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[examples] Added: audio_fft_spectrum_visualizer example
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,279 @@ | ||
| /******************************************************************************************* | ||
| * | ||
| * raylib [audio] example - fft spectrum visualizer | ||
| * | ||
| * Example complexity rating: [★★★☆] 3/4 | ||
| * | ||
| * Example originally created with raylib 6.0 | ||
| * | ||
| * Inspired by Inigo Quilez's https://www.shadertoy.com/ | ||
| * Resources/specification: https://gist.github.com/soulthreads/2efe50da4be1fb5f7ab60ff14ca434b8 | ||
| * | ||
| * Example created by created by IANN (@meisei4) reviewed by Ramon Santamaria (@raysan5) | ||
| * | ||
| * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | ||
| * BSD-like license that allows static linking with closed source software | ||
| * | ||
| * Copyright (c) 2025 IANN (@meisei4) | ||
| * | ||
| ********************************************************************************************/ | ||
|
|
||
| #include "raylib.h" | ||
| #include "raymath.h" | ||
| #include <math.h> | ||
| #include <stdlib.h> | ||
| #include <string.h> | ||
|
|
||
| #define MONO 1 | ||
| #define SAMPLE_RATE 44100 | ||
| #define SAMPLE_RATE_F 44100.0f | ||
| #define FFT_WINDOW_SIZE 1024 | ||
| #define BUFFER_SIZE 512 | ||
| #define PER_SAMPLE_BIT_DEPTH 16 | ||
| #define AUDIO_STREAM_RING_BUFFER_SIZE (FFT_WINDOW_SIZE*2) | ||
| #define EFFECTIVE_SAMPLE_RATE (SAMPLE_RATE_F*0.5f) | ||
| #define WINDOW_TIME ((double)FFT_WINDOW_SIZE/(double)EFFECTIVE_SAMPLE_RATE) | ||
| #define FFT_HISTORICAL_SMOOTHING_DUR 2.0f | ||
| #define MIN_DECIBELS (-100.0f) // https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/minDecibels | ||
| #define MAX_DECIBELS (-30.0f) // https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/maxDecibels | ||
| #define INVERSE_DECIBEL_RANGE (1.0f/(MAX_DECIBELS - MIN_DECIBELS)) | ||
| #define DB_TO_LINEAR_SCALE (20.0f/2.302585092994046f) | ||
| #define SMOOTHING_TIME_CONSTANT 0.8f // https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/smoothingTimeConstant | ||
| #define TEXTURE_HEIGHT 1 | ||
| #define FFT_ROW 0 | ||
| #define UNUSED_CHANNEL 0.0f | ||
|
|
||
| typedef struct FFTComplex { float real, imaginary; } FFTComplex; | ||
|
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| typedef struct FFTData { | ||
| FFTComplex *spectrum; | ||
| FFTComplex *workBuffer; | ||
| float *prevMagnitudes; | ||
| float (*fftHistory)[BUFFER_SIZE]; | ||
| int fftHistoryLen; | ||
| int historyPos; | ||
| double lastFftTime; | ||
| float tapbackPos; | ||
| } FFTData; | ||
|
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||
| static void CaptureFrame(FFTData *fftData, const float *audioSamples); | ||
| static void RenderFrame(const FFTData *fftData, Image *fftImage); | ||
| static void CooleyTukeyFFTSlow(FFTComplex *spectrum, int n); | ||
|
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||
| //------------------------------------------------------------------------------------ | ||
| // Program main entry point | ||
| //------------------------------------------------------------------------------------ | ||
| int main(void) | ||
| { | ||
| // Initialization | ||
| //----------------------------------------------------------------------------------- --- | ||
| const int screenWidth = 800; | ||
| const int screenHeight = 450; | ||
|
|
||
| InitWindow(screenWidth, screenHeight, "raylib [audio] example - fft spectrum visualizer"); | ||
|
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| Image fftImage = GenImageColor(BUFFER_SIZE, TEXTURE_HEIGHT, WHITE); | ||
| Texture2D fftTexture = LoadTextureFromImage(fftImage); | ||
