diff --git a/examples/Makefile b/examples/Makefile
index fb33b4894759..a36b9e447623 100644
--- a/examples/Makefile
+++ b/examples/Makefile
@@ -559,6 +559,7 @@ SHAPES = \
shapes/shapes_logo_raylib_anim \
shapes/shapes_rectangle_advanced \
shapes/shapes_rectangle_scaling \
+ shapes/shapes_recursive_tree \
shapes/shapes_ring_drawing \
shapes/shapes_rounded_rectangle_drawing \
shapes/shapes_splines_drawing \
diff --git a/examples/Makefile.Web b/examples/Makefile.Web
index 0dbefadf2672..2d3018abf007 100644
--- a/examples/Makefile.Web
+++ b/examples/Makefile.Web
@@ -559,6 +559,7 @@ SHAPES = \
shapes/shapes_logo_raylib_anim \
shapes/shapes_rectangle_advanced \
shapes/shapes_rectangle_scaling \
+ shapes/shapes_recursive_tree \
shapes/shapes_ring_drawing \
shapes/shapes_rounded_rectangle_drawing \
shapes/shapes_splines_drawing \
@@ -868,6 +869,9 @@ shapes/shapes_rectangle_advanced: shapes/shapes_rectangle_advanced.c
shapes/shapes_rectangle_scaling: shapes/shapes_rectangle_scaling.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
+shapes/shapes_recursive_tree: shapes/shapes_recursive_tree.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
+
shapes/shapes_ring_drawing: shapes/shapes_ring_drawing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
diff --git a/examples/README.md b/examples/README.md
index 70e07df2bac0..d852e7105a14 100644
--- a/examples/README.md
+++ b/examples/README.md
@@ -17,7 +17,7 @@ You may find it easier to use than other toolchains, especially when it comes to
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
-## EXAMPLES COLLECTION [TOTAL: 172]
+## EXAMPLES COLLECTION [TOTAL: 173]
### category: core [40]
@@ -66,7 +66,7 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
| [core_undo_redo](core/core_undo_redo.c) |
| ⭐⭐⭐☆ | 5.5 | 5.6 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_input_actions](core/core_input_actions.c) |
| ⭐⭐☆☆ | 5.5 | 5.6 | [Jett](https://github.com/JettMonstersGoBoom) |
-### category: shapes [23]
+### category: shapes [24]
Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module.
@@ -84,6 +84,7 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
| [shapes_following_eyes](shapes/shapes_following_eyes.c) |
| ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
| [shapes_easings_ball](shapes/shapes_easings_ball.c) |
| ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
| [shapes_easings_box](shapes/shapes_easings_box.c) |
| ⭐⭐☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
+| [shapes_recursive_tree](shapes/shapes_recursive_tree.c) |
| ⭐⭐⭐☆ | 5.6-dev | 5.6-dev| [Jopestpe](https://github.com/jopestpe) |
| [shapes_easings_rectangles](shapes/shapes_easings_rectangles.c) |
| ⭐⭐⭐☆ | 2.0 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
| [shapes_ring_drawing](shapes/shapes_ring_drawing.c) |
| ⭐⭐⭐☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
| [shapes_circle_sector_drawing](shapes/shapes_circle_sector_drawing.c) |
| ⭐⭐⭐☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
diff --git a/examples/examples_list.txt b/examples/examples_list.txt
index 50643bf2b50e..5a0c679a48b0 100644
--- a/examples/examples_list.txt
+++ b/examples/examples_list.txt
@@ -60,6 +60,7 @@ shapes;shapes_following_eyes;★★☆☆;2.5;2.5;2013;2025;"Ramon Santamaria";@
shapes;shapes_easings_ball;★★☆☆;2.5;2.5;2014;2025;"Ramon Santamaria";@raysan5
shapes;shapes_easings_box;★★☆☆;2.5;2.5;2014;2025;"Ramon Santamaria";@raysan5
shapes;shapes_easings_rectangles;★★★☆;2.0;2.5;2014;2025;"Ramon Santamaria";@raysan5
+shapes;shapes_recursive_tree;★★★☆;5.6-dev;5.6-dev;2025;2025;"Jopestpe";@jopestpe
shapes;shapes_ring_drawing;★★★☆;2.5;2.5;2018;2025;"Vlad Adrian";@demizdor
shapes;shapes_circle_sector_drawing;★★★☆;2.5;2.5;2018;2025;"Vlad Adrian";@demizdor
shapes;shapes_rounded_rectangle_drawing;★★★☆;2.5;2.5;2018;2025;"Vlad Adrian";@demizdor
diff --git a/examples/shapes/shapes_recursive_tree.c b/examples/shapes/shapes_recursive_tree.c
new file mode 100644
index 000000000000..6b273ac8c880
--- /dev/null
+++ b/examples/shapes/shapes_recursive_tree.c
@@ -0,0 +1,138 @@
