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DB Import2
Add db/import-tmpl/ and add all file that could currently be overwritten, (please add note if a db is missing) db/import folder is created by "make import" just like conf/import and msg_conff/import, (didn't found the visual equivalent)
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- +3 −0 .gitignore
- +5 −2 Makefile.in
- +14 −0 db/import-tmpl/abra_db.txt
- +6 −0 db/import-tmpl/attr_fix.txt
- +11 −0 db/import-tmpl/castle_db.txt
- +12 −0 db/import-tmpl/create_arrow_db.txt
- +9 −0 db/import-tmpl/elemental_db.txt
- +7 −0 db/import-tmpl/elemental_skill_db.txt
- +2 −0 db/import-tmpl/exp_guild.txt
- +1 −0 db/import-tmpl/exp_homun.txt
- +13 −0 db/import-tmpl/guild_skill_tree.txt
- +15 −0 db/import-tmpl/homun_skill_tree.txt
- +20 −0 db/import-tmpl/homunculus_db.txt
- +5 −0 db/import-tmpl/instance_db.txt
- +11 −0 db/import-tmpl/item_avail.txt
- +10 −0 db/import-tmpl/item_buyingstore.txt
- +18 −0 db/import-tmpl/item_cash_db.txt
- +5 −0 db/import-tmpl/item_combo_db.txt
- +63 −0 db/import-tmpl/item_db.txt
- +8 −0 db/import-tmpl/item_delay.txt
- +2 −0 db/import-tmpl/item_group_db.txt
- +27 −0 db/import-tmpl/item_noequip.txt
- +137 −0 db/import-tmpl/item_nouse.txt
- +18 −0 db/import-tmpl/item_stack.txt
- +22 −0 db/import-tmpl/item_trade.txt
- +14 −0 db/import-tmpl/job_basehpsp_db.txt
- +5 −0 db/import-tmpl/job_db1.txt
- +14 −0 db/import-tmpl/job_db2.txt
- +9 −0 db/import-tmpl/job_exp.txt
- +15 −0 db/import-tmpl/job_param_db.txt
- +13 −0 db/import-tmpl/level_penalty.txt
- +29 −0 db/import-tmpl/magicmushroom_db.txt
- +987 −0 db/import-tmpl/map_index.txt
- +5 −0 db/import-tmpl/mercenary_db.txt
- +4 −0 db/import-tmpl/mercenary_skill_db.txt
- +16 −0 db/import-tmpl/mob_avail.txt
- +5 −0 db/import-tmpl/mob_boss.txt
- +5 −0 db/import-tmpl/mob_branch.txt
- +46 −0 db/import-tmpl/mob_chat_db.txt
- +5 −0 db/import-tmpl/mob_classchange.txt
- +47 −0 db/import-tmpl/mob_db.txt
- +30 −0 db/import-tmpl/mob_item_ratio.txt
- +5 −0 db/import-tmpl/mob_poring.txt
- +4 −0 db/import-tmpl/mob_pouch.txt
- +6 −0 db/import-tmpl/mob_race2_db.txt
- +137 −0 db/import-tmpl/mob_skill_db.txt
- +35 −0 db/import-tmpl/packet_db.txt
- +60 −0 db/import-tmpl/pet_db.txt
- +9 −0 db/import-tmpl/produce_db.txt
- +5 −0 db/import-tmpl/quest_db.txt
- +32 −0 db/import-tmpl/refine_db.txt
- +7 −0 db/import-tmpl/size_fix.txt
- +17 −0 db/import-tmpl/skill_cast_db.txt
- +16 −0 db/import-tmpl/skill_castnodex_db.txt
- +8 −0 db/import-tmpl/skill_changematerial_db.txt
- +51 −0 db/import-tmpl/skill_copyable_db.txt
- +36 −0 db/import-tmpl/skill_damage_db.txt
- +66 −0 db/import-tmpl/skill_db.txt
- +5 −0 db/import-tmpl/skill_improvise_db.txt
- +24 −0 db/import-tmpl/skill_nocast_db.txt
- +28 −0 db/import-tmpl/skill_nonearnpc_db.txt
- +33 −0 db/import-tmpl/skill_require_db.txt
- +1 −0 db/import-tmpl/skill_tree.txt
- +29 −0 db/import-tmpl/skill_unit_db.txt
- +7 −0 db/import-tmpl/spellbook_db.txt
- +1 −0 db/import-tmpl/statpoint.txt
- +5 −0 db/import/item_combo_db.txt
- +5 −0 db/import/mob_boss.txt
- +5 −0 db/import/mob_branch.txt
- +5 −0 db/import/mob_classchange.txt
- +5 −0 db/import/mob_poring.txt
- +4 −0 db/import/mob_pouch.txt
- +1 −1 db/packet_db.txt
- +5 −1 src/char/int_guild.c
- +18 −4 src/map/guild.c
- +13 −24 src/map/homunculus.c
- +10 −10 src/map/itemdb.c
- +10 −2 src/map/mercenary.c
- +1 −1 src/map/mob.c
- +1 −1 src/map/pc.c
- +3 −5 src/map/pet.c
- +53 −46 src/map/quest.c
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| @@ -40,6 +40,9 @@ | ||
| /3rdparty/mt19937ar/Makefile | ||
| /3rdparty/mt19937ar/*.o | ||
|
|
||
| # /db/ | ||
| /db/import | ||
|
|
||
| # /conf/ | ||
| /conf/import | ||
| /conf/msg_conf/import | ||
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| @@ -0,0 +1,14 @@ | ||
| // Hocus-Pocus (Abracadabra) Castable Skills Database | ||
| // | ||
| // Structure of Database: | ||
| // SkillID,DummyName,RatePerLvl | ||
| // | ||
| // 01. SkillID Skill ID to be casted by hocus pocus. | ||
| // 02. DummyName Name of the skill (informative, not used by server). | ||
| // 03. RatePerLvl Chance at which the skill is selected (1 = 0.01%, 10000 = 100%). | ||
| // | ||
| // NOTE: The skill is picked at random from the entire database and then tested for rate. If it | ||
| // does not succeed at that rate, another skill is picked and tested. This continues | ||
| // until a skill succeeds. Abracadabra-specific skills have a different chance to occur | ||
| // depending on skill level used. All other skills have an equal chance and appear from | ||
| // level 1 onward. |
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| @@ -0,0 +1,6 @@ | ||
| // Elemental Attribute Damage Adjustment Tables | ||
| // | ||
| // Structure of Database: | ||
| // Columns - attacker's weapon element | ||
| // Rows - target's defense element | ||
|
|
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| @@ -0,0 +1,11 @@ | ||
| // Guild Castles Database | ||
| // | ||
| // Structure of Database: | ||
| // CastleID,MapName,CastleName,OnGuildBreakEventName,Flag | ||
| // | ||
| // 01. CastleID Unique ID of the castle. Must remain unique across all map-servers. | ||
| // 02. MapName Map name to be considered as the castle map. | ||
| // 03. CastleName Name of the castle (used by scripts and guardian name tags). | ||
| // 04. OnGuildBreakEventName NPC unique name to invoke ::OnGuildBreak on, when a occupied | ||
| // castle is abandoned during guild break. | ||
| // 05. Flag Switch flag (reserved as of athena-dev mod0796~0801, not used by server). |
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| // Arrow Crafting Database | ||
| // | ||
| // Structure of Database: | ||
| // SourceID,MakeID1,MakeAmount1,...,MakeID5,MakeAmount5 | ||
| // | ||
| // 01. SourceID ID of the item, that is consumed by Arrow Crafting. | ||
| // 02. MakeID ID of the item received from Arrow Crafting. | ||
| // 03. MakeAmount Amount of MakeID item received from Arrow Crafting. | ||
| // ... | ||
| // | ||
| // NOTE: Up to MAX_ARROW_RESOURCE (typically 5) ID/Amount pairs can be specified. | ||
|
|
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| // Elemental Summons Database | ||
| // | ||
| // Structure of Database: | ||
| // ID,Sprite_Name,Name,LV,HP,SP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Speed,aDelay,aMotion,dMotion | ||
| // | ||
| // Notes: | ||
| // Summoned Elemental�s STATs are affected by the Caster�s Base Level and STATs. | ||
| // In other words, all values specified will be added to (and will not override) the calculated STATs of the summoned elemental. | ||
|
|
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| @@ -0,0 +1,7 @@ | ||
| // Elemental Summons Skill Database | ||
| // | ||
| // Structure of Database: | ||
| // ElementalID,SkillID,SkillLevel,ReqMode | ||
| // | ||
| // Spirit Modes: | ||
| // 1 = Passive, 2 = Defensive, 4 = Aggressive |
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| @@ -0,0 +1,2 @@ | ||
| // Guild Experience Tables | ||
|
|
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| @@ -0,0 +1 @@ | ||
| // Homunculus Experience Tables |
