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SNES and Mega Drive support? #1

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GoogleCodeExporter opened this issue Jun 16, 2015 · 17 comments
Closed

SNES and Mega Drive support? #1

GoogleCodeExporter opened this issue Jun 16, 2015 · 17 comments

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@GoogleCodeExporter GoogleCodeExporter commented Jun 16, 2015

The latest version of mednafen includes emulation of these two systems. 

While there are certainly great SNES and MD emulators out there for the Wii, it 
would be great to fire up these systems once you get the rewind feature 
implemented. ;)


Original issue reported on code.google.com by Chrono...@gmail.com on 10 Oct 2011 at 8:38

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@GoogleCodeExporter GoogleCodeExporter commented Jun 16, 2015

Yeah, I decided to skip those two for the initial release as there are already 
great ports for the Wii. I will be adding MD in the future, but I am doubting 
that I will include SNES. It is based off BSNES and I am sure the performance 
will be less than adequate.

Original comment by raz0...@gmail.com on 10 Oct 2011 at 9:05

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@GoogleCodeExporter GoogleCodeExporter commented Jun 16, 2015

Yeah, no way will BSNES run at any playable speed on a Wii. Unless you use the 
performance core, and that's pushing it a lot and you might as well use SNES9X 
at that point.

Original comment by baby.lueshi@gmail.com on 11 Oct 2011 at 12:47

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@GoogleCodeExporter GoogleCodeExporter commented Jun 16, 2015

Thanks, it's great to finally see someone complete a Mednafen port, after all 
these years.

Just so that you know, Mednafen's MD core is using an outdated version of 
Genesis Plus, which has a lot of compatibility/accuracy issues, especially with 
sound emulation or some games that won't work properly. To compare, it's very 
similar with the initial port released by Softdev on Game Cube (uses the same 
code base, more or less).

Now, it should be possible to backport Genesis Plus GX updated cores in this 
but it would also probably requires lot of work and some insight of emulation 
inner working, not sure if you want to go that way. Same goes for Mednafen 
MS/GG emulators by the way since they are based on an old version of SMS Plus.

That said, it would be interesting to see how BSNES is running on Wii. PC-FX 
seems to run slow but it's still an interesting achievement.

Original comment by ekeeke31@gmail.com on 11 Oct 2011 at 9:24

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@GoogleCodeExporter GoogleCodeExporter commented Jun 16, 2015

[deleted comment]
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@GoogleCodeExporter GoogleCodeExporter commented Jun 16, 2015

[deleted comment]
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@GoogleCodeExporter GoogleCodeExporter commented Jun 16, 2015

Thanks eke-eke!

Yeah, I am aware that the MD code base is quite out of date as compared to the 
tremendous amount of work you have put into it. Which is why I figured it was 
not really worth including. BTW, the manual you created to go along with your 
port is extremely professional! 

To be honest, I was initially just going to release a WonderSwan port. However, 
so much of the code would have been replicated with the Virtual Boy port that I 
figured, I might as well go ahead and port the majority of Mednafen. I knew it 
fixed some Lynx issues and that the PCE support is pretty solid.

PC-FX is definitely slow (especially during FMV playback). Up to this point, 
most of my time has really been spent tracking down memory leaks, file leaks, 
and crashes that occurred when switching between different emus, as Mednafen 
doesn't support loading multiple games in a single session (one per launch). It 
also took some time to address the memory fragmentation that occurs when 
switching between games (especially the GBA 32mb ones) on the Wii. 

Original comment by raz0...@gmail.com on 11 Oct 2011 at 12:54

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@GoogleCodeExporter GoogleCodeExporter commented Jun 16, 2015

Very Thanks for Emu, this emu is awesome: geme gear, master system, gameboy and 
color, gameboy advance, pce engine (usb support yeah), pc engine cd (usb 
support yeah), PC-FX (cool), lynx, wondersman (cool), nes, virtual boy and 
neogeo pocket (very thanks for this emu, gc controller support + usb support 
cool+yeah)

Original comment by mrdeathj...@gmail.com on 12 Oct 2011 at 9:57

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@GoogleCodeExporter GoogleCodeExporter commented Jun 16, 2015

Thanks a lot for the feedback! I really appreciate it.

