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| use crossbeam::sync::SegQueue; | |
| use crossbeam_deque::{Deque, Steal, Stealer}; | |
| #[cfg(rayon_unstable)] | |
| use internal::task::Task; | |
| #[cfg(rayon_unstable)] | |
| use job::Job; | |
| use job::{JobFifo, JobRef, StackJob}; | |
| use latch::{CountLatch, Latch, LatchProbe, LockLatch, SpinLatch, TickleLatch}; | |
| use log::Event::*; | |
| use sleep::Sleep; | |
| use std::any::Any; | |
| use std::cell::Cell; | |
| use std::collections::hash_map::DefaultHasher; | |
| use std::hash::Hasher; | |
| use std::mem; | |
| use std::sync::atomic::{AtomicUsize, Ordering, ATOMIC_USIZE_INIT}; | |
| use std::sync::{Arc, Once, ONCE_INIT}; | |
| use std::thread; | |
| use std::usize; | |
| use unwind; | |
| use util::leak; | |
| use {ErrorKind, ExitHandler, PanicHandler, StartHandler, ThreadPoolBuildError, ThreadPoolBuilder}; | |
| pub struct Registry { | |
| thread_infos: Vec<ThreadInfo>, | |
| sleep: Sleep, | |
| injected_jobs: SegQueue<JobRef>, | |
| panic_handler: Option<Box<PanicHandler>>, | |
| start_handler: Option<Box<StartHandler>>, | |
| exit_handler: Option<Box<ExitHandler>>, | |
| // When this latch reaches 0, it means that all work on this | |
| // registry must be complete. This is ensured in the following ways: | |
| // | |
| // - if this is the global registry, there is a ref-count that never | |
| // gets released. | |
| // - if this is a user-created thread-pool, then so long as the thread-pool | |
| // exists, it holds a reference. | |
| // - when we inject a "blocking job" into the registry with `ThreadPool::install()`, | |
| // no adjustment is needed; the `ThreadPool` holds the reference, and since we won't | |
| // return until the blocking job is complete, that ref will continue to be held. | |
| // - when `join()` or `scope()` is invoked, similarly, no adjustments are needed. | |
| // These are always owned by some other job (e.g., one injected by `ThreadPool::install()`) | |
| // and that job will keep the pool alive. | |
| terminate_latch: CountLatch, | |
| } | |
| /// //////////////////////////////////////////////////////////////////////// | |
| /// Initialization | |
| static mut THE_REGISTRY: Option<&'static Arc<Registry>> = None; | |
| static THE_REGISTRY_SET: Once = ONCE_INIT; | |
| /// Starts the worker threads (if that has not already happened). If | |
| /// initialization has not already occurred, use the default | |
| /// configuration. | |
| fn global_registry() -> &'static Arc<Registry> { | |
| THE_REGISTRY_SET.call_once(|| unsafe { init_registry(ThreadPoolBuilder::new()).unwrap() }); | |
| unsafe { THE_REGISTRY.expect("The global thread pool has not been initialized.") } | |
| } | |
| /// Starts the worker threads (if that has not already happened) with | |
| /// the given builder. | |
| pub fn init_global_registry( | |
| builder: ThreadPoolBuilder, | |
| ) -> Result<&'static Registry, ThreadPoolBuildError> { | |
| let mut called = false; | |
| let mut init_result = Ok(());; | |
| THE_REGISTRY_SET.call_once(|| unsafe { | |
| init_result = init_registry(builder); | |
| called = true; | |
| }); | |
| if called { | |
| init_result.map(|()| &**global_registry()) | |
| } else { | |
| Err(ThreadPoolBuildError::new( | |
| ErrorKind::GlobalPoolAlreadyInitialized, | |
| )) | |
| } | |
| } | |
| /// Initializes the global registry with the given builder. | |
| /// Meant to be called from within the `THE_REGISTRY_SET` once | |
| /// function. Declared `unsafe` because it writes to `THE_REGISTRY` in | |
| /// an unsynchronized fashion. | |
| unsafe fn init_registry(builder: ThreadPoolBuilder) -> Result<(), ThreadPoolBuildError> { | |
| Registry::new(builder).map(|registry| THE_REGISTRY = Some(leak(registry))) | |
