | |
| SC_SACRIFICE () | |
| desc: | |
| val1: | |
| SC_STEELBODY () | |
| desc: | |
| val1: | |
| SC_ORCISH () | |
| desc: | |
| val1: | |
| SC_READYSTORM () | |
| desc: | |
| val1: | |
| SC_READYDOWN () | |
| desc: | |
| val1: | |
| SC_READYTURN () | |
| desc: | |
| val1: | |
| SC_READYCOUNTER () | |
| desc: | |
| val1: | |
| SC_DODGE () | |
| desc: | |
| val1: | |
| SC_RUN () | |
| desc: | |
| val1: | |
| SC_SHADOWWEAPON () | |
| desc: | |
| val1: | |
| SC_ADRENALINE2 () | |
| desc: | |
| val1: | |
| SC_GHOSTWEAPON () | |
| desc: | |
| val1: | |
| SC_KAIZEL () | |
| desc: | |
| val1: | |
| SC_KAAHI () | |
| desc: | |
| val1: | |
| SC_KAUPE () | |
| desc: | |
| val1: | |
| SC_ONEHAND () | |
| desc: | |
| val1: | |
| SC_PRESERVE () | |
| desc: | |
| val1: | |
| SC_BATTLEORDERS () | |
| desc: | |
| val1: | |
| SC_REGENERATION () | |
| desc: | |
| val1: | |
| SC_DOUBLECAST () | |
| desc: | |
| val1: | |
| SC_GRAVITATION () | |
| desc: | |
| val1: | |
| SC_MAXOVERTHRUST () | |
| desc: | |
| val1: | |
| SC_LONGING () | |
| desc: | |
| val1: | |
| SC_HERMODE () | |
| desc: | |
| val1: | |
| SC_SHRINK () | |
| desc: | |
| val1: | |
| SC_SIGHTBLASTER () | |
| desc: | |
| val1: | |
| SC_WINKCHARM () | |
| desc: | |
| val1: | |
| SC_CLOSECONFINE (EFST_RG_CCONFINE_M) | |
| desc: Flee bonus and counter for confined enemies | |
| val1: Skill level | |
| val2: Confined enemy count | |
| val3: +50 Flee | |
| SC_CLOSECONFINE2 (EFST_RG_CCONFINE_S) | |
| desc: Confines target in place | |
| val1: Skill level | |
| val2: MapID of caster | |
| SC_DANCING () | |
| desc: | |
| val1: | |
| SC_ELEMENTALCHANGE (EFST_ARMOR_PROPERTY) | |
| desc: Change armor element | |
| val1: Element level | |
| val2: Element (see doc/item_bonus.txt) | |
| SC_RICHMANKIM () | |
| desc: | |
| val1: | |
| SC_ETERNALCHAOS () | |
| desc: | |
| val1: | |
| SC_DRUMBATTLE () | |
| desc: | |
| val1: | |
| SC_NIBELUNGEN () | |
| desc: | |
| val1: | |
| SC_ROKISWEIL () | |
| desc: | |
| val1: | |
| SC_INTOABYSS () | |
| desc: | |
| val1: | |
| SC_SIEGFRIED (EFST_SIEGFRIED) | |
| desc: Status change for BD_SIEGFRIED | |
| val1: BD_SIEGFRIED Skill level | |
| val2: Increase val2% damage reduction from non-Nuetral elemental attack | |
| val3: Increase status resistance value by val3% of player's current resistance. | |
| SC_WHISTLE () | |
| desc: | |
| val1: | |
| SC_ASSNCROS () | |
| desc: | |
| val1: | |
| SC_POEMBRAGI () | |
| desc: | |
| val1: | |
| SC_APPLEIDUN () | |
| desc: | |
| val1: | |
| SC_MODECHANGE () | |
| desc: | |
| val1: | |
| SC_HUMMING () | |
| desc: | |
| val1: | |
| SC_DONTFORGETME () | |
| desc: | |
| val1: | |
| SC_FORTUNE () | |
| desc: | |
| val1: | |
| SC_SERVICE4U () | |
| desc: | |
| val1: | |
| SC_STOP () | |
| desc: | |
| val1: | |
| SC_SPURT () | |
| desc: | |
| val1: | |
| SC_SPIRIT () | |
| desc: | |
| val1: | |
| SC_COMA () | |
| desc: Vanish HP to 1 and SP to 0 | |
| val1: Skill Level | |
| val2: If 1 means do not remove SP | |
| val3: Caster's object ID (for mob_log_damage) | |
| val4: | |
| SC_INTRAVISION () | |
| desc: | |
| val1: | |
| SC_INCALLSTATUS () | |
| desc: Increase all status | |
| val1: +AllStats | |
| SC_INCSTR () | |
| desc: Increase STR | |
| val1: + STR | |
| SC_INCAGI () | |
| desc: Increase AGI | |
| val1: + AGI | |
| SC_INCVIT () | |
| desc: Incrase VIT | |
| val1: + VIT | |
| SC_INCINT () | |
| desc: Increase INT | |
| val1: + INT | |
| SC_INCDEX () | |
| desc: Increase DEX | |
| val1: + DEX | |
| SC_INCLUK () | |
| desc: Increase LUK | |
| val1: + Luk | |
| SC_INCHIT () | |
| desc: Increase Hit | |
| val1: + Hit | |
| SC_INCHITRATE () | |
| desc: Incrase Hit | |
| val1: +% Hit | |
| SC_INCFLEE () | |
| desc: Increase Flee | |
| val1: + Flee | |
| SC_INCFLEERATE () | |
| desc: Incrase Flee | |
| val1: +% Flee | |
| SC_INCMHPRATE () | |
| desc: Increase MaxHP | |
| val1: +% MaxHP | |
| SC_INCMSPRATE () | |
| desc: Incrase Max SP | |
| val1: +% MaxSP | |
| SC_INCATKRATE () | |
| desc: Increase Base Attack | |
| val1: +% Atk | |
| SC_INCMATKRATE () | |
| desc: Increase MATK | |
| val1: +% Matk | |
| SC_INCDEFRATE () | |
| desc: Increase Defense | |
| val1: +% Def | |
| SC_STRFOOD (EFST_FOOD_STR) | |
| desc: Increase STR (cannot be stacked with SC_FOOD_STR_CASH, ignored if value is lower) | |
| val1: +STR | |
| SC_AGIFOOD (EFST_FOOD_AGI) | |
| desc: Increase AGI (cannot be stacked with SC_FOOD_AGI_CASH, ignored if value is lower) | |
| val1: +AGI | |
| SC_VITFOOD (EFST_FOOD_VIT) | |
| desc: Increase VIT (cannot be stacked with SC_FOOD_VIT_CASH, ignored if value is lower) | |
| val1: +VIT | |
| SC_INTFOOD (EFST_FOOD_INT) | |
| desc: Increase INT (cannot be stacked with SC_FOOD_INT_CASH, ignored if value is lower) | |
| val1: +INT | |
| SC_DEXFOOD (EFST_FOOD_DEX) | |
| desc: Increase DEX (cannot be stacked with SC_FOOD_DEX_CASH, ignored if value is lower) | |
| val1: +DEX | |
| SC_LUKFOOD (EFST_FOOD_LUK) | |
| desc: Increase LUK (cannot be stacked with SC_FOOD_LUK_CASH, ignored if value is lower) | |
| val1: +LUK | |
| SC_HITFOOD (EFST_FOOD_BASICHIT) | |
| desc: Increase HIT (food-type effect) | |
| val1: +Hit | |
| SC_FLEEFOOD (EFST_FOOD_BASICAVOIDANCE) | |
| desc: Increase FLEE (food-type effect) | |
| val1: +Flee | |
| SC_BATKFOOD () | |
| desc: Increase Base Attack (food-type effect) | |
| val1: +BaseAttack | |
| SC_WATKFOOD () | |
| desc: Increase Weapon Attack (food-type effect) | |
| val1: +WeaponAttack | |
| SC_MATKFOOD () | |
| desc: Increase Magic Attack (food-type effect) | |
| val1: +MagicAttack | |
| SC_SCRESIST () | |
| desc: Status resistance from Gospel skill | |
| val1: Increase status resistance value by n% of player's current resistance. | |
| SC_XMAS () | |
| desc: | |
| val1: | |
| SC_WARM () | |
| desc: | |
| val1: | |
| SC_SUN_COMFORT () | |
