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Welcome to the raylib wiki! Here you will find information about raylib library.
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First section details how raylib is designed and structured, explains decisions taken on the development process and how some things work internally.
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Second section include information on how to develop for the different platforms supported by raylib, it includes information about library compilation on multiple platforms and library usage on games/apps/tools development.
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Third section includes misc information on some specific topics related to raylib development, for example, creating SpriteFonts to be used with raylib or configure a external TFT for RaspberryPi.
This Wiki is open for contribution, anyone can edit it to improve a section or add new pages, feel free to do it if required, just take a bit of care. :)