Easy Location Manager Framework
Objective-C Ruby
Latest commit d505b74 Nov 11, 2014 @rcabamo Merge pull request #18 from MattCBowman/master
Fix bundle info check warning. Pass status instead of nil to the block w...
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RCLocationManager Fix bundle info check warning. Pass status instead of nil to the bloc… Nov 11, 2014
RCLocationManager_SampleProject.xcodeproj condition fixed for logging error message Oct 31, 2014
RCLocationManager_SampleProject Customize default location values in blocks example. Aug 29, 2012
RCLocationManager.podspec Update RCLocationManager.podspec Mar 20, 2013



Easy to use iOS class to manage location system, very useful.

This is allows you to tracking user location, monitoring regions and obtain the user location.


  • Clone the repository:
$ git clone git@github.com:rcabamo/RCLocationManager.git
  • Check out the sample project.

  • Drag the RCLocationManager folder into your project.

  • Include the header file:
#import "RCLocationManager.h"
  • Create a RCLocationManager and suscribe the notifications. Example:
RCLocationManager *locationManager = [[RCLocationManager alloc] initWithUserDistanceFilter:kCLLocationAccuracyHundredMeters userDesiredAccuracy:kCLLocationAccuracyBest purpose:@"My custom purpose message" delegate:self];
  • Check the header file for all the things you can customize.


RCLocationManager requires your application to be linked against the CoreLocation.framework framework.


  • Supports ARC. If you want to use it in a project without ARC, mark RCLocationManager.m with the linker flag -fobjc-arc.


Thanks to Alejandro Martinez for his help :)


Copyright 2012 Ricardo Caballero (hello@rcabamo.es)

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at


Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

Attribution is not required, but appreciated.