| desc: | |
| val1: | |
| SC_MOON_COMFORT () | |
| desc: | |
| val1: | |
| SC_STAR_COMFORT () | |
| desc: | |
| val1: | |
| SC_FUSION () | |
| desc: | |
| val1: | |
| SC_SKILLRATE_UP () | |
| desc: | |
| val1: | |
| SC_SKE () | |
| desc: | |
| val1: | |
| SC_KAITE () | |
| desc: | |
| val1: | |
| SC_SWOO () | |
| desc: | |
| val1: | |
| SC_SKA () | |
| desc: | |
| val1: | |
| SC_EARTHSCROLL () | |
| desc: | |
| val1: | |
| SC_MIRACLE () | |
| desc: | |
| val1: | |
| SC_MADNESSCANCEL (EFST_GS_MADNESSCANCEL) | |
| desc: Increases some statuses (Base ATK, ASPD) | |
| val1: | |
| SC_ADJUSTMENT (EFST_GS_ADJUSTMENT) | |
| desc: Increases some statuses (Hit, Flee) | |
| val1: | |
| SC_INCREASING (EFST_GS_ACCURACY) | |
| desc: Increase some statuses (Hit, Dex, Agi), GS_INCREASING effect | |
| val1: | |
| SC_MAGICALBULLET (EFST_GS_MAGICAL_BULLET) | |
| desc: Increases damage based on source's MATK and is reduced by target's MDEF | |
| val1: | |
| SC_GATLINGFEVER (EFST_GS_GATLINGFEVER) | |
| desc: Increases some statuses (Base ATK, Flee, Movement Speed, ASPD) | |
| val1: SkillLv | |
| val2: ASPD increase (20 * val1) | |
| val3: Base ATK (20 + 10 * val1) [pre-renewal] | |
| val4: Flee decrease (5 * val1) | |
| SC_TATAMIGAESHI () | |
| desc: | |
| val1: | |
| SC_UTSUSEMI () | |
| desc: | |
| val1: | |
| SC_BUNSINJYUTSU () | |
| desc: | |
| val1: | |
| SC_KAENSIN () | |
| desc: | |
| val1: | |
| SC_SUITON () | |
| desc: | |
| val1: | |
| SC_NEN () | |
| desc: | |
| val1: | |
| SC_KNOWLEDGE () | |
| desc: | |
| val1: | |
| SC_SMA () | |
| desc: | |
| val1: | |
| SC_FLING () | |
| desc: | |
| val1: | |
| SC_AVOID () | |
| desc: | |
| val1: | |
| SC_CHANGE () | |
| desc: | |
| val1: | |
| SC_BLOODLUST () | |
| desc: | |
| val1: | |
| SC_FLEET () | |
| desc: | |
| val1: | |
| SC_SPEED () | |
| desc: | |
| val1: | |
| SC_DEFENCE () | |
| desc: Increase Defense, HAMI_DEFENCE effect | |
| val1: (none) | |
| val2: + Def(Pre-renewal) or VIT (Renewal) | |
| SC_INCASPDRATE () | |
| desc: Increase ASPD | |
| val1: +% ASPD | |
| SC_INCFLEE2 (EFST_PLUSAVOIDVALUE) | |
| desc: Increase perfect flee | |
| val1: + Flee2 | |
| SC_JAILED () | |
| desc: | |
| val1: | |
| SC_ENCHANTARMS (EFST_WEAPONPROPERTY) | |
| desc: Changes the element of a target's weapon. | |
| val1: Element value from skill_db | |
| SC_MAGICALATTACK () | |
| desc: | |
| val1: | |
| SC_ARMORCHANGE () | |
| desc: | |
| val1: | |
| SC_CRITICALWOUND () | |
| desc: | |
| val1: | |
| SC_MAGICMIRROR () | |
| desc: | |
| val1: | |
| SC_SLOWCAST () | |
| desc: | |
| val1: | |
| SC_SUMMER () | |
| desc: | |
| val1: | |
| SC_EXPBOOST (EFST_CASH_PLUSEXP) | |
| desc: Increase EXP rate | |
| val1: +% EXP | |
| SC_ITEMBOOST (EFST_CASH_RECEIVEITEM) | |
| desc: Increase Drop rate | |
| val1: +% Drop | |
| SC_BOSSMAPINFO (EFST_CASH_BOSS_ALARM) | |
| desc: Used to display Boss location on minimap | |
| val1: Boss game ID | |
| val2: Used to keep timer message from spamming chat window | |
| val3: | |
| val4: Remaining tick | |
| SC_LIFEINSURANCE (EFST_CASH_DEATHPENALTY) | |
| desc: Remove death pleanlties | |
| val1: | |
| SC_INCCRI (EFST_FOOD_CRITICALSUCCESSVALUE) | |
| desc: Increase critical value | |
| val1: + Critical (100% = 1000) | |
| SC_INCDEF () /* NOT AVAILABLE YET */ | |
| desc: | |
| val1: | |
| SC_INCBASEATK () /* NOT AVAILABLE YET */ | |
| desc: | |
| val1: | |
| SC_FASTCAST () /* NOT AVAILABLE YET */ | |
| desc: | |
| val1: | |
| SC_MDEF_RATE (EFST_PROTECT_MDEF) | |
| desc: Increase MDef by % | |
| val1: +% Mdef | |
| SC_HPREGEN () /* NOT AVAILABLE YET */ | |
| desc: | |
| val1: | |
| SC_INCHEALRATE (EFST_HEALPLUS) | |
| desc: Increase Heal power | |
| val1: +% Heal | |
| SC_PNEUMA () | |
| desc: | |
| val1: | |
| SC_AUTOTRADE () | |
| desc: | |
| val1: | |
| SC_KSPROTECTED () | |
| desc: | |
| val1: | |
| SC_ARMOR_RESIST () | |
| desc: Adjust element resistance by percentage | |
| val1: Water resistance | |
| val2: Earth resistance | |
| val3: Fire resistance | |
| val4: Wind resistance | |
| SC_SPCOST_RATE (EFST_ATKER_BLOOD) | |
| desc: Reduce SP cost | |
| val1: +% Rate | |
| SC_COMMONSC_RESIST (EFST_TARGET_BLOOD) | |
| desc: Increase resistance of status changes, only againts SC_STONE, SC_FREEZE, SC_STUN, SC_SLEEP, SC_POISON, SC_CURSE, SC_SILENCE, SC_CONFUSION, SC_BLIND, SC_BLEEDING, and SC_DPOISON | |
| val1: +% Resistance | |
| SC_SEVENWIND () | |
| desc: | |
| val1: | |
| SC_DEF_RATE (EFST_PROTECT_DEF) | |
| desc: Increase Def by % | |
| val1: +% Def | |
| SC_SPREGEN () /* NOT AVAILABLE YET */ | |
| desc: | |
| val1: | |
| SC_WALKSPEED () | |
| desc: | |
| val1: | |
| SC_MERC_FLEEUP () | |
| desc: | |
| val1: | |
| SC_MERC_ATKUP () | |
| desc: | |
| val1: | |
| SC_MERC_HPUP () | |
| desc: | |
| val1: | |
| SC_MERC_SPUP () | |
| desc: | |
| val1: | |
| SC_MERC_HITUP () | |
| desc: | |
| val1: | |
| SC_MERC_QUICKEN () | |
| desc: | |
| val1: | |
| SC_REBIRTH () | |
| desc: | |
| val1: | |
| SC_SKILLCASTRATE () /* NOT AVAILABLE YET */ | |
| desc: | |
| val1: | |
| SC_DEFRATIOATK () /* NOT AVAILABLE YET */ | |
| desc: | |
| val1: | |
| SC_HPDRAIN () /* NOT AVAILABLE YET */ | |
| desc: | |
| val1: | |
| SC_SKILLATKBONUS () /* NOT AVAILABLE YET */ | |
| desc: | |
| val1: | |
| SC_ITEMSCRIPT () | |
| desc: Timer script from other item script | |
| val1: Item ID | |
| val2: Status Icon | |
| SC_S_LIFEPOTION (EFST_S_LIFEPOTION) | |
| desc: Increase HP each interval | |
| val1: if < 0 will be percentage. If > 0 is fixed HP heal value | |
| val2: Interval per seconds | |
| SC_L_LIFEPOTION (EFST_L_LIFEPOTION) | |
| desc: Increase HP each interval | |
| val1: if < 0 will be percentage. If > 0 is fixed HP heal value | |
| val2: Interval per seconds | |
| SC_JEXPBOOST () | |
| desc: | |
| val1: | |
