Permalink
Cannot retrieve contributors at this time
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
1106 lines (1077 sloc)
37.4 KB
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| //===== rAthena Script ======================================= | |
| //= Bangungot Hospital 2F | |
| //===== By: ================================================== | |
| //= Euphy | |
| //===== Current Version: ===================================== | |
| //= 1.3 | |
| //===== Compatible With: ===================================== | |
| //= rAthena Project | |
| //===== Description: ========================================= | |
| //= [Official Conversion] | |
| //= Save the hospital in Port Malaya from Bangungot. | |
| //= Part of the "Nurse in Port Malaya" quest. | |
| //===== Additional Comments: ================================= | |
| //= 1.0 First version. [Euphy] | |
| //= 1.1 Added GM management function. [Euphy] | |
| //= 1.2 Added VIP features. [Euphy] | |
| //= 1.3 Bugs fixed. [Capuche] | |
| //============================================================ | |
| // Instance Creation :: ma_hos_enter | |
| //============================================================ | |
| ma_dun01,147,10,5 script Nurse#ma_dun01 4_F_NURSE,{ | |
| if (BaseLevel < 100) | |
| end; | |
| .@party_id = getcharid(1); | |
| cutin "malaya_nurseB",2; | |
| switch( checkquest(9223,PLAYTIME) ) {// Will there be Peace at the Hospital? | |
| case -1: | |
| switch( isbegin_quest(9222) ) {// Get Rid of Bangungot from Hospital 2F | |
| case 0: | |
| if (.@party_id == 0) { | |
| if (malaya_bang == 30) { | |
| malaya_bang = 31; | |
| changequest 11302,11303; | |
| callsub S_Closed; | |
| } | |
| else if (malaya_bang == 31) | |
| callsub S_Closed; | |
| else | |
| callsub S_NoParty; | |
| } | |
| if (checkquest(11309,HUNTING) == 2) { | |
| mes "[Nurse Maenne]"; | |
| mes "You got rid of Bangungot!"; | |
| mes "The nurse might be waiting for you"; | |
| mes "in front of the hospital!"; | |
| close2; | |
| cutin "",255; | |
| end; | |
| } | |
| switch( checkquest(9224,PLAYTIME) ) {// Explore Hospital 2F | |
| case -1: | |
| if (malaya_bang == 30) { | |
| malaya_bang = 31; | |
| changequest 11302,11303; | |
| callsub S_Closed; | |
| } | |
| else if (malaya_bang == 31) | |
| callsub S_Closed; | |
| else if (malaya_bang > 39) | |
| callsub S_Enter, false; | |
| else { | |
| mes "[Nurse Maenne]"; | |
| mes ".........."; | |
| close2; | |
| cutin "",255; | |
| end; | |
| } | |
| case 0: | |
| case 1: | |
| mes "[Nurse Maenne]"; | |
| mes "Now the entrance"; | |
| mes "to go up second floor"; | |
| mes "is closed."; | |
| next; | |
| mes "[Nurse Maenne]"; | |
| mes "To go up"; | |
| mes "the second floor again"; | |
| mes "Open the gate"; | |
| mes "after lapse of time."; | |
| close2; | |
| cutin "",255; | |
| end; | |
| case 2: | |
| if (checkquest(11309,HUNTING) == -1) | |
| callsub S_NoParty; | |
| if (isbegin_quest(11309) == 1) { | |
| mes "[Nurse Maenne]"; | |
| mes "From the Bangungot at second floor"; | |
| mes "You returned safely to here!!"; | |
| next; | |
| mes "[Nurse Maenne]"; | |
| mes "If you want to go up"; | |
| mes "second floor again"; | |
| mes "Please come to me."; | |
| completequest 9224; | |
| erasequest 9224; | |
| close2; | |
| cutin "",255; | |
| end; | |
| } | |
| // isbegin_quest(11309) == 2, HUNTING == 0 or HUNTING == 1 | |
| if (malaya_bang > 39) | |
| callsub S_Enter, true; | |
| else { | |
| mes "[Nurse Maenne]"; | |
| mes "......."; | |
| close2; | |
| cutin "",255; | |
| end; | |
| } | |
| } | |
| case 1: | |
| if (.@party_id == 0) | |
| callsub S_NoParty; | |
| if (malaya_bang < 40) { | |
| mes "[Nurse Maenne]"; | |
| mes ".....?"; | |
| mes "Now you can't go up"; | |
| mes "to the 2nd floor."; | |
| close2; | |
| cutin "",255; | |
| end; | |
| } | |
| if (checkquest(9222,HUNTING) == 0 || checkquest(9222,HUNTING) == 1) { | |
| switch( checkquest(9224,PLAYTIME) ) {// Explore Hospital 2F | |
| case -1: | |
| mes "[Nurse Maenne]"; | |
| mes "This is fatal situation."; | |
| mes "that is why you can't go up"; | |
| mes "2nd floor."; | |
| close2; | |
| cutin "",255; | |
| end; | |
| case 0: | |
| case 1: | |
| mes "[Nurse Maenne]"; | |
| mes "To the second floor of hospital"; | |
| mes "Do you want go up second floor again?"; | |
| callsub S_Enter, false, false; | |
| case 2: | |
| callsub S_Enter, true; | |
| } | |
| } | |
| // else | |
| if (checkweight(607,11) == 0) { | |
| mes "[Nurse Maenne]"; | |
| mes "You have too much stuff."; | |
| mes "Please reduce your stuff and"; | |
| mes "come to me again."; | |
| close2; | |
| cutin "",255; | |
| end; | |
| } | |
| if (checkweight(607,1) == 0) { | |
| mes "[Nurse Maenne]"; | |
| mes "It's too heavy."; | |
| mes "Please reduce the weight and"; | |
| mes "come to me again."; | |
| close2; | |
| cutin "",255; | |
| end; | |
| } | |
| callsub S_Complete, true; | |
| getexp 500000,0; | |
| if (VIP_SCRIPT == 0 || vip_status(VIP_STATUS_ACTIVE)) | |
| getitem 6499,7;// Ancient_Grudge | |
| else | |
| getitem 6499,5; | |
| close2; | |
| cutin "",255; | |
| end; | |
| case 2: | |
| callsub S_Complete, true; | |
| close2; | |
| cutin "",255; | |
| end; | |
| } | |
| case 0: | |
| case 1: | |
| callsub S_Complete, false; | |
| close2; | |
| cutin "",255; | |
| end; | |
| case 2: | |
| if (.@party_id == 0) | |
| callsub S_NoParty; | |
| else if (malaya_bang > 39) | |
| callsub S_Enter, true; | |
| else { | |
