diff --git a/README.md b/README.md index 69965f4..afdeef5 100644 --- a/README.md +++ b/README.md @@ -21,12 +21,12 @@ There is short screen-cast of a game session including GFX-compatible server, re [![Link to the youtube screen-cast](assets/game-session-screenshot-youtube.jpg)](http://www.youtube.com/watch?v=f1cfqRjnRgk "Battleships screencast") # Pre-built components -- [PC client for Linux (64-bit, JDK image included)](https://github.com/raydac/battleships-resurrection/releases/download/1.0.0-S/battleships-resurrection-1.0.0-SNAPSHOT-linux-x64-withjdk.tar.gz) -- [PC client for Windows (64-bit, JDK image included)](https://github.com/raydac/battleships-resurrection/releases/download/1.0.0-S/battleships-resurrection-1.0.0-SNAPSHOT-windows-x64-withjdk.zip) -- [PC client for MacOS (64-bit, JDK image included)](https://github.com/raydac/battleships-resurrection/releases/download/1.0.0-S/battleships-resurrection-1.0.0-SNAPSHOT-macos-x64-withjdk.zip) -- [PC client, cross-platform JAR file](https://github.com/raydac/battleships-resurrection/releases/download/1.0.0-S/battleships-resurrection-1.0.0-SNAPSHOT.jar) -- [pre-built GFX-compatible server (only JAR)](https://github.com/raydac/battleships-resurrection/releases/download/1.0.0-S/gfx-playroom-server-1.0.0-SNAPSHOT.jar) -- [pre-built J2ME midlet for Motorola A008 (zipped JAD+JAR)](https://github.com/raydac/battleships-resurrection/releases/download/1.0.0-S/BattleShip_A008.zip) +- [PC client for Linux (64-bit, JDK image included)](https://github.com/raydac/battleships-resurrection/releases/download/1.0.0/battleships-resurrection-1.0.0-linux-x64-withjdk.tar.gz) +- [PC client for Windows (64-bit, JDK image included)](https://github.com/raydac/battleships-resurrection/releases/download/1.0.0/battleships-resurrection-1.0.0-windows-x64-withjdk.zip) +- [PC client for MacOS (64-bit, JDK image included)](https://github.com/raydac/battleships-resurrection/releases/download/1.0.0/battleships-resurrection-1.0.0-macos-x64-withjdk.zip) +- [PC client, cross-platform JAR file](https://github.com/raydac/battleships-resurrection/releases/download/1.0.0/battleships-resurrection-1.0.0.jar) +- [pre-built GFX-compatible server (only JAR)](https://github.com/raydac/battleships-resurrection/releases/download/1.0.0/gfx-playroom-server-1.0.0.jar) +- [pre-built J2ME midlet for Motorola A008 (zipped JAD+JAR)](https://github.com/raydac/battleships-resurrection/releases/download/1.0.0/BattleShip_A008.zip) # Short historical review I took a part in the project as a Java developer and both the network communication part, and the mobile game client were in my responsibility. The original PC game client was developed by another two developers in C++ exclusively for Windows (it strongly required Direct3D for work).