| SC_IGNOREDEF () /* NOT AVAILABLE YET */ | |
| desc: | |
| val1: | |
| SC_HELLPOWER () | |
| desc: | |
| val1: | |
| SC_INVINCIBLE () | |
| desc: | |
| val1: | |
| SC_INVINCIBLEOFF () | |
| desc: | |
| val1: | |
| SC_MANU_ATK (EFST_MANU_ATK) | |
| desc: Increase Weapon Damage rate to Manuk monsters | |
| val1: +% Damage | |
| val2: (hardcoded to 1 mark as Manuk group bonus) | |
| SC_MANU_DEF (EFST_MANU_DEF) | |
| desc: Increase Defense rate against Manuk monsters | |
| val1: +% Defense | |
| val2: (hardcoded to 1 mark as Manuk group bonus) | |
| SC_SPL_ATK (EFST_SPL_ATK) | |
| desc: Increase Weapon Damage rate to Splendide Monster | |
| val1: +% Damage | |
| val2: (hardcoded to 1 mark as Splendide group bonus) | |
| SC_SPL_DEF (EFST_SPL_DEF) | |
| desc: Increase Defense rate against Splendide Monster | |
| val1: +% Defense | |
| val2: (hardcoded to 1 mark as Splendide group bonus) | |
| SC_MANU_MATK (EFST_MANU_MATK) | |
| desc: Increase Magic Damage rate to Manuk monsters | |
| val1: +% Magic damage | |
| val2: (hardcoded to 1 mark as Manuk group bonus) | |
| SC_SPL_MATK (EFST_SPL_MATK) | |
| desc: Increase Magic Damage to Splendide Monster | |
| val1: +% Damage | |
| val2: (hardcoded to 1 mark as Splendide group bonus) | |
| SC_FOOD_STR_CASH (EFST_FOOD_STR_CASH) | |
| desc: Increase STR (cannot be stacked with SC_STRFOOD, ignored if value is lower) | |
| val1: +STR | |
| SC_FOOD_AGI_CASH (EFST_FOOD_AGI_CASH) | |
| desc: Increase AGI (cannot be stacked with SC_AGIFOOD, ignored if value is lower) | |
| val1: +AGI | |
| SC_FOOD_VIT_CASH (EFST_FOOD_VIT_CASH) | |
| desc: Increase VIT (cannot be stacked with SC_VITFOOD, ignored if value is lower) | |
| val1: +VIT | |
| SC_FOOD_DEX_CASH (EFST_FOOD_DEX_CASH) | |
| desc: Increase DEX (cannot be stacked with SC_DEXFOOD, ignored if value is lower) | |
| val1: +DEX | |
| SC_FOOD_INT_CASH (EFST_FOOD_INT_CASH) | |
| desc: Increase INT (cannot be stacked with SC_INTFOOD, ignored if value is lower) | |
| val1: +INT | |
| SC_FOOD_LUK_CASH (EFST_FOOD_LUK_CASH) | |
| desc: Increase LUK (cannot be stacked with SC_LUKFOOD, ignored if value is lower) | |
| val1: +LUK | |
| SC_FEAR () | |
| desc: Cause SC_ANKLE for 2 seconds, Hit/Flee -20%, remove blind, immune to blind | |
| val1: | |
| SC_BURNING (EFST_BURNT) | |
| desc: MDEF -25%; Deals fixed (1000 + 3%*MaxHP) damage every 3 seconds; Damage can not be reduced | |
| val1: Skill Level | |
| val2: 1000 | |
| val3: Caster's object ID (for mob_log_damage) | |
| val4: Remaining tick | |
| SC_FREEZING () | |
| desc: | |
| val1: | |
| SC_ENCHANTBLADE () | |
| desc: | |
| val1: | |
| SC_DEATHBOUND () | |
| desc: | |
| val1: | |
| SC_MILLENNIUMSHIELD () | |
| desc: | |
| val1: | |
| SC_CRUSHSTRIKE () | |
| desc: | |
| val1: | |
| SC_REFRESH () | |
| desc: | |
| val1: | |
| SC_REUSE_REFRESH () | |
| desc: | |
| val1: | |
| SC_GIANTGROWTH () | |
| desc: | |
| val1: | |
| SC_STONEHARDSKIN () | |
| desc: | |
| val1: | |
| SC_VITALITYACTIVATION () | |
| desc: | |
| val1: | |
| SC_STORMBLAST () | |
| desc: | |
| val1: | |
| SC_FIGHTINGSPIRIT () | |
| desc: | |
| val1: | |
| SC_ABUNDANCE () | |
| desc: | |
| val1: | |
| SC_ADORAMUS () | |
| desc: | |
| val1: | |
| SC_EPICLESIS () | |
| desc: | |
| val1: | |
| SC_ORATIO () | |
| desc: | |
| val1: | |
| SC_LAUDAAGNUS () | |
| desc: | |
| val1: | |
| SC_LAUDARAMUS () | |
| desc: | |
| val1: | |
| SC_RENOVATIO () | |
| desc: | |
| val1: | |
| SC_EXPIATIO () | |
| desc: | |
| val1: | |
| SC_DUPLELIGHT () | |
| desc: | |
| val1: | |
| SC_SECRAMENT () | |
| desc: | |
| val1: | |
| SC_WHITEIMPRISON () | |
| desc: | |
| val1: | |
| SC_MARSHOFABYSS () | |
| desc: | |
| val1: | |
| SC_RECOGNIZEDSPELL () | |
| desc: | |
| val1: | |
| SC_STASIS () | |
| desc: | |
| val1: | |
| SC_SPHERE_1 () | |
| desc: | |
| val1: | |
| SC_SPHERE_2 () | |
| desc: | |
| val1: | |
| SC_SPHERE_3 () | |
| desc: | |
| val1: | |
| SC_SPHERE_4 () | |
| desc: | |
| val1: | |
| SC_SPHERE_5 () | |
| desc: | |
| val1: | |
| SC_READING_SB () | |
| desc: | |
| val1: | |
| SC_FREEZE_SP () | |
| desc: | |
| val1: | |
| SC_FEARBREEZE () | |
| desc: | |
| val1: | |
| SC_ELECTRICSHOCKER () | |
| desc: | |
| val1: | |
| SC_WUGDASH () | |
| desc: | |
| val1: | |
| SC_BITE () | |
| desc: | |
| val1: | |
| SC_CAMOUFLAGE () | |
| desc: | |
| val1: | |
| SC_ACCELERATION () | |
| desc: | |
| val1: | |
| SC_HOVERING () | |
| desc: | |
| val1: | |
| SC_SHAPESHIFT () | |
| desc: | |
| val1: | |
| SC_INFRAREDSCAN () | |
| desc: | |
| val1: | |
| SC_ANALYZE () | |
| desc: | |
| val1: | |
| SC_MAGNETICFIELD () | |
| desc: | |
| val1: | |
| SC_NEUTRALBARRIER () | |
| desc: | |
| val1: | |
| SC_NEUTRALBARRIER_MASTER () | |
| desc: | |
| val1: | |
| SC_STEALTHFIELD () | |
| desc: | |
| val1: | |
| SC_STEALTHFIELD_MASTER () | |
| desc: | |
| val1: | |
| SC_OVERHEAT () | |
| desc: | |
| val1: | |
| SC_OVERHEAT_LIMITPOINT () | |
| desc: | |
| val1: | |
| SC_VENOMIMPRESS () | |
| desc: | |
| val1: | |
| SC_POISONINGWEAPON (EFST_POISONINGWEAPON) | |
| desc: Coat the user's equipped weapon with a new poison temporarily, which grants a chance of leaving the target infected with the current poison while physically attacking. | |
| val1: GC_WEAPONRESEARCH Skill Level | |
| val2: Poison Type | |
| val3: Success Rate | |
| val4: Caster's object ID (for mob_log_damage) | |
| SC_WEAPONBLOCKING () | |
| desc: | |
| val1: | |
| SC_CLOAKINGEXCEED () | |
| desc: | |
| val1: | |
| SC_HALLUCINATIONWALK () | |
| desc: | |
| val1: | |
| SC_HALLUCINATIONWALK_POSTDELAY () | |
| desc: | |
| val1: | |
| SC_ROLLINGCUTTER () | |
| desc: | |
| val1: | |
| SC_TOXIN (EFST_TOXIN) | |
| desc: Inflict damage, which causes the affected entity to flinch every 10 seconds; This will interrupt the skill casting, even if protected against it | |
