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Skill menu and looter fixes
- Fixed a bug that stopped characters server-sided and caused position lag when closing a skill menu (bugreport:9117) - Fixed behavior of looter monsters (#125=fixed) * They will now always target the oldest item in their view range (which makes it seemingly random), rather than always the most south-western item available * Their loot range is now "0" meaning they need to be on the same cell as the item to loot it * Their AI will no longer get stuck in an endless loop when someone drops an item around the corner
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- +5 −6 src/map/mob.c
- +0 −1 src/map/skill.c
- +5 −1 src/map/unit.c
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