| mes "[Nurse Maenne]"; | |
| mes "......."; | |
| close2; | |
| cutin "",255; | |
| end; | |
| } | |
| } | |
| S_Closed: | |
| mes "[Nurse Maenne]"; | |
| mes "- The door is closed to 1st floor"; | |
| mes "when this Nurse came in?"; | |
| mes "I call her behind but"; | |
| mes "She doesn't respond. -"; | |
| close2; | |
| cutin "",255; | |
| end; | |
| S_Complete: | |
| mes "[Nurse Maenne]"; | |
| mes "You returned safely from the Bangungot on the second floor!!"; | |
| mes "However, it's not"; | |
| mes "really over yet."; | |
| next; | |
| mes "[Nurse Maenne]"; | |
| mes "I'm pretty sure it"; | |
| mes "never disappears easily."; | |
| mes "I don't know what will happen"; | |
| mes "about Bangungot, so"; | |
| mes "after a lapse of time"; | |
| mes "please return to me."; | |
| if (getarg(0) == true) { | |
| completequest 9222; | |
| erasequest 9222; | |
| completequest 9224; | |
| erasequest 9224; | |
| setquest 9223; | |
| } | |
| return; | |
| S_NoParty: | |
| mes "- I guess..."; | |
| mes "I can't talk him alone."; | |
| mes "After registering a party"; | |
| mes "let me try to say something. -"; | |
| close2; | |
| cutin "",255; | |
| end; | |
| S_Enter: | |
| .@md_name$ = "Bangungot Hospital 2F"; | |
| if (getarg(1,1) == true) { | |
| if (is_party_leader() == true) | |
| .@menu$ = "Prepare to enter the second floor."; | |
| mes "[Nurse Maenne]"; | |
| if (getarg(0) == false) { | |
| mes "I already heard that story so"; | |
| mes "I pretty much know that."; | |
| mes "What are you going to do?"; | |
| mes "Do you want to go up"; | |
| mes "to the second floor?"; | |
| } | |
| else { | |
| mes "You are back..."; | |
| mes "There is bad news."; | |
| mes "I heard that"; | |
| mes "the Bangungot is appeared"; | |
| mes "again."; | |
| next; | |
| mes "[Nurse Maenne]"; | |
| mes ""+ strcharinfo(0) +" 's help"; | |
| mes "is needed again."; | |
| mes "Please could you give me"; | |
| mes "one more chance?"; | |
| } | |
| } | |
| next; | |
| switch( select( .@menu$, "Enter the second floor.", "Do not enter." ) ) { | |
| case 1: | |
| if (instance_create(.@md_name$) < 0) { | |
| mes "[Nurse Maenne]"; | |
| mes "A critical situation has happened."; | |
| mes "You can't go up to the 2nd floor."; | |
| break; | |
| } | |
| mes "[Nurse Maenne]"; | |
| mes "We are preparing to go up"; | |
| mes "to the second floor."; | |
| mes "At the second floor"; | |
| mes "there is a chaotic rumor that"; | |
| mes "the dead do not die."; | |
| mes "Please refer to this story."; | |
| next; | |
| mes "[Nurse Maenne]"; | |
| mes "When you finish everything,"; | |
| mes "please talk to me again."; | |
| mes "I really appreciate it."; | |
| break; | |
| case 2: | |
| switch( instance_enter(.@md_name$) ) { | |
| case IE_OTHER: | |
| mes "[Nurse Maenne]"; | |
| mes "A critical situation has happened."; | |
| mes "You can't go up to the 2nd floor."; | |
| break; | |
| case IE_NOINSTANCE: | |
| mes "[Nurse Maenne]"; | |
| mes "You can't go up to"; | |
| mes "the 2nd floor now."; | |
| break; | |
| case IE_NOMEMBER: | |
| mes "[Nurse Maenne]"; | |
| mes "It's too dangerous to go"; | |
| mes "up to the 2nd floor alone."; | |
| mes "Please come here with"; | |
| mes "several people."; | |
| break; | |
| case IE_OK: | |
| mapannounce "ma_dun01", getpartyname(getcharid(1)) + " party's " + strcharinfo(0) + " member entered " + .@md_name$ + ".",bc_map,"0x00ff99"; | |
| if (getarg(0) == true) { | |
| if (checkquest(9223) > -1) { | |
| completequest 9223; | |
| erasequest 9223; | |
| } | |
| if (checkquest(9222) > -1) | |
| erasequest 9222; | |
| if (checkquest(9224) > -1) | |
| erasequest 9224; | |
| setquest 9222; | |
| } | |
| if (isbegin_quest(9224) == 0) | |
| setquest 9224; | |
| cutin "",255; | |
| //warp "1@ma_h",40,157; | |
| end; | |
| } | |
| break; | |
| case 3: | |
| mes "[Nurse Maenne]"; | |
| mes "Alright."; | |
| mes "If you change mind, come back again."; | |
| break; | |
| } | |
| close2; | |
| cutin "",255; | |
| end; | |
| } | |
| // GM Management NPC :: ma_hos_enter_2 | |
| //============================================================ | |
| sec_in02,27,30,0 script Bangungot Gate 2_MONEMUS,{ | |
| mes "Password"; | |
| next; | |
| if (callfunc("F_GM_NPC","1854",1) == 0) { | |
| mes "Good Luck."; | |
| close; | |
| } | |
| switch(select("Receive 9222:Receive 9223:Erase 9222:Erase 9223:Receive 9224:Erase 9224:Receive malaya_bang 30:Receive malaya_bang 40:Receive 11309:Erase 11309:Cancel")) { | |
| case 1: setquest 9222; end; | |
| case 2: setquest 9223; end; | |
| case 3: erasequest 9222; end; | |
| case 4: erasequest 9223; end; | |
| case 5: setquest 9224; end; | |
| case 6: erasequest 9224; end; | |
| case 7: malaya_bang = 30; end; | |
| case 8: malaya_bang = 40; end; | |
| case 9: setquest 11309; end; | |
| case 10: completequest 11309; end; | |
| case 11: end; | |
| } | |
| } | |
| // Instance Scripts :: ma_hos | |
| //============================================================ | |
| 1@ma_h,43,157,0 script #Memorial Start HIDDEN_WARP_NPC,2,2,{ | |
| end; | |
| OnTouch: | |
| if ('disablenpc == 0) { | |
| 'disablenpc = 1; | |
| mapannounce 'map_name$, "Bangungot: You silly " + strcharinfo(0) + " ....",bc_map,"0xFF82FF"; | |
| mapannounce 'map_name$, "Bangungot: Get out before you die...",bc_map,"0xFF82FF"; | |
| areamonster 'map_name$,44,156,46,158,"Bangungot's Mangkukulam",2339,1,instance_npcname("#Memorial Start") + "::OnMyMobDead"; | |
