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REPLACE INTO `item_db` VALUES (1547,'Mace_Of_Madness','Mace Of Madness',5,20,NULL,0,150,NULL,1,0,0x0004C5B2,7,2,2,3,0,0,8,'bonus2 bSkillAtk,"MC_CARTREVOLUTION",25; bonus bStr,2;',NULL,NULL);
REPLACE INTO `item_db` VALUES (1549,'Pilebuncker','Pile Bunker',5,10000,NULL,3500,450,NULL,1,0,0x00000400,7,2,2,3,99,1,8,NULL,NULL,NULL);
# Books
REPLACE INTO `item_db` VALUES (1550,'Book','Book',5,30000,NULL,600,85,NULL,1,3,0x00410100,7,2,2,2,14,1,15,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (1551,'Bible','Bible',5,60000,NULL,1000,115,NULL,1,2,0x00410100,7,2,2,3,27,1,15,'bonus bInt,2;',NULL,NULL);
@@ -1651,14 +1652,17 @@ REPLACE INTO `item_db` VALUES (2796,'Magical_Stone','Rocks',4,0,NULL,200,NULL,0,
REPLACE INTO `item_db` VALUES (2797,'Magical_Stone_','Rocks',4,0,NULL,200,NULL,0,NULL,0,0x00810204,7,2,136,NULL,99,0,0,'bonus2 bAddDamageClass,2049,10; bonus2 bAddDefMonster,2050,-10; bonus3 bAddMonsterIdDropItem,6151,2049,70;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2798,'Will_Of_Exhausted_Angel','Will Of Exhausted Angel',4,0,NULL,200,NULL,0,NULL,0,0x00008100,7,2,136,NULL,99,0,0,'if(strcharinfo(3)=="job3_arch02") { bonus2 bAddDefMonster,1761,50; bonus2 bAddDefMonster,1762,50; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (2799,'Kuirpenring','Kuirpenring',4,0,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,7,2,136,NULL,0,0,0,'bonus bMdef,1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2800,'Accelerator','Accelerator',4,100000,NULL,100,NULL,0,NULL,1,0x00000400,56,2,136,NULL,99,0,0,'bonus bAgi,2;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2802,'Suicidal_Device','Suicidal Device',4,500000,NULL,1000,NULL,0,NULL,1,0x00000400,56,2,136,NULL,99,0,0,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (2803,'Shape_Shifter','Shape Shifter',4,100000,NULL,500,NULL,0,NULL,1,0x00000400,56,2,136,NULL,99,0,0,'bonus bInt,3;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2804,'Cooling_Device','Cooling Device',4,100000,NULL,2500,NULL,0,NULL,1,0x00000400,56,2,136,NULL,99,0,0,'bonus bDex,1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2805,'Mag_Field_Generator','Magnetic Field Generator',4,100000,NULL,6000,NULL,0,NULL,1,0x00000400,56,2,136,NULL,99,0,0,'bonus bDex,1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2806,'Barrier_Builder','Barrier Builder',4,150000,NULL,8000,NULL,3,NULL,1,0x00000400,56,2,136,NULL,99,0,0,'bonus bDex,1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2807,'Repair_Kit','Repair Kit',4,200000,NULL,400,NULL,0,NULL,1,0x00000400,56,2,136,NULL,99,0,0,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (2808,'Camouflage_Generator','Camouflague Generator',4,250000,NULL,1000,NULL,0,NULL,1,0x00000400,56,2,136,NULL,99,0,0,'bonus bAgi,3;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2800,'Accelerator','Accelerator',4,100000,NULL,100,NULL,0,NULL,1,0x00000400,7,2,136,NULL,99,0,0,'bonus bAgi,2;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2801,'Hovering_Booster','Hovering Booster',4,100000,NULL,2000,NULL,0,NULL,1,0x00000400,7,2,136,NULL,99,0,0,'bonus bAgi,1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2802,'Suicidal_Device','Suicidal Device',4,500000,NULL,1000,NULL,0,NULL,1,0x00000400,7,2,136,NULL,99,0,0,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (2803,'Shape_Shifter','Shape Shifter',4,100000,NULL,500,NULL,0,NULL,1,0x00000400,7,2,136,NULL,99,0,0,'bonus bInt,3;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2804,'Cooling_Device','Cooling Device',4,100000,NULL,2500,NULL,0,NULL,1,0x00000400,7,2,136,NULL,99,0,0,'bonus bDex,1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2805,'Mag_Field_Generator','Magnetic Field Generator',4,100000,NULL,6000,NULL,0,NULL,1,0x00000400,7,2,136,NULL,99,0,0,'bonus bDex,1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2806,'Barrier_Builder','Barrier Builder',4,150000,NULL,8000,NULL,3,NULL,1,0x00000400,7,2,136,NULL,99,0,0,'bonus bDex,1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2807,'Repair_Kit','Repair Kit',4,200000,NULL,400,NULL,0,NULL,1,0x00000400,7,2,136,NULL,99,0,0,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (2808,'Camouflage_Generator','Camouflague Generator',4,250000,NULL,1000,NULL,0,NULL,1,0x00000400,7,2,136,NULL,99,0,0,'bonus bAgi,3;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2809,'High_Quality_Cooler','High Quality Cooler',4,100000,NULL,2500,NULL,0,NULL,1,0x00000400,7,2,136,NULL,99,0,0,'bonus bDex,1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2810,'Special_Cooler','Special Cooler',4,100000,NULL,2500,NULL,0,NULL,1,0x00000400,7,2,136,NULL,99,0,0,'bonus bDex,1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (16002,'Stunner_C','Stunner',5,0,NULL,0,175,NULL,1,0,0x00008110,7,2,2,3,1,0,8,'bonus2 bAddEff,Eff_Stun,1000; bonus2 bAddSize,Size_All,40;',NULL,NULL);
#
REPLACE INTO `item_db` VALUES (16030,'Pilebuncker_S','Pile Bunker S',5,20,NULL,3000,400,NULL,1,1,0x00000400,7,2,2,4,130,1,8,'bonus bAspdRate,getrefine()/2;',NULL,NULL);
REPLACE INTO `item_db` VALUES (16031,'Pilebuncker_P','Pile Bunker P',5,20,NULL,4000,450,NULL,1,NULL,0x00000400,7,2,2,4,130,1,8,'bonus bBaseAtk,getrefine()*5;',NULL,NULL);
REPLACE INTO `item_db` VALUES (16032,'Pilebuncker_T','Pile Bunker T',5,20,NULL,3500,400,NULL,1,1,0x00000400,7,2,2,4,130,1,8,'bonus bUseSPrate,getrefine()*-1;',NULL,NULL);
# More Rental Boxes
REPLACE INTO `item_db` VALUES (16134,'King_Frog_Hat_Box','Frog King Hat Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 5528,1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (16135,'Evil\'s_Bone_Hat_Box','Satanic Bone Helm Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 5529,1;',NULL,NULL);