Skip to content
Permalink
Browse files
Follow up dae8122 , b695ab3 , 8120164
Added missing line, removed item bonus from item_id:1602
  • Loading branch information
Lilith- committed Dec 31, 2013
1 parent ce51860 commit 3f4c389cefae28e83e72af375303e00be7c3374d
Showing with 3 additions and 2 deletions.
  1. +1 −1 db/re/item_db.txt
  2. +2 −1 src/map/battle.c
@@ -900,7 +900,7 @@
1599,Angra_Manyu,Angra Manyu,5,1,,10,10000:10000,,2,0,0xFFFFFFFF,63,2,2,1,1,1,8,{ bonus bAllStats,50; bonus bBaseAtk,3300; bonus bMatkRate,200; bonus2 bHPDrainRate,1000,100; bonus2 bSPDrainRate,1000,20; bonus bHealPower,200; bonus2 bAddClass,Class_All,100; skill "WZ_STORMGUST",10; Skill "WZ_METEOR",10; Skill "WZ_VERMILION",10; skill "GM_SANDMAN",1; bonus bVariableCastrate,-100; bonus bFixedCastrate,-100; },{},{}
// Staffs
1601,Rod,Rod,5,50,,400,15:30,,1,3,0x00818315,63,2,2,1,1,1,10,{},{},{}
1602,Rod_,Rod,5,50,,400,15:30,,1,4,0x00818315,63,2,2,1,1,1,10,{ bonus2 bAddRace,RC_Plant,100; },{},{}
1602,Rod_,Rod,5,50,,400,15:30,,1,4,0x00818315,63,2,2,1,1,1,10,{},{},{}

This comment has been minimized.

Copy link
@cydh

cydh Dec 31, 2013

Contributor

Why don't u recheck test stuff before u push it? :(

This comment has been minimized.

Copy link
@Lilith-

Lilith- Jan 1, 2014

Author Contributor

dis item bonuses sucks ;( i'm confused, my bad...

This comment has been minimized.

Copy link
@cydh

cydh Jan 1, 2014

Contributor

lol, no problem. until no user know this, it will be ok. xD

1603,Rod__,Rod,5,50,,400,15:30,,1,0,0x00818315,63,2,2,1,1,1,10,{},{},{}
1604,Wand,Wand,5,2500,,400,25:45,,1,2,0x00818315,63,2,2,2,12,1,10,{},{},{}
1605,Wand_,Wand,5,2500,,400,25:45,,1,3,0x00818315,63,2,2,2,12,1,10,{},{},{}
@@ -586,7 +586,8 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
}
else
{
int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->left_weapon.addele[tstatus->def_ele];
int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->left_weapon.addele[tstatus->def_ele]
+ sd->right_weapon.addele[ELE_ALL] + sd->left_weapon.addele[ELE_ALL];
for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) {
if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue;
if(!( ((sd->right_weapon.addele2[i].flag)&flag)&BF_WEAPONMASK &&

0 comments on commit 3f4c389

Please sign in to comment.