Welcome to the raylib wiki! Here you will find information about raylib library.
First section details how raylib is designed and structured, explains decisions taken on the development process and how some things work internally.
Second section include information on how to develop for the different platforms supported by raylib, it includes information about library compilation on multiple platforms and library usage on games/apps/tools development.
Third section includes misc information on some specific topics related to raylib development, for example, creating SpriteFonts to be used with raylib or configure a external TFT for RaspberryPi.
This Wiki is open for contribution, anyone can edit it to improve a section or add new pages, feel free to do it if required, just take a bit of care. :)