| } | |
| struct Terminator<'a>(&'a Arc<Registry>); | |
| impl<'a> Drop for Terminator<'a> { | |
| fn drop(&mut self) { | |
| self.0.terminate() | |
| } | |
| } | |
| impl Registry { | |
| pub fn new(mut builder: ThreadPoolBuilder) -> Result<Arc<Registry>, ThreadPoolBuildError> { | |
| let n_threads = builder.get_num_threads(); | |
| let breadth_first = builder.get_breadth_first(); | |
| let workers: Vec<_> = (0..n_threads).map(|_| Deque::new()).collect(); | |
| let stealers: Vec<_> = workers.iter().map(|d| d.stealer()).collect(); | |
| let registry = Arc::new(Registry { | |
| thread_infos: stealers.into_iter().map(|s| ThreadInfo::new(s)).collect(), | |
| sleep: Sleep::new(), | |
| injected_jobs: SegQueue::new(), | |
| terminate_latch: CountLatch::new(), | |
| panic_handler: builder.take_panic_handler(), | |
| start_handler: builder.take_start_handler(), | |
| exit_handler: builder.take_exit_handler(), | |
| }); | |
| // If we return early or panic, make sure to terminate existing threads. | |
| let t1000 = Terminator(®istry); | |
| for (index, worker) in workers.into_iter().enumerate() { | |
| let registry = registry.clone(); | |
| let mut b = thread::Builder::new(); | |
| if let Some(name) = builder.get_thread_name(index) { | |
| b = b.name(name); | |
| } | |
| if let Some(stack_size) = builder.get_stack_size() { | |
| b = b.stack_size(stack_size); | |
| } | |
| if let Err(e) = | |
| b.spawn(move || unsafe { main_loop(worker, registry, index, breadth_first) }) | |
| { | |
| return Err(ThreadPoolBuildError::new(ErrorKind::IOError(e))); | |
| } | |
| } | |
| // Returning normally now, without termination. | |
| mem::forget(t1000); | |
| Ok(registry.clone()) | |
| } | |
| #[cfg(rayon_unstable)] | |
| pub fn global() -> Arc<Registry> { | |
| global_registry().clone() | |
| } | |
| pub fn current() -> Arc<Registry> { | |
| unsafe { | |
| let worker_thread = WorkerThread::current(); | |
| if worker_thread.is_null() { | |
| global_registry().clone() | |
| } else { | |
| (*worker_thread).registry.clone() | |
| } | |
| } | |
| } | |
| /// Returns the number of threads in the current registry. This | |
| /// is better than `Registry::current().num_threads()` because it | |
| /// avoids incrementing the `Arc`. | |
| pub fn current_num_threads() -> usize { | |
| unsafe { | |
| let worker_thread = WorkerThread::current(); | |
| if worker_thread.is_null() { | |
| global_registry().num_threads() | |
| } else { | |
| (*worker_thread).registry.num_threads() | |
| } | |
| } | |
| } | |
| /// Returns the current `WorkerThread` if it's part of this `Registry`. | |
| pub fn current_thread(&self) -> Option<&WorkerThread> { | |
| unsafe { | |
| if let Some(worker) = WorkerThread::current().as_ref() { | |
| if worker.registry().id() == self.id() { | |
| return Some(worker); | |
| } | |
| } | |
| None | |
| } | |
| } | |
| /// Returns an opaque identifier for this registry. | |
| pub fn id(&self) -> RegistryId { | |
| // We can rely on `self` not to change since we only ever create | |
| // registries that are boxed up in an `Arc` (see `new()` above). | |
| RegistryId { | |
| addr: self as *const Self as usize, | |
| } | |
| } | |
| pub fn num_threads(&self) -> usize { | |
| self.thread_infos.len() | |
| } | |
| pub fn handle_panic(&self, err: Box<Any + Send>) { | |
| match self.panic_handler { | |
| Some(ref handler) => { | |
| // If the customizable panic handler itself panics, | |
| // then we abort. | |
| let abort_guard = unwind::AbortIfPanic; | |
| handler(err); | |
| mem::forget(abort_guard); | |
| } | |
| None => { | |
| // Default panic handler aborts. | |
| let _ = unwind::AbortIfPanic; // let this drop. | |
| } | |
| } | |
