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@risesecurity

This is Diablo / devilution With added features and fixes for balance.

C++ 15 5 Updated Aug 18, 2018

Diablo devolved - magic behind the 1996 computer game

C++ 5,769 688 Updated Mar 21, 2019

Diablo build for modern operating systems

C++ 111 20 Updated Mar 22, 2019

CVE Automation Working Group

JavaScript 48 33 Updated Jan 18, 2019

Pilot program for CVE submission through GitHub

499 185 Updated Mar 22, 2019

Fixes compatibility issues with older games running on Windows 10 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.

C++ 164 21 Updated Mar 2, 2019

Injection-based modification for Diablo 1

C++ 7 1 Updated Nov 20, 2015

DirectDraw wrapper for the game Diablo 1

C++ 22 6 Updated Apr 7, 2018

Diablo 1 Archive Tool

C++ 3 1 Updated Mar 24, 2018

Diablo 1 Graphics Tool

C++ 5 1 Updated Mar 20, 2018

Diablo 1 and Hellfire file formats specifications

8 2 Updated Mar 19, 2018

This project aims to provide functionality for converting different proprietary formats into modern formats with open specifications.

Go 24 4 Updated Oct 25, 2018

http://diablo1.se

HTML 5 1 Updated Apr 20, 2017

Diablo 1 running on the FLARE engine (work in progress).

Go 11 Updated Mar 22, 2019

Dynamic Random Level Solver

2 Updated Jun 2, 2017

Unpacking of Diablo 1 mpq files

Go 6 1 Updated Nov 6, 2017

Throw-away prototypes for experimental tools and libraries related to the Diablo 1 game engine.

C 2 1 Updated Sep 1, 2018

Debug information from the Japanese PSX release of Diablo 1.

C 7 3 Updated Aug 19, 2018

Open source reference decoders for the file formats of the Diablo 1 game engine.

Go 12 2 Updated Jan 11, 2019

Binary patch of Diablo.exe v1.09b to hook the game engine up against the backend of Djavul.

Makefile 2 Updated Mar 30, 2018

Documentation generation system for sanctuary/notes

Python 2 Updated May 12, 2018

An open source reference re-implementation of the Diablo 1 game engine (work in progress).

Go 37 1 Updated Feb 22, 2019

Graphics related to the inner workings of the Diablo 1 game engine.

4 2 Updated May 12, 2018

Notes related to the inner workings of the Diablo 1 game engine.

C 57 19 Updated Dec 7, 2018

Scripts for interacting with Diablo 1 from Python.

Python 6 2 Updated Jan 14, 2019

An open-source implementation of library for reading CASC storage from Blizzard games since 2014

C++ 231 70 Updated Mar 10, 2019

Official GitHub repository of the StormLib library created by Ladislav Zezula (author)

C 298 124 Updated Feb 20, 2019

mpq-tools is a set of utilities for manipulating MPQ (MoPaQ) archives, which are used by Blizzard in most of their games (e.g., Diablo, Diablo 2, StarCraft, WarCraft 3, and World of Warcraft).

C 20 6 Updated Nov 6, 2011

libmpq is a library for manipulating MPQ (MoPaQ) archives, which are used by Blizzard in most of their games (e.g., Diablo, Diablo 2, StarCraft, WarCraft 3, and World of Warcraft).

C 21 5 Updated Nov 8, 2011

diablo 1 implementation using Qt

C++ 5 2 Updated Mar 21, 2019
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