diff --git a/src/platforms/rcore_desktop_glfw.c b/src/platforms/rcore_desktop_glfw.c index 5dde1df672f4..085c5036f562 100644 --- a/src/platforms/rcore_desktop_glfw.c +++ b/src/platforms/rcore_desktop_glfw.c @@ -1070,6 +1070,7 @@ void EnableCursor(void) if (glfwRawMouseMotionSupported()) glfwSetInputMode(platform.handle, GLFW_RAW_MOUSE_MOTION, GLFW_FALSE); + CORE.Input.Mouse.cursorHidden = false; CORE.Input.Mouse.cursorLocked = false; } @@ -1083,6 +1084,7 @@ void DisableCursor(void) if (glfwRawMouseMotionSupported()) glfwSetInputMode(platform.handle, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE); + CORE.Input.Mouse.cursorHidden = true; CORE.Input.Mouse.cursorLocked = true; } diff --git a/src/platforms/rcore_desktop_rgfw.c b/src/platforms/rcore_desktop_rgfw.c index 86842140dea8..421ef7c46d5b 100644 --- a/src/platforms/rcore_desktop_rgfw.c +++ b/src/platforms/rcore_desktop_rgfw.c @@ -843,8 +843,9 @@ void EnableCursor(void) // Set cursor position in the middle SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); - RGFW_window_showMouse(platform.window, true); - CORE.Input.Mouse.cursorHidden = false; + ShowCursor(); + + CORE.Input.Mouse.cursorLocked = true; } // Disables cursor (lock cursor) @@ -853,6 +854,8 @@ void DisableCursor(void) RGFW_disableCursor = true; RGFW_window_mouseHold(platform.window, RGFW_AREA(0, 0)); HideCursor(); + + CORE.Input.Mouse.cursorLocked = true; } // Swap back buffer with front buffer (screen drawing) diff --git a/src/platforms/rcore_desktop_sdl.c b/src/platforms/rcore_desktop_sdl.c index 03bad80f9c11..0dccfef0cc9b 100644 --- a/src/platforms/rcore_desktop_sdl.c +++ b/src/platforms/rcore_desktop_sdl.c @@ -1242,13 +1242,7 @@ void EnableCursor(void) { SDL_SetRelativeMouseMode(SDL_FALSE); -#if defined(USING_VERSION_SDL3) - // NOTE: SDL_ShowCursor() has been split into three functions: - // SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible() - SDL_ShowCursor(); -#else - SDL_ShowCursor(SDL_ENABLE); -#endif + ShowCursor(); CORE.Input.Mouse.cursorLocked = false; } @@ -1258,6 +1252,9 @@ void DisableCursor(void) { SDL_SetRelativeMouseMode(SDL_TRUE); + HideCursor(); + + platform.cursorRelative = true; CORE.Input.Mouse.cursorLocked = true; }