| RenderTexture2D bufferA = LoadRenderTexture(screenWidth, screenHeight); | ||
| Vector2 iResolution = { (float)screenWidth, (float)screenHeight }; | ||
|
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| Shader shader = LoadShader(NULL, "resources/fft.glsl"); | ||
| int iResolutionLocation = GetShaderLocation(shader, "iResolution"); | ||
| int iChannel0Location = GetShaderLocation(shader, "iChannel0"); | ||
| SetShaderValue(shader, iResolutionLocation, &iResolution, SHADER_UNIFORM_VEC2); | ||
| SetShaderValueTexture(shader, iChannel0Location, fftTexture); | ||
|
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| InitAudioDevice(); | ||
| SetAudioStreamBufferSizeDefault(AUDIO_STREAM_RING_BUFFER_SIZE); | ||
|
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| Wave wav = LoadWave("resources/country.mp3"); | ||
| WaveFormat(&wav, SAMPLE_RATE, PER_SAMPLE_BIT_DEPTH, MONO); | ||
|
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| AudioStream audioStream = LoadAudioStream(SAMPLE_RATE, PER_SAMPLE_BIT_DEPTH, MONO); | ||
| PlayAudioStream(audioStream); | ||
|
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| int fftHistoryLen = (int)ceilf(FFT_HISTORICAL_SMOOTHING_DUR/WINDOW_TIME) + 1; | ||
|
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| FFTData fft = { | ||
| .spectrum = malloc(sizeof(FFTComplex)*FFT_WINDOW_SIZE), | ||
| .workBuffer = malloc(sizeof(FFTComplex)*FFT_WINDOW_SIZE), | ||
| .prevMagnitudes = calloc(BUFFER_SIZE, sizeof(float)), | ||
| .fftHistory = calloc(fftHistoryLen, sizeof(float[BUFFER_SIZE])), | ||
| .fftHistoryLen = fftHistoryLen, | ||
| .historyPos = 0, | ||
| .lastFftTime = 0.0, | ||
| .tapbackPos = 0.01f | ||
| }; | ||
|
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||
| size_t wavCursor = 0; | ||
| const short *wavPCM16 = wav.data; | ||
|
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| short chunkSamples[AUDIO_STREAM_RING_BUFFER_SIZE] = { 0 }; | ||
| float audioSamples[FFT_WINDOW_SIZE] = { 0 }; | ||
|
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| SetTargetFPS(60); | ||
| //---------------------------------------------------------------------------------- | ||
|
|
||
| // Main game loop | ||
| while (!WindowShouldClose()) // Detect window close button or ESC key | ||
| { | ||
| // Update | ||
| //---------------------------------------------------------------------------------- | ||
| while (IsAudioStreamProcessed(audioStream)) | ||
| { | ||
| for (int i = 0; i < AUDIO_STREAM_RING_BUFFER_SIZE; i++) | ||
| { | ||
| int left = (wav.channels == 2)? wavPCM16[wavCursor*2 + 0] : wavPCM16[wavCursor]; | ||
| int right = (wav.channels == 2)? wavPCM16[wavCursor*2 + 1] : left; | ||
| chunkSamples[i] = (short)((left + right)/2); | ||
|
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| if (++wavCursor >= wav.frameCount) | ||
| wavCursor = 0; | ||
|
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| } | ||
|
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| UpdateAudioStream(audioStream, chunkSamples, AUDIO_STREAM_RING_BUFFER_SIZE); | ||
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| for (int i = 0; i < FFT_WINDOW_SIZE; i++) | ||
| audioSamples[i] = (chunkSamples[i*2] + chunkSamples[i*2 + 1])*0.5f/32767.0f; | ||
| } | ||
|
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| CaptureFrame(&fft, audioSamples); | ||
| RenderFrame(&fft, &fftImage); | ||
| UpdateTexture(fftTexture, fftImage.data); | ||
| //------------------------------------------------------------------------------ | ||
|
|
||
| // Draw | ||
| //---------------------------------------------------------------------------------- | ||
| BeginDrawing(); | ||
