diff --git a/examples/Makefile b/examples/Makefile
index de02ae0858d7..aff730f8f869 100644
--- a/examples/Makefile
+++ b/examples/Makefile
@@ -615,6 +615,7 @@ MODELS = \
models/models_cubicmap_rendering \
models/models_first_person_maze \
models/models_geometric_shapes \
+ models/models_geometry_textures_cube \
models/models_heightmap_rendering \
models/models_loading \
models/models_loading_gltf \
diff --git a/examples/Makefile.Web b/examples/Makefile.Web
index 8c9707274276..5ffbb652d8cb 100644
--- a/examples/Makefile.Web
+++ b/examples/Makefile.Web
@@ -615,6 +615,7 @@ MODELS = \
models/models_cubicmap_rendering \
models/models_first_person_maze \
models/models_geometric_shapes \
+ models/models_geometry_textures_cube \
models/models_heightmap_rendering \
models/models_loading \
models/models_loading_gltf \
@@ -1084,6 +1085,10 @@ models/models_first_person_maze: models/models_first_person_maze.c
models/models_geometric_shapes: models/models_geometric_shapes.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
+models/models_geometry_textures_cube: models/models_geometry_textures_cube.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
+ --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
+
models/models_heightmap_rendering: models/models_heightmap_rendering.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/heightmap.png@resources/heightmap.png
diff --git a/examples/README.md b/examples/README.md
index 92ea9aa07fb5..c0de979606a6 100644
--- a/examples/README.md
+++ b/examples/README.md
@@ -17,7 +17,7 @@ You may find it easier to use than other toolchains, especially when it comes to
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
-## EXAMPLES COLLECTION [TOTAL: 165]
+## EXAMPLES COLLECTION [TOTAL: 166]
### category: core [38]
@@ -146,7 +146,7 @@ Examples using raylib text functionality, including sprite fonts loading/generat
| [text_codepoints_loading](text/text_codepoints_loading.c) |
| ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
| [text_inline_styling](text/text_inline_styling.c) |
| ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Wagner Barongello](https://github.com/SultansOfCode) |
-### category: models [24]
+### category: models [25]
Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib [models](../src/rmodels.c) module.
@@ -176,6 +176,7 @@ Examples using raylib models functionality, including models loading/generation
| [models_bone_socket](models/models_bone_socket.c) |
| ⭐⭐⭐⭐️ | 4.5 | 4.5 | [iP](https://github.com/ipzaur) |
| [models_tesseract_view](models/models_tesseract_view.c) |
| ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Timothy van der Valk](https://github.com/arceryz) |
| [models_basic_voxel](models/models_basic_voxel.c) |
| ⭐⭐☆☆ | 5.5 | 5.5 | [Tim Little](https://github.com/timlittle) |
+| [models_geometry_textures_cube](models/models_geometry_textures_cube.c) |
| ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) |
### category: shaders [29]
diff --git a/examples/examples_list.txt b/examples/examples_list.txt
index 6af9bb6ebef4..7459823e1968 100644
--- a/examples/examples_list.txt
+++ b/examples/examples_list.txt
@@ -130,6 +130,7 @@ models;models_animation_gpu_skinning;★★★☆;4.5;4.5;2024;2025;"Daniel Hold
models;models_bone_socket;★★★★;4.5;4.5;2024;2025;"iP";@ipzaur
models;models_tesseract_view;★★☆☆;5.6-dev;5.6-dev;2024;2025;"Timothy van der Valk";@arceryz
models;models_basic_voxel;★★☆☆;5.5;5.5;2025;2025;"Tim Little";@timlittle
+models;models_geometry_textures_cube;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Jopestpe";@jopestpe
shaders;shaders_basic_lighting;★★★★;3.0;4.2;2019;2025;"Chris Camacho";@chriscamacho
shaders;shaders_model_shader;★★☆☆;1.3;3.7;2014;2025;"Ramon Santamaria";@raysan5
shaders;shaders_shapes_textures;★★☆☆;1.7;3.7;2015;2025;"Ramon Santamaria";@raysan5
diff --git a/examples/models/models_geometry_textures_cube.c b/examples/models/models_geometry_textures_cube.c
new file mode 100644
index 000000000000..4608ad9512de
--- /dev/null
+++ b/examples/models/models_geometry_textures_cube.c
@@ -0,0 +1,88 @@
+/*******************************************************************************************
+*
+* raylib [models] example - geometry textures cube
+*
+* Example complexity rating: [★☆☆☆] 1/4
+*
+* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
+*
+* Example contributed by Jopestpe (@jopestpe)
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2025-2025 Jopestpe (@jopestpe)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [models] example - geometry textures cube");
+
+ // Define the camera to look into our 3d world
+ Camera camera = { 0 };
+ camera.position = (Vector3){ 0.0f, 0.0f, 4.0f };
+ camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
+ camera.fovy = 45.0f;
+ camera.projection = CAMERA_PERSPECTIVE;
+
+ // Load image to create texture for the cube
+ Model model = LoadModelFromMesh(GenMeshCube(1.0f, 1.0f, 1.0f));
+ Image img = LoadImage("resources/cubicmap_atlas.png");
+ Image crop = ImageFromImage(img, (Rectangle){0, img.height/2, img.width/2, img.height/2});
+ Texture2D texture = LoadTextureFromImage(crop);
+ UnloadImage(img);
+ UnloadImage(crop);
+
+ model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture;
+
+ float rotation = 0.0f;
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ rotation += 1.0f;
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ BeginMode3D(camera);
+
+ DrawModelEx(model, (Vector3){0,0,0}, (Vector3){0.5f,1,0}, rotation, (Vector3){1,1,1}, WHITE);
+
+ EndMode3D();
+
+ DrawFPS(10, 10);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(texture); // Unload texture
+ UnloadModel(model); // Unload model
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
diff --git a/examples/models/models_geometry_textures_cube.png b/examples/models/models_geometry_textures_cube.png
new file mode 100644
index 000000000000..4c199bdc4f36
Binary files /dev/null and b/examples/models/models_geometry_textures_cube.png differ