+/*******************************************************************************************
+*
+* raylib [shapes] example - shapes recursive tree
+*
+* Example complexity rating: [★★★☆] 3/4
+*
+* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
+*
+* Example contributed by Jopestpe (@jopestpe)
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2018-2025 Jopestpe (@jopestpe)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+#include
+
+#define RAYGUI_IMPLEMENTATION
+#include "raygui.h" // Required for GUI controls
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+//----------------------------------------------------------------------------------
+typedef struct {
+ Vector2 start;
+ Vector2 end;
+ float angle;
+ float length;
+} Branch;
+
+//----------------------------------------------------------------------------------
+// Module Functions Declaration
+//----------------------------------------------------------------------------------
+static Vector2 CalculateBranchEnd(Vector2 start, float angle, float length);
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [shapes] example - shapes recursive tree");
+
+ Vector2 start = { (screenWidth / 2.0f) - 125, screenHeight };
+ float angle = 40.0f;
+ float thick = 1.0f;
+ float treeDepth = 10.0f;
+ float branchDecay = 0.66f;
+ float length = 120.0f;
+ bool bezier = false;
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ float theta = angle * DEG2RAD;
+ int maxBranches = (int)(powf(2, treeDepth) - 1);
+ Branch branches[4096];
+ int count = 0;
+
+ Vector2 initialEnd = CalculateBranchEnd(start, 0.0f, length);
+ branches[count++] = (Branch){start, initialEnd, 0.0f, length};
+
+ for (int i = 0; i < count; i++) {
+ Branch branch = branches[i];
+ if (branch.length < 2) continue;
+
+ float nextLength = branch.length * branchDecay;
+
+ if (count < maxBranches && nextLength >= 2) {
+ Vector2 branchStart = branch.end;
+
+ Vector2 branchEnd1 = CalculateBranchEnd(branchStart, branch.angle + theta, nextLength);
+ Vector2 branchEnd2 = CalculateBranchEnd(branchStart, branch.angle - theta, nextLength);
+
+ branches[count++] = (Branch){branchStart, branchEnd1, branch.angle + theta, nextLength};
+ branches[count++] = (Branch){branchStart, branchEnd2, branch.angle - theta, nextLength};
+ }
+ }
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ for (int i = 0; i < count; i++) {
+ Branch branch = branches[i];
+ if (branch.length >= 2) {
+ if (!bezier) DrawLineEx(branch.start, branch.end, thick, RED);
+ else DrawLineBezier(branch.start, branch.end, thick, RED);
+ }
+ }
+
+ DrawLine(580, 0, 580, GetScreenHeight(), (Color){ 218, 218, 218, 255 });
+ DrawRectangle(580, 0, GetScreenWidth(), GetScreenHeight(), (Color){ 232, 232, 232, 255 });
+
+ // Draw GUI controls
+ //------------------------------------------------------------------------------
+ GuiSliderBar((Rectangle){ 640, 40, 120, 20}, "Angle", TextFormat("%.0f", angle), &angle, 0, 180);
+ GuiSliderBar((Rectangle){ 640, 70, 120, 20 }, "Length", TextFormat("%.0f", length), &length, 12.0f, 240.0f);
+ GuiSliderBar((Rectangle){ 640, 100, 120, 20}, "Decay", TextFormat("%.2f", branchDecay), &branchDecay, 0.1f, 0.78f);
+ GuiSliderBar((Rectangle){ 640, 130, 120, 20 }, "Depth", TextFormat("%.0f", treeDepth), &treeDepth, 1.0f, 12.f);
+ GuiSliderBar((Rectangle){ 640, 160, 120, 20}, "Thick", TextFormat("%.0f", thick), &thick, 1, 8);
+ GuiCheckBox((Rectangle){ 640, 190, 20, 20 }, "Bezier", &bezier);
+ //------------------------------------------------------------------------------
+
+ DrawFPS(10, 10);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
+
+static Vector2 CalculateBranchEnd(Vector2 start, float angle, float length) {
+ return (Vector2){
+ start.x + length * sinf(angle),
+ start.y - length * cosf(angle)
+ };
+}
\ No newline at end of file
diff --git a/examples/shapes/shapes_recursive_tree.png b/examples/shapes/shapes_recursive_tree.png
new file mode 100644
index 000000000000..f8d69f8c70a3
Binary files /dev/null and b/examples/shapes/shapes_recursive_tree.png differ