The simplest example occupies one core fully, cpu load between 93 % and 99 %. Memory is around 10 MB, so ok.
How can I optimize this?
$ cat /etc/issue
Ubuntu 14.04.1 LTS \n \l
$ glxinfo | grep OpenGL
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset x86/MMX/SSE2
OpenGL version string: 2.1 Mesa 10.1.3
OpenGL shading language version string: 1.20
OpenGL extensions:
and built raylib with
make PLATFORM=PLATFORM_DESKTOP SHARED_RAYLIB=YES GRAPHICS=GRAPHICS_API_OPENGL_11
gcc version:
gcc version 4.8.2 (Ubuntu 4.8.2-19ubuntu1)
The simplest example occupies one core fully, cpu load between 93 % and 99 %. Memory is around 10 MB, so ok.
How can I optimize this?
and built raylib with
make PLATFORM=PLATFORM_DESKTOP SHARED_RAYLIB=YES GRAPHICS=GRAPHICS_API_OPENGL_11gcc version:
gcc version 4.8.2 (Ubuntu 4.8.2-19ubuntu1)