New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Cart Items need be saved before vending #441
Comments
|
is this supposed to be happen on official server., that it reminds you to relog? |
|
A little more information would be great.. |
|
every vending is show text by picture. |
|
That was something implemented a while ago. When you add items from a cart before the character is saved to the server, you get that warning. It's to prevent any issues when opening a Vending Shop. #50 - The warning that was added. To avoid the warning we should probably add a clif_cartlist(sd); to refresh the index of the items in the cart. |
|
aleos89 ,thank you. |
|
@aleos89, @hnomkeng But having Edit: at |
|
I can play around with this when I get a little more free time. |
|
@aleos89 |
|
i confirm this |
|
this is because when saving process for new items on cart, server only ask to save. the id (not item id) for items in cart_inventory are not updated although the cart items are saved. something like |
|
why closed it ! |
|
As troubled me! |
This is the 'price' that u pay for Autotrade Persistency, disable it and you don't have to relog (to make cart data re-sync'd) |
* These storage types now mimic Guild Storage and can be loaded/saved whenever needed. * Relieves mmo_charstatus from having to send storage types and lets the char-server handle it. * All storage types now have a max of 1637 items each. * Fixes #441 - Players will no longer be required to log out to resync cart item data before opening a Vending Store. * Added script commands guildstoragecountitem[2] and guildstoragedelitem[2].
* These storage types now mimic Guild Storage and can be loaded/saved whenever needed. * Relieves mmo_charstatus from having to send storage types and lets the char-server handle it. * All storage types now have a max of 1637 items each. * Fixes #441 - Players will no longer be required to log out to resync cart item data before opening a Vending Store. * Added script commands guildstoragecountitem[2] and guildstoragedelitem[2].
* These storage types now mimic Guild Storage and can be loaded/saved whenever needed. * Relieves mmo_charstatus from having to send storage types and lets the char-server handle it. * All storage types now have an increased max amount. * Fixes #441 - Players will no longer be required to log out to resync cart item data before opening a Vending Store. * Refactored player weight and cart weight calculations into their own functions. * Added script commands guildstoragecountitem[2] and guildstoragedelitem[2]. * Refactored several function return types as well as documentation. Thanks to @lighta and @cydh for their help with it!
|
certainly related to #50 and #813 |
* These storage types now mimic Guild Storage and can be loaded/saved whenever needed. * Relieves mmo_charstatus from having to send storage types and lets the char-server handle it. * All storage types now have an increased max amount. * Implemented Premium Storage System. Thanks to @cydh! * Fixes #441 - Players will no longer be required to log out to resync cart item data before opening a Vending Store. * Refactored player weight and cart weight calculations into their own functions. * Added script commands openstorage2, guildstoragecountitem[2] and guildstoragedelitem[2]. * Refactored several function return types as well as documentation. Thanks to @lighta and @cydh for their help with it!
The text was updated successfully, but these errors were encountered: