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Adjusted some NPC names (#3896)

* follow up #3224

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Changed "Cougar" to "Kuuga" in Ninja and KagerouOboro job change NPC

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Changed "Gaebolg" to "Geoborg" in some NPC dialogues

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* changed "Kuuga" to "Kuuga Gai", thanks to @ Daegaladh

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* changed "Guide Gion" to "Leader Gion"

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* changed "Wildcat Joe" to "Red Leopard Joe"

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* changed "family" to "Clan"

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* revert 705ecc5

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* adjusted capital letter

Signed-off-by: zackdreaver <zackdreaver@gmail.com>
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zackdreaver authored and Daegaladh committed Feb 7, 2019
1 parent 747781f commit fc7e46e890b2a7e006ee90d9e53be4732666c26e
Showing with 317 additions and 317 deletions.
  1. +39 −39 npc/jobs/1-1e/ninja.txt
  2. +3 −3 npc/quests/quests_nameless.txt
  3. +16 −16 npc/quests/quests_prontera.txt
  4. +221 −221 npc/re/jobs/2e/kagerou_oboro.txt
  5. +38 −38 npc/re/merchants/renters.txt
@@ -74,9 +74,9 @@ alberta,30,65,3 script Akagi 730,{
}
}

que_ng,30,65,3 script Cougar#nq 730,{
que_ng,30,65,3 script Kuuga Gai#nq 730,{
if (Upper == 2) {
mes "[Cougar]";
mes "[Kuuga Gai]";
mes "I... I've never";
mes "seen a baby as";
mes "powerful as you!";
@@ -86,7 +86,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
}
if (Class == Job_Novice) {
if (JobLevel < 10) {
mes "[Cougar]";
mes "[Kuuga Gai]";
mes "Hm? Have you come to";
mes "learn how to be a Ninja?";
mes "You're not quite experienced";
@@ -100,15 +100,15 @@ que_ng,30,65,3 script Cougar#nq 730,{
mes "Excuse me.";
mes "H-hello?";
next;
mes "[Cougar]";
mes "[Kuuga Gai]";
mes "...............................";
mes "How did you do that?";
next;
mes "["+strcharinfo(0)+"]";
mes "Do what? I didn't";
mes "do anything, I don't think...";
next;
mes "[Cougar]";
mes "[Kuuga Gai]";
mes "H-How are you able to";
mes "see me? I'm supposed to";
mes "be invisible to the naked eye.";
@@ -121,7 +121,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
mes "Calm down, there's no";
mes "need to get violent!";
next;
mes "[Cougar]";
mes "[Kuuga Gai]";
mes "What...?";
mes "How did you dodge";
mes "all of my attacks?";
@@ -134,22 +134,22 @@ que_ng,30,65,3 script Cougar#nq 730,{
mes "to change my job";
mes "to a Ninja.";
next;
mes "[Cougar]";
mes "[Kuuga Gai]";
mes "...Oh. Is that all?";
mes "Hmm, you've got great";
mes "potential, but I can't help";
mes "you now. I've got too many";
mes "enemies, and I can't let my";
mes "guard down for even a second.";
next;
mes "[Cougar]";
mes "[Kuuga Gai]";
mes "That Wildcat Joe is";
mes "completely ruthless...!";
mes "He could strike at any time!";
mes "He'll do anything to achieve";
mes "victory over his enemies!";
next;
mes "[Cougar]";
mes "[Kuuga Gai]";
mes "Wait, wait, I just";
mes "thought of something.";
mes "Maybe you can help me out.";
@@ -158,31 +158,31 @@ que_ng,30,65,3 script Cougar#nq 730,{
mes "really want to be a Ninja.";
next;
if(select("Sure.:No, thanks.") == 2) {
mes "[Cougar]";
mes "[Kuuga Gai]";
mes "Hm? Well, alright.";
mes "Still, I don't see";
mes "why we can't help";
mes "each other in this";
mes "little predicament...";
close;
}
mes "[Cougar]";
mes "[Kuuga Gai]";
mes "Great! Now, I wanted to";
mes "ask Wildcat Joe if he'd";
mes "agree to a temporary truce.";
mes "I'm aware that both of us";
mes "are out of weapons, so we";
mes "should get well equipped first.";
next;
mes "[Cougar]";