| } | |
| /// Waits for the worker threads to get up and running. This is | |
| /// meant to be used for benchmarking purposes, primarily, so that | |
| /// you can get more consistent numbers by having everything | |
| /// "ready to go". | |
| pub fn wait_until_primed(&self) { | |
| for info in &self.thread_infos { | |
| info.primed.wait(); | |
| } | |
| } | |
| /// Waits for the worker threads to stop. This is used for testing | |
| /// -- so we can check that termination actually works. | |
| #[cfg(test)] | |
| pub fn wait_until_stopped(&self) { | |
| for info in &self.thread_infos { | |
| info.stopped.wait(); | |
| } | |
| } | |
| /// //////////////////////////////////////////////////////////////////////// | |
| /// MAIN LOOP | |
| /// | |
| /// So long as all of the worker threads are hanging out in their | |
| /// top-level loop, there is no work to be done. | |
| /// Push a job into the given `registry`. If we are running on a | |
| /// worker thread for the registry, this will push onto the | |
| /// deque. Else, it will inject from the outside (which is slower). | |
| pub fn inject_or_push(&self, job_ref: JobRef) { | |
| let worker_thread = WorkerThread::current(); | |
| unsafe { | |
| if !worker_thread.is_null() && (*worker_thread).registry().id() == self.id() { | |
| (*worker_thread).push(job_ref); | |
| } else { | |
| self.inject(&[job_ref]); | |
| } | |
| } | |
| } | |
| /// Unsafe: the caller must guarantee that `task` will stay valid | |
| /// until it executes. | |
| #[cfg(rayon_unstable)] | |
| pub unsafe fn submit_task<T>(&self, task: Arc<T>) | |
| where | |
| T: Task, | |
| { | |
| let task_job = TaskJob::new(task); | |
| let task_job_ref = TaskJob::into_job_ref(task_job); | |
| return self.inject_or_push(task_job_ref); | |
| /// A little newtype wrapper for `T`, just because I did not | |
| /// want to implement `Job` for all `T: Task`. | |
| struct TaskJob<T: Task> { | |
| _data: T, | |
| } | |
| impl<T: Task> TaskJob<T> { | |
| fn new(arc: Arc<T>) -> Arc<Self> { | |
| // `TaskJob<T>` has the same layout as `T`, so we can safely | |
| // tranmsute this `T` into a `TaskJob<T>`. This lets us write our | |
| // impls of `Job` for `TaskJob<T>`, making them more restricted. | |
| // Since `Job` is a private trait, this is not strictly necessary, | |
| // I don't think, but makes me feel better. | |
| unsafe { mem::transmute(arc) } | |
| } | |
| pub fn into_task(this: Arc<TaskJob<T>>) -> Arc<T> { | |
| // Same logic as `new()` | |
| unsafe { mem::transmute(this) } | |
| } | |
| unsafe fn into_job_ref(this: Arc<Self>) -> JobRef { | |
| let this: *const Self = mem::transmute(this); | |
| JobRef::new(this) | |
| } | |
| } | |
| impl<T: Task> Job for TaskJob<T> { | |
| unsafe fn execute(this: *const Self) { | |
| let this: Arc<Self> = mem::transmute(this); | |
| let task: Arc<T> = TaskJob::into_task(this); | |
| Task::execute(task); | |
| } | |
| } | |
| } | |
| /// Push a job into the "external jobs" queue; it will be taken by | |
| /// whatever worker has nothing to do. Use this is you know that | |
| /// you are not on a worker of this registry. | |
| pub fn inject(&self, injected_jobs: &[JobRef]) { | |
| log!(InjectJobs { | |
| count: injected_jobs.len() | |
| }); | |
| // It should not be possible for `state.terminate` to be true | |
| // here. It is only set to true when the user creates (and | |
| // drops) a `ThreadPool`; and, in that case, they cannot be | |
| // calling `inject()` later, since they dropped their | |
| // `ThreadPool`. | |
| assert!( | |
| !self.terminate_latch.probe(), | |
| "inject() sees state.terminate as true" | |
| ); | |
| for &job_ref in injected_jobs { | |
| self.injected_jobs.push(job_ref); | |
| } | |