| donpcevent instance_npcname("#Memorial Start_time") + "::OnEnable"; | |
| } | |
| end; | |
| OnMyMobDead: | |
| initnpctimer; | |
| end; | |
| OnTimer1000: | |
| if (mobcount('map_name$,instance_npcname("#Memorial Start") + "::OnMyMobDead") < 1) { | |
| donpcevent instance_npcname("#Ward1 Entry") + "::OnEnable1"; | |
| donpcevent instance_npcname("#Memorial Start_time") + "::OnDisable"; | |
| mapannounce 'map_name$, "Bangungot: This is where your NIGHTMARE starts...",bc_map,"0xFF82FF"; | |
| disablenpc instance_npcname("#Memorial Start"); | |
| } | |
| stopnpctimer; | |
| end; | |
| } | |
| 1@ma_h,43,157,0 script #Memorial Start_time HIDDEN_WARP_NPC,{// 2,2 | |
| end; | |
| OnEnable: | |
| specialeffect EF_BAT2,AREA,instance_npcname("#Memorial Start"); | |
| initnpctimer; | |
| end; | |
| OnDisable: | |
| stopnpctimer; | |
| end; | |
| OnTimer5000: | |
| mapannounce 'map_name$, "Bangungot: You cannot help.... you can't defeat me.",bc_map,"0xFF82FF"; | |
| end; | |
| OnTimer10000: | |
| mapannounce 'map_name$, "Bangungot: HAHAHAHAHAHAHAHA!!!!",bc_map,"0xFF82FF"; | |
| stopnpctimer; | |
| end; | |
| OnInstanceInit: | |
| disablenpc instance_npcname("#Memorial Start_time"); | |
| end; | |
| } | |
| 1@ma_h,46,165,0 script #Ward1 Entry HIDDEN_WARP_NPC,{ //3,3 | |
| end; | |
| OnEnable1: | |
| .@npc_name$ = instance_npcname(strnpcinfo(0)); | |
| .@label$ = .@npc_name$ + "::OnMyMobDead"; | |
| enablenpc .@npc_name$; | |
| specialeffect EF_BAT2; | |
| switch(atoi(charat(strnpcinfo(2),4))) { | |
| case 1: | |
| areamonster 'map_name$,49,171,51,173,"Bangungot's Mangkukulam",2339,1,.@label$; | |
| areamonster 'map_name$,51,171,53,173,"Bangungot's Mangkukulam",2339,1,.@label$; | |
| end; | |
| case 2: | |
| areamonster 'map_name$,49,137,51,139,"Bangungot's Mangkukulam",2339,1,.@label$; | |
| areamonster 'map_name$,51,137,53,139,"Bangungot's Mangkukulam",2339,1,.@label$; | |
| end; | |
| case 3: | |
| areamonster 'map_name$,69,171,71,173,"Bangungot's Mangkukulam",2339,1,.@label$; | |
| areamonster 'map_name$,71,171,73,173,"Bangungot's Mangkukulam",2339,1,.@label$; | |
| areamonster 'map_name$,73,171,75,173,"Bangungot's Mangkukulam",2339,1,.@label$; | |
| end; | |
| case 4: | |
| areamonster 'map_name$,71,139,73,141,"Bangungot's Mangkukulam",2339,1,.@label$; | |
| areamonster 'map_name$,73,139,75,141,"Bangungot's Mangkukulam",2339,1,.@label$; | |
| areamonster 'map_name$,75,139,77,141,"Bangungot's Mangkukulam",2339,1,.@label$; | |
| end; | |
| case 5: | |
| areamonster 'map_name$,93,173,95,175,"Bangungot's Mangkukulam",2339,1,.@label$; | |
| areamonster 'map_name$,95,173,97,175,"Bangungot's Mangkukulam",2339,1,.@label$; | |
| areamonster 'map_name$,97,173,99,175,"Bangungot's Mangkukulam",2339,1,.@label$; | |
| areamonster 'map_name$,93,175,95,177,"Bangungot's Mangkukulam",2339,1,.@label$; | |
| end; | |
| } | |
| end; | |
| /* | |
| // Not called in official scripts. | |
| OnEnable2: | |
| areamonster 'map_name$,140,38,142,40,"Bangungot's Mangkukulam",2339,1,instance_npcname("#Ward1 Entry") + "::OnMyMobDead"; | |
| end; | |
| */ | |
| OnEnable3: | |
| .@i = atoi(charat(strnpcinfo(2),4))+1; | |
| donpcevent instance_npcname("#Ward" + .@i + " Entry") + "::OnEnable1"; | |
| disablenpc(); | |
| end; | |
| OnMyMobDead: | |
| initnpctimer; | |
| end; | |
| OnTimer1000: | |
| if (mobcount('map_name$,instance_npcname(strnpcinfo(0)) + "::OnMyMobDead") < 1) { | |
| specialeffect EF_BAT2; | |
| donpcevent instance_npcname(strnpcinfo(0)) + "::OnEnable3"; | |
| switch(atoi(charat(strnpcinfo(2),4))) { | |
| case 1: .@string$ = "Bangungot: I will let you see the pain and the agony actually be real....."; break; | |
| case 2: .@string$ = "Bangungot: Diseased spirits are the source of my energy, and my life..."; break; | |
| case 3: .@string$ = "Bangungot: Scream more....and more...... your pain..."; break; | |
| case 4: .@string$ = "Bangungot: Deeply and more deeply in pain..."; break; | |
| case 5: .@string$ = "Bangungot: Be horrified...be petrified."; break; | |
| } | |
| mapannounce 'map_name$, .@string$, bc_map,"0xFF82FF"; | |
| } | |
| stopnpctimer; | |
| end; | |
| OnInstanceInit: | |
| disablenpc(); | |
| end; | |
| } | |
| 1@ma_h,57,147,0 duplicate(#Ward1 Entry) #Ward2 Entry HIDDEN_WARP_NPC //3,3 | |
| 1@ma_h,67,165,0 duplicate(#Ward1 Entry) #Ward3 Entry HIDDEN_WARP_NPC //3,3 | |
| 1@ma_h,79,147,0 duplicate(#Ward1 Entry) #Ward4 Entry HIDDEN_WARP_NPC //3,3 | |
| 1@ma_h,90,165,0 duplicate(#Ward1 Entry) #Ward5 Entry HIDDEN_WARP_NPC //3,3 | |
| 1@ma_h,101,147,0 script #Ward6 Entry HIDDEN_WARP_NPC,{ //2,2 | |
| end; | |
| OnEnable1: | |
| .@npc_name$ = instance_npcname("#Ward6 Entry"); | |
| .@label$ = .@npc_name$ + "::OnMyMobDead"; | |
| enablenpc .@npc_name$; | |
| specialeffect EF_BAT2; | |
| areamonster 'map_name$,93,137,95,139,"Bangungot's Mangkukulam",2339,1,.@label$; | |
| areamonster 'map_name$,95,137,97,139,"Bangungot's Mangkukulam",2339,1,.@label$; | |
| areamonster 'map_name$,97,137,99,139,"Bangungot's Mangkukulam",2339,1,.@label$; | |
| areamonster 'map_name$,93,139,95,141,"Bangungot's Mangkukulam",2339,1,.@label$; | |
| areamonster 'map_name$,95,139,97,141,"Bangungot's Manananggal",2338,1,.@label$; | |
| end; | |
| /* | |
| // Not called in official scripts. | |
| OnEnable2: | |
| areamonster 'map_name$,140,38,142,40,"Bangungot's Mangkukulam",2339,1,instance_npcname("#Ward6 Entry") + "::OnMyMobDead"; | |
| end; | |
| */ | |
| OnMyMobDead: | |
