Skip to content
Commits on Jan 27, 2012
  1. Forgot to upload a sprite

    committed
  2. Updated number positioning, color

    committed
  3. Switched to sprites!

    committed
Commits on Nov 10, 2011
  1. Ha

    committed
  2. added Dependencies

    committed
  3. Added a list of things to do.

    committed
  4. Updated README

    committed
  5. Changed window size

    committed
  6. Columns are drawn graphically now,

    committed
    but not in the prettiest fashion.
  7. Interaction class now includes functions that allow

    committed
    it to view check for input on a grid.
    
    Before, a mouse click would change a variable which
    would then spam whatever value was being returned
    by the hover function until it was clicked again.
    The way it's handled now avoids this, but makes it
    a little more cumbersome. I'll see how to fix that
    later.
  8. Starting work on drawing numbers to solve picross.

    committed
    Still in early stages
Commits on Nov 9, 2011
  1. updated readme

    committed
  2. Clean up and commenting

    committed
    got rid of the countdown timer, it wasn't working
    anyways.
    
    Signed-off-by: Robert Vonz <rdvonz@gmail.com>
  3. Removed mouse.py, replaced it with 'interaction.py'

    committed
    I felt that a more general module would make more sense
    later on.
  4. Level loading works for any image now (finally)

    committed
    Entire module got reworked, see diff.
  5. Rework of the level loader AGAIN.

    committed
    I swear it's right this time
Commits on Nov 8, 2011
  1. @tapdancingmetroid

    Everything in this document is true.

    tapdancingmetroid committed
    Signed-off-by: tapdancingmetroid <tapdancingmetroid@gmail.com>
  2. Reworking level loading once again.

    committed
    Hopefully I can get this straightened out.
Commits on Nov 7, 2011
  1. levels!

    committed
    They will be more refined later on
  2. Added things to the eventloop

    committed
    The game is now basically playable. However,
    there is a major flaw in that it only works with
    10x10s currently. Will fix shortly
  3. added my nae

    committed
    I made this
  4. Mouse works!

    committed
  5. Moved the windowing stuff to a separate module

    committed
    This will be changed later, but allows access
    to the height of the window (useful for centering
    the picross)
  6. Reworked tile loading

    committed
    Made a new 'cell' object, will be useful
    when game logic is actually added.
Commits on Nov 5, 2011
  1. got it drawing in the correct orientation,

    committed
    added a level tile
  2. added to do list.

    committed
Something went wrong with that request. Please try again.