Original comment by raz0...@gmail.com on 13 Oct 2011 at 5:26

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@GoogleCodeExporter GoogleCodeExporter commented Jun 16, 2015

Original comment by raz0...@gmail.com on 13 Oct 2011 at 4:07

  • Added labels: Type-Enhancement
  • Removed labels: Type-Defect
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@GoogleCodeExporter GoogleCodeExporter commented Jun 16, 2015

Have added MD/Genesis support, will be in 0.1.

Original comment by raz0...@gmail.com on 22 Oct 2011 at 4:22

  • Changed state: Started
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@GoogleCodeExporter GoogleCodeExporter commented Jun 16, 2015

thanks a lot raz0 !!!! i'm crying now because so happy. with you wiimednafe 
release.
0.0 version is very stable. but  i have some hope. that is support Snes.
also there is snes emulator for wii 'snes9x gx' . but it is very unstable. 
when loading rom. it freeze almost time. so i hope wii mednafen support SNES!!
maybe snes9x core will work perfectly.
and thank you one more time!!! you are my hero!

Original comment by kuheh...@gmail.com on 24 Nov 2011 at 10:11

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@GoogleCodeExporter GoogleCodeExporter commented Jun 16, 2015

DUDE fer real your ar the f***ing boss/HERO!!!!!! thanks for all your work 
cheers from CHILE thanks to you and can play my nes DUMPS with easy, if u can 
add snes suport most pple will be realy but is at to you sence your ar the 
boss/HERO xD

btw thank to the guy who did the MENU thanks you too always is welcome retro 
art :D
( sorry if im worng on that but it seens like that)
( sorry for my poor english)

great work guy thanks again

Original comment by LionKai...@gmail.com on 13 Dec 2011 at 6:30

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@GoogleCodeExporter GoogleCodeExporter commented Jun 16, 2015

Hey raz0red!
Thank you very much indeed for your work. This is a really nice port, very 
stable and solid from the very first release. Impressive!

I don't suppose this would be easy or even possible but twinaphex has been 
working on porting PS3 SNES9x-Next to the Wii 
(https://github.com/twinaphex/snes9x-next). Is there anyway this could be 
ported/integrated into Mednafen's infrastructure? 

Keep up the great work and looking forward to 0.1.

Original comment by pitiba...@gmail.com on 14 Dec 2011 at 1:15

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@GoogleCodeExporter GoogleCodeExporter commented Jun 16, 2015

i will write here sence i dont want to start another tread the thing is... 
change type save suport for gba games if its posible sence some games dont just 
for that.. i mean the option of VBA that change flash 64kl to flash 128kl if 
not damn and just play the game in PC -.-

sorry to put it here i hope that you dont banne my for this thanks a lot for 
all your work

Original comment by LionKai...@gmail.com on 19 Dec 2011 at 12:46

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@GoogleCodeExporter GoogleCodeExporter commented Jun 16, 2015

Re: LionKaiser

This can already be accomplished, although it is a bit cumbersome. See the 
"GameBoy Advance" section in the Mednafen documentation:

http://mednafen.sourceforge.net/documentation/

Original comment by raz0...@gmail.com on 20 Dec 2011 at 8:57

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@GoogleCodeExporter GoogleCodeExporter commented Jun 16, 2015

WOW thank alot DUDE~ :D

Original comment by LionKai...@gmail.com on 23 Dec 2011 at 4:10

@raz0red
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@raz0red raz0red commented Nov 8, 2019

Closing old auto-imports from Google code. Please submit a GitHub issue if this still needs to be resolved.
Thanks!

@raz0red raz0red closed this Nov 8, 2019
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