| initnpctimer; | |
| end; | |
| OnTimer3000: | |
| if (mobcount('map_name$,instance_npcname("#Ward6 Entry") + "::OnMyMobDead") < 1) { | |
| specialeffect EF_BAT2; | |
| donpcevent instance_npcname("#Summon Boss") + "::OnEnable"; | |
| mapannounce 'map_name$, "Bangungot: You had the choice to enter here, but you have no choice to get out as you want...",bc_map,"0xFF82FF"; | |
| } | |
| stopnpctimer; | |
| end; | |
| OnInstanceInit: | |
| disablenpc instance_npcname("#Ward6 Entry"); | |
| end; | |
| } | |
| 1@ma_h,110,177,0 script #Summon Boss HIDDEN_WARP_NPC,{ | |
| end; | |
| OnEnable: | |
| enablenpc instance_npcname("#Summon Boss"); | |
| monster 'map_name$,143,158,"Bangungot",2317,1,instance_npcname("#Summon Boss") + "::OnMyMobDead"; | |
| donpcevent instance_npcname("#Boss Room Entry") + "::OnEnableEntry"; | |
| donpcevent instance_npcname("#Boss Room Entry") + "::OnEnable"; | |
| end; | |
| OnMyMobDead: | |
| initnpctimer; | |
| end; | |
| OnTimer1000: | |
| if (mobcount('map_name$,instance_npcname("#Summon Boss") + "::OnMyMobDead") < 1) { | |
| donpcevent instance_npcname("#Summon Pillar") + "::OnEnable1"; | |
| mapannounce 'map_name$, "Bangungot: I....cannot.....finish...like.......this.",bc_map,"0xFF82FF"; | |
| disablenpc instance_npcname("#Summon Boss"); | |
| } | |
| stopnpctimer; | |
| end; | |
| OnInstanceInit: | |
| disablenpc instance_npcname("#Summon Boss"); | |
| end; | |
| } | |
| 1@ma_h,147,143,0 script #Boss Room Entry HIDDEN_WARP_NPC,10,10,{ | |
| end; | |
| OnTouch: | |
| specialeffect EF_GHOST; | |
| donpcevent instance_npcname("#Boss Room Entry") + "::OnDisableEntry"; | |
| donpcevent instance_npcname("#Boss Room Entry_time") + "::OnEnable"; | |
| end; | |
| OnEnable: | |
| // enablenpc instance_npcname("#Boss Room Entry"); | |
| enablenpc instance_npcname("#Boss Room Door"); | |
| enablenpc instance_npcname("#Boss Room Door1"); | |
| end; | |
| OnSpawn: | |
| areamonster 'map_name$,123,152,137,166,"Bangungot's Manananggal",2338,1,instance_npcname("#Boss Room Entry") + "::OnMyMobDead"; | |
| end; | |
| OnReset: | |
| killmonster 'map_name$,instance_npcname("#Boss Room Entry") + "::OnMyMobDead"; | |
| end; | |
| OnMyMobDead: | |
| initnpctimer; | |
| end; | |
| OnTimer1000: | |
| if (mobcount('map_name$,instance_npcname("#Boss Room Entry") + "::OnMyMobDead") < 1) | |
| mapannounce 'map_name$, "Bangungot: HAHAHAH... That's not enough, I will be even stronger....",bc_map,"0xFF82FF"; | |
| stopnpctimer; | |
| end; | |
| // Unofficial labels (to avoid duplicating code). | |
| OnEnableEntry: | |
| enablenpc instance_npcname("#Boss Room Entry"); | |
| enablenpc instance_npcname("#Boss Room Entry_a"); | |
| enablenpc instance_npcname("#Boss Room Entry_b"); | |
| enablenpc instance_npcname("#Boss Room Entry_c"); | |
| enablenpc instance_npcname("#Boss Room Entry_d"); | |
| enablenpc instance_npcname("#Boss Room Entry_e"); | |
| enablenpc instance_npcname("#Boss Room Entry_f"); | |
| enablenpc instance_npcname("#Boss Room Entry_g"); | |
| enablenpc instance_npcname("#Boss Room Entry_h"); | |
| end; | |
| OnDisableEntry: | |
| disablenpc instance_npcname("#Boss Room Entry"); | |
| disablenpc instance_npcname("#Boss Room Entry_a"); | |
| disablenpc instance_npcname("#Boss Room Entry_b"); | |
| disablenpc instance_npcname("#Boss Room Entry_c"); | |
| disablenpc instance_npcname("#Boss Room Entry_d"); | |
| disablenpc instance_npcname("#Boss Room Entry_e"); | |
| disablenpc instance_npcname("#Boss Room Entry_f"); | |
| disablenpc instance_npcname("#Boss Room Entry_g"); | |
| disablenpc instance_npcname("#Boss Room Entry_h"); | |
| end; | |
| OnInstanceInit: | |
| disablenpc instance_npcname("#Boss Room Entry"); | |
| end; | |
| } | |
| 1@ma_h,147,143,0 script #Boss Room Entry_time HIDDEN_WARP_NPC,{ //10,10 | |
| end; | |
| OnEnable: | |
| mapannounce 'map_name$, "Bangungot: You poor little things. I will invite you to the world of infectious disease...",bc_map,"0xFF82FF"; | |
| initnpctimer; | |
| end; | |
| OnTimer25000: | |
| mapannounce 'map_name$, "Bangungot: You will know what it is...",bc_map,"0xFF82FF"; | |
| for ( .@i = 10; .@i <= 22; ++.@i ) | |
| disablenpc instance_npcname("#Patternwarp" + .@i); | |
| end; | |
| OnTimer35000: | |
| mapannounce 'map_name$, "Bangungot: Real pain! You will know!!",bc_map,"0xFF82FF"; | |
| for ( .@i = 25; .@i <= 33; ++.@i ) | |
| disablenpc instance_npcname("#Patternwarp" + .@i); | |
| end; | |
| OnTimer45000: | |
| mapannounce 'map_name$, "Bangungot: Have you ever heard the patients screaming?",bc_map,"0xFF82FF"; | |
| end; | |
| OnTimer55000: | |
| mapannounce 'map_name$, "Bangungot: If you haven't, I will let you!!",bc_map,"0xFF82FF"; | |
| enablenpc instance_npcname("#Summon Ward Mob"); | |
| donpcevent instance_npcname("#Summon Ward Mob") + "::OnEnable7"; | |
| end; | |
| OnTimer60000: | |
| for ( .@i = 1; .@i <= 8; ++.@i ) | |
| enablenpc instance_npcname("#Patternwarp" + .@i); | |
| for ( .@i = 34; .@i <= 38; ++.@i ) | |
| enablenpc instance_npcname("#Patternwarp" + .@i); | |
| end; | |
| OnTimer60500: | |
| for ( .@i = 41; .@i <= 49; ++.@i ) | |
| enablenpc instance_npcname("#Patternwarp" + .@i); | |
| end; | |
| OnTimer90000: | |
| mapannounce 'map_name$, "Bangungot: Delight coming from agony is my nutrient.",bc_map,"0xFF82FF"; | |
| donpcevent instance_npcname("#Boss Room Entry") + "::OnSpawn"; | |
| end; | |
| OnTimer110000: | |
| mapannounce 'map_name$, "Bangungot: Remain here, cursed disease.....",bc_map,"0xFF82FF"; | |
