Ray edited this page Jan 19, 2018 · 10 revisions

Welcome to the raylib wiki! Here you will find information about raylib library.

  • First section details how raylib is designed and structured, explains decisions taken on the development process and how some things work internally.

  • Second section include information on how to develop for the different platforms supported by raylib, it includes information about library compilation on multiple platforms and library usage on games/apps/tools development.

  • Third section includes misc information on some specific topics related to raylib development, for example, creating SpriteFonts to be used with raylib or configure a external TFT for RaspberryPi.

Please, don't hesitate to contact me if you need further information or you consider some crucial point is missing in this Wiki.

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