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| @@ -0,0 +1,13 @@ | ||
| // Guild Skill Tree Database | ||
| // | ||
| // Structure of Database: | ||
| // SkillID,MaxLv,Prerequisite SkillID1,Prerequisite SkillLv1,PrereqSkillID2,PrereqSkillLv2,PrereqSkillID3,PrereqSkillLv3,PrereqSkillID4,PrereqSkillLv4,PrereqSkillID5,PrereqSkillLv5 //GUILD SKILLNAME#Skill Name# | ||
| // | ||
| // 01. SkillID Skill ID of the guild skill. | ||
| // 02. MaxLv Maximum level of the guild skill. | ||
| // 03. Prerequisite SkillID Guild skill required for the skill to become available. | ||
| // 04. Prerequisite SkillLv Level of the required guild skill. | ||
| // ... | ||
| // | ||
| // NOTE: MAX_GUILD_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified. | ||
|
|
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| @@ -0,0 +1,15 @@ | ||
| // Homunculus Skill Tree Database | ||
| // | ||
| // Structure of Database: | ||
| // Class,SkillID,MaxLv[,JobLevel],Prerequisite SkillID1,Prerequisite SkillLv1,PrereqSkillID2,PrereqSkillLv2,PrereqSkillID3,PrereqSkillLv3,PrereqSkillID4,PrereqSkillLv4,PrereqSkillID5,PrereqSkillLv5,IntimacyLvReq //SKILLNAME#Skill Name# | ||
| // | ||
| // 01. Class Homunculus ID. | ||
| // 02. SkillID Skill ID of the homunuculus skill. | ||
| // 03. MaxLv Maximum level of the homunuculus skill. | ||
| // 04. JobLevel Job level required for the skill to become available (optional, reserved, not used by server). | ||
| // 05. Prerequisite SkillID Homunculus skill required for the skill to become available. | ||
| // 06. Prerequisite SkillLv Level of the required homunculus skill. | ||
| // ... | ||
| // 15. IntimacyLvReq Minimum level of intimacy to unlock skill. | ||
| // | ||
| // NOTE: MAX_PC_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified. |
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| @@ -0,0 +1,20 @@ | ||
| // Homunculus Database | ||
| // | ||
| // Structure of Database: | ||
| // Class,EvoClass,Name,FoodID,HungryDelay,BaseSize,EvoSize,Race,Element,bASPD,bHP,bSP,bSTR,bAGI,bVIT,bINT,bDEX,bLUK,gnHP,gxHP,gnSP,gxSP,gnSTR,gxSTR,gnAGI,gxAGI,gnVIT,gxVIT,gnINT,gxINT,gnDEX,gxDEX,gnLUK,gxLUK,enHP,exHP,enSP,exSP,enSTR,exSTR,enAGI,exAGI,enVIT,exVIT,enINT,exINT,enDEX,exDEX,enLUK,exLUK | ||
| // | ||
| // 01. Class Homunculus ID. | ||
| // 02. EvoClass Homunculus ID of the evolved version. | ||
| // 03. Name Name of the homunculus. | ||
| // 04. FoodID Item ID of the homunuclus food. | ||
| // 05. HungryDelay Time interval in milliseconds after which the homunculus' hunger value is altered. | ||
| // 06. BaseSize Size of the base homunculus class (0 = small, 1 = normal, 2 = large). | ||
| // 07. EvoSize Size of the evolved homunculus class (0 = small, 1 = normal, 2 = large). | ||
| // 08. Race Race of the homunculus (0 = formless, 1 = undead, 2 = brute, 3 = plant, 4 = insect, 5 = fish, 6 = demon, 7 = demi-human, 8 = angel, 9 = dragon). | ||
| // 09. Element Element of the homunculus (0 = neutral, 1 = water, 2 = earth, 3 = fire, 4 = wind, 5 = poison, 6 = holy, 7 = dark, 8 = ghost, 9 = undead). | ||
| // The element level is always 1. | ||
| // ... | ||
| // | ||
| // Legend: b: base, gn: growth min, gx: growth max, en: evolution min, ex: evolution max | ||
| // NOTE: Only the growth values are in a 1/10 scale, the other stats are 1/1 (eg: 5 gmAGI means 0.5 agi) | ||
|
|
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| // Instance Database | ||
| // | ||
| // Structure of Database: | ||
| // ID,Name,LimitTime,EnterMap,EnterX,EnterY,Map1,Map2,Map3,Map4,Map5,Map6,Map7,Map8 | ||