| ClearBackground(BLACK); | ||
| BeginShaderMode(shader); | ||
| SetShaderValueTexture(shader, iChannel0Location, fftTexture); | ||
| DrawTextureRec(bufferA.texture, | ||
| (Rectangle){ 0, 0, (float)screenWidth, (float)-screenHeight }, | ||
| (Vector2){ 0, 0 }, | ||
| WHITE); | ||
| EndShaderMode(); | ||
| EndDrawing(); | ||
| //------------------------------------------------------------------------------ | ||
| } | ||
|
|
||
| // De-Initialization | ||
| //-------------------------------------------------------------------------------------- | ||
| UnloadShader(shader); | ||
| UnloadRenderTexture(bufferA); | ||
| UnloadTexture(fftTexture); | ||
| UnloadImage(fftImage); | ||
| UnloadAudioStream(audioStream); | ||
| UnloadWave(wav); | ||
| CloseAudioDevice(); | ||
|
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||
| free(fft.spectrum); | ||
| free(fft.workBuffer); | ||
| free(fft.prevMagnitudes); | ||
| free(fft.fftHistory); | ||
|
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| CloseWindow(); // Close window and OpenGL context | ||
| //---------------------------------------------------------------------------------- | ||
|
|
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| return 0; | ||
| } | ||
|
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||
| // Cooley–Tukey FFT https://en.wikipedia.org/wiki/Cooley%E2%80%93Tukey_FFT_algorithm#Data_reordering,_bit_reversal,_and_in-place_algorithms | ||
| static void CooleyTukeyFFTSlow(FFTComplex *spectrum, int n) | ||
| { | ||
| int j = 0; | ||
| for (int i = 1; i < n - 1; i++) | ||
| { | ||
| int bit = n >> 1; | ||
| while (j >= bit) | ||
| { | ||
| j -= bit; | ||
| bit >>= 1; | ||
| } | ||
| j += bit; | ||
| if (i < j) | ||
| { | ||
| FFTComplex temp = spectrum[i]; | ||
| spectrum[i] = spectrum[j]; | ||
| spectrum[j] = temp; | ||
| } | ||
| } | ||
|
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||
| for (int len = 2; len <= n; len <<= 1) | ||
| { | ||
| float angle = -2.0f*PI/len; | ||
| FFTComplex twiddleUnit = { cosf(angle), sinf(angle) }; | ||
| for (int i = 0; i < n; i += len) | ||
| { | ||
| FFTComplex twiddleCurrent = { 1.0f, 0.0f }; | ||
| for (int j = 0; j < len/2; j++) | ||
| { | ||
| FFTComplex even = spectrum[i + j]; | ||
| FFTComplex odd = spectrum[i + j + len/2]; | ||
| FFTComplex twiddledOdd = { | ||
| odd.real*twiddleCurrent.real - odd.imaginary*twiddleCurrent.imaginary, | ||
| odd.real*twiddleCurrent.imaginary + odd.imaginary*twiddleCurrent.real | ||
| }; | ||
|
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||
| spectrum[i + j].real = even.real + twiddledOdd.real; | ||
| spectrum[i + j].imaginary = even.imaginary + twiddledOdd.imaginary; | ||
| spectrum[i + j + len/2].real = even.real - twiddledOdd.real; | ||
| spectrum[i + j + len/2].imaginary = even.imaginary - twiddledOdd.imaginary; | ||
|
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| float twiddleRealNext = twiddleCurrent.real*twiddleUnit.real - twiddleCurrent.imaginary*twiddleUnit.imaginary; | ||
| twiddleCurrent.imaginary = twiddleCurrent.real*twiddleUnit.imaginary + twiddleCurrent.imaginary*twiddleUnit.real; | ||
| twiddleCurrent.real = twiddleRealNext; | ||
| } | ||
| } | ||
| } | ||
| } | ||
|
|
||
| static void CaptureFrame(FFTData *fftData, const float *audioSamples) | ||
| { | ||
| for (int i = 0; i < FFT_WINDOW_SIZE; i++) | ||
| { | ||
| float x = (2.0f*PI*i)/(FFT_WINDOW_SIZE - 1.0f); | ||
| float blackmanWeight = 0.42f - 0.5f*cosf(x) + 0.08f*cosf(2.0f*x); // https://en.wikipedia.org/wiki/Window_function#Blackman_window | ||
| fftData->workBuffer[i].real = audioSamples[i]*blackmanWeight; | ||
| fftData->workBuffer[i].imaginary = 0.0f; | ||
| } | ||
|
|