| donpcevent instance_npcname("#Boss Room Entry") + "::OnSpawn"; | |
| end; | |
| OnTimer125000: | |
| mapannounce 'map_name$, "Bangungot: You wanna hang out with me ......?",bc_map,"0xFF82FF"; | |
| end; | |
| OnTimer128000: | |
| for ( .@i = 1; .@i <= 8; ++.@i ) | |
| disablenpc instance_npcname("#Patternwarp" + .@i); | |
| for ( .@i = 34; .@i <= 38; ++.@i ) | |
| disablenpc instance_npcname("#Patternwarp" + .@i); | |
| end; | |
| OnTimer128500: | |
| for ( .@i = 41; .@i <= 49; ++.@i ) | |
| disablenpc instance_npcname("#Patternwarp" + .@i); | |
| end; | |
| OnTimer129000: | |
| donpcevent instance_npcname("#Boss Room Entry") + "::OnEnableEntry"; | |
| end; | |
| OnTimer129500: | |
| donpcevent instance_npcname("#Boss Room Entry") + "::OnSpawn"; | |
| for ( .@i = 10; .@i <= 22; ++.@i ) | |
| enablenpc instance_npcname("#Patternwarp" + .@i); | |
| end; | |
| OnTimer130000: | |
| for ( .@i = 25; .@i <= 33; ++.@i ) | |
| enablenpc instance_npcname("#Patternwarp" + .@i); | |
| stopnpctimer; | |
| end; | |
| OnStopTimer: | |
| stopnpctimer; | |
| end; | |
| OnInstanceInit: | |
| disablenpc instance_npcname("#Boss Room Entry_time"); | |
| end; | |
| } | |
| 1@ma_h,111,177,0 script #Boss Room Entry_2 WARPNPC,{ | |
| end; | |
| OnEnable: | |
| mapannounce 'map_name$, "Bangungot: You are pretty powerful...",bc_map,"0xFF82FF"; | |
| initnpctimer; | |
| end; | |
| OnTimer3000: | |
| mapannounce 'map_name$, "Bangungot: But can you...",bc_map,"0xFF82FF"; | |
| end; | |
| OnTimer6000: | |
| mapannounce 'map_name$, "Bangungot: ...defeat me again...?",bc_map,"0xFF82FF"; | |
| end; | |
| OnTimer9000: | |
| for ( .@i = 1; .@i <= 8; ++.@i ) | |
| disablenpc instance_npcname("#Patternwarp" + .@i); | |
| for ( .@i = 34; .@i <= 38; ++.@i ) | |
| disablenpc instance_npcname("#Patternwarp" + .@i); | |
| end; | |
| OnTimer9500: | |
| for ( .@i = 41; .@i <= 49; ++.@i ) | |
| disablenpc instance_npcname("#Patternwarp" + .@i); | |
| end; | |
| OnTimer10000: | |
| mapannounce 'map_name$, "Bangungot: You stupid persoon....",bc_map,"0xFF82FF"; | |
| for ( .@i = 10; .@i <= 22; ++.@i ) | |
| enablenpc instance_npcname("#Patternwarp" + .@i); | |
| end; | |
| OnTimer10500: | |
| for ( .@i = 25; .@i <= 33; ++.@i ) | |
| enablenpc instance_npcname("#Patternwarp" + .@i); | |
| stopnpctimer; | |
| end; | |
| OnStopTimer: | |
| stopnpctimer; | |
| end; | |
| OnInstanceInit: | |
| disablenpc instance_npcname("#Boss Room Entry_2"); | |
| end; | |
| } | |
| 1@ma_h,118,63,0 script #Summon Ward Mob HIDDEN_WARP_NPC,4,4,{ | |
| end; | |
| OnTouch: | |
| donpcevent instance_npcname("#Summon Ward Mob_time") + "::OnEnable"; | |
| specialeffect EF_CURSEATTACK; | |
| end; | |
| OnEnable1: | |
| .@label$ = instance_npcname("#Summon Ward Mob2") + "::OnMyMobDead"; | |
| areamonster 'map_name$,47,77,49,79,"Bangungot's Tiyanak",2340,1,.@label$; | |
| areamonster 'map_name$,49,77,51,79,"Bangungot's Tiyanak",2340,1,.@label$; | |
| areamonster 'map_name$,51,77,53,79,"Bangungot's Tiyanak",2340,1,.@label$; | |
| areamonster 'map_name$,47,79,49,81,"Bangungot's Tiyanak",2340,1,.@label$; | |
| areamonster 'map_name$,49,79,51,81,"Bangungot's Mangkukulam",2339,1,.@label$; | |
| areamonster 'map_name$,47,81,49,83,"Bangungot's Tiyanak",2339,1,.@label$; | |
| areamonster 'map_name$,49,81,51,83,"Bangungot's Tiyanak",2339,1,.@label$; | |
| end; | |
| OnEnable2: | |
| .@label$ = instance_npcname("#Summon Ward Mob2") + "::OnMyMobDead"; | |
| areamonster 'map_name$,51,45,53,47,"Bangungot's Tiyanak",2339,1,.@label$; | |
| areamonster 'map_name$,53,45,55,47,"Bangungot's Tiyanak",2339,1,.@label$; | |
| areamonster 'map_name$,49,47,51,49,"Bangungot's Mangkukulam",2339,1,.@label$; | |
| areamonster 'map_name$,53,47,55,49,"Bangungot's Tiyanak",2340,1,.@label$; | |
| areamonster 'map_name$,49,49,51,51,"Bangungot's Tiyanak",2340,1,.@label$; | |
| areamonster 'map_name$,51,49,53,51,"Bangungot's Tiyanak",2340,1,.@label$; | |
| areamonster 'map_name$,53,49,55,51,"Bangungot's Tiyanak",2340,1,.@label$; | |
| end; | |
| OnEnable3: | |
| .@label$ = instance_npcname("#Summon Ward Mob2") + "::OnMyMobDead"; | |
| areamonster 'map_name$,69,75,71,77,"Bangungot's Tiyanak",2340,1,.@label$; | |
| areamonster 'map_name$,71,75,73,77,"Bangungot's Tiyanak",2340,1,.@label$; | |
| areamonster 'map_name$,73,75,75,77,"Bangungot's Tiyanak",2340,1,.@label$; | |
| areamonster 'map_name$,69,77,71,79,"Bangungot's Tiyanak",2340,1,.@label$; | |
| areamonster 'map_name$,71,77,73,79,"Bangungot's Mangkukulam",2339,1,.@label$; | |
| areamonster 'map_name$,69,79,71,81,"Bangungot's Tiyanak",2339,1,.@label$; | |
| areamonster 'map_name$,71,79,73,81,"Bangungot's Tiyanak",2339,1,.@label$; | |
| end; | |
| OnEnable4: | |
| .@label$ = instance_npcname("#Summon Ward Mob2") + "::OnMyMobDead"; | |
| areamonster 'map_name$,73,45,75,47,"Bangungot's Tiyanak",2339,1,.@label$; | |
| areamonster 'map_name$,75,45,77,47,"Bangungot's Tiyanak",2339,1,.@label$; | |
| areamonster 'map_name$,71,47,73,49,"Bangungot's Mangkukulam",2339,1,.@label$; | |
| areamonster 'map_name$,75,47,77,49,"Bangungot's Tiyanak",2340,1,.@label$; | |
| areamonster 'map_name$,71,49,73,51,"Bangungot's Tiyanak",2340,1,.@label$; | |
| areamonster 'map_name$,73,49,75,51,"Bangungot's Tiyanak",2340,1,.@label$; | |
| areamonster 'map_name$,75,49,77,51,"Bangungot's Tiyanak",2340,1,.@label$; | |
| end; | |
| OnEnable5: | |