| val1: GC_WEAPONRESEARCH Skill Level | |
| val2: Caster's object ID | |
| val3: | |
| val4: Remaining tick | |
| SC_PARALYSE (EFST_PARALYSE) | |
| desc: Decrease both ASPD and Flee Rate by 10% and halve Movement Speed, which does not stack with Decrease AGI, Quagmire, Marsh Of Abyss or Freezing status | |
| val1: GC_WEAPONRESEARCH Skill Level | |
| val2: | |
| val3: | |
| val4: Tick | |
| SC_VENOMBLEED (EFST_VENOMBLEED) | |
| desc: Decrease Max HP by 15% | |
| val1: GC_WEAPONRESEARCH Skill Level | |
| val2: | |
| val3: | |
| val4: Tick | |
| SC_MAGICMUSHROOM (EFST_MAGICMUSHROOM) | |
| desc: Force the affected entity to use /heh emote, to randomly use skills and drain 3% of Max HP every 4 seconds | |
| val1: GC_WEAPONRESEARCH Skill Level | |
| val2: Caster's object ID | |
| val3: | |
| val4: Remaining tick | |
| SC_DEATHHURT (EFST_DEATHHURT) | |
| desc: Drop the healing effectiveness by 20%; This effect stacks with Critical Wounds | |
| val1: GC_WEAPONRESEARCH Skill Level | |
| val2: | |
| val3: | |
| val4: Tick | |
| SC_PYREXIA (EFST_PYREXIA) | |
| desc: Cause Blind and Hallucination statuses; If the affected entity takes damage while under the effects of this poison, it will remain in flinching motion, which will interrupt the skill casting | |
| val1: GC_WEAPONRESEARCH Skill Level | |
| val2: | |
| val3: | |
| val4: Remaining tick | |
| SC_OBLIVIONCURSE (EFST_OBLIVIONCURSE) | |
| desc: Force the affected entity to use /? emote, block SP Recovery and cause Oblivion status; There is a chance (100% - (Target INT * 0.8)%) of being inflicted, with a minimum of 5% | |
| val1: GC_WEAPONRESEARCH Skill Level | |
| val2: | |
| val3: | |
| val4: Tick | |
| SC_LEECHESEND (EFST_LEECHESEND) | |
| desc: Drain (Target VIT * (SkillLv - 3)) + (Target HP / 100) HP each second | |
| val1: GC_WEAPONRESEARCH Skill Level | |
| val2: Caster's object ID | |
| val3: | |
| val4: Remaining tick | |
| SC_REFLECTDAMAGE () | |
| desc: | |
| val1: | |
| SC_FORCEOFVANGUARD () | |
| desc: | |
| val1: | |
| SC_SHIELDSPELL_DEF () | |
| desc: | |
| val1: | |
| SC_SHIELDSPELL_MDEF () | |
| desc: | |
| val1: | |
| SC_SHIELDSPELL_REF () | |
| desc: | |
| val1: | |
| SC_EXEEDBREAK () | |
| desc: | |
| val1: | |
| SC_PRESTIGE () | |
| desc: | |
| val1: | |
| SC_BANDING () | |
| desc: | |
| val1: | |
| SC_BANDING_DEFENCE () | |
| desc: | |
| val1: | |
| SC_EARTHDRIVE () | |
| desc: | |
| val1: | |
| SC_INSPIRATION () | |
| desc: | |
| val1: | |
| SC_SPELLFIST () | |
| desc: | |
| val1: | |
| SC_CRYSTALIZE () | |
| desc: | |
| val1: | |
| SC_STRIKING (EFST_STRIKING) | |
| desc: | |
| val1: SO_STRIKING Skill Level | |
| val2: Increased ATK | |
| val3: SP Drain / Sec | |
| val4: Tick Left (in sec) | |
| SC_WARMER () | |
| desc: | |
| val1: | |
| SC_VACUUM_EXTREME () | |
| desc: | |
| val1: | |
| SC_PROPERTYWALK () | |
| desc: | |
| val1: | |
| SC_SWINGDANCE () | |
| desc: | |
| val1: | |
| SC_SYMPHONYOFLOVER () | |
| desc: | |
| val1: | |
| SC_MOONLITSERENADE (EFST_MOONLIT_SERENADE) | |
| desc: | |
| val1: WA_MOONLIT_SERENADE Skill Level | |
| val2: WM_LESSON Level | |
| val3: Increased MATK | |
| SC_RUSHWINDMILL (EFST_RUSH_WINDMILL) | |
| desc: | |
| val1: MI_RUSH_WINDMILL Skill Level | |
| val2: WM_LESSON Level | |
| val3: Increased ATK | |
| SC_ECHOSONG () | |
| desc: | |
| val1: | |
| SC_HARMONIZE () | |
| desc: | |
| val1: | |
| SC_VOICEOFSIREN () | |
| desc: | |
| val1: | |
| SC_DEEPSLEEP () | |
| desc: | |
| val1: | |
| SC_SIRCLEOFNATURE () | |
| desc: | |
| val1: | |
| SC_GLOOMYDAY () | |
| desc: | |
| val1: | |
| SC_GLOOMYDAY_SK () | |
| desc: | |
| val1: | |
| SC_SONGOFMANA () | |
| desc: | |
| val1: | |
| SC_DANCEWITHWUG () | |
| desc: | |
| val1: | |
| SC_SATURDAYNIGHTFEVER () | |
| desc: | |
| val1: | |
| SC_LERADSDEW () | |
| desc: | |
| val1: | |
| SC_MELODYOFSINK () | |
| desc: | |
| val1: | |
| SC_BEYONDOFWARCRY () | |
| desc: | |
| val1: | |
| SC_UNLIMITEDHUMMINGVOICE () | |
| desc: | |
| val1: | |
| SC_SITDOWN_FORCE () | |
| desc: | |
| val1: | |
| SC_NETHERWORLD () | |
| desc: | |
| val1: | |
| SC_CRESCENTELBOW () | |
| desc: | |
| val1: | |
| SC_CURSEDCIRCLE_ATKER () | |
| desc: | |
| val1: | |
| SC_CURSEDCIRCLE_TARGET () | |
| desc: | |
| val1: | |
| SC_LIGHTNINGWALK () | |
| desc: | |
| val1: | |
| SC_RAISINGDRAGON () | |
| desc: | |
| val1: | |
| SC_GT_ENERGYGAIN (EFST_GENTLETOUCH_ENERGYGAIN) | |
| desc: | |
| val1: SR_GENTLETOUCH_ENERGYGAIN Skill Level | |
| val2: Sphere Gain Chance | |
| SC_GT_CHANGE (EFST_GENTLETOUCH_CHANGE) | |
| desc: ATK increase: ATK [{(Caster DEX / 4) + (Caster STR / 2)} x Skill Level / 5]; ASPD increase: [(Target AGI x Skill Level) / 60] %; MDEF decrease: MDEF [(200 / Caster INT) x Skill Level]; Max HP decrease: [Skill Level x 4] % | |
| val1: SR_GENTLETOUCH_CHANGE Skill Level | |
| val2: Increased ATK | |
| val3: Increased ASPD Rate | |
| val4: Decreased MDEF | |
| SC_GT_REVITALIZE (EFST_GENTLETOUCH_REVITALIZE) | |
| desc: MaxHP: [(Skill Level * 2)]%; Natural HP recovery increase: [(Skill Level x 30) + 50] %; STAT DEF increase: [(Caster VIT / 4) x Skill Level] (The stat def is not shown in the status window and it is processed differently) | |
| val1: SR_GENTLETOUCH_REVITALIZE Skill Level | |
| val2: Max HP Rate bonus | |
| val3: HP Regen Rage Value | |
| val4: Increased DEF | |
| SC_GN_CARTBOOST () | |
| desc: | |
| val1: | |
| SC_THORNSTRAP () | |
| desc: | |
| val1: | |
| SC_BLOODSUCKER () | |
| desc: | |
| val1: | |
| SC_SMOKEPOWDER () | |
| desc: | |
| val1: | |
| SC_TEARGAS () | |
| desc: | |
| val1: | |
| SC_MANDRAGORA () | |
| desc: | |
| val1: | |
| SC_STOMACHACHE (EFST_STOMACHACHE) | |
| desc: Reduce all stats | |
| val1: -AllStats | |
| SC_MYSTERIOUS_POWDER (EFST_MYSTERIOUS_POWDER) | |
| desc: Reduce Max HP rate | |
| val1: ReduceValue (don't use - sign to reduce) | |