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| CooleyTukeyFFTSlow(fftData->workBuffer, FFT_WINDOW_SIZE); | ||
| memcpy(fftData->spectrum, fftData->workBuffer, sizeof(FFTComplex)*FFT_WINDOW_SIZE); | ||
|
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| float smoothedSpectrum[BUFFER_SIZE]; | ||
|
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| for (int bin = 0; bin < BUFFER_SIZE; bin++) | ||
| { | ||
| float re = fftData->workBuffer[bin].real; | ||
| float im = fftData->workBuffer[bin].imaginary; | ||
| float linearMagnitude = sqrtf(re*re + im*im)/FFT_WINDOW_SIZE; | ||
|
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| float smoothedMagnitude = SMOOTHING_TIME_CONSTANT*fftData->prevMagnitudes[bin] + (1.0f - SMOOTHING_TIME_CONSTANT)*linearMagnitude; | ||
| fftData->prevMagnitudes[bin] = smoothedMagnitude; | ||
|
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| float db = logf(fmaxf(smoothedMagnitude, 1e-40f))*DB_TO_LINEAR_SCALE; | ||
| float normalized = (db - MIN_DECIBELS)*INVERSE_DECIBEL_RANGE; | ||
| smoothedSpectrum[bin] = Clamp(normalized, 0.0f, 1.0f); | ||
| } | ||
|
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| fftData->lastFftTime = GetTime(); | ||
| memcpy(fftData->fftHistory[fftData->historyPos], smoothedSpectrum, sizeof(smoothedSpectrum)); | ||
| fftData->historyPos = (fftData->historyPos + 1) % fftData->fftHistoryLen; | ||
| } | ||
|
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| static void RenderFrame(const FFTData *fftData, Image *fftImage) | ||
| { | ||
| double framesSinceTapback = floor(fftData->tapbackPos/WINDOW_TIME); | ||
| framesSinceTapback = Clamp(framesSinceTapback, 0.0, fftData->fftHistoryLen - 1); | ||
|
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| int historyPosition = (fftData->historyPos - 1 - (int)framesSinceTapback) % fftData->fftHistoryLen; | ||
| if (historyPosition < 0) | ||
| historyPosition += fftData->fftHistoryLen; | ||
|
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| const float *amplitude = fftData->fftHistory[historyPosition]; | ||
| for (int bin = 0; bin < BUFFER_SIZE; bin++) { | ||
| ImageDrawPixel(fftImage, bin, FFT_ROW, ColorFromNormalized((Vector4){ amplitude[bin], UNUSED_CHANNEL, UNUSED_CHANNEL, UNUSED_CHANNEL })); | ||
| } | ||
| } | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,32 @@ | ||
| #version 330 | ||
|
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| in vec2 fragTexCoord; | ||
| in vec4 fragColor; | ||
|
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| out vec4 finalColor; | ||
|
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| uniform vec2 iResolution; | ||
| uniform sampler2D iChannel0; | ||
|
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| const vec4 BLACK = vec4(0.0, 0.0, 0.0, 1.0); | ||
| const vec4 WHITE = vec4(1.0, 1.0, 1.0, 1.0); | ||
| const float FFT_ROW = 0.0; | ||
| const float NUM_OF_BINS = 512.0; | ||
|
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| void main() { | ||
| vec2 fragCoord = fragTexCoord*iResolution; | ||
| float cell_width = iResolution.x/NUM_OF_BINS; | ||
| float bin_index = floor(fragCoord.x/cell_width); | ||
| float local_x = mod(fragCoord.x, cell_width); | ||
| float bar_width = cell_width - 1.0; | ||
| vec4 color = BLACK; | ||
| if (local_x <= bar_width) { | ||
| float sample_x = (bin_index + 0.5)/NUM_OF_BINS; | ||
| vec2 sample_coord = vec2(sample_x, FFT_ROW); | ||
| float amplitude = texture(iChannel0, sample_coord).r; // only filled the red channel, all channels left open for alternative use | ||
| if (fragTexCoord.y < amplitude) { | ||
| color = WHITE; | ||
| } | ||
| } | ||
| finalColor = color; | ||
| } |
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