| .@label$ = instance_npcname("#Summon Ward Mob2") + "::OnMyMobDead"; | |
| areamonster 'map_name$,93,77,95,79,"Bangungot's Tiyanak",2340,1,.@label$; | |
| areamonster 'map_name$,95,77,97,79,"Bangungot's Tiyanak",2340,1,.@label$; | |
| areamonster 'map_name$,97,77,99,79,"Bangungot's Tiyanak",2340,1,.@label$; | |
| areamonster 'map_name$,93,79,95,81,"Bangungot's Tiyanak",2340,1,.@label$; | |
| areamonster 'map_name$,95,79,97,81,"Bangungot's Mangkukulam",2339,1,.@label$; | |
| areamonster 'map_name$,93,81,95,83,"Bangungot's Tiyanak",2339,1,.@label$; | |
| areamonster 'map_name$,95,81,97,83,"Bangungot's Tiyanak",2339,1,.@label$; | |
| end; | |
| OnEnable6: | |
| .@label$ = instance_npcname("#Summon Ward Mob2") + "::OnMyMobDead"; | |
| areamonster 'map_name$,93,43,95,45,"Bangungot's Tiyanak",2339,1,.@label$; | |
| areamonster 'map_name$,95,43,97,45,"Bangungot's Tiyanak",2339,1,.@label$; | |
| areamonster 'map_name$,91,45,93,47,"Bangungot's Mangkukulam",2339,1,.@label$; | |
| areamonster 'map_name$,95,45,97,47,"Bangungot's Tiyanak",2340,1,.@label$; | |
| areamonster 'map_name$,91,47,93,49,"Bangungot's Tiyanak",2340,1,.@label$; | |
| areamonster 'map_name$,93,47,95,49,"Bangungot's Tiyanak",2340,1,.@label$; | |
| areamonster 'map_name$,95,47,97,49,"Bangungot's Tiyanak",2340,1,.@label$; | |
| end; | |
| OnEnable7: | |
| killmonster 'map_name$,instance_npcname("#Summon Ward Mob2") + "::OnMyMobDead"; | |
| end; | |
| OnInstanceInit: | |
| disablenpc instance_npcname("#Summon Ward Mob"); | |
| end; | |
| } | |
| 1@ma_h,118,63,0 script #Summon Ward Mob2 HIDDEN_WARP_NPC,{ | |
| end; | |
| OnMyMobDead: | |
| initnpctimer; | |
| end; | |
| OnTimer1000: | |
| if (mobcount('map_name$,instance_npcname("#Summon Ward Mob2") + "::OnMyMobDead") < 1) { | |
| donpcevent instance_npcname("#Boss Room Entry_2") + "::OnEnable"; | |
| donpcevent instance_npcname("#Boss Room Entry") + "::OnEnableEntry"; | |
| donpcevent instance_npcname("#Boss Room Entry_time") + "::OnStopTimer"; | |
| } | |
| stopnpctimer; | |
| end; | |
| } | |
| 1@ma_h,118,64,0 script #Summon Ward Mob_time HIDDEN_WARP_NPC,{ //4,4 | |
| end; | |
| OnEnable: | |
| initnpctimer; | |
| disablenpc instance_npcname("#Summon Ward Mob"); | |
| end; | |
| OnTimer2000: | |
| mapannounce 'map_name$, "Bangungot: My spirit will be with your cursed body...",bc_map,"0xFF82FF"; | |
| end; | |
| OnTimer4000: | |
| mapannounce 'map_name$, "Bangungot: My inferiors...!! Go!! Go torment the patients in the wards!!",bc_map,"0xFF82FF"; | |
| end; | |
| OnTimer6000: | |
| mapannounce 'map_name$, "- Bangungot's inferiors are bothering patients!! If you don't slay them all, Bangungot will be stronger. -",bc_map,"0xFF8200"; | |
| end; | |
| OnTimer10000: | |
| setarray .@npc$[1], | |
| "Moaning Patient","Screaming Patient","Patient in Pain","Passed Out Patient","Patient with Nightmare","Sick Looking Patient", | |
| "Horrified Patient","Patient in Sorrow","Suffering Patient","Wriggling Patient","Patient in Cold Sweat","Howling Patient"; | |
| .@rand = rand(1,6); | |
| donpcevent instance_npcname("#Summon Ward Mob") + "::OnEnable" + .@rand; | |
| .@id = (.@rand*2)-rand(2); | |
| donpcevent instance_npcname(.@npc$[.@id] + "#" + .@id) + "::OnEnable"; | |
| stopnpctimer; | |
| end; | |
| OnStopTimer: | |
| stopnpctimer; | |
| end; | |
| OnInstanceInit: | |
| disablenpc instance_npcname("#Summon Ward Mob_time"); | |
| end; | |
| } | |
| 1@ma_h,112,177,0 script #Summon Pillar HIDDEN_WARP_NPC,{ | |
| end; | |
| OnEnable1: | |
| enablenpc instance_npcname("#Summon Pillar"); | |
| donpcevent instance_npcname("#Boss Room Entry_time") + "::OnStopTimer"; | |
| donpcevent instance_npcname("#Summon Pillar_time") + "::OnEnable"; | |
| monster 'map_name$,131,157,"Pillar of Spirit",2327,1,instance_npcname("#Summon Pillar") + "::OnMyMobDead"; | |
| end; | |
| OnEnable3: | |
| enablenpc instance_npcname("#Boss Room Exit"); | |
| disablenpc instance_npcname("#Summon Pillar"); | |
| end; | |
| OnReset: | |
| killmonster 'map_name$,instance_npcname("#Summon Pillar") + "::OnMyMobDead"; | |
| end; | |
| OnMyMobDead: | |
| initnpctimer; | |
| end; | |
| OnTimer1000: | |
| if (mobcount('map_name$,instance_npcname("#Summon Pillar") + "::OnMyMobDead") < 1) { | |
| donpcevent instance_npcname("#Summon Pillar_time") + "::OnStopTimer"; | |
| donpcevent instance_npcname("#Summon Pillar") + "::OnEnable3"; | |
| donpcevent instance_npcname("#Boss Room Entry") + "::OnReset"; | |
| mapannounce 'map_name$, "Bangungot: Oh....cannot believe that I lost...",bc_map,"0xFF4500"; | |
| mapannounce 'map_name$, "Bangungot: But don't think this is the end!!",bc_map,"0xFF4500"; | |
| mapannounce 'map_name$, "Bangungot: I WILL BE BACK!!!!!",bc_map,"0xFF4500"; | |
| } | |
| stopnpctimer; | |
| end; | |
| OnInstanceInit: | |
| disablenpc instance_npcname("#Summon Pillar"); | |
| end; | |
| } | |
| 1@ma_h,112,178,0 script #Summon Pillar_time HIDDEN_WARP_NPC,{ | |
| end; | |
| OnEnable: | |
| initnpctimer; | |
| end; | |
| OnStopTimer: | |
| stopnpctimer; | |
| end; | |
| OnTimer1000: | |
| mapannounce 'map_name$, "- Bangungot's Pillar of Spirit is curing Bangungot. If you don't hunt it now, he will fully recover!! -",bc_map,"0xFF8200"; | |
| specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Dummy_Patternwarp45"); | |
| end; | |
| OnTimer7000: | |
| mapannounce 'map_name$, "Bangungot: I never die!!!!",bc_map,"0xFF82FF"; | |
| specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Dummy_Patternwarp45"); | |