| self.sleep.tickle(usize::MAX); | |
| } | |
| fn pop_injected_job(&self, worker_index: usize) -> Option<JobRef> { | |
| let job = self.injected_jobs.try_pop(); | |
| if job.is_some() { | |
| log!(UninjectedWork { | |
| worker: worker_index | |
| }); | |
| } | |
| job | |
| } | |
| /// If already in a worker-thread of this registry, just execute `op`. | |
| /// Otherwise, inject `op` in this thread-pool. Either way, block until `op` | |
| /// completes and return its return value. If `op` panics, that panic will | |
| /// be propagated as well. The second argument indicates `true` if injection | |
| /// was performed, `false` if executed directly. | |
| pub fn in_worker<OP, R>(&self, op: OP) -> R | |
| where | |
| OP: FnOnce(&WorkerThread, bool) -> R + Send, | |
| R: Send, | |
| { | |
| unsafe { | |
| let worker_thread = WorkerThread::current(); | |
| if worker_thread.is_null() { | |
| self.in_worker_cold(op) | |
| } else if (*worker_thread).registry().id() != self.id() { | |
| self.in_worker_cross(&*worker_thread, op) | |
| } else { | |
| // Perfectly valid to give them a `&T`: this is the | |
| // current thread, so we know the data structure won't be | |
| // invalidated until we return. | |
| op(&*worker_thread, false) | |
| } | |
| } | |
| } | |
| #[cold] | |
| unsafe fn in_worker_cold<OP, R>(&self, op: OP) -> R | |
| where | |
| OP: FnOnce(&WorkerThread, bool) -> R + Send, | |
| R: Send, | |
| { | |
| // This thread isn't a member of *any* thread pool, so just block. | |
| debug_assert!(WorkerThread::current().is_null()); | |
| let job = StackJob::new( | |
| |injected| { | |
| let worker_thread = WorkerThread::current(); | |
| assert!(injected && !worker_thread.is_null()); | |
| op(&*worker_thread, true) | |
| }, | |
| LockLatch::new(), | |
| ); | |
| self.inject(&[job.as_job_ref()]); | |
| job.latch.wait(); | |
| job.into_result() | |
| } | |
| #[cold] | |
| unsafe fn in_worker_cross<OP, R>(&self, current_thread: &WorkerThread, op: OP) -> R | |
| where | |
| OP: FnOnce(&WorkerThread, bool) -> R + Send, | |
| R: Send, | |
| { | |
| // This thread is a member of a different pool, so let it process | |
| // other work while waiting for this `op` to complete. | |
| debug_assert!(current_thread.registry().id() != self.id()); | |
| let latch = TickleLatch::new(SpinLatch::new(), ¤t_thread.registry().sleep); | |
| let job = StackJob::new( | |
| |injected| { | |
| let worker_thread = WorkerThread::current(); | |
| assert!(injected && !worker_thread.is_null()); | |
| op(&*worker_thread, true) | |
| }, | |
| latch, | |
| ); | |
| self.inject(&[job.as_job_ref()]); | |
| current_thread.wait_until(&job.latch); | |
| job.into_result() | |
| } | |
| /// Increment the terminate counter. This increment should be | |
| /// balanced by a call to `terminate`, which will decrement. This | |
| /// is used when spawning asynchronous work, which needs to | |
| /// prevent the registry from terminating so long as it is active. | |
| /// | |
| /// Note that blocking functions such as `join` and `scope` do not | |
| /// need to concern themselves with this fn; their context is | |
| /// responsible for ensuring the current thread-pool will not | |
| /// terminate until they return. | |
| /// | |
| /// The global thread-pool always has an outstanding reference | |
| /// (the initial one). Custom thread-pools have one outstanding | |
| /// reference that is dropped when the `ThreadPool` is dropped: | |
| /// since installing the thread-pool blocks until any joins/scopes | |
| /// complete, this ensures that joins/scopes are covered. | |
| /// | |
| /// The exception is `::spawn()`, which can create a job outside | |
| /// of any blocking scope. In that case, the job itself holds a | |
