Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Bonus Source nonexistent for items Doram #1161

Closed
Badarosk0 opened this issue Apr 12, 2016 · 1 comment
Closed

Bonus Source nonexistent for items Doram #1161

Badarosk0 opened this issue Apr 12, 2016 · 1 comment

Comments

@Badarosk0
Copy link

@Badarosk0 Badarosk0 commented Apr 12, 2016

The problem is that it has a script that increases the attack / M Attack % based on the equipment.
The atkrate we have is based on the general attack.
an implementation based on weapon attack would be possible?

Problem:
"-------------------------",
"Refine level +7: increases base weapon's ATK and MATK by 40%.",
"For every refine level higher than +7: increases base weapon's ATK and MATK by 20%.",
"(Limited to +10 refine level)",
"-------------------------",

kRO description:
[1691] = {
unidentifiedDisplayName = "One-Handed Staff",
unidentifiedResourceName = "·Ôµå",
unidentifiedDescriptionName = {
"Unknown Item, can be identified by using a ^6666CCMagnifier^000000."
},
identifiedDisplayName = "Strange God Foxtail Wand",
identifiedResourceName = "ÀáÀÚ¸®¾ÉÀº°­¾ÆÁöÇ®",
identifiedDescriptionName = {
"This dragonfly and the foxtail has completly become one.",
"-------------------------",
"MATK +240",
"MaxSP +100",
"For every 3 refine level: MATK +2%, MaxSP +1%.",
"-------------------------",
"Refine level +7: increases base weapon's ATK and MATK by 40%.",
"For every refine level higher than +7: increases base weapon's ATK and MATK by 20%.",
"(Limited to +10 refine level)",
"-------------------------",
"Class:^6666CC One-Handed Staff^000000",
"Attack:^CC0000 100^000000",
"Weight:^009900 50^000000",
"Weapon Level:^009900 3^000000",
"Level Requirement:^009900 100^000000",
"Jobs:^6666CC Doram race^000000"
},
slotCount = 2,
ClassNum = 100
},

Item script:

1691,Strange_God_Foxtail_Wand,Strange God Foxtail Wand,5,20,,300,100:240,,1,2,0x80000000,7,2,2,3,100,1,10,{.@r = getrefine(); bonus bMatkRate,2*(.@r/3); bonus bMaxSPrate,1*(.@r/3); bonus bMaxSP,100; if(.@r >= 7){xxxxx} },{},{}

@nanakiwurtz
Copy link
Contributor

@nanakiwurtz nanakiwurtz commented Apr 12, 2016

Ah I guess you're right, Doram's items are increasing the M/ATK from the value of item's M/ATK, not increasing from the char's

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants