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GangWars: To Play: -Locate your Units on the map -click on your units to select them -in the Units Menu, select the units you would like to move, a movement reticle should now appear -right click on the movement reticle to move that particular unit This project contains the following elements: Factions: Bloods, Crips, Mafia, Bikers Units for each faction: Youth, Soldier, Lietenant Maps: map1, map2, and randomMap. Map1 and 2 were created by us and randomMap is a map that can be randomly generated. To view the entire map, go to the Mafia class and change setSight to 100. Tiles: We created our map through isometric desgined tiles. Cloud tiles mark the areas that are unexplored. Foggy was implemented but we did not have time to create a tile. Terrain: Roads are a terrain because they affect the speed of the different factions and units while travelling upon them. Grass and shrubbery are other terrain types. Resources: This game uses drugs and money as its resources. Creation: Units maybe generated by offering bribes to civilians or even other gangs. Bribes may take the form of either drugs or money. Actions: Units have the ability and animated action to move. Buildings: This game is full of buildings. Buildings can play an important roll as either a drug stash, a hideout, or a spawn location for units. The player can create buildings. Menu: This game has an amazing menu with all the options for Networking as well as Singleplayer. Other options include generating random maps, selecting maps, etc. Scrolling View: This game uses a scrolling view that simple requires the movement of the cursor around the edges of the screen. Turn Based: Code for making this a turn-based game is held within the game's model. Win Conditions: These include controlling the majority of the turf or area within the map as well as eliminating the other team (either by killing or recruiting them). Persisitance: a game can be saved. Additional Features: Randomly Generated Maps, Minimap, Sound and Complex Animations. Tip #1: To reduce background music volume: Turn down your speakers. Tip #2: To see whole map at once, set your gang's view to 100