| /// terminate count and is responsible for invoking `terminate()` | |
| /// when finished. | |
| pub fn increment_terminate_count(&self) { | |
| self.terminate_latch.increment(); | |
| } | |
| /// Signals that the thread-pool which owns this registry has been | |
| /// dropped. The worker threads will gradually terminate, once any | |
| /// extant work is completed. | |
| pub fn terminate(&self) { | |
| self.terminate_latch.set(); | |
| self.sleep.tickle(usize::MAX); | |
| } | |
| } | |
| #[derive(Copy, Clone, Debug, PartialEq, Eq, PartialOrd, Ord)] | |
| pub struct RegistryId { | |
| addr: usize, | |
| } | |
| struct ThreadInfo { | |
| /// Latch set once thread has started and we are entering into the | |
| /// main loop. Used to wait for worker threads to become primed, | |
| /// primarily of interest for benchmarking. | |
| primed: LockLatch, | |
| /// Latch is set once worker thread has completed. Used to wait | |
| /// until workers have stopped; only used for tests. | |
| stopped: LockLatch, | |
| /// the "stealer" half of the worker's deque | |
| stealer: Stealer<JobRef>, | |
| } | |
| impl ThreadInfo { | |
| fn new(stealer: Stealer<JobRef>) -> ThreadInfo { | |
| ThreadInfo { | |
| primed: LockLatch::new(), | |
| stopped: LockLatch::new(), | |
| stealer: stealer, | |
| } | |
| } | |
| } | |
| /// //////////////////////////////////////////////////////////////////////// | |
| /// WorkerThread identifiers | |
| pub struct WorkerThread { | |
| /// the "worker" half of our local deque | |
| worker: Deque<JobRef>, | |
| /// local queue used for `spawn_fifo` indirection | |
| fifo: JobFifo, | |
| index: usize, | |
| /// are these workers configured to steal breadth-first or not? | |
| breadth_first: bool, | |
| /// A weak random number generator. | |
| rng: XorShift64Star, | |
| registry: Arc<Registry>, | |
| } | |
| // This is a bit sketchy, but basically: the WorkerThread is | |
| // allocated on the stack of the worker on entry and stored into this | |
| // thread local variable. So it will remain valid at least until the | |
| // worker is fully unwound. Using an unsafe pointer avoids the need | |
| // for a RefCell<T> etc. | |
| thread_local! { | |
| static WORKER_THREAD_STATE: Cell<*const WorkerThread> = | |
| Cell::new(0 as *const WorkerThread) | |
| } | |
| impl WorkerThread { | |
| /// Gets the `WorkerThread` index for the current thread; returns | |
| /// NULL if this is not a worker thread. This pointer is valid | |
| /// anywhere on the current thread. | |
| #[inline] | |
| pub fn current() -> *const WorkerThread { | |
| WORKER_THREAD_STATE.with(|t| t.get()) | |
| } | |
| /// Sets `self` as the worker thread index for the current thread. | |
| /// This is done during worker thread startup. | |
| unsafe fn set_current(thread: *const WorkerThread) { | |
| WORKER_THREAD_STATE.with(|t| { | |
| assert!(t.get().is_null()); | |
| t.set(thread); | |
| }); | |
| } | |
| /// Returns the registry that owns this worker thread. | |
| pub fn registry(&self) -> &Arc<Registry> { | |
| &self.registry | |
| } | |
| /// Our index amongst the worker threads (ranges from `0..self.num_threads()`). | |
| #[inline] | |
| pub fn index(&self) -> usize { | |
| self.index | |
| } | |
| #[inline] | |
| pub unsafe fn push(&self, job: JobRef) { | |
| self.worker.push(job); | |
| self.registry.sleep.tickle(self.index); | |
| } | |
| #[inline] | |
| pub unsafe fn push_fifo(&self, job: JobRef) { | |
| self.push(self.fifo.push(job)); | |
| } | |
| #[inline] | |
| pub fn local_deque_is_empty(&self) -> bool { | |
| self.worker.len() == 0 | |
| } | |
| /// Attempts to obtain a "local" job -- typically this means | |
| /// popping from the top of the stack, though if we are configured | |
