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Item DB Update
* Added items, packages, and combos from idRO patch 2015-10-07 and 2015-10-15.
* There are some WoE TE items. (just bad, we don't have WoE TE implemented yet)

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
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cydh committed Oct 18, 2015
1 parent 573c7dc commit 587da1048d41b094b8a0132e7487ed0bc32c2276
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  1. +1 −0 db/const.txt
  2. +6 −0 db/re/item_combo_db.txt
  3. +88 −0 db/re/item_db.txt
  4. +48 −0 db/re/item_noequip.txt
  5. +25 −0 db/re/item_package.txt
  6. +88 −0 sql-files/item_db_re.sql
@@ -1198,6 +1198,7 @@ IG_Blessing_Midgard_Lucky_Egg 448
IG_Chronosian_Lucky_Egg 449
IG_Sanctuary_Lucky_Egg 450
IG_Cyborg_Lucky_Egg 451
IG_Undine_Lucky_Egg 452

SC_ALL -1
SC_NONE -1
@@ -330,10 +330,16 @@
5548:5766,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bBaseAtk,(.@r>10?10:.@r); bonus bMatk,(.@r>10?10:.@r); }
5920:1659,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillUseSP,"AL_HEAL",6*.@r; bonus2 bSkillUseSP,"AB_CHEAL",10*.@r; bonus2 bSkillUseSP,"AB_HIGHNESSHEAL",14*.@r; }
5920:18542,{ bonus bHealPower,2*getequiprefinerycnt(EQI_HEAD_TOP); }
5966:2198,{ .@r = getequiprefinerycnt(EQI_HEAD_MID); if (.@r > 7) bonus2 bSkillCooldown,"WL_COMET",-20000+(.@r > 9 ? -20000 : 0); }

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@julia40124009

julia40124009 Oct 18, 2015

EQI_HEAD_MID can't refine
maybe should EQI_HAND_L

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@cydh

cydh Oct 18, 2015

Author Contributor

yea, should the shield one. xD

5967:4152,{ bonus2 bAddItemGroupHealRate,IG_Juice,1000; }
5967:4163,{ bonus bAspdRate,3; bonus bAspd,1; bonus bNoWeaponDamage,5; /* If weapon is bow & refine > 10 => ASPD +1 */ }

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@Lemongrass3110

Lemongrass3110 Oct 18, 2015

Member

if( getequiprefinerycnt( EQI_HAND_R ) > 10 && getiteminfo( getequipid( EQI_HAND_R ), 11 ) == 11 ){ bonus bAspd, 1; }

First part should only be true if there is an item equipped so this should cause no problem. Getiteminfo(11) returns the view id, which currently stores the weapon type as you already know. View ID 11 => Bow.

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@cydh

cydh Oct 19, 2015

Author Contributor

That's why I leave it. Annoying script only for 1 ASPD. xDD

5967:4015,{ bonus2 bSubEle,Ele_All,10; }
5968:1647,{ if (BaseClass == Job_Acolyte) { bonus bHealPower,getequiprefinerycnt(EQI_HAND_R)*4; } }
//9024:18832,{ bonus3 bAutoSpell,"BS_ADRENALINE",2,(GetPetRelationship >= 3)?15:10; }
13027:15044,{ .@r = getequiprefinerycnt(EQI_ARMOR)?getequiprefinerycnt(EQI_ARMOR):1; bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70*.@r; bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50*.@r; bonus3 bAddMonsterDropItem,929,RC_Player,70*.@r; bonus3 bAddMonsterDropItem,970,RC_Player,50*.@r; bonus3 bAddMonsterDropItem,929,RC_Brute,70*.@r; bonus3 bAddMonsterDropItem,970,RC_Brute,50*.@r; }
13034:13035,{ bonus bMaxSP,20; bonus bMaxHPRate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; }
15041:18659,{ bonus bInt,3; bonus bStr,3; bonus bMdef,10; bonus bDefEle,Ele_Fire; bonus2 bAddEle,Ele_Earth,10; }
15067:2950:20709:22012,{ bonus2 bExpAddRace,RC_All,30; }
15068:20710,{ bonus bAgi,5; bonus bFlee,10; }
15088:18816:18818,{ bonus bMatk,BaseLevel/3; bonus2 bExpAddClass,Class_All,5; }
15088:18817:18819,{ bonus bBaseAtk,BaseLevel/3; bonus2 bExpAddClass,Class_All,5; }

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