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Fixes Tetra Vortex Fire animation (#2091)
* Added a damage animation motion for Tetra Vortex Fire.
* Resolves the black animation being displayed.
Thanks to @exneval, @spinzaku, @secretdataz, @reigneil, and @feltenc!
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aleos89 committed May 27, 2017
1 parent 8d8712f commit 3e625dfdf9868690e36677701cbebe1b379a7485
Showing with 3 additions and 0 deletions.
  1. +3 −0 src/map/skill.c
@@ -3350,6 +3350,9 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
case WL_CHAINLIGHTNING_ATK:
dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,1,WL_CHAINLIGHTNING_ATK,-2,DMG_SKILL);
break;
case WL_TETRAVORTEX_FIRE:
dmg.dmotion = clif_skill_damage(dsrc, bl, tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, WL_TETRAVORTEX_WIND, -1, DMG_SPLASH);
break;
case LG_SHIELDPRESS:
dmg.dmotion = clif_skill_damage(dsrc, bl, tick, status_get_amotion(src), dmg.dmotion, damage, dmg.div_, skill_id, -1, DMG_SKILL);
break;

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