Multi Version: 15.3.1 A world of Connections
Key Changes
- SystemThreadedConnections
- Restructured the directory structure of the repo (Allows for keeping multi as a submodule and being able to require it as is)
- Bug fixes
Found an issue? Please submit it and someone will look into it!
My multitasking library for lua. It is a pure lua binding, with exceptions of the integrations.
v16.0.0
Progress is being made inINSTALLING
Link to optional dependencies:
To install copy the multi folder into your environment and you are good to go
If you want to use the system threads, then you'll need to install lanes or love2d game engine!
luarocks install multi
Discord
Have a question or need realtime assistance? Feel free to join the discord!
https://discord.gg/U8UspuA
Planned features/TODO
- Create test suite (In progress, mostly done)
- Network Parallelism rework
Check out the documentation for more info
Usage:local multi, thread = require("multi"):init()
GLOBAL, THREAD = require("multi.integration.threading"):init()
multi:newSystemThread("System Thread",function()
while true do
THREAD.sleep(.1)
io.write(" World")
THREAD.kill()
end
end)
multi:newThread("Coroutine Based Thread",function()
while true do
io.write("Hello")
thread.sleep(.1)
thread.kill()
end
end)
multi:newTLoop(function(loop)
print("!")
loop:Destroy()
os.exit()
end,.3)
multi:mainloop()
--[[
while true do
multi:uManager()
end
]]
Known Bugs/Issues
Check the Issues tab for issues