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|
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| // Item Availability and Alias Database | ||
| // | ||
| // Structure of Database: | ||
| // ItemID,SpriteID | ||
| // | ||
| // 01. ItemID Item ID to change. | ||
| // 02. SpriteID Item ID which will be sent to the client instead of ItemID. | ||
| // If 0, the item becomes unavailable for use. If item_check is enabled and a player owns such an item, it will be removed upon next login/teleport. | ||
| // | ||
| // NOTE: Replaces an item client-side while keeping them separate server-side. | ||
| // Think of it as a way to disguise items. |
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| // Buying Store Item List | ||
| // List of items that can be sold to buying stores. | ||
| // | ||
| // Structure of Database: | ||
| // ItemID | ||
| // | ||
| // Note: | ||
| // Items are in same order as data\buyingstoreitemlist.txt, which | ||
| // must be edited as well for the client to accept added items. | ||
|
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| // Cash Shop Database | ||
| // Contains the items sold in the ingame cash shop. | ||
| // | ||
| // Structure of Database: | ||
| // Type,ItemID,Price | ||
| // | ||
| // Type: | ||
| // 0: New | ||
| // 1: Hot | ||
| // 2: Limited | ||
| // 3: Rental | ||
| // 4: Gear | ||
| // 5: Buff | ||
| // 6: Heal | ||
| // 7: Other | ||
| // | ||
| // Price: | ||
| // Item cost, in cash points (#CASHPOINTS). |
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| @@ -0,0 +1,5 @@ | ||
| // Item Combos Database | ||
| // | ||
| // Structure of Database: | ||
| // ID:ID:ID:ID,{ Script } | ||
|
|
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| @@ -0,0 +1,63 @@ | ||
| // Items Additional Database | ||
| // | ||
| // Structure of Database: | ||
| // ID,Name,Name,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Class,Gender,Loc,wLV,eLV,Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script } | ||
| // | ||
| // THQ Quest Items | ||
| //============================================================= | ||
| //7950,THG_Membership,THG Membership,3,,10,10,,,,,,,,,,,,,{},{},{} | ||
| //7951,Token_Bag,Token Bag,3,,10,10,,,,,,,,,,,,,{},{},{} | ||
| //1998,Jeramiah's_Jur,Jeramiah's Jur,3,,10,10,,,,,,,,,,,,,{},{},{} | ||
| //1999,Zed's_Staff,Zed's Staff,3,,10,10,,,,,,,,,,,,,{},{},{} | ||
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| // Official Event Items that had their Effects removed after the event was completed | ||
| //585,Wurst,Brusti,11,2,,40,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(15,20),0; itemskill "PR_MAGNIFICAT",3; },{},{} | ||
| //679,Gold_Pill,Pilule,0,5000,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 50,50; },{},{} | ||
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| //2681,Republic_Ring,Republic Anniversary Ring,4,20,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bAllStats,3; },{},{} | ||
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| //5134,Pumpkin_Hat,Pumpkin-Head,4,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,206,{ bonus2 bSubRace,RC_Demon,5; },{},{} | ||
| //5136,Santa's_Hat_,Louise's Santa Hat,4,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,20,{ bonus bMdef,1; bonus bLuk,1; bonus3 bAutoSpellWhenHit,"AL_HEAL",3,50; bonus3 bAutoSpellWhenHit,"AL_BLESSING",10,50; },{},{} | ||
| //5145,Carnival_Joker_Jester,Carnival Jester,4,10,,100,,0,,0,0xFFFFFFFF,7,2,256,,0,1,89,{ bonus bAllStats,3; },{},{} | ||
| //5147,Baseball_Cap,Baseball Cap,4,0,,200,,3,,0,0xFFFFFFFF,7,2,256,,0,1,216,{ bonus2 bExpAddRace,RC_Boss,50; bonus2 bExpAddRace,RC_NonBoss,50; },{},{} | ||
| //5201,Party_Hat_B,2nd Anniversary Party Hat,4,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,0,1,144,{ bonus bAllStats,3; },{},{} | ||
| //5202,Pumpkin_Hat_,Pumpkin Hat,4,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,206,{ bonus bAllStats,2; bonus2 bSubRace,RC_Demon,5; bonus3 bAddMonsterDropItem,529,RC_DemiHuman,1500; },{},{} | ||
| //5204,Event_Pierrot_Nose,Rudolf's Red Nose,4,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,0,0,49,{ bonus2 bResEff,Eff_Blind,3000; bonus2 bAddMonsterDropItem,12130,30; },{},{} | ||
| //5264,Aussie_Flag_Hat,Australian Flag Hat,4,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,0,1,304,{ bonus bAllStats,2; },{},{} | ||
| //5356,Pumpkin_Hat_H,Pumpkin Hat,4,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,206,{ bonus bAllStats,2; bonus2 bSubRace,RC_Demon,5; bonus2 bMagicAddRace,RC_Demon,5; },{},{} | ||
| //5811,Santa_Beard,Santa Beard,4,20,,100,,5,,0,0xFFFFFFFF,7,2,1,,0,0,25,{ bonus2 bSubRace,RC_Brute,5; },{},{} | ||
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| //11702,Moon_Cookie,Moon Cookie,11,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_end SC_Poison; sc_end SC_Silence; sc_end SC_Blind; sc_end SC_Confusion; sc_end SC_Curse; sc_end SC_Hallucination; itemskill "AL_BLESSING",7; },{},{} | ||
| //12131,Lucky_Potion,Lucky Potion,0,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_LUKFood,180000,15; },{},{} | ||
| //12143,Red_Can,Red Can,2,50000,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 25,25; },{},{} | ||
| //Event effect: Summon monster? Probably Rice_Cake. x_x | ||
| //12199,Rice_Scroll,Rice Scroll,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{} | ||
| //12200,Event_Cake,Event Cake,2,20,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "PR_MAGNIFICAT",3; },{},{} | ||
| //12238,New_Year_Rice_Cake_1,New Year Rice Cake,0,20,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 20,15; sc_start SC_STRFood,1200000,3; sc_start SC_INTFood,1200000,3; sc_start SC_LUKFood,1200000,3; sc_start SC_SpeedUp1,5000,0; },{},{} | ||
| //12239,New_Year_Rice_Cake_2,New Year Rice Cake,0,20,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 20,15; sc_start SC_DEXFood,1200000,3; sc_start SC_AGIFood,1200000,3; sc_start SC_VITFood,1200000,3; sc_start SC_SpeedUp1,5000,0; },{},{} | ||
|
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||
| // iRO St. Patrick's Day Event 2008 | ||
| //============================================================= | ||
| //12715,Black_Treasure_Chest,Black Treasure Chest,2,0,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_08stpattyseventbox"; },{},{} | ||
|
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||
| // iRO Valentine's Day Event 2009 | ||
| //============================================================= | ||
| //12742,Valentine_Gift_Box_M,Valentine Gift Box,2,10,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 7946,1; },{},{} | ||
| //12743,Valentine_Gift_Box_F,Valentine Gift Box,2,10,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 7947,1; },{},{} | ||
| //12744,Chocolate_Box,Chocolate Box,2,10,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 558,1; },{},{} | ||
| //14466,Valentine's_Emblem_Box,Valentine's Emblem Box,2,10,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 5817,1; },{},{} | ||
| //7946,Gold_Ring_Of_Valentine,Gold Ring Of Valentine,3,10,,0,,,,,,,,,,,,,{},{},{} | ||
| //7947,Silver_Ring_Of_Valentine,Silver Ring Of Valentine,3,10,,0,,,,,,,,,,,,,{},{},{} | ||
| //7948,Box,Box,3,10,,10,,,,,,,,,,,,,{},{},{} | ||
| //5817,Valentine's_Emblem,Valentine's Emblem,4,10,,0,,3,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bAtkRate,3; bonus bMatkRate,3; bonus bAllStats,2; bonus bFlee,10; bonus bAspd,1; bonus bMdef,3; bonus2 bSkillAtk,"AL_HEAL",10; bonus2 bSkillHeal,"AL_HEAL",10; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bAddItemHealRate,IG_Potion,10; },{},{} | ||
|
|
||
| // iRO Halloween Event 2009 | ||
| //============================================================= | ||
| //5668,Weird_Pumpkin_Hat,Weird Pumpkin Hat,4,20,,0,,5,,0,0xFFFFFFFF,7,2,256,,0,1,206,{ bonus bMdef,5; bonus2 bAddMonsterDropItem,12192,2500; },{},{} | ||
| //6298,Crushed_Pumpkin,Crushed Pumpkin,3,0,,0,,,,,,,,,,,,,{},{},{} | ||
| //6299,Worn_Fabric,Worn Fabric,3,0,,0,,,,,,,,,,,,,{},{},{} | ||
|
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||
| // Old Tuxedo and Wedding Dress, will display the outfit when worn. | ||
| //================================================================== | ||
| //2338,Wedding_Dress,Wedding Dress,4,43000,,500,,0,,0,0xFFFFFFFE,7,0,16,,0,1,0,{},{ setoption Option_Wedding,1; },{ setoption Option_Wedding,0; } | ||
| //7170,Tuxedo,Tuxedo,4,43000,,10,,0,,0,0xFFFFFFFE,7,1,16,,0,1,0,{},{ setoption Option_Wedding,1; },{ setoption Option_Wedding,0; } |
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| @@ -0,0 +1,8 @@ | ||
| // Item Delay Database | ||
| // | ||
| // Structure of Database: | ||
| // Item ID,Delay in Milliseconds | ||
| // | ||
| // NOTE: | ||
| // There is a max concurrent number of entries set in src/map/itemdb.h as MAX_ITEMDELAYS. | ||
|
|
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| @@ -0,0 +1,2 @@ | ||
| //import: db/import/item_groupid.txt | ||
|
|
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| @@ -0,0 +1,27 @@ | ||
| // Forbidden Items Database | ||
| // Defines restrictions on equipment, items, and cards in map types and zones. | ||
| // | ||
| // Structure of Database: | ||
| // ItemID,Flag | ||
| // | ||
| // Legend for 'Flag' field (bitmask): | ||
| // 1 - restricted in normal maps | ||
| // 2 - restricted in PVP | ||
| // 4 - restricted in GVG | ||
| // 8 - restricted in Battlegrounds | ||
| // Restricted zones - configured by 'restricted <number>' mapflag | ||
| // 32 - restricted in zone 1 | ||
| // 64 - restricted in zone 2 | ||
| // 128 - restricted in zone 3 | ||
| // 256 - restricted in zone 4 | ||
| // 512 - restricted in zone 5 | ||
| // 1024 - restricted in zone 6 | ||
| // 2048 - restricted in zone 7 | ||
| // | ||
| // Examples: | ||
| // 1201,1 // Knife can't be worn on normal maps | ||
| // 608,4 // Yggdrasil Seed can't be consumed in both GvG and WoE Castles | ||
| // 4174,6 // Deviling Card has no effect in every PVP or GVG map, and during WoE | ||
| // 501,32 // Red Potion can't be consumed on maps marked as 'restricted zone 1' | ||
| // 519,322 // Milk can't be consumed in PVP and maps marked as 'restricted zone 2' or 'restricted zone 4' (256+64+2) | ||
|
|
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emmm i have a question, for people who uses sql tables, how does it affect them?
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i think there will be some solution as I also a mysql user not txt.. /sigh
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There shouldn't be any issues with SQL tables. It's the same as always: you import the original database, then import from your desired 'import' file.
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Great :3