mes "[Kuuga Gai]";
mes "Please take this letter,";
mes "and deliver it to Wildcat";
mes "Joe in Einbroch. He's a master";
mes "of disguise, so keep a careful";
mes "eye out for him. Ah, and look";
mes "for him in a high place.";
next;
mes "[Cougar]";
mes "[Kuuga Gai]";
mes "Yeah, Wildcat Joe";
mes "always did have a thing";
mes "for hiding in high places.";
@@ -194,7 +194,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
close;
}
else if (NINJ_Q == 1) {
mes "[Cougar]";
mes "[Kuuga Gai]";
mes "Even if this task";
mes "isn't that urgent,";
mes "please hurry over to";
@@ -203,7 +203,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
close;
}
else if (NINJ_Q == 2) {
mes "[Cougar]";
mes "[Kuuga Gai]";
mes "Did you deliver that";
mes "letter to Wildcat Joe?";
mes "I still need to know his";
@@ -213,29 +213,29 @@ que_ng,30,65,3 script Cougar#nq 730,{
close;
}
else if (NINJ_Q == 3) {
mes "[Cougar]";
mes "[Kuuga Gai]";
mes "Ah, you've returned.";
mes "So did Wildcat Joe send";
mes "you back here with his";
mes "response? Great, great,";
mes "please let me read it.";
next;
mes "[Cougar]";
mes "[Kuuga Gai]";
mes "What...?! How could he";
mes "reject my proposal for";
mes "a truce?! This can only";
mes "mean that he's made another";
mes "Kunai. Nuts! I have to catch";
mes "up to him, or I'm a goner!";
next;
mes "[Cougar]";
mes "[Kuuga Gai]";
mes "Listen, you've got to help";
mes "me out again! I need you to";
mes "gather some materials so that";
mes "I can craft my own Kunai to fight Wildcat Joe. Then, I'll go ahead";
mes "and change your job to a Ninja.";
next;
mes "[Cougar]";
mes "[Kuuga Gai]";
mes "All you need";
mes "to bring me is";
mes "^3355FF5 Cyfars^000000 and";
@@ -249,7 +249,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
mes "asked me to gather";
mes "those same materials.";
next;
mes "[Cougar]";
mes "[Kuuga Gai]";
mes "Curses! Then that means...";
mes "You actually helped Joe";
mes "in crafting his Kunai! No!";
@@ -262,7 +262,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
}
else if (NINJ_Q == 4) {
if (countitem(7053) < 5 || countitem(1010) < 1) {
mes "[Cougar]";
mes "[Kuuga Gai]";
mes "Hurry and bring";
mes "^3355FF5 Cyfars^000000 and";
mes "^3355FF1 Phracon^000000 to me,";
@@ -272,7 +272,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
close;
}
if (SkillPoint != 0) {
mes "[Cougar]";
mes "[Kuuga Gai]";
mes "Whoa, whoa...";
mes "You still have some";
mes "leftover Skill Points.";
@@ -281,53 +281,53 @@ que_ng,30,65,3 script Cougar#nq 730,{
mes "change jobs, right?";
close;
}
mes "[Cougar]";
mes "[Kuuga Gai]";
mes "Ah, you're back with";
mes "everything that I need.";
mes "You've come earlier than";
mes "I expected, eh? Great,";
mes "as promised, I'll turn";
mes "you into a Ninja.";
next;
mes "[Cougar]";
mes "[Kuuga Gai]";
mes "Let me formally introduce";
mes "myself. I am High Ninja Cougar";
mes "myself. I am High Ninja Kuuga Gai";
mes "in the Touga Ninja Corps, and";
mes "I'm in charge of the search";
mes "party to find Sir Kazma.";
next;
mes "[Cougar]";
mes "[Kuuga Gai]";
mes "Sir Kazma is the chief";
mes "of my village, but he's";
mes "run away. This has resulted";
mes "in an internal conflict within";
mes "the Ninja Corps. Things are";
mes "pretty unstable right now...";
next;
mes "[Cougar]";
mes "[Kuuga Gai]";
mes "I initially didn't want to";
mes "accept you as a Ninja because";
mes "of this complicated situation.";
mes "However, you've proven that";
mes "you're truly worthy of joining";
mes "the Ninja ranks.";
next;
mes "[Cougar]";
mes "[Kuuga Gai]";
mes "According to his letter, even";
mes "Joe thinks highly of you. Just";
mes "remember that, as a Ninja, your";
mes "mission is your highest priority. But don't let mission objectives";
mes "supercede your conscience.";
next;
mes "[Cougar]";
mes "[Kuuga Gai]";