| /// for breadth-first execution, it would mean dequeuing from the | |
| /// bottom. | |
| #[inline] | |
| pub unsafe fn take_local_job(&self) -> Option<JobRef> { | |
| if !self.breadth_first { | |
| self.worker.pop() | |
| } else { | |
| loop { | |
| match self.worker.steal() { | |
| Steal::Empty => return None, | |
| Steal::Data(d) => return Some(d), | |
| Steal::Retry => {} | |
| } | |
| } | |
| } | |
| } | |
| /// Wait until the latch is set. Try to keep busy by popping and | |
| /// stealing tasks as necessary. | |
| #[inline] | |
| pub unsafe fn wait_until<L: LatchProbe + ?Sized>(&self, latch: &L) { | |
| log!(WaitUntil { worker: self.index }); | |
| if !latch.probe() { | |
| self.wait_until_cold(latch); | |
| } | |
| } | |
| #[cold] | |
| unsafe fn wait_until_cold<L: LatchProbe + ?Sized>(&self, latch: &L) { | |
| // the code below should swallow all panics and hence never | |
| // unwind; but if something does wrong, we want to abort, | |
| // because otherwise other code in rayon may assume that the | |
| // latch has been signaled, and that can lead to random memory | |
| // accesses, which would be *very bad* | |
| let abort_guard = unwind::AbortIfPanic; | |
| let mut yields = 0; | |
| while !latch.probe() { | |
| // Try to find some work to do. We give preference first | |
| // to things in our local deque, then in other workers | |
| // deques, and finally to injected jobs from the | |
| // outside. The idea is to finish what we started before | |
| // we take on something new. | |
| if let Some(job) = self | |
| .take_local_job() | |
| .or_else(|| self.steal()) | |
| .or_else(|| self.registry.pop_injected_job(self.index)) | |
| { | |
| yields = self.registry.sleep.work_found(self.index, yields); | |
| self.execute(job); | |
| } else { | |
| yields = self.registry.sleep.no_work_found(self.index, yields); | |
| } | |
| } | |
| // If we were sleepy, we are not anymore. We "found work" -- | |
| // whatever the surrounding thread was doing before it had to | |
| // wait. | |
| self.registry.sleep.work_found(self.index, yields); | |
| log!(LatchSet { worker: self.index }); | |
| mem::forget(abort_guard); // successful execution, do not abort | |
| } | |
| pub unsafe fn execute(&self, job: JobRef) { | |
| job.execute(); | |
| // Subtle: executing this job will have `set()` some of its | |
| // latches. This may mean that a sleepy (or sleeping) worker | |
| // can now make progress. So we have to tickle them to let | |
| // them know. | |
| self.registry.sleep.tickle(self.index); | |
| } | |
| /// Try to steal a single job and return it. | |
| /// | |
| /// This should only be done as a last resort, when there is no | |
| /// local work to do. | |
| unsafe fn steal(&self) -> Option<JobRef> { | |
| // we only steal when we don't have any work to do locally | |
| debug_assert!(self.worker.pop().is_none()); | |
| // otherwise, try to steal | |
| let num_threads = self.registry.thread_infos.len(); | |
| if num_threads <= 1 { | |
| return None; | |
| } | |
| let start = self.rng.next_usize(num_threads); | |
| (start..num_threads) | |
| .chain(0..start) | |
| .filter(|&i| i != self.index) | |
| .filter_map(|victim_index| { | |
| let victim = &self.registry.thread_infos[victim_index]; | |
| loop { | |
| match victim.stealer.steal() { | |
| Steal::Empty => return None, | |
| Steal::Data(d) => { | |
| log!(StoleWork { | |
| worker: self.index, | |
| victim: victim_index | |
| }); | |
| return Some(d); | |
| } | |
| Steal::Retry => {} | |
| } | |
| } | |
| }) | |
| .next() | |
| } | |
| } | |
| /// //////////////////////////////////////////////////////////////////////// | |
| unsafe fn main_loop( | |
| worker: Deque<JobRef>, | |
