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Land Protector, Ground Skill Splash, Storm Gust Knock-back
- Land Protector now behaves like on official servers (bugreport:5237) * Land Protector now protects from units being placed on it, no matter if they have splash range or not * Land Protector no longer protects from damage from units not outside Land Protector that splash inside * Meteor Storm no longer shows meteors falling if they would land on Land Protector * Pneuma can no longer be placed next to Land Protector * Also cleaned up the code a bit, so the checks are done where they should be done - Ground skill splash ranges updated to their official values (bugreport:5237) * Lord of Vermilion places units in a 11x11 area with 3x3 splash range each * Storm Gust places units in a 9x9 area with 3x3 splash range each * Heaven's Drive places units in a 5x5 area with no splash range * Venom Dust now has a splash range of 3x3 and is consequently larger than before - Storm Gust's knock-back behavior updated to official (bugreport:5237) * Each of Storm Gust's units will knock back "Away from center" * As units in the south-west are processed first, the knock-back direction will usually be north-east * At the edges the knock-back direction will be "to the outside" * Land Protector and Ganbantein will influence the knock-back behavior strongly, e.g. if Storm Gust has a hole in the middle, it will have a "suck in" effect * Added a config option for those who want the old "random direction" behavior from eAthena
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- +7 −0 conf/battle/skill.conf
- +5 −5 db/pre-re/skill_unit_db.txt
- +5 −5 db/re/skill_unit_db.txt
- +1 −0 src/map/battle.c
- +1 −0 src/map/battle.h
- +13 −8 src/map/skill.c
- +0 −9 src/map/unit.c
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