| SC_MELON_BOMB (EFST_MELON_BOMB) | |
| desc: Reduce ASPD and move speed | |
| val1: ReduceValue (don't use - sign to reduce) | |
| SC_BANANA_BOMB (EFST_BANANA_BOMB) | |
| desc: Reduce LUK rate | |
| val1: ReduceValue (don't use - sign to reduce) | |
| SC_BANANA_BOMB_SITDOWN (EFST_BANANA_BOMB_SITDOWN_POSTDELAY) | |
| desc: Force player to sit | |
| val1: | |
| SC_SAVAGE_STEAK (EFST_SAVAGE_STEAK) | |
| desc: Increase STR | |
| val1: +STR | |
| SC_COCKTAIL_WARG_BLOOD (EFST_COCKTAIL_WARG_BLOOD) | |
| desc: Increase INT | |
| val1: +INT | |
| SC_MINOR_BBQ (EFST_MINOR_BBQ) | |
| desc: Increase VIT | |
| val1: +VIT | |
| SC_SIROMA_ICE_TEA (EFST_SIROMA_ICE_TEA) | |
| desc: Increase DEX | |
| val1: +DEX | |
| SC_DROCERA_HERB_STEAMED (EFST_DROCERA_HERB_STEAMED) | |
| desc: Increase AGI | |
| val1: +AGI | |
| SC_PUTTI_TAILS_NOODLES (EFST_PUTTI_TAILS_NOODLES) | |
| desc: Increase LUK | |
| val1: +LUK | |
| SC_BOOST500 (EFST_BOOST500) | |
| desc: Increase ASPD rate | |
| val1: +% Aspd | |
| SC_FULL_SWING_K (EFST_FULL_SWING_K) | |
| desc: Increase Base Atk | |
| val1: +BaseAtk | |
| SC_MANA_PLUS (EFST_MANA_PLUS) | |
| desc: Increase MAtk | |
| val1: +Matk | |
| SC_MUSTLE_M (EFST_MUSTLE_M) | |
| desc: Increase Max HP rate | |
| val1: +% MaxHP | |
| SC_LIFE_FORCE_F (EFST_LIFE_FORCE_F) | |
| desc: Increase Max SP rate | |
| val1: +% MaxSP | |
| SC_EXTRACT_WHITE_POTION_Z (EFST_EXTRACT_WHITE_POTION_Z) | |
| desc: Increase HP regen rate | |
| val1: +% HP regen | |
| SC_VITATA_500 (EFST_VITATA_500) | |
| desc: Increase SP Regen rate & Max SP rate | |
| val1: +% SP regen | |
| val2: +% MaxSP | |
| SC_EXTRACT_SALAMINE_JUICE (EFST_EXTRACT_SALAMINE_JUICE) | |
| desc: Increase ASP rate | |
| val1: +% ASPD | |
| SC__REPRODUCE () | |
| desc: | |
| val1: | |
| SC__AUTOSHADOWSPELL () | |
| desc: | |
| val1: | |
| SC__SHADOWFORM () | |
| desc: | |
| val1: | |
| SC__BODYPAINT () | |
| desc: | |
| val1: | |
| SC__INVISIBILITY () | |
| desc: | |
| val1: | |
| SC__DEADLYINFECT () | |
| desc: | |
| val1: | |
| SC__ENERVATION () | |
| desc: | |
| val1: | |
| SC__GROOMY () | |
| desc: | |
| val1: | |
| SC__IGNORANCE () | |
| desc: | |
| val1: | |
| SC__LAZINESS () | |
| desc: | |
| val1: | |
| SC__UNLUCKY () | |
| desc: | |
| val1: | |
| SC__WEAKNESS () | |
| desc: | |
| val1: | |
| SC__STRIPACCESSORY () | |
| desc: | |
| val1: | |
| SC__MANHOLE () | |
| desc: | |
| val1: | |
| SC__BLOODYLUST () | |
| desc: | |
| val1: | |
| SC_CIRCLE_OF_FIRE () | |
| desc: | |
| val1: | |
| SC_CIRCLE_OF_FIRE_OPTION () | |
| desc: | |
| val1: | |
| SC_FIRE_CLOAK () | |
| desc: | |
| val1: | |
| SC_FIRE_CLOAK_OPTION () | |
| desc: | |
| val1: | |
| SC_WATER_SCREEN () | |
| desc: | |
| val1: | |
| SC_WATER_SCREEN_OPTION () | |
| desc: | |
| val1: | |
| SC_WATER_DROP () | |
| desc: | |
| val1: | |
| SC_WATER_DROP_OPTION () | |
| desc: | |
| val1: | |
| SC_WATER_BARRIER () | |
| desc: | |
| val1: | |
| SC_WIND_STEP () | |
| desc: | |
| val1: | |
| SC_WIND_STEP_OPTION () | |
| desc: | |
| val1: | |
| SC_WIND_CURTAIN () | |
| desc: | |
| val1: | |
| SC_WIND_CURTAIN_OPTION () | |
| desc: | |
| val1: | |
| SC_ZEPHYR () | |
| desc: | |
| val1: | |
| SC_SOLID_SKIN () | |
| desc: | |
| val1: | |
| SC_SOLID_SKIN_OPTION () | |
| desc: | |
| val1: | |
| SC_STONE_SHIELD () | |
| desc: | |
| val1: | |
| SC_STONE_SHIELD_OPTION () | |
| desc: | |
| val1: | |
| SC_POWER_OF_GAIA () | |
| desc: | |
| val1: | |
| SC_PYROTECHNIC () | |
| desc: | |
| val1: | |
| SC_PYROTECHNIC_OPTION () | |
| desc: | |
| val1: | |
| SC_HEATER () | |
| desc: | |
| val1: | |
| SC_HEATER_OPTION () | |
| desc: | |
| val1: | |
| SC_TROPIC () | |
| desc: | |
| val1: | |
| SC_TROPIC_OPTION () | |
| desc: | |
| val1: | |
| SC_AQUAPLAY () | |
| desc: | |
| val1: | |
| SC_AQUAPLAY_OPTION () | |
| desc: | |
| val1: | |
| SC_COOLER () | |
| desc: | |
| val1: | |
| SC_COOLER_OPTION () | |
| desc: | |
| val1: | |
| SC_CHILLY_AIR () | |
| desc: | |
| val1: | |
| SC_CHILLY_AIR_OPTION () | |
| desc: | |
| val1: | |
| SC_GUST () | |
| desc: | |
| val1: | |
| SC_GUST_OPTION () | |
| desc: | |
| val1: | |
| SC_BLAST () | |
| desc: | |
| val1: | |
| SC_BLAST_OPTION () | |
| desc: | |
| val1: | |
| SC_WILD_STORM () | |
| desc: | |
| val1: | |
| SC_WILD_STORM_OPTION () | |
| desc: | |
| val1: | |
| SC_PETROLOGY () | |
| desc: | |
| val1: | |
| SC_PETROLOGY_OPTION () | |
| desc: | |
| val1: | |
| SC_CURSED_SOIL () | |
| desc: | |
| val1: | |
| SC_CURSED_SOIL_OPTION () | |
| desc: | |
| val1: | |
| SC_UPHEAVAL () | |
| desc: | |
| val1: | |
| SC_UPHEAVAL_OPTION () | |
| desc: | |
| val1: | |
| SC_TIDAL_WEAPON () | |
| desc: | |
| val1: | |
| SC_TIDAL_WEAPON_OPTION () | |
| desc: | |
| val1: | |
| SC_ROCK_CRUSHER () | |
| desc: | |
| val1: | |
| SC_ROCK_CRUSHER_ATK () | |
| desc: | |
| val1: | |
| SC_LEADERSHIP () | |
| desc: | |
| val1: | |
| SC_GLORYWOUNDS () | |
| desc: | |
| val1: | |
| SC_SOULCOLD () | |
| desc: | |
| val1: | |
| SC_HAWKEYES () | |
| desc: | |
| val1: | |
| SC_ODINS_POWER () | |
| desc: | |
| val1: | |
| SC_RAID () | |
| desc: | |
| val1: | |
| SC_FIRE_INSIGNIA () | |
| desc: | |
| val1: | |
| SC_WATER_INSIGNIA () | |
| desc: | |
| val1: | |
| SC_WIND_INSIGNIA () | |
| desc: | |
| val1: | |
| SC_EARTH_INSIGNIA () | |
| desc: | |
| val1: | |
| SC_PUSH_CART () | |
| desc: | |
| val1: | |
| SC_SPELLBOOK1 () | |
| desc: | |
| val1: | |
| SC_SPELLBOOK2 () | |
| desc: | |
| val1: | |
| SC_SPELLBOOK3 () | |
| desc: | |
| val1: | |
| SC_SPELLBOOK4 () | |
| desc: | |
| val1: | |
| SC_SPELLBOOK5 () | |
| desc: | |
| val1: | |
| SC_SPELLBOOK6 () | |
| desc: | |
| val1: | |
| SC_MAXSPELLBOOK () | |
| desc: | |
| val1: | |
| SC_INCMHP () | |
| desc: Increase Max HP | |
| val1: + Max HP | |
| SC_INCMSP () | |
| desc: Incrase Max SP | |