mes "''Secrecy above all else.''";
mes "To keep our secrets in the";
mes "shadows, you can only buy";
mes "or sell Ninja weapons with";
mes "authorized dealers. Please";
mes "keep that in mind.";
next;
mes "[Cougar]";
mes "[Kuuga Gai]";
mes "As of today, you are";
mes "now a proud member of the";
mes "Touga Ninja Corps. Be as";
@@ -342,7 +342,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
close;
}
else {
mes "[Cougar]";
mes "[Kuuga Gai]";
mes "How have you been?";
mes "Train hard: you want";
mes "to be able to vanish";
@@ -353,7 +353,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
}
} else {
if (BaseClass == Job_Ninja) {
mes "[Cougar]";
mes "[Kuuga Gai]";
mes "How have you been?";
mes "Train hard: you want";
mes "to be able to vanish";
@@ -362,7 +362,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
mes "the respect of any Ninja~";
close;
} else {
mes "[Cougar]";
mes "[Kuuga Gai]";
mes "What...?";
mes "How were you able";
mes "to find me hidden";
@@ -459,7 +459,7 @@ einbroch,184,194,3 script Suspicious Man#nq 881,{
mes "?????!!";
next;
mes "[Suspicious Man]";
mes "Why? Didn't you bring Cougar's letter for me?";
mes "Why? Didn't you bring Kuuga Gai's letter for me?";
next;
mes "["+strcharinfo(0)+"]";
mes "Are you...";
@@ -468,7 +468,7 @@ einbroch,184,194,3 script Suspicious Man#nq 881,{
mes "[Suspicious Man]";
mes "...Yes, but I prefer to";
mes "be called Red Leopard Joe.";
mes "Cougar sent you to me, right?";
mes "Kuuga Gai sent you to me, right?";
mes "He's the only one who calls";
mes "me that. So you want to be";
mes "a Ninja, eh? Hmm, alright.";
@@ -494,7 +494,7 @@ einbroch,184,194,3 script Suspicious Man#nq 881,{
mes "[Red Leopard Joe]";
mes "For now, let me read";
mes "this letter. Let's see...";
mes "Hm. I thought that Cougar";
mes "Hm. I thought that Kuuga Gai";
mes "would want to challenge me";
mes "again, but he actually wants";
mes "a temporary truce? Hah!";
@@ -521,7 +521,7 @@ einbroch,184,194,3 script Suspicious Man#nq 881,{
mes "[Red Leopard Joe]";
mes "Here you go.";
mes "Please bring this";
mes "letter to Cougar.";
mes "letter to Kuuga Gai.";
mes "It'll take a while to";
mes "return to Amatsu, so let";
mes "me send you there directly...";
@@ -538,7 +538,7 @@ einbroch,184,194,3 script Suspicious Man#nq 881,{
mes "Eh? I'm not sure what";
mes "happened, but it seems";
mes "that you haven't delivered";
mes "my response to Cougar yet.";
mes "my response to Kuuga Gai yet.";
mes "Shall I directly send you";
mes "to Amatsu right now?";
next;
@@ -558,7 +558,7 @@ einbroch,184,194,3 script Suspicious Man#nq 881,{
}
else if (NINJ_Q == 4) {
mes "[Red Leopard Joe]";
mes "Cougar asked you to";
mes "Kuuga Gai asked you to";
mes "gather some materials";
mes "too? Oh well, I suppose";
mes "that I can't blame him.";
@@ -36,8 +36,8 @@
//= - Variable in use: rumour_nd (Max: 22)
//===== Additional Comments: =================================
//= 1.0 First version. [L0ne_W0lf]
//= 1.1 Made quest accessable to "Failed" gaebolg quest. [L0ne_W0lf]
//= 1.1a Touch up to other Gaebolg fail-points. [L0ne_W0lf]
//= 1.1 Made quest accessable to "Failed" Geoborg quest. [L0ne_W0lf]
//= 1.1a Touch up to other Geoborg fail-points. [L0ne_W0lf]
//= 1.2 Some final tuning to Nameless Island quest. [Koca]
//= 1.3 Should fix any more issues with "Creature" npc. [L0ne_W0lf]
//= 1.4 Changed the way Out_from_Monastery works slightly. [L0ne_W0lf]
@@ -1003,7 +1003,7 @@ nameless_i,127,207,0 script Dead Crow#Aru 111,{
mes "^3355FFThis grass must be the";
mes "main ingredient of the";
mes "poison used to kill the";
mes "Gaebolg family princes.^000000";
mes "Geoborg family princes.^000000";
next;
mes "["+strcharinfo(0)+"]";
mes "Looks like I just hit";
Oops, something went wrong.

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