Lua binding for raylib, a simple and easy-to-use library to learn videogames programming
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raysan5 rLuaParser improvements
- Added automatization process to create functions(special cases included), and enums
Latest commit 3dfd5ee May 10, 2018

README.md

raylib-lua

Lua bindings for raylib, a simple and easy-to-use library to learn videogames programming (www.raylib.com)

raylib-lua binding is self-contained in a header-only single file: raylib-lua.h. Just include that file in your project to allow loading and execution of raylib code written in Lua. Check code examples for reference.

Together with the binding, a raylib-lua launcher is also provided: rlua. This launcher allows to run raylib-lua programs from command line, or just with drag & drop of .lua files into rlua.exe.

Note that launcher can also be compiled for other platforms, just need to link with Lua library and raylib library. For more details, just check comments on rlua.

License

raylib-lua is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.

Copyright (c) 2016-2017 Ghassan Al-Mashareqa and Ramon Santamaria (@raysan5)