| val1: + MaxSP | |
| SC_PARTYFLEE () | |
| desc: | |
| val1: | |
| SC_MEIKYOUSISUI () | |
| desc: | |
| val1: | |
| SC_JYUMONJIKIRI () | |
| desc: | |
| val1: | |
| SC_KYOUGAKU () | |
| desc: | |
| val1: | |
| SC_IZAYOI () | |
| desc: | |
| val1: | |
| SC_ZENKAI () | |
| desc: | |
| val1: | |
| SC_KAGEHUMI () | |
| desc: | |
| val1: | |
| SC_KYOMU () | |
| desc: | |
| val1: | |
| SC_KAGEMUSYA () | |
| desc: | |
| val1: | |
| SC_ZANGETSU () | |
| desc: | |
| val1: | |
| SC_GENSOU () | |
| desc: | |
| val1: | |
| SC_AKAITSUKI () | |
| desc: | |
| val1: | |
| SC_STYLE_CHANGE () | |
| desc: Eleanor's mode | |
| val1: | |
| SC_TINDER_BREAKER (EFST_TINDER_BREAKER_POSTDELAY) | |
| desc: | |
| val1: | |
| SC_TINDER_BREAKER2 (EFST_TINDER_BREAKER) | |
| desc: Tinder Breaker after-effect, just like Close Confine | |
| val1: | |
| SC_CBC (EFST_CBC) | |
| desc: Drain HP & SP each iteration (default is each 1 sec) | |
| val1: | |
| val2: | |
| val3: %SP drain | |
| SC_EQC (EFST_EQC) | |
| desc: | |
| val1: | |
| val2: -% Def | |
| val3: -%MaxHP | |
| val4: | |
| SC_GOLDENE_FERSE (EFST_GOLDENE_FERSE) | |
| desc: | |
| val1: | |
| val2: +% Flee | |
| val3: +% ASPD | |
| val4: % Chance to convert attack as Holy element | |
| SC_ANGRIFFS_MODUS (EFST_ANGRIFFS_MODUS) | |
| desc: Drain 100 HP & 20 SP each iteration (default is each 1 sec) | |
| val1: Level. Usage for +MaxHP rate (5 * level) | |
| val2: +ATK | |
| val3: -Flee | |
| SC_OVERED_BOOST (EFST_OVERED_BOOST) | |
| desc: When status ended, reduce 50% HP for player and increase 50 the Homunculus's hunger | |
| val1: | |
| val2: Fixed Flee value | |
| val3: Fixed ASPD value | |
| val4: -% Def | |
| SC_LIGHT_OF_REGENE (EFST_LIGHT_OF_REGENE) | |
| desc: | |
| val1: | |
| val2: % of HP recovery on death | |
| SC_ASH (EFST_VOLCANIC_ASH) | |
| desc: Increase damage to Fire element enemy (ratio +150%), reduce Hit, Def, Atk & Flee. | |
| val1: -% Hit | |
| val2: -% Def | |
| val4: -Atk & Flee | |
| SC_GRANITIC_ARMOR (EFST_GRANITIC_ARMOR) | |
| desc: Reduce the inflicted damage, when status ended deals another damage to self | |
| val1: | |
| val2: -%Damage | |
| val3: Damage taken on status end | |
| SC_MAGMA_FLOW (EFST_MAGMA_FLOW) | |
| desc: | |
| val1: | |
| val2: Rate to cast Magma Flow (deals damage) to target while attacking | |
| SC_PYROCLASTIC (EFST_PYROCLASTIC) | |
| desc: | |
| val1: | |
| val2: +ATK | |
| val3: % Rate to cast Hammer Fall | |
| SC_PARALYSIS (EFST_NEEDLE_OF_PARALYZE) | |
| desc: | |
| val1: | |
| val2: -Def | |
| val3: +% CastTime | |
| SC_PAIN_KILLER (EFST_PAIN_KILLER) | |
| desc: Reduce damage for certain value, reduce ASPD rate, inflict Endure if has active SC_PARALYSIS | |
| val1: | |
| val2: -% ASPD | |
| val3: -Damage | |
| SC_HANBOK () | |
| desc: Visual effect. Hanbok costume! | |
| val1: | |
| SC_DEFSET () | |
| desc: Vellum Weapon bonus. Set Def value | |
| val1: Def fixed value | |
| SC_MDEFSET () | |
| desc: Vellum Weapon bonus. Set MDef value | |
| val1: MDef fixed value | |
| SC_DARKCROW (EFST_DARKCROW) | |
| desc: Increase short/melee damage rate | |
| val1: | |
| val2: +% Damage | |
| SC_FULL_THROTTLE (EFST_FULL_THROTTLE) | |
| desc: Increase walk speed, increase allstats, full HP once activated | |
| val1: Level, also used as Rebound level when this sc ended | |
| val2: -SP each iteration | |
| val3: +% Allstats | |
| SC_REBOUND (EFST_REBOUND) | |
| desc: Full Throttle after-effect. Reduce walk speed | |
| val1: | |
| SC_UNLIMIT (EFST_UNLIMIT) | |
| desc: Increase attak rate & set Def/MDef to 1, | |
| val1: | |
| val2: +% Attack | |
| SC_KINGS_GRACE (EFST_KINGS_GRACE) | |
| desc: Add Max HP & heal each iteration (default 1 seconds) | |
| val1: | |
| val2: +HP heal | |
| SC_TELEKINESIS_INTENSE () | |
| desc: Increase SP cost & damage of Ghost skill, reduce casttime | |
| val1: | |
| val2: +% SP Cost | |
| val3: +Damage ratio | |
| val4: -CastTime | |
| SC_OFFERTORIUM (EFST_OFFERTORIUM) | |
| desc: | |
| val1: | |
| val2: +Heal Power | |
| val3: +SP Cost | |
| SC_FRIGG_SONG (EFST_FRIGG_SONG) | |
| desc: Add Max HP & heal each iteration (default 1 seconds) | |
| val1: Skill Level | |
| val2: +% MaxHP | |
| val3: +HP heal | |
| SC_MONSTER_TRANSFORM () | |
| desc: Monster Transformation. (DO NOT USE THIS DIRECTLY, use script 'transform') | |
| val1: Monster ID | |
| SC_ANGEL_PROTECT () | |
| desc: | |
| val1: | |
| SC_ILLUSIONDOPING (EFST_ILLUSIONDOPING) | |
| desc: | |
| val1: | |
| val2: -Hit | |
| SC_FLASHCOMBO () | |
| desc: | |
| val1: | |
| val2: +ATK (isn't shown in status window) | |
| SC_MOONSTAR (EFST_MOONSTAR) | |
| desc: Visual effect | |
| val1: | |
| SC_SUPER_STAR (EFST_SUPER_STAR) | |
| desc: Visual effect | |
| val1: | |
| SC_HEAT_BARREL (EFST_HEAT_BARREL) | |
| desc: (Rebellion) Reduce fixed cast time, add ASPD rate, and reduce FLEE | |
| val1: SkillLv | |
| val2: -Fixed Casttime (5 * val1) | |
| val3: +% ASPD (6 + val1 * 2) | |
| val4: -FLEE (25 + val1 * 5) | |
| SC_P_ALTER (EFST_P_ALTER) | |
| desc: Increase attack ratio and creates a barrier like Kyrie | |
| val1: SkillLv | |
| val2: +ATK ratio (10 * Coin Count) | |
| val3: Barrier HP (Max HP * (val1 * 5) / 100) | |
| SC_E_CHAIN (EFST_E_CHAIN) | |
| desc: (Rebellion) Has chance to trigger Chain Action for any weapon | |
| val1: SkillLv | |
| val2: Coins used for success rate. (5 * val) | |
| SC_C_MARKER (EFST_C_MARKER) | |
| desc: (Rebellion) Crimson Marker effect, also sends the target location to the caster | |
| val1: SkillLv | |
| val2: | |
| val3: -FLEE (10) | |
| SC_ANTI_M_BLAST (EFST_ANTI_M_BLAST) | |
| desc: (Rebellion) Anti-Material effect, reduce resistance of Neutral attack | |
| val1: SkillLv | |
| val2: Reduction ratio (10 * val1) | |
| SC_B_TRAP (EFST_B_TRAP) | |
| desc: (Rebellion) Bind Trap effect, waiting for Flicker to be used | |
