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exneval committed Dec 14, 2013
1 parent dab2190 commit 43c21ad66770513fe5068d03165ce3c9e539e9b2
Showing with 13 additions and 5 deletions.
  1. +9 −4 conf/battle/client.conf
  2. +1 −0 src/map/battle.c
  3. +1 −0 src/map/battle.h
  4. +2 −1 src/map/clif.c
@@ -139,7 +139,7 @@ motd_type: 0
display_version: yes

// When affected with the "Hallucination" status effect, send the effect to client? (Note 1)
// Note: Set to 'no' if the client lags due to the "Wavy" screen effect.
// NOTE: Set to 'no' if the client lags due to the "Wavy" screen effect.
display_hallucination: yes

// Set this to 1 if your client supports status change timers and you want to use them
@@ -155,9 +155,14 @@ client_reshuffle_dice: yes
// NOTE: Enabling this option degrades performance.
client_sort_storage: no

// Do we allow to change guilde emblem during woe_time ?
// Do we allow to change guilde emblem during woe_time?
emblem_woe_change: yes

// How many transparent pixel can be found in emblem before detected as invalid ?
// Note 2
// How many transparent pixel can be found in emblem before detected as invalid ? (Note 2)
emblem_transparency_limit: 80

// Update enemy position while in invisible state? (Note 1)
// NOTE: Set to 'no' will make client won't update enemy position unless the players have "Intravision" effect.
// So that will help client handling WPE - Maya Purple Hack stuff.
// But it will screw 'the game animation display' while players in invisible state.
update_enemy_position: yes
@@ -7262,6 +7262,7 @@ static const struct _battle_data {
{ "emblem_woe_change", &battle_config.emblem_woe_change, 0, 0, 1, },
{ "emblem_transparency_limit", &battle_config.emblem_transparency_limit, 80, 0, 100, },
{ "discount_item_point_shop", &battle_config.discount_item_point_shop, 0, 0, 3, },
{ "update_enemy_position", &battle_config.update_enemy_position, 0, 0, 1, },
};
#ifndef STATS_OPT_OUT
/**
@@ -513,6 +513,7 @@ extern struct Battle_Config
int emblem_woe_change;
int emblem_transparency_limit;
int discount_item_point_shop;
int update_enemy_position;
} battle_config;

void do_init_battle(void);
@@ -326,7 +326,8 @@ static int clif_send_sub(struct block_list *bl, va_list ap)
return 0;

/* unless visible, hold it here */
if (clif_ally_only && !sd->special_state.intravision && battle_check_target(src_bl,&sd->bl,BCT_ENEMY) > 0)
if (!battle_config.update_enemy_position && clif_ally_only && !sd->special_state.intravision &&
!sd->sc.data[SC_INTRAVISION] && battle_check_target(src_bl,&sd->bl,BCT_ENEMY) > 0)
return 0;

WFIFOHEAD(fd, len);

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