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Commits on Jan 27, 2012
  1. Forgot to upload a sprite

    rdvonz committed Jan 27, 2012
  2. Switched to sprites!

    rdvonz committed Jan 27, 2012
Commits on Nov 10, 2011
  1. Ha

    rdvonz committed Nov 10, 2011
  2. added Dependencies

    rdvonz committed Nov 10, 2011
  3. Added a list of things to do.

    rdvonz committed Nov 10, 2011
  4. Updated README

    rdvonz committed Nov 10, 2011
  5. Changed window size

    rdvonz committed Nov 10, 2011
  6. Columns are drawn graphically now,

    rdvonz committed Nov 10, 2011
    but not in the prettiest fashion.
  7. Interaction class now includes functions that allow

    rdvonz committed Nov 10, 2011
    it to view check for input on a grid.
    
    Before, a mouse click would change a variable which
    would then spam whatever value was being returned
    by the hover function until it was clicked again.
    The way it's handled now avoids this, but makes it
    a little more cumbersome. I'll see how to fix that
    later.
  8. Starting work on drawing numbers to solve picross.

    rdvonz committed Nov 10, 2011
    Still in early stages
Commits on Nov 9, 2011
  1. updated readme

    rdvonz committed Nov 9, 2011
  2. Clean up and commenting

    rdvonz committed Nov 9, 2011
    got rid of the countdown timer, it wasn't working
    anyways.
    
    Signed-off-by: Robert Vonz <rdvonz@gmail.com>
  3. Removed mouse.py, replaced it with 'interaction.py'

    rdvonz committed Nov 9, 2011
    I felt that a more general module would make more sense
    later on.
  4. Level loading works for any image now (finally)

    rdvonz committed Nov 9, 2011
    Entire module got reworked, see diff.
  5. Rework of the level loader AGAIN.

    rdvonz committed Nov 9, 2011
    I swear it's right this time
Commits on Nov 8, 2011
  1. Everything in this document is true.

    tapdancingmetroid committed Nov 8, 2011
    Signed-off-by: tapdancingmetroid <tapdancingmetroid@gmail.com>
  2. Reworking level loading once again.

    rdvonz committed Nov 8, 2011
    Hopefully I can get this straightened out.
Commits on Nov 7, 2011
  1. levels!

    rdvonz committed Nov 7, 2011
    They will be more refined later on
  2. Added things to the eventloop

    rdvonz committed Nov 7, 2011
    The game is now basically playable. However,
    there is a major flaw in that it only works with
    10x10s currently. Will fix shortly
  3. added my nae

    rdvonz committed Nov 7, 2011
    I made this
  4. Mouse works!

    rdvonz committed Nov 7, 2011
  5. Moved the windowing stuff to a separate module

    rdvonz committed Nov 7, 2011
    This will be changed later, but allows access
    to the height of the window (useful for centering
    the picross)
  6. Reworked tile loading

    rdvonz committed Nov 7, 2011
    Made a new 'cell' object, will be useful
    when game logic is actually added.
Commits on Nov 5, 2011
  1. got it drawing in the correct orientation,

    rdvonz committed Nov 5, 2011
    added a level tile
  2. added to do list.

    rdvonz committed Nov 5, 2011
  3. Drawing of bitmaps using a grid of rectangles?

    rdvonz committed Nov 5, 2011
    works. :D