| val1: SkillLv | |
| val2: | |
| val3: -Walk Speed (Unstackable penalty) (25 * val1) | |
| SC_H_MINE (EFST_H_MINE) | |
| desc: (Rebellion) Howling Mine effect, waiting for Flicker to be used | |
| val1: | |
| SC_QD_SHOT_READY (EFST_E_QD_SHOT_READY) | |
| desc: (Rebellion) Combo stance to cast Quick Draw Shot | |
| val1: | |
| SC_MTF_ASPD (EFST_MTF_ASPD) | |
| desc: Increase ASP and Hit | |
| val1: +ASPD | |
| val2: +Hit | |
| SC_MTF_ASPD2 (EFST_MTF_ASPD2) | |
| desc: Increase ASP and Hit | |
| val1: +ASPD | |
| val2: +Hit | |
| SC_MTF_RANGEATK (EFST_MTF_RANGEATK) | |
| desc: Increase Long-ranged damage while attacking | |
| val1: +% Damage (not be shown in status window) | |
| SC_MTF_RANGEATK2 (EFST_MTF_RANGEATK2) | |
| desc: Increase Long-ranged damage while attacking | |
| val1: +% Damage (not be shown in status window) | |
| SC_MTF_MATK (EFST_MTF_MATK) | |
| desc: Increase MATK damage while attacking | |
| val1: +% MATK | |
| SC_MTF_MATK2 (EFST_MTF_MATK2) | |
| desc: Increase MATK damage while attacking | |
| val1: + MATK | |
| SC_MTF_MLEATKED (EFST_MTF_MLEATKED) | |
| desc: Has chance to cast Endure to self while attacked | |
| val1: Endure Level | |
| val2: Rate to cast | |
| val3: Neutral element resistance | |
| SC_MTF_CRIDAMAGE (EFST_MTF_CRIDAMAGE) | |
| desc: Bonus critical rate of monster transformation | |
| val1: +% Critical | |
| SC_OKTOBERFEST () | |
| desc: Costume | |
| val1: | |
| SC_STRANGELIGHTS (EFST_STRANGELIGHTS) | |
| desc: | |
| val1: | |
| SC_DECORATION_OF_MUSIC (EFST_DECORATION_OF_MUSIC) | |
| desc: | |
| val1: | |
| SC_QUEST_BUFF1 (EFST_QUEST_BUFF1) | |
| desc: | |
| val1: +ATK & +MATK | |
| SC_QUEST_BUFF2 (EFST_QUEST_BUFF2) | |
| desc: | |
| val1: +ATK & +MATK | |
| SC_QUEST_BUFF3 (EFST_QUEST_BUFF3) | |
| desc: | |
| val1: +ATK & +MATK | |
| SC_ALL_RIDING (EFST_ALL_RIDING) | |
| desc: | |
| val1: | |
| SC_TEARGAS_SOB () | |
| desc: 2nd Teargas effect, do /sob expression each 3 seconds | |
| val1: | |
| SC__FEINTBOMB () | |
| desc: | |
| val1: | |
| val2: -1 SP each second | |
| SC__CHAOS () | |
| desc: | |
| val1: | |
| SC_ELEMENTAL_SHIELD () | |
| desc: Block magic attack | |
| val1: | |
| SC_CHASEWALK2 (EFST_CHASEWALK2) | |
| desc: 2nd effect of Chasewalk | |
| val1: +STR | |
| SC_SUHIDE (EFST_SUHIDE) | |
| desc: Hide caster. Can be seen by insect, demon, and boss. Cannot move or pickup items. | |
| val1: Skill Lv | |
| SC_SU_STOOP (EFST_SU_STOOP) | |
| desc: Places a temporary buff on the user that decreases all damage taken by 90%. | |
| val1: Skill Lv | |
| SC_SPRITEMABLE (EFST_SPRITEMABLE) | |
| desc: Increase 1000 HP and 100 SP. | |
| val1: | |
| SC_CATNIPPOWDER (EFST_CATNIPPOWDER) | |
| desc: Reduces ATK and MATK by 50% to targets in a 3x3~7x7 area. HP and SP recovery rate increase. | |
| val1: Skill Lv | |
| val2: WATK% / MATK% | |
| val3: Movement speed reduction | |
| SC_SV_ROOTTWIST (EFST_SV_ROOTTWIST) | |
| desc: Prevents the target from moving and receives 100 Poison damage every second. Cannot be used on Boss monsters. | |
| val1: Skill Lv | |
| SC_BITESCAR (EFST_BITESCAR) | |
| desc: Drains a portion of the target's Max HP each second. | |
| val1: Skill Lv | |
| val2: Max HP% damage | |
| val4: Tick | |
| SC_ARCLOUSEDASH (EFST_ARCLOUSEDASH) | |
| desc: Increases Agi and movement speed. | |
| val1: AGI | |
| val2: Movement speed increase | |
| val4: Ranged ATK increase for Doram | |
| SC_TUNAPARTY (EFST_TUNAPARTY) | |
| desc: Protects from damage, the amount is based on Max HP. | |
| val1: Max HP% to absorb | |
| val2: Double the shield life with Spirit of Sea | |
| SC_SHRIMP (EFST_SHRIMP) | |
| desc: Gives all party members on screen +10% ATK and MATK. | |
| val1: BATK% / MATK% | |
| SC_FRESHSHRIMP (EFST_FRESHSHRIMP) | |
| desc: Recovers a small amount of HP. Each level reduces the time between each HP recovery tick. | |
| val1: Skill Lv | |
| val2: Heal amount | |
| val4: Tick | |
| SC_HISS (EFST_HISS) | |
| desc: Increases movement speed and perfect dodge of the user and his party. | |
| val1: Skill Lv | |
| val2: Perfect Dodge | |
| SC_NYANGGRASS (EFST_NYANGGRASS) | |
| desc: Reduces monster's DEF and MDEF by 50%. Reduces other player's equipment DEF and MDEF to 0. | |
| val1: Skill Lv | |
| SC_GROOMING (EFST_GROOMING) | |
| desc: FLEE + 100. Cures Poison, Frozen, Stun, Sleep, Bleeding, Silence, Crystallization, Deep Sleep, Fear, and Mandragora Howling. | |
| val1: Skill Lv | |
| val2: FLEE | |
| SC_SHRIMPBLESSING (EFST_PROTECTIONOFSHRIMP) | |
| desc: Increases caster's SP recovery by 150%. | |
| val1: Skill Lv | |
| SC_CHATTERING (EFST_CHATTERING) | |
| desc: Increases the player's ATK and MATK by 100. Increases the player's movespeed. | |
| val1: Skill Lv | |
| val2: ATK / MATK | |
| SC_DORAM_WALKSPEED () | |
| desc: Adjusts player's walk speed. | |
| val1: Movement speed adjustment | |
| SC_DORAM_MATK () | |
| desc: Statically increases MATK for Spirit of Land. | |
| val1: MATK | |
| SC_DORAM_FLEE2 () | |
| desc: Statically increase FLEE2 for Spirit of Land. | |
| val1: FLEE2 | |
| SC_DORAM_SVSP () | |
| desc: Casts Silvervine Stem Spear when receiving Magic or Ranged damage after using Catnip Meteor for Spirit of Land. | |
| val1: Value to know it's active | |
| SC_GVG_GIANT (EFST_GVG_GIANT) | |
| desc: Instantly consumes HP/SP, increases Physical/Magic damage on player enemies by n%. | |
| val1: Amount of HP that are instantly consumed | |
| val2: Amount of SP that are instantly consumed | |
| val3: Increases % Physical damage | |
| val4: Increases % Magical damage | |
| SC_GVG_GOLEM (EFST_GVG_GOLEM) | |
| desc: Instantly consumes HP/SP, decreases n% damage received from other adventurers. | |
| val1: Amount of HP that are instantly consumed | |
| val2: Amount of SP that are instantly consumed | |
