@@ -1584,15 +1584,17 @@ static bool skill_parse_row_skilldb(char* split[], int columns, int current) {
body << YAML::EndMap;
}
if (atoi (split[1 ]) != 0 ) {
memset (arr, 0 , sizeof (arr));
arr_size = skill_split_atoi (split[1 ], arr);
body << YAML::Key << " Range" ;
memset (arr, 0 , sizeof (arr));
arr_size = skill_split_atoi (split[1 ], arr);
if (arr_size != 0 ) {
if (arr_size == 1 ) {
body << YAML::Value << arr[0 ];
if (arr[0 ] != 0 ) {
body << YAML::Key << " Range" ;
body << YAML::Value << arr[0 ];
}
} else {
body << YAML::Key << " Range" ;
body << YAML::BeginSeq;
for (int i = 0 ; i < arr_size; i++) {
@@ -1612,15 +1614,17 @@ static bool skill_parse_row_skilldb(char* split[], int columns, int current) {
body << YAML::Key << " Hit" << YAML::Value << name2Upper (constant);
}
if (atoi (split[8 ]) != 0 ) {
memset (arr, 0 , sizeof (arr));
arr_size = skill_split_atoi (split[8 ], arr);
body << YAML::Key << " HitCount" ;
memset (arr, 0 , sizeof (arr));
arr_size = skill_split_atoi (split[8 ], arr);
if (arr_size != 0 ) {
if (arr_size == 1 ) {
body << YAML::Value << arr[0 ];
if (arr[0 ] != 0 ) {
body << YAML::Key << " HitCount" ;
body << YAML::Value << arr[0 ];
}
} else {
body << YAML::Key << " HitCount" ;
body << YAML::BeginSeq;
for (int i = 0 ; i < arr_size; i++) {
@@ -1634,25 +1638,28 @@ static bool skill_parse_row_skilldb(char* split[], int columns, int current) {
}
}
if (atoi (split[4 ]) != 0 ) {
memset (arr, 0 , sizeof (arr));
arr_size = skill_split_atoi (split[4 ], arr);
body << YAML::Key << " Element" ;
memset (arr, 0 , sizeof (arr));
arr_size = skill_split_atoi (split[4 ], arr);
if (arr_size != 0 ) {
if (arr_size == 1 ) {
if (arr[0 ] == -1 )
body << YAML::Value << " Weapon" ;
else if (arr[0 ] == -2 )
body << YAML::Value << " Endowed" ;
else if (arr[0 ] == -3 )
body << YAML::Value << " Random" ;
else {
constant = constant_lookup (arr[0 ], " ELE_" );
constant.erase (0 , 4 );
body << YAML::Value << name2Upper (constant);
if (arr[0 ] != 0 ){
body << YAML::Key << " Element" ;
if (arr[0 ] == -1 )
body << YAML::Value << " Weapon" ;
else if (arr[0 ] == -2 )
body << YAML::Value << " Endowed" ;
else if (arr[0 ] == -3 )
body << YAML::Value << " Random" ;
else {
constant = constant_lookup (arr[0 ], " ELE_" );
constant.erase (0 , 4 );
body << YAML::Value << name2Upper (constant);
}
}
} else {
body << YAML::Key << " Element" ;
body << YAML::BeginSeq;
for (int i = 0 ; i < arr_size; i++) {
@@ -1676,15 +1683,17 @@ static bool skill_parse_row_skilldb(char* split[], int columns, int current) {
}
}
if (atoi (split[6 ]) != 0 ) {
memset (arr, 0 , sizeof (arr));
arr_size = skill_split_atoi (split[6 ], arr);
body << YAML::Key << " SplashArea" ;
memset (arr, 0 , sizeof (arr));
arr_size = skill_split_atoi (split[6 ], arr);
if (arr_size != 0 ) {
if (arr_size == 1 ) {
body << YAML::Value << arr[0 ];
if (arr[0 ] != 0 ) {
body << YAML::Key << " SplashArea" ;
body << YAML::Value << arr[0 ];
}
} else {
body << YAML::Key << " SplashArea" ;
body << YAML::BeginSeq;
for (int i = 0 ; i < arr_size; i++) {
@@ -1698,15 +1707,17 @@ static bool skill_parse_row_skilldb(char* split[], int columns, int current) {
}
}
if (atoi (split[12 ]) != 0 ) {
memset (arr, 0 , sizeof (arr));
arr_size = skill_split_atoi (split[12 ], arr);
body << YAML::Key << " ActiveInstance" ;
memset (arr, 0 , sizeof (arr));
arr_size = skill_split_atoi (split[12 ], arr);
if (arr_size != 0 ) {
if (arr_size == 1 ) {
body << YAML::Value << arr[0 ];
if (arr[0 ] != 0 ) {
body << YAML::Key << " ActiveInstance" ;
body << YAML::Value << arr[0 ];
}
} else {
body << YAML::Key << " ActiveInstance" ;
body << YAML::BeginSeq;
for (int i = 0 ; i < arr_size; i++) {
@@ -1720,15 +1731,17 @@ static bool skill_parse_row_skilldb(char* split[], int columns, int current) {
}
}
if (atoi (split[14 ]) != 0 ) {
memset (arr, 0 , sizeof (arr));
arr_size = skill_split_atoi (split[14 ], arr);
body << YAML::Key << " Knockback" ;
memset (arr, 0 , sizeof (arr));
arr_size = skill_split_atoi (split[14 ], arr);
if (arr_size != 0 ) {
if (arr_size == 1 ) {
body << YAML::Value << arr[0 ];
if (arr[0 ] != 0 ) {
body << YAML::Key << " Knockback" ;
body << YAML::Value << arr[0 ];
}
} else {
body << YAML::Key << " Knockback" ;
body << YAML::BeginSeq;
for (int i = 0 ; i < arr_size; i++) {