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* Added RC_PLAYER race.
* Updated all item bonuses.
* Fixed Bug: http://rathena.org/board/tracker/issue-8420-pc-bonus2-unknow-type-0-3-1/
* Fixed Bug: http://rathena.org/board/tracker/issue-8451-whats-wrong-on-bonus-bdefratioatkclass/
* Fixed Visible part of Shadow Equipment when storage is open.
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Lilith- committed Jan 9, 2014
1 parent b92230e commit 40f70143d44d0209e91a98009751551e0a63e0fe
Showing with 801 additions and 778 deletions.
  1. +3 −1 db/const.txt
  2. +9 −9 db/pre-re/item_combo_db.txt
  3. +163 −163 db/pre-re/item_db.txt
  4. +14 −14 db/re/item_combo_db.txt
  5. +200 −200 db/re/item_db.txt
  6. +11 −9 doc/item_bonus.txt
  7. +163 −163 sql-files/item_db.sql
  8. +200 −200 sql-files/item_db_re.sql
  9. +3 −3 src/map/battle.c
  10. +22 −14 src/map/clif.c
  11. +2 −1 src/map/map.h
  12. +8 −0 src/map/pc.c
  13. +1 −0 src/map/pc.h
  14. +2 −1 src/map/status.c
@@ -641,6 +641,7 @@ bSubClass 2065
bMagicAddClass 2066
bWeaponComaClass 2067
bIgnoreMdefClassRate 2068
bExpAddClass 2069

EQI_HEAD_TOP 1
EQI_ARMOR 2
@@ -714,7 +715,8 @@ RC_Demon 6
RC_DemiHuman 7
RC_Angel 8
RC_Dragon 9
RC_All 10
RC_Player 10
RC_All 11

Class_Normal 0
Class_Boss 1
@@ -66,18 +66,18 @@
2357:2421:2524:5171,{ bonus bAllStats,1; }
2358:5153,{ bonus bLuk,6; bonus bFlee,5; bonus bInt,2; }
2359:2654,{ bonus bUseSPrate,-20; bonus bMaxHP,300; }
//2369:2428:2533:5306,{ bonus2 bSubRace,RC_DemiHuman,10; bonus bMaxHPrate,20; bonus2 bResEff,Eff_Freeze,10000; skill "WZ_FIREPILLAR",10; }
//2369:2428:2533:5306,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus bMaxHPrate,20; bonus2 bResEff,Eff_Freeze,10000; skill "WZ_FIREPILLAR",10; }
2371:2522,{ bonus bAgi,5; bonus bFlee,10; }
2371:2523,{ bonus bAgi,5; bonus bFlee,10; }
2374:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
2375:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
2376:2435:2538,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
2377:2435:2538,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; }
2378:2435:2538,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
2379:2436:2539,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
2380:2436:2539,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
2381:2436:2539,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
2382:2437:2540,{ for (set .@i,0; .@i < RC_DemiHuman; set .@i,.@i+1) { bonus2 bSubRace,.@i,-300; } bonus2 bSubRace,RC_Angel,-300; bonus2 bSubRace,RC_Dragon,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
2376:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
2377:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; }
2378:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
2379:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
2380:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
2381:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
2382:2437:2540,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
2387:2440:2744,{ bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bCastrate,-3; bonus bDelayrate,-15; }
2390:2749,{ bonus bFlee2,5; }
2394:2444:2549,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSkillHeal2,"AM_POTIONPITCHER",3; bonus2 bSkillHeal2,"AL_HEAL",3; bonus2 bSkillHeal2,"PR_SANCTUARY",3; }
@@ -152,7 +152,7 @@
4268:4277,{ bonus bBaseAtk,20; bonus bLuk,3; }
4311:4319:4331:4371,{ bonus bInt,1; bonus bStr,1; bonus bDef,2; bonus bSPrecovRate,10; bonus2 bSkillAtk,"PA_SHIELDCHAIN",10; bonus2 bSkillAtk,"PA_SACRIFICE",10; bonus bCastrate,-10; if(BaseJob==Job_Crusader) bonus bDefEle,Ele_Holy; }
4323:4324,{ bonus3 bAutoSpell,"MG_FROSTDIVER",3,250; }
4435:4436,{ bonus2 bSPGainRace,RC_DemiHuman,2; }
4435:4436,{ bonus2 bSPGainRace,RC_DemiHuman,2; bonus2 bSPGainRace,RC_Player,2; }
5040:5442,{ bonus bAspdRate,3; bonus bCastrate,3; }
5068:5653,{ bonus bStr,1; bonus bAtkRate,5; }
5074:5653,{ bonus bStr,1; bonus bAspdRate,2; }

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