| end; | |
| OnTimer14000: | |
| mapannounce 'map_name$, "Bangungot: If you dare, kill me!! I will revive soon!!!",bc_map,"0xFF82FF"; | |
| specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Dummy_Patternwarp45"); | |
| end; | |
| OnTimer21000: | |
| mapannounce 'map_name$, "Bangungot: I cannot die this way...!!!!",bc_map,"0xFF82FF"; | |
| specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Dummy_Patternwarp45"); | |
| end; | |
| OnTimer30000: | |
| donpcevent instance_npcname("#Summon Pillar") + "::OnReset"; | |
| end; | |
| OnTimer31000: | |
| mapannounce 'map_name$, "Bangungot: Hahahahaha!! I'm back with the power from the pillar of spirit!!!",bc_map,"0xFF82FF"; | |
| donpcevent instance_npcname("#Summon Pillar") + "::OnReset"; | |
| end; | |
| OnTimer36000: | |
| donpcevent instance_npcname("#Summon Boss") + "::OnEnable"; | |
| stopnpctimer; | |
| end; | |
| OnInstanceInit: | |
| disablenpc instance_npcname("#Summon Pillar_time"); | |
| end; | |
| } | |
| 1@ma_h,118,171,0 script #Boss Room Entry_a HIDDEN_WARP_NPC,10,10,{ | |
| end; | |
| OnTouch: | |
| specialeffect EF_GHOST; | |
| donpcevent instance_npcname("#Boss Room Entry") + "::OnDisableEntry"; | |
| donpcevent instance_npcname("#Boss Room Entry_time") + "::OnEnable"; | |
| end; | |
| OnInstanceInit: | |
| disablenpc(); | |
| end; | |
| } | |
| 1@ma_h,132,171,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_b HIDDEN_WARP_NPC,10,10 | |
| 1@ma_h,147,171,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_c HIDDEN_WARP_NPC,10,10 | |
| 1@ma_h,118,157,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_d HIDDEN_WARP_NPC,10,10 | |
| 1@ma_h,132,157,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_e HIDDEN_WARP_NPC,10,10 | |
| 1@ma_h,147,157,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_f HIDDEN_WARP_NPC,10,10 | |
| 1@ma_h,118,143,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_g HIDDEN_WARP_NPC,10,10 | |
| 1@ma_h,132,143,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_h HIDDEN_WARP_NPC,10,10 | |
| 1@ma_h,131,62,0 script #Boss Effect HIDDEN_WARP_NPC,{ //4,4 | |
| end; | |
| OnTimer3000: | |
| specialeffect EF_BARRIER; | |
| stopnpctimer; | |
| initnpctimer; | |
| end; | |
| OnInstanceInit: | |
| hideonnpc instance_npcname("#Boss Effect"); | |
| initnpctimer; | |
| end; | |
| } | |
| 1@ma_h,43,86,4 script Moaning Patient#1 4_F_PATIENT,{ | |
| end; | |
| OnEnable: | |
| mapannounce 'map_name$, "Moaning Patient: aaawwww....",bc_map,"0xFF0000"; | |
| initnpctimer; | |
| end; | |
| OnTimer5000: | |
| OnTimer8000: | |
| OnTimer11000: | |
| OnTimer14000: | |
| OnTimer17000: | |
| OnTimer20000: | |
| OnTimer23000: | |
| OnTimer26000: | |
| specialeffect EF_POTION_BERSERK; | |
| specialeffect EF_CURSEATTACK; | |
| end; | |
| OnTimer30000: | |
| specialeffect EF_POTION_BERSERK; | |
| specialeffect EF_CURSEATTACK; | |
| stopnpctimer; | |
| end; | |
| OnInstanceInit: | |
| 'disablenpc = 0; | |
| 'map_name$ = instance_mapname("1@ma_h"); | |
| monster 'map_name$,131,62,"Bangungot",2318,1; | |
| end; | |
| } | |
| 1@ma_h,60,87,4 script Screaming Patient#2 4_M_PATIENT,{ | |
| end; | |
| OnEnable: | |
| switch(atoi(strnpcinfo(2))) { | |
| case 2: .@str$ = "Screaming Patient: Aaaaargh!!"; break; | |
| case 3: .@str$ = "Patient in Pain: Oooooowwww!! It's killing me!!!"; break; | |
| case 4: .@str$ = "Passed Out Patient: ........"; break; | |
| case 5: .@str$ = "Patient with Nightmare: Help~!!! Save me!!!"; break; | |
| case 6: .@str$ = "Sick Looking Patient: Hu..a...aaah.."; break; | |
| case 7: .@str$ = "Horrified Patient: Get away!! Please...."; break; | |
| case 8: .@str$ = "Patient in Sorrow: crying and crying......"; break; | |
| case 9: .@str$ = "Suffering Patient: Stop... please..."; break; | |
| case 10: .@str$ = "Wriggling Patient: awwww..."; break; | |
| case 11: .@str$ = "Patient in Cold Sweat: Help.....help...."; break; | |
| case 12: .@str$ = "Howling Patient: aaaaahhhhhhhhhh!!"; break; | |
| } | |
| mapannounce 'map_name$,.@str$,bc_map,"0xFF0000"; | |
| initnpctimer; | |
| end; | |
| OnTimer5000: | |
| OnTimer8000: | |
| OnTimer11000: | |
| OnTimer14000: | |
| OnTimer17000: | |
| OnTimer20000: | |
| OnTimer23000: | |
| OnTimer26000: | |
| specialeffect EF_POTION_BERSERK; | |
| specialeffect EF_CURSEATTACK; | |
| end; | |
| OnTimer30000: | |
| specialeffect EF_POTION_BERSERK; | |
| specialeffect EF_CURSEATTACK; | |
| stopnpctimer; | |
| end; | |
| } | |
| 1@ma_h,60,39,7 duplicate(Screaming Patient#2) Patient in Pain#3 4_F_PATIENT | |
| 1@ma_h,43,39,7 duplicate(Screaming Patient#2) Passed Out Patient#4 4_M_PATIENT | |
| 1@ma_h,77,86,4 duplicate(Screaming Patient#2) Patient with Nightmare#5 4_F_PATIENT | |
| 1@ma_h,69,87,4 duplicate(Screaming Patient#2) Sick Looking Patient#6 4_M_PATIENT | |
| 1@ma_h,73,39,7 duplicate(Screaming Patient#2) Horrified Patient#7 4_F_PATIENT | |
| 1@ma_h,65,51,7 duplicate(Screaming Patient#2) Patient in Sorrow#8 4_M_PATIENT | |
| 1@ma_h,87,86,4 duplicate(Screaming Patient#2) Suffering Patient#9 4_F_PATIENT | |
| 1@ma_h,104,86,4 duplicate(Screaming Patient#2) Wriggling Patient#10 4_M_PATIENT | |
| 1@ma_h,99,39,7 duplicate(Screaming Patient#2) Patient in Cold Sweat#11 4_F_PATIENT | |
| 1@ma_h,87,39,7 duplicate(Screaming Patient#2) Howling Patient#12 4_M_PATIENT | |
| 1@ma_h,43,181,4 script Moaning Patient#b 4_F_PATIENT,{ end; } | |
| 1@ma_h,60,182,4 duplicate(Moaning Patient#b) Screaming Patient#b 4_M_PATIENT | |