| registry: Arc<Registry>, | |
| index: usize, | |
| breadth_first: bool, | |
| ) { | |
| let worker_thread = WorkerThread { | |
| worker: worker, | |
| fifo: JobFifo::new(), | |
| breadth_first: breadth_first, | |
| index: index, | |
| rng: XorShift64Star::new(), | |
| registry: registry.clone(), | |
| }; | |
| WorkerThread::set_current(&worker_thread); | |
| // let registry know we are ready to do work | |
| registry.thread_infos[index].primed.set(); | |
| // Worker threads should not panic. If they do, just abort, as the | |
| // internal state of the threadpool is corrupted. Note that if | |
| // **user code** panics, we should catch that and redirect. | |
| let abort_guard = unwind::AbortIfPanic; | |
| // Inform a user callback that we started a thread. | |
| if let Some(ref handler) = registry.start_handler { | |
| let registry = registry.clone(); | |
| match unwind::halt_unwinding(|| handler(index)) { | |
| Ok(()) => {} | |
| Err(err) => { | |
| registry.handle_panic(err); | |
| } | |
| } | |
| } | |
| worker_thread.wait_until(®istry.terminate_latch); | |
| // Should not be any work left in our queue. | |
| debug_assert!(worker_thread.take_local_job().is_none()); | |
| // let registry know we are done | |
| registry.thread_infos[index].stopped.set(); | |
| // Normal termination, do not abort. | |
| mem::forget(abort_guard); | |
| // Inform a user callback that we exited a thread. | |
| if let Some(ref handler) = registry.exit_handler { | |
| let registry = registry.clone(); | |
| match unwind::halt_unwinding(|| handler(index)) { | |
| Ok(()) => {} | |
| Err(err) => { | |
| registry.handle_panic(err); | |
| } | |
| } | |
| // We're already exiting the thread, there's nothing else to do. | |
| } | |
| } | |
| /// If already in a worker-thread, just execute `op`. Otherwise, | |
| /// execute `op` in the default thread-pool. Either way, block until | |
| /// `op` completes and return its return value. If `op` panics, that | |
| /// panic will be propagated as well. The second argument indicates | |
| /// `true` if injection was performed, `false` if executed directly. | |
| pub fn in_worker<OP, R>(op: OP) -> R | |
| where | |
| OP: FnOnce(&WorkerThread, bool) -> R + Send, | |
| R: Send, | |
| { | |
| unsafe { | |
| let owner_thread = WorkerThread::current(); | |
| if !owner_thread.is_null() { | |
| // Perfectly valid to give them a `&T`: this is the | |
| // current thread, so we know the data structure won't be | |
| // invalidated until we return. | |
| op(&*owner_thread, false) | |
| } else { | |
| global_registry().in_worker_cold(op) | |
| } | |
| } | |
| } | |
| /// [xorshift*] is a fast pseudorandom number generator which will | |
| /// even tolerate weak seeding, as long as it's not zero. | |
| /// | |
| /// [xorshift*]: https://en.wikipedia.org/wiki/Xorshift#xorshift* | |
| struct XorShift64Star { | |
| state: Cell<u64>, | |
| } | |
| impl XorShift64Star { | |
| fn new() -> Self { | |
| // Any non-zero seed will do -- this uses the hash of a global counter. | |
| let mut seed = 0; | |
| while seed == 0 { | |
| let mut hasher = DefaultHasher::new(); | |
| static COUNTER: AtomicUsize = ATOMIC_USIZE_INIT; | |
| hasher.write_usize(COUNTER.fetch_add(1, Ordering::Relaxed)); | |
| seed = hasher.finish(); | |
| } | |
| XorShift64Star { | |
| state: Cell::new(seed), | |
| } | |
| } | |
| fn next(&self) -> u64 { | |
| let mut x = self.state.get(); | |
| debug_assert_ne!(x, 0); | |
| x ^= x >> 12; | |
| x ^= x << 25; | |
| x ^= x >> 27; | |
| self.state.set(x); | |
| x.wrapping_mul(0x2545_f491_4f6c_dd1d) | |
| } | |
| /// Return a value from `0..n`. | |
| fn next_usize(&self, n: usize) -> usize { | |
| (self.next() % n as u64) as usize | |
| } | |
| } |