From 70c74d5cea45fc9a633f540168fdcab22192d6bd Mon Sep 17 00:00:00 2001 From: Thiago P <33945251+Stopfield@users.noreply.github.com> Date: Sat, 29 Apr 2023 15:23:09 -0300 Subject: [PATCH] WingBGI now leads to the correct website! The old link led to an unregistered site (http://www.codecutter.net/tools/winbgim/). The actual domain has changed to (https://winbgim.codecutter.org/). I checked the wayback machine, it's the same site, take a look: https://web.archive.org/web/20190421035959/http://www.codecutter.net/tools/winbgim/. --- HISTORY.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/HISTORY.md b/HISTORY.md index 5ae12c05c241..735e66514693 100644 --- a/HISTORY.md +++ b/HISTORY.md @@ -5,7 +5,7 @@ introduction I started developing videogames in 2006 and some years later I started teaching videogames development to young people with artistic profile, most of students had never written a single line of code. -I decided to start with C language basis and, after searching for the most simple and easy-to-use library to teach videogames programming, I found [WinBGI](http://www.codecutter.net/tools/winbgim/); it was great and it worked very well with students, in just a couple of weeks, those students that had never written a single line of code were able to program (and understand) a simple PONG game, some of them even a BREAKOUT! +I decided to start with C language basis and, after searching for the most simple and easy-to-use library to teach videogames programming, I found [WinBGI](https://winbgim.codecutter.org/); it was great and it worked very well with students, in just a couple of weeks, those students that had never written a single line of code were able to program (and understand) a simple PONG game, some of them even a BREAKOUT! But WinBGI was not the clearer and most organized library for my taste. There were lots of things I found confusing and some function names were not clear enough for most of the students; not to mention the lack of transparencies support and no hardware acceleration.