| val3: Decreases % damage received of physical attack | |
| val4: Decreases % damage received of magical attack | |
| SC_GVG_STUN (EFST_GVG_STUN) | |
| desc: Instantly consumes HP/SP, immunizes you against Stun. | |
| val1: Amount of HP that are instantly consumed | |
| val2: Amount of SP that are instantly consumed | |
| SC_GVG_STONE (EFST_GVG_STONE) | |
| desc: Instantly consumes HP/SP, immunizes you against Petrification. | |
| val1: Amount of HP that are instantly consumed | |
| val2: Amount of SP that are instantly consumed | |
| SC_GVG_FREEZ (EFST_GVG_FREEZ) | |
| desc: Instantly consumes HP/SP, immunizes you against Frost. | |
| val1: Amount of HP that are instantly consumed | |
| val2: Amount of SP that are instantly consumed | |
| SC_GVG_SLEEP (EFST_GVG_SLEEP) | |
| desc: Instantly consumes HP/SP, immunizes you against Sleep. | |
| val1: Amount of HP that are instantly consumed | |
| val2: Amount of SP that are instantly consumed | |
| SC_GVG_CURSE (EFST_GVG_CURSE) | |
| desc: Instantly consumes HP/SP, immunizes you against Curse. | |
| val1: Amount of HP that are instantly consumed | |
| val2: Amount of SP that are instantly consumed | |
| SC_GVG_SILENCE (EFST_GVG_SILENCE) | |
| desc: Instantly consumes HP/SP, immunizes you against Silence. | |
| val1: Amount of HP that are instantly consumed | |
| val2: Amount of SP that are instantly consumed | |
| SC_GVG_BLIND (EFST_GVG_BLIND) | |
| desc: Instantly consumes HP/SP, immunizes you against Blind. | |
| val1: Amount of HP that are instantly consumed | |
| val2: Amount of SP that are instantly consumed | |
| SC_EXTREMITYFIST2 () | |
| desc: | |
| val1: | |
| SC_LHZ_DUN_N1 (EFST_LHZ_DUN_N1) | |
| desc: Increases damage against Swordman, Thief and reduces damage taken from Acolyte, Merchant monsters of Biolab 5 (except MVPs). | |
| val1: +% Damage | |
| val2: +% Defense | |
| SC_LHZ_DUN_N2 (EFST_LHZ_DUN_N2) | |
| desc: Increases damage against Acolyte, Merchant and reduces damage taken from Mage, Archer monsters of Biolab 5 (except MVPs). | |
| val1: +% Damage | |
| val2: +% Defense | |
| SC_LHZ_DUN_N3 (EFST_LHZ_DUN_N3) | |
| desc: Increases damage against Mage, Archer and reduces damage taken from Swordman, Thief monsters of Biolab 5 (except MVPs). | |
| val1: +% Damage | |
| val2: +% Defense | |
| SC_LHZ_DUN_N4 (EFST_LHZ_DUN_N4) | |
| desc: Increases and reduces damage against MVPs of Biolab 5. | |
| val1: +% Damage | |
| val2: +% Defense | |
| SC_DORAM_BUF_01 () | |
| desc: Recovers 10 HP every 10 seconds. | |
| SC_DORAM_BUF_02 () | |
| desc: Recovers 5 SP every 10 seconds. | |
| SC_INCREASE_MAXHP (EFST_ATKER_ASPD) | |
| desc: Increases MaxHP. Increases natural HP regeneration. | |
| val1: + HP | |
| val2: +% HP regeneration | |
| SC_INCREASE_MAXSP (EFST_ATKER_MOVESPEED) | |
| desc: Increases MaxSP. Increases natural SP regeneration. | |
| val1: + SP | |
| val2: +% SP regeneration | |
| SC_REF_T_POTION (EFST_REF_T_POTION) | |
| desc: Decreases reflected damage by 100%. | |
| SC_ADD_ATK_DAMAGE (EFST_ADD_ATK_DAMAGE) | |
| desc: Increases melee physical damage by 15%. Increases ranged physical damage by 15%. | |
| val1: | |
| SC_ADD_MATK_DAMAGE (EFST_ADD_MATK_DAMAGE) | |
| desc: Increases all elemental magical damage by 15%. | |
| SC_HELPANGEL (EFST_HELPANGEL) | |
| desc: Recover 1000 HP every second. Recover 350 SP every second. | |
| val1: | |
| val2: | |
| val3: | |
| val4: Tick time (milliseconds) | |
| SC_SOUNDOFDESTRUCTION (EFST_SOUND_OF_DESTRUCTION) | |
| desc: Doubles incoming damage for 10 seconds. | |
| SC_LUXANIMA (EFST_LUXANIMA) | |
| desc: Physical attacks has the chance to activate Storm Blast Level 1. Increases physical damage against all sizes. | |
| Increases Critical Damage. Increases Melee and Ranged Physical Damage. | |
| val1: | |
| val2: Storm Blast success 15% (hardcoded) | |
| val3: Damage/HP/SP 30% increase (hardcoded) | |
| SC_REUSE_LIMIT_LUXANIMA () | |
| desc: | |
| val1: | |
| SC_ENSEMBLEFATIGUE (EFST_ENSEMBLEFATIGUE) | |
| desc: Disables skill use. Movement and attack speed reduced by 30%. | |
| val1: | |
| val2: + 30 Speed and ASPD rates penalty (hardcoded) | |
| SC_MISTY_FROST (EFST_MISTY_FROST) | |
| desc: Freezing. | |
| SC_MAGIC_POISON (EFST_MAGIC_POISON) | |
| desc: Decreases resistance against all elemental attacks by 50%. | |
| val1: | |
| val2: Attribute Reduction (50, hardcoded). | |
| SC_EP16_2_BUFF_SS (EFST_EP16_2_BUFF_SS) | |
| desc: ASPD +10. | |
| SC_EP16_2_BUFF_SC (EFST_EP16_2_BUFF_SC) | |
| desc: CRIT +30. | |
| SC_EP16_2_BUFF_AC (EFST_EP16_2_BUFF_AC) | |
| desc: Reduce variable cast time by 80%. | |
| SC_EMERGENCY_MOVE (EFST_INC_AGI) | |
| desc: Increase AGI and walkspeed, AL_INCAGI effect. | |
| val1: | |
| val2: Movement speed +25 (hardcoded) | |
| SC_PACKING_ENVELOPE1 (EFST_PACKING_ENVELOPE1) | |
| desc: Increases ATK | |
| val1: + watk | |
| SC_PACKING_ENVELOPE2 (EFST_PACKING_ENVELOPE2) | |
| desc: Increases MATK | |
| val1: + ematk | |
| SC_PACKING_ENVELOPE3 (EFST_PACKING_ENVELOPE3) | |
| desc: Increases MaxHP | |
| val1: +% MaxHP | |
| SC_PACKING_ENVELOPE4 (EFST_PACKING_ENVELOPE4) | |
| desc: Increases MaxSP | |
| val1: +% MaxSP | |
| SC_PACKING_ENVELOPE5 (EFST_PACKING_ENVELOPE5) | |
| desc: Increases FLEE | |
| val1: + Flee | |
| SC_PACKING_ENVELOPE6 (EFST_PACKING_ENVELOPE6) | |
| desc: Increases ASPD | |
| val1: + ASPD | |
| SC_PACKING_ENVELOPE7 (EFST_PACKING_ENVELOPE7) | |
| desc: Increases DEF | |
| val1: + DEF | |
| SC_PACKING_ENVELOPE8 (EFST_PACKING_ENVELOPE8) | |
| desc: Increases MDEF | |
| val1: + MDEF | |
| SC_PACKING_ENVELOPE9 (EFST_PACKING_ENVELOPE9) | |
| desc: Increases Critical rate | |
| val1: + Critical rate | |
| SC_PACKING_ENVELOPE10 (EFST_PACKING_ENVELOPE10) | |
| desc: Increases HIT | |
| val1: + HIT |