| 1@ma_h,60,132,7 duplicate(Moaning Patient#b) Patient in Pain#b 4_F_PATIENT | |
| 1@ma_h,43,132,7 duplicate(Moaning Patient#b) Passed Out Patient#b 4_M_PATIENT | |
| 1@ma_h,77,182,4 duplicate(Moaning Patient#b) Patient with Nightmare#b 4_F_PATIENT | |
| 1@ma_h,69,182,4 duplicate(Moaning Patient#b) Sick Looking Patient#b 4_M_PATIENT | |
| 1@ma_h,73,132,7 duplicate(Moaning Patient#b) Horrified Patient#b 4_F_PATIENT | |
| 1@ma_h,65,144,7 duplicate(Moaning Patient#b) Patient in Sorrow#b 4_M_PATIENT | |
| 1@ma_h,87,181,4 duplicate(Moaning Patient#b) Suffering Patient#b 4_F_PATIENT | |
| 1@ma_h,104,181,4 duplicate(Moaning Patient#b) Wriggling Patient#b 4_M_PATIENT | |
| 1@ma_h,99,132,7 duplicate(Moaning Patient#b) Patient in Cold Sweat#b 4_F_PATIENT | |
| 1@ma_h,87,132,7 duplicate(Moaning Patient#b) Howling Patient#b 4_M_PATIENT | |
| 1@ma_h,131,157,0 duplicate(Moaning Patient#b) #Dummy_Patternwarp45 HIDDEN_WARP_NPC | |
| // Warp Portals | |
| //============================================================ | |
| 1@ma_h,35,156,0 warp2 #Boss Room Exit 2,2,ma_dun01,150,9 | |
| 1@ma_h,105,157,0 warp2 #Boss Room Door 2,2,1@ma_h,116,157 | |
| 1@ma_h,112,157,0 warp2 #Boss Room Door1 2,2,1@ma_h,100,157 | |
| 1@ma_h,112,63,0 warp2 #Boss Room Door3 2,2,1@ma_h,100,63 | |
| 1@ma_h,104,63,0 warp2 #Boss Room Door2 2,2,1@ma_h,117,63 | |
| 1@ma_h,36,157,0 duplicate(#Boss Room Door2) #Patternwarp1 7,7 | |
| 1@ma_h,46,157,0 duplicate(#Boss Room Door2) #Patternwarp2 7,7 | |
| 1@ma_h,57,157,0 duplicate(#Boss Room Door2) #Patternwarp3 7,7 | |
| 1@ma_h,67,157,0 duplicate(#Boss Room Door2) #Patternwarp4 7,7 | |
| 1@ma_h,79,157,0 duplicate(#Boss Room Door2) #Patternwarp5 7,7 | |
| 1@ma_h,89,157,0 duplicate(#Boss Room Door2) #Patternwarp6 7,7 | |
| 1@ma_h,100,157,0 duplicate(#Boss Room Door2) #Patternwarp7 7,7 | |
| 1@ma_h,51,173,0 duplicate(#Boss Room Door2) #Patternwarp8 10,10 | |
| 1@ma_h,52,140,0 duplicate(#Boss Room Door2) #Patternwarp34 10,10 | |
| 1@ma_h,73,173,0 duplicate(#Boss Room Door2) #Patternwarp35 10,10 | |
| 1@ma_h,73,140,0 duplicate(#Boss Room Door2) #Patternwarp36 10,10 | |
| 1@ma_h,95,173,0 duplicate(#Boss Room Door2) #Patternwarp37 10,10 | |
| 1@ma_h,95,140,0 duplicate(#Boss Room Door2) #Patternwarp38 10,10 | |
| //1@ma_h,70,170,0 duplicate(#Boss Room Door2) #Patternwarp39 10,10 | |
| //1@ma_h,77,169,0 duplicate(#Boss Room Door2) #Patternwarp40 10,10 | |
| 1@ma_h,117,171,0 duplicate(#Boss Room Door2) #Patternwarp41 10,10 | |
| 1@ma_h,131,171,0 duplicate(#Boss Room Door2) #Patternwarp42 10,10 | |
| 1@ma_h,146,171,0 duplicate(#Boss Room Door2) #Patternwarp43 10,10 | |
| 1@ma_h,117,157,0 duplicate(#Boss Room Door2) #Patternwarp44 10,10 | |
| 1@ma_h,131,157,0 duplicate(#Boss Room Door2) #Patternwarp45 10,10 | |
| 1@ma_h,146,157,0 duplicate(#Boss Room Door2) #Patternwarp46 10,10 | |
| 1@ma_h,117,143,0 duplicate(#Boss Room Door2) #Patternwarp47 10,10 | |
| 1@ma_h,131,143,0 duplicate(#Boss Room Door2) #Patternwarp48 10,10 | |
| 1@ma_h,146,143,0 duplicate(#Boss Room Door2) #Patternwarp49 10,10 | |
| 1@ma_h,36,63,0 warp2 #Patternwarp10 7,7,1@ma_h,116,157 | |
| 1@ma_h,46,63,0 duplicate(#Patternwarp10) #Patternwarp11 7,7 | |
| 1@ma_h,56,63,0 duplicate(#Patternwarp10) #Patternwarp12 7,7 | |
| 1@ma_h,67,63,0 duplicate(#Patternwarp10) #Patternwarp13 7,7 | |
| 1@ma_h,78,63,0 duplicate(#Patternwarp10) #Patternwarp14 7,7 | |
| 1@ma_h,89,63,0 duplicate(#Patternwarp10) #Patternwarp15 7,7 | |
| 1@ma_h,100,63,0 duplicate(#Patternwarp10) #Patternwarp16 7,7 | |
| 1@ma_h,51,79,0 duplicate(#Patternwarp10) #Patternwarp17 10,10 | |
| 1@ma_h,51,46,0 duplicate(#Patternwarp10) #Patternwarp18 10,10 | |
| 1@ma_h,73,80,0 duplicate(#Patternwarp10) #Patternwarp19 10,10 | |
| 1@ma_h,73,46,0 duplicate(#Patternwarp10) #Patternwarp20 10,10 | |
| 1@ma_h,95,79,0 duplicate(#Patternwarp10) #Patternwarp21 10,10 | |
| 1@ma_h,95,46,0 duplicate(#Patternwarp10) #Patternwarp22 10,10 | |
| //1@ma_h,193,82,0 duplicate(#Patternwarp10) #Patternwarp23 7,7 | |
| //1@ma_h,193,82,0 duplicate(#Patternwarp10) #Patternwarp24 7,7 | |
| 1@ma_h,117,77,0 duplicate(#Patternwarp10) #Patternwarp25 10,10 | |
| 1@ma_h,131,77,0 duplicate(#Patternwarp10) #Patternwarp26 10,10 | |
| 1@ma_h,146,77,0 duplicate(#Patternwarp10) #Patternwarp27 10,10 | |
| 1@ma_h,117,63,0 duplicate(#Patternwarp10) #Patternwarp28 10,10 | |
| 1@ma_h,131,63,0 duplicate(#Patternwarp10) #Patternwarp29 10,10 | |
| 1@ma_h,146,63,0 duplicate(#Patternwarp10) #Patternwarp30 10,10 | |
| 1@ma_h,117,49,0 duplicate(#Patternwarp10) #Patternwarp31 10,10 | |
| 1@ma_h,131,49,0 duplicate(#Patternwarp10) #Patternwarp32 10,10 | |
| 1@ma_h,146,49,0 duplicate(#Patternwarp10) #Patternwarp33 10,10 | |
| // Disable select warps. | |
| // Custom, but saves processing and lines. | |
| 1@ma_h,1,1,0 script #ma_hos_warp_init CLEAR_NPC,{ | |
| end; | |
| OnInstanceInit: | |
| disablenpc instance_npcname("#Boss Room Exit"); | |
| disablenpc instance_npcname("#Boss Room Door"); | |
| disablenpc instance_npcname("#Boss Room Door1"); | |
| for ( .@i = 1; .@i <= 8; ++.@i ) | |
| disablenpc instance_npcname("#Patternwarp" + .@i); | |
| for ( .@i = 34; .@i <= 38; ++.@i ) | |
| disablenpc instance_npcname("#Patternwarp" + .@i); | |
| // Skip 39-40 since they're disabled in the official script. | |
| for ( .@i = 41; .@i <= 49; ++.@i ) | |
| disablenpc instance_npcname("#Patternwarp" + .@i); | |
| disablenpc instance_npcname("#ma_hos_warp_init"); | |
| end; | |
| } |