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- Add instance_enter2 script command
  • Loading branch information
CairoLee committed Feb 23, 2014
1 parent 6bf1c27 commit 1f426bcb07413ac2a4f4dda4f9c795c7eb1e08c9
Showing with 49 additions and 1 deletion.
  1. +12 −0 doc/script_commands.txt
  2. +14 −1 src/map/instance.c
  3. +1 −0 src/map/instance.h
  4. +22 −0 src/map/script.c
@@ -7497,6 +7497,18 @@ The command returns 0 upon success, and these values upon failure:

---------------------------------------

*instance_enter2("<instance name>",<x>,<y>);

Warps player to the specified instance after the script terminates. The map
are located in 'db/(pre-)re/instance_db.txt'. Coordinates is <x> and <y>.

The command returns 0 upon success, and these values upon failure:
1: Party not found.
2: Party does not have an instance.
3: Other errors (invalid instance name, instance doesn't match with party).

---------------------------------------

*instance_npcname("<npc name>"{,<instance id>})

Returns the unique name of the instanced script. If no ID is specified,
@@ -484,6 +484,19 @@ int instance_destroy(short instance_id)
* Allows a user to enter an instance
*------------------------------------------*/
int instance_enter(struct map_session_data *sd, const char *name)
{
struct instance_db *db = instance_searchname_db(name);

if(db == NULL)
return 3;

return instance_enter_position(sd, name, db->enter.x, db->enter.y);
}

/*==========================================
* Warp a user into instance
*------------------------------------------*/
int instance_enter_position(struct map_session_data *sd, const char *name, short x, short y)
{
struct instance_data *im;
struct instance_db *db = instance_searchname_db(name);
@@ -517,7 +530,7 @@ int instance_enter(struct map_session_data *sd, const char *name)
if((m = instance_mapname2mapid(db->enter.mapname, p->instance_id)) < 0)
return 3;

if(pc_setpos(sd, map_id2index(m), db->enter.x, db->enter.y, 0))
if(pc_setpos(sd, map_id2index(m), x, y, 0))
return 3;

// If there was an idle timer, let's stop it
@@ -33,6 +33,7 @@ extern struct instance_data instance_data[MAX_INSTANCE_DATA];
int instance_create(int party_id, const char *name);
int instance_destroy(short instance_id);
int instance_enter(struct map_session_data *sd, const char *name);
int instance_enter_position(struct map_session_data *sd, const char *name, short x, short y);
int instance_reqinfo(struct map_session_data *sd, short instance_id);
int instance_addusers(short instance_id);
int instance_delusers(short instance_id);
@@ -16909,6 +16909,27 @@ BUILDIN_FUNC(instance_enter)

}

/*==========================================
* Warps player to instance at the specified coordinates [CairoLee]
* Results:
* 0: Success
* 1: Character not in party
* 2: Party doesn't have instance
* 3: Other errors (instance not in DB, instance doesn't match with party, etc.)
*------------------------------------------*/
BUILDIN_FUNC(instance_enter2)
{
struct map_session_data *sd;

if((sd = script_rid2sd(st)) != NULL){
script_pushint(st,instance_enter_position(sd,script_getstr(st, 2),script_getnum(st, 3),script_getnum(st, 4)));
}
else
return 1;
return SCRIPT_CMD_SUCCESS;

}

/*==========================================
* Returns the name of a duplicated NPC
*
@@ -19085,6 +19106,7 @@ struct script_function buildin_func[] = {
BUILDIN_DEF(instance_destroy,"?"),
BUILDIN_DEF(instance_id,""),
BUILDIN_DEF(instance_enter,"s"),
BUILDIN_DEF(instance_enter2,"sii"),
BUILDIN_DEF(instance_npcname,"s?"),
BUILDIN_DEF(instance_mapname,"s?"),
BUILDIN_DEF(instance_warpall,"sii?"),

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