Working on GNU Linux

Seth Archambault edited this page Sep 29, 2018 · 8 revisions

Building Library

To build your raylib game for GNU/Linux you need to download raylib git repository. raylib already comes with ready-to-use makefiles and CMake system to compile source code, examples and templates.

This guide is for all GNU/Linux distros, just note that APT is used as package manager for Debian based distros.

Install required tools

You need a GCC (or alternative C99 compiler), make and git (to download raylib repo).

sudo apt install build-essential git

Optionally, you could use CMake building system.

sudo apt install cmake

Install required libraries

You need to install some required libraries; ALSA for audio, Mesa for OpenGL accelerated graphics and X11 for windowing system.

sudo apt install libasound2-dev mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev

Build raylib using make

You can compile three different types of raylib library:

  • The static library (default method)
  • The dynamic shared library (often used on Linux)
  • The web library

Download the raylib repository from Github, then compile it with:

git clone raylib
cd raylib/src/
make PLATFORM=PLATFORM_DESKTOP # To make the static version.
make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=SHARED # To make the dynamic shared version. - Recommended
make PLATFORM=PLATFORM_WEB # To make web version.

Warning: if you want to compile a different type of library (static, ...), you must type make clean before the compiling.

Install the library to the standard directories, usr/local/lib and /usr/local/include, or remove it:

sudo make install # Static version.
sudo make install RAYLIB_LIBTYPE=SHARED # Dynamic shared version.

sudo make uninstall
sudo make uninstall RAYLIB_LIBTYPE=SHARED

NOTE: raylib is configurable and can be be built in a variety of ways. Please read src/Makefile, src/config.h and raylib.h itself for a full listing of available options and values.

Build raylib using CMake

Building with cmake on Linux is easy, just use the following:

git clone raylib
cd raylib
mkdir build && cd build
make install

In case any dependencies are missing, cmake will tell you.

NOTE: raylib is configurable and can be be built in a variety of ways. See the CMake Build Options for a full listing of available options and values. Alternatively, you may use the curses UI provided by ccmake(1) for interactively configuring raylib.

Building Examples

If you have installed raylib with make install, Just move to the folder raylib/examples and run:


If raylib was installed with make install RAYLIB_LIBTYPE=SHARED


A more detailed command for the OpenGL ES GRAPHICS variant on Ubuntu 16.04 is:

    CFLAGS="-fPIC -I/usr/include/GL" LDFLAGS='-L/usr/local/lib/raysan5 -lGLESv2 -lglfw3'

To compile just one specific example, add flags as needed:

make core/core_basic_window PLATFORM=PLATFORM_DESKTOP

To force recompile one example:

make core/core_basic_window PLATFORM=PLATFORM_DESKTOP -B

The raylib/games folder can be made the same way as the examples. Have fun!

Link raylib with system GLFW

Instead of using the embedded GLFW, you can download GLFW3 and build it from source (it requires CMake).

cd glfw-3.2.1
sudo make install

Now with GLFW installed, you may build raylib while specifying USE_EXTERNAL_GLFW:

# or

Install on GNU Linux

If you are a packager for a Distribution not listed here, please take the time and create a raylib package.


openSUSE has raylib in the official repository. Install it via:

zypper in raylib-devel

Users of older openSUSE versions will have to add the devel:libraries:c_c++ devel project.

Add the repo, refresh sources and install raylib:

zypper ar -f
zypper ref
zypper in raylib-devel

If you have any doubt, just let me know.

"Unity build" - the simplest way to build a project.

On linux you can easily build your project (here titled linux_platform.c) without having to mess with make files. It's fast, and easier to reason about. This is called a unity build (no it has nothing to do with the Unity game engine)

Simple create a build file, and give it executable permissions;

chmod 700

The edit to read:

set -e    # if error, stop the build
cc -g -std=c99 -c -I /opt/raylib/src linux_platform.c -o ./obj/linux_platform.o
cc -o linux_platform  obj/linux_platform.o -s -Wall -std=c99 -I/opt/raylib/src -L